If we end up designing another support ship, it's probably an idea to snap up light covariant though (situation dependent of course), it should keep things fairly cheap, give it better durability and push the technology on a wee bit....The point is that unlocking Covariant earlier in the timeline won't actually mean most of our fleet has it, whatever we do now. It's certainly an investment for the future after the war, but by definition it cannot not help the rest of our fleet much now.
So the whole "unlocking it earlier" thing is sort of a red herring in terms of making a difference to the war.
Heavy type 1s are better than the standard covariants from that perspective because it actually let's the ship keep up with the tech instad of being stuck with obsolete shields for it's size.
By this logic most Klingon ships will also be alone. Thus leading to the question of 1 on 1 engagements being one of the more relevant metrics. This seems to some what match canon as well, where Enterprize encountered lone D7.This is a very nice spherical cow simple model that is roughly as accurate to reality. Especially since in practice we are talking about single digit number differences in ship numbers and they will be operating alone most of the time even if we have more of them. simply as a consequence of strategic reality and distance.
Heavy type 1s are better than the standard covariants from that perspective because it actually let's the ship keep up with the tech instad of being stuck with obsolete shields for it's size.
Eh.This is essentially a race between nominal cost savings versus pushing tech.
There are compelling arguments for each. Either way, I expect that this boat will be deleting D7s on the regular.
So we're looking at a ship half the size of ours that can likely dance like a ballerina due to the weightNo Klingon would dishonour themselves with performance-enhancing drugs. Except Duras. Duras does drugs. Don't be like Duras.
Really though, the D7 isn't a heavy ship. I'd be surprised if it breaks 100kt. It's just Klingon weapon and shield tech is nakedly better than yours.
It's a simplified example, yes. I'd actually presume that one A would die due to perfectly focused damage here. Under that assumption a C with 2 dps and 20 hp would beat two A's. Having said that, ships in Star Trek are not discrete like this. As they take damage, their effectiveness degrades. This puts the outcome closer to square, but that requries a calculus derivation that I'm not going to try and stuff in a forum post. Lanchester's laws - Wikipedia has the derivation.That is a very very boring way to do this game, I'm gonna say... No
Also in that simplified example, you assume perfectly spread damage, not likely at all.
Yes, but net-net it represents roughly how a fleet action will work. If we have 20% fewer ships, we can expect on average 20% fewer of them will show up.This is a very nice spherical cow simple model that is roughly as accurate to reality. Especially since in practice we are talking about single digit number differences in ship numbers and they will be operating alone most of the time even if we have more of them. simply as a consequence of strategic reality and distance.
It's on the basis that we can only refit to the size we install. So it's heavy shields forever at whatever we refit to, or standard forever. Both have the same current power, the heavy has better future prospects.I would not come to that conclusion, considering that Covariants are the new tech.
I find this highly reductive of the arguments made. We have stated how it makes the ship better: By increasing durability, we will reduce the rate at which ships suffer nontrivial damage, critical damage, and destruction, leading to potentially having more ships as fewer will be destroyed or irreparably damaged; we will reduce the casualty rates for their crews (extremely valuable), we will be advancing a technical field that has remained stagnant for decades, AND we will be producing a vessel of intimidating strength that may itself deter a war from even occurring simply because it is so fast, powerful and durable. All of which are very good reasons, not "chasing the shiny thing."It's all been about how people want the shiny now and not about how it makes the ship better than the other option.
I think what they mean is that we're stuck with the shield size we pick here- we can't go from Covariant Standard to Type-2 Heavy later on, for example.I would not come to that conclusion, considering that Covariants are the new tech.
It's because the thinking is that you probably can't swap a Standard Covariant for a Large Covariant in a refit. If that is the case, then the Type 1 Heavy would be the logical choice to go to. Both for longevity via refit as well as keeping costs down, thus allowing more ships.I would not come to that conclusion, considering that Covariants are the new tech.
No they are not.Heavy type 1s are better than the standard covariants from that perspective because it actually let's the ship keep up with the tech instad of being stuck with obsolete shields for it's size.
It's because the thinking is that you probably can't swap a Standard Covariant for a Large Covariant in a refit. If that is the case, then the Type 1 Heavy would be the logical choice to go to. Both for longevity via refit as well as keeping costs down, thus allowing more ships.
We will reduce our effectiveness in a fleet action, we will reduce our coverage and therefore increase the losses to other ships, civilians, and attrition on these ships, we will have advanced a technical field by no more than 5 years at the cost of our current war. And we do not know how the Klingons will react, but my bet is that they know military theory and will recognize that fewer, stronger ships do not necessarily advantage us in a war.I find this highly reductive of the arguments made. We have stated how it makes the ship better: By increasing durability, we will reduce the rate at which ships suffer nontrivial damage, critical damage, and destruction, leading to potentially having more ships as fewer will be destroyed or irreparably damaged; we will reduce the casualty rates for their crews (extremely valuable), we will be advancing a technical field that has remained stagnant for decades, AND we will be producing a vessel of intimidating strength that may itself deter a war from even occurring simply because it is so fast, powerful and durable. All of which are very good reasons, not "chasing the shiny thing."
Sayle said basically you can swap out a large-type shield for another large-type, or a medium for medium. They're size-dependent. This thing would be terrifying it after a refit it had next-gen nacelles, Type 2 large shields, an aft rapid-fire torpedo launcher, a couple of flanking phasers and another aft phaser. Absolute beast. Makes my lobes tingle.I would not come to that conclusion, considering that Covariants are the new tech.