Very seldom will a military tell you to damn the cost for a production vessel.It's supposed to be a poweful warship, but we do want to keep the cost down when the benefit doesn't justify it:
They want a ship that can take hits, hit back hard, and be relatively spammable. Going for the most expensive shield option definitely hurts the 'relatively spammable' part of the objective, as it cuts the first trache's size by nearly 20 %.
On an entirely separate issue, if we get a bad tech roll we lose durability for the first batch of ships. This doesn't seem like the best time to be taking that particular risk.
The emphasis appeared to be on a ship thats mass-producible.
Thats not quite the same thing as a ship thats cheap; the priorities are different.
Especially in the buildup to a war, when the military budget increases.
VOTE
[X] Standard Covariant [36 Shields] --- (Cost 79.25 -> 104.75) --- [Second Tranche: 73.25 -> 93.75]
[X] Heavy Covariant [44 Shields] --- (Cost 79.25 -> 116.75) --- [Second Tranche: 73.25 -> 103.25]