If we make the ships more expensive, Starfleet will have fewer of them. Each individual weapon fit will be the same, but there will be fewer of them.I am still not getting your conclusion. we are not going to be removing torpedo launchers or phasers to emplace stronger shields. those costs and capabilities are fixed, sunk, well and truely final.
Anyway. It is my personal belief that the right choice is to take the cost for the large Covariants and make it that much harder for the Klingons to get lucky and actually kill one, and for the psychological and political impact of "If you press the Federation enough for them to actually make a warship, it will be faster than your fastest ship, better armed than your most powerful ship, and tougher than your toughest ship. do not push them that far."
Or, and hear me out here, we can acknowledge that this ship is going to be fighting a very different kind of war, significantly sooner, and with far more riding on its success, than the canon Connie ever was, and give it better shields to go with its better speed and firepower, because that kind of capability is multiplaticive not additional.
I am still not getting your conclusion. we are not going to be removing torpedo launchers or phasers to emplace stronger shields. those costs and capabilities are fixed, sunk, well and truely final.
Anyway. It is my personal belief that the right choice is to take the cost for the large Covariants and make it that much harder for the Klingons to get lucky and actually kill one, and for the psychological and political impact of "If you press the Federation enough for them to actually make a warship, it will be faster than your fastest ship, better armed than your most powerful ship, and tougher than your toughest ship. do not push them that far."
It's a shame we don't know how much richer the Federation is compared to canon at this point, it'd make assessing batch numbers far easier.Did some quick maths, and 14 ships with Heavy Normal costs the same as 13 with Standard Covariant on the first run. So we're probably looking at a single extra ship if we go with Heavy Normal.
We can just wait until the covariant shields become standard.
Honestly Starfleet is just Jackie Chan holding an unstable superweapon in one hand and a shipload of civilians in the other and yelling "I WANT NO TROUBLE!" at the top of its lungs."We would prefer to do SCIENCE! to stuff and things and make new friends. Do not get us Angry. You won't like what happens."
... except that the D7 was always presented as a peer combatant and deadly threat to the Enterprise. I don't want a peer combatant. I want to overmatch the D7, So that when it comes to smash our stuff, it will be outgunned, outmaneuvered, and incapable of inflicting critical damage or even running away. I don't want to fight fair, I want to flat out murder every Klingon Battlecruiser that dares set a toe over the border, with the only way they can win being getting lucky.The job this is designed to do is kill D7 cruisers, something we know the canonical Constitution was definitely able to do, and this ship already exceeds it in both manoeuvrability and firepower. A significant cost increase which is not necessary for doing that job does not provide good value for money. Simply extolling the virtues of making a ship shinier does not change this.
On the other hand, roughly 33% more Shield protection for ~10% more overall Cost/Hull is something of a bargain imo for the Standard CoV over the Light strength version.[ ] Light Covariant [27 Shields] --- (Cost 79.25 -> 96) --- [Second Tranche: 73.25 -> 86.75]
I'd be going with the standard variant if not for aft weapons. With strong weapons and high speed there has to be serious cost-cutting somewhere. But at the same time I'm not comfortable delaying shield advancement even longer.
We want Covarient if we can get it to improve shield tech. Two maxed defensive techs mean we can make our shields lighter while still getting medium sheielding. If we really are worried about budget we should go with the canon proven heavyWhat baffling nonsense has people deciding that both the heavy and light covariant options are better than the standard covariant?
Heavy covariant is way too expensive, and if you're skipping out on good defenses to save money, why are you taking light covariant instead of the standard non-covariant option?
I'm honestly baffled how light covariant gets any traction at all.
@Sayle do the shields have any kind of noticeable internal component that would reduce the design's remaining internal volume? And pursuant, would that vary based on the type/weight of shielding?
I don't see why it wouldn't? @Sayle is there a prototype effectiveness roll for covariant shields?
@Sayle
Sorry for pinging yet again, but I have questions about shields and refits.
Which would be possible/easier in the future, going from large standard to large covariant because of the redundancies already having space allocated, or going from standard covariant to large because of similar technology?
I think that the Newton/Archer build was called to be about 1200? And we can add in a good 2-300 for the Radiant build. I think 14-15 ships in first tranche.If we assume it's about 30% richer (could be more given Pharos') and the percentage of the shipbuilding budget is proportionally the same (is probably more given hostilities) then we'd have 1,304.16 to play with. That equates to 12.45 Constitutions with standard covariant in the first batch, compared to 13.41 Constitutions with heavy type one shields.
ONEThe malus is five years when we are staring down an invasion now. It will likely be decades before another conflict- what are the chances that we need the shield tech in exactly that window?
Thank you so much.I'd assume shields would only be replaced like-for-like. So light-light, standard-standard, heavy-heavy.