[X] 1: Science Labs (+4 Science)
[X] 2: Secondary Computer Core (+2 Science, Advanced Computing)
[X] 3: Recreational Spaces (Crew Comfort)
I know Sci Labs won't win, but this is the Federation. If a ship can't science it's not getting built.
That being said, with the extra AM-Fuel it will let the ship go to wherever it needs to be and sit there building for however long it takes to get the job done. With lots of shuttles that could need a lot of AM-Fuel that without the expanded tanks would limit how long they can be ran for before Needing to go back to the core and refuel and pickup more stuff.
How I see this ship being used with the tanks winning, is having the ship carry most of the critical components to build up a colony or station alongside a fat stock of raw materials. Once it shows up on site it starts the core functionality and gets things like shields and weapons online while waiting for a cargo hauler to bring the rest of the advanced components and raw mats to finish the station/colony.
In fleet actions It would likely be carrying warp coils and mats for structural components needed to get ships moving back to the core, giving them enough AM-Fuel to get to the nearest base. As well as salvage work, using the Advanced Compute to break encryption to find enemy fleet information, like positions, counts, etc. Sure there not going to break the main computers encryption, but how much info is kept on padds for quick reference? or for briefing the captain? or just someone forgot to wipe it before combat started?
[X] 2: Secondary Computer Core (+2 Science, Advanced Computing)
[X] 3: Recreational Spaces (Crew Comfort)
I know Sci Labs won't win, but this is the Federation. If a ship can't science it's not getting built.
That being said, with the extra AM-Fuel it will let the ship go to wherever it needs to be and sit there building for however long it takes to get the job done. With lots of shuttles that could need a lot of AM-Fuel that without the expanded tanks would limit how long they can be ran for before Needing to go back to the core and refuel and pickup more stuff.
How I see this ship being used with the tanks winning, is having the ship carry most of the critical components to build up a colony or station alongside a fat stock of raw materials. Once it shows up on site it starts the core functionality and gets things like shields and weapons online while waiting for a cargo hauler to bring the rest of the advanced components and raw mats to finish the station/colony.
In fleet actions It would likely be carrying warp coils and mats for structural components needed to get ships moving back to the core, giving them enough AM-Fuel to get to the nearest base. As well as salvage work, using the Advanced Compute to break encryption to find enemy fleet information, like positions, counts, etc. Sure there not going to break the main computers encryption, but how much info is kept on padds for quick reference? or for briefing the captain? or just someone forgot to wipe it before combat started?