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Given the dimensions of the Kea (277m long, 148m beam and 74m tall) assuming we go for an explorer next I don't think we can really justify it being any smaller than the Constitution-II (305m long, 140m beam and 75m tall), as we've already got a baseline that's larger in all ways but length to the basic Constitution class (289m long, 127.1m beam and 72.6m tall).

If nothing else endurance alone calls for a larger vessel.
 
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Art: Mirror Universe Ships [4]

DTI threat Report: Conqueror class Battleship

Introduction
Monitoring of parallel timeline 002 (the "Mirror Universe") continues to show a disturbing and frequently alarming degree of militancy, xenophobia, and imperialism extremely at odds with our own policies and culture. The Conqueror class is a blatant example of this phenomenon—while in many ways significantly less sophisticated technologically than our own modern vessels, the Conqueror nonetheless boasts superior warp speed, vastly superior offensive capacity, and to some degree superior durability to our own top-line vessels. However, the methods by which this is achieved result in considerably greater technical complexity and cost, and significantly lesser efficiency, and flexibility compared to our own vessels. We estimate that most theoretical next generation Explorer designs would require no less than a three-to-one numerical superiority to engage a Conqueror in battle, but would likely cost only a quarter as much to construct, and one-sixth to one-tenth as much to operate—while remaining far more capable than a Conqueror in any arena save direct battle.
On the other hand, this performance is primarily achieved by highly inefficient, technically complex "brute force" solutions which are reaching a technical plateau—The Terran Empire has not benefited from the level of technological progression we in the prime timeline have, as the combination of xenophobia and literally cutthroat culture has caused many analogs to our own best scientific minds to be either dead, never born, or never sufficiently educated to make various breakthroughs in field as wide as mathematics, subspace field theory, and materials science. Further, like many empires of its type throughout history, the Terran Empire has in large part over-emphasized the development of certain technologies and neglected others, resulting in highly uneven technical development compared to the prime timeline.
In summary, our vessels are less capable as warships, but more capable in all other metrics pound for pound, including cost per unit. This is, to some degree, not surprising, as the Terran Empire is known to focus its designs on pure warfighting capacity over all other considerations.

Warp Systems
The Conqueror class is, like our own Sagarmatha class, a four-nacelle design, with each in a vertical pair. These are high-performance "Class C" warp nacelles, developed as effective counterparts to our own Type Three nacelles.

Nacelle Analysis
Similar to our Type Three, the Class C nacelle uses a field-focused bussard assembly; however, they have achieved even greater plasma density (and thus performance) through the addition of multiple small tractor emitters in a ring configuration, which "sweep" nearby interstellar medium into the main bussard field, at the expense of significantly greater technical complexity and cost per unit.
Similarly, unlike our own Type Three, the Class C utilizes a complex plasma-compression system with a two-stage high-low system with inner high-pressure coils and outer low-pressure coils with traditional plasma vents. This provides even greater performance than all but the most optimistic estimates for our own version of the constrictor technology, as well as effectively eliminating the "wind-up" time required (as the outer coil assembly can be activated while the inner, high-performance coils are "warming") but, obviously, requires twice as many warp coils per nacelle, substantially increasing both complexity and cost. The system is also dangerously vulnerable should the inner coils suffer from any significant casualty; theoretical analysis suggests that mechanical failures that our own version of the technology would have survived (albeit at reduced capacity) can result in the total systemic destruction of the entire nacelle, and severe enough overstress of the system can result in rapid unplanned disassembly of the entire nacelle assembly including pylon.
Like our own Type Three, the Class C utilizes a polyferride alloy for increased temperature tolerance, though the precise formulation is divergent from our own (see appendix 3) it does not appear to be significantly different in production cost or performance to that developed for the Type Three.
Similarly, the Class C utilizes cryonitrium intercooling systems routed through an external vane for higher performance, though the overall greater complexity of the double-coil system results in comparatively greater technical complexity and cost; especially as it must be highly pressurized and rapidly cycled during maximum performance due to the various other features of the Class C. We estimate that this functionally results in a lesser gain in performance overall compared to our own version of the technology, due to the high-performance nature of the other nacelle systems.
The Class C also uses an asymmetrical field stabilizer—unlike our own version of the technology, this has been standard for Terran Empire vessels since their own "Class B" nacelles, though the early versions of the technology were significantly less efficient than our own theoretical prototypes. The distinctive conical shape of the technology offers a very different visual appearance to our own standard models.
Finally, the Class C is significantly longer than our type three, with two warp coil assemblies—in effect, each Class C has four times as many warp coils as our own Type Three due to its coil-in-coil design.
In Summery, the Terran Empire Class C nacelle is capable of significantly greater performance than our own Type Three, but is approximately four times as complex and five times as expensive, whilst also being significantly more vulnerable to catastrophic failure should something go wrong with its high performance systems.

Warp Core Analysis
The Terran Empire has pioneered a "multi-chamber" warp core with intriguing technical solutions to otherwise limited technology. They have not, it seems, made a number of key breakthroughs in materials science and technical design which allowed our own linear reaction chambers to continue expanding in size, nor have they developed the central chamber design being pioneered for the Warp Eight engine currently in development. Instead, they have paired similar magnetic constrictor systems to those of the Warp Eight engine with multiple linear reaction chambers arranged in a multiplex array. This is significantly less space efficient, far less fuel efficient, more expensive and more technically complex than our single core designs, and projections suggest that certain subspace phenomenon could cause dangerous resonance effects in the core's plasma system, but allows high performance, equivalent to perhaps a theoretical "Warp Eight-Point-Five" engine. Combined with the high performance Class C nacelle, these allow vessels shocking speed despite their relative technical development being inferior to our own, effectively through "brute force" methods.
The Conqueror carries ten such reaction chambers in two linear arrays of five, occupying much of the secondary hull above the shuttlebay. Antimatter and the primary hydrogen tanks are located forward of the shuttlebay in an armored fuel bunker, and the vessel carries significantly more of both fuels than our own designs, with twelve large antimatter pods and three massive spherical hydrogen tanks. Despite this, the ship has an effective range of only sixty light-years due to its highly inefficient multi-chamber design.
Summery: In spite of lesser technical sophistication, the Terran Empire multiplex warp core provides higher performance than even our next generation Warp Eight design, at the expense of being four to six times as expensive, three to four times as complex, and having approximately a quarter the fuel efficiency of our own designs, as well as being substantially larger in hull real estate required.

Deflector Analysis
Unlike our own current-generation deflectors, the Terran Empire appears to have made fairly little advance from their initial designs (comparable to our own Type Ones) other than simply scaling them up as needed. This has, we estimate, resulted in a technical debt with regards to both their speed (with development focused on nacelle and warp core design in that order of priority) and scientific flexibility—our own, more sophisticated models are increasingly proving vital tools for a variety of functions beyond simple particle deflection, and we expect that this trend will continue. Increasing inefficiency as size increases has also resulted in an effective increase in cost similar to our own, but without the accompanying improvement in performance.
In Summery: Terran Empire deflectors are less sophisticated—even crude—less flexible, and less capable in effectively every way, despite similar manufacturing costs to our own current-generation deflectors. In this area our technology is unquestionably and objectively superior.

Weapons
The Conqueror class is, as its "Battleship" designation implies, effectively a pure warship with minimal scientific or engineering capacity despite its enormous size. Much of the ship's volume is devoted to weapons systems, additional power generation, and other warfighting machinery; even the vessel's hangar is primarily devoted to single-man attack craft ("Fighters") and assault-boarding/landing ships rather than the shuttles common to prime timeline vessels.

Weapons
The Conqueror class is extremely heavily armed with two different types of energy weapon mounts and a heavy torpedo armament that make it one of the most formidable fighting vessels of which Starfleet is currently aware in any capacity.

Energy Weapons
The Conqueror class is armed with two types of energy weapon mounts: the "Class F" Phase-Pulse Cannon is widely used on Terran Empire vessels. These weapons are derived from the same phase cannon technology used during the United Earth period, but the fairly early adoption of less technically sophisticated—and therefore cheaper—Disruptors as the "primary" weapon has resulted in a drastically divergent development path for these weapons. Rather than increasing particle density and firing dwell time which eventually lead to modern phasers, the Terran Empire has developed phase cannon technology for extreme rapid fire, target tracking, and arc-coverage ability, as well as additional miniaturization. The end result of this development is the "Class F," which mounts three individual xx centimeter emitters in a high-angle, rapid traverse turret, typically mounted in pairs. These weapons are relatively short ranged and low output, but their high rate of fire and tracking speed make them effective at targeting small attack craft, torpedoes, mines, and similar hazards before they can impact the ship's shields. Additionally, in close range combat, they have proven effective at suppressing shield regeneration and inflicting light but widespread damage to surface features of large vessels that are without shields. The low per second energy costs allow effectively all of these weapons to fire simultaneously off of the ship's main power grid.
Secondly, the "Class D" Disruptor is a beam weapon comparable in power to our own modern phasers, being approximately two-thirds as powerful. Unlike our own vessels, these weapons are powered primarily by local dedicated fusion reactors, allowing many to be fired simultaneously without overstressing the ship's main power grid; though it should also be noted that each battery has its own dedicated power trunk directly from the ship's warp core. Overall the Conqueror outputs energy fire well in excess of the capabilities of prime timeline vessels, with twenty disruptors (arranged in ten paired batteries, nine of which are located in the ship's saucer section, with the tenth in the engineering section) and nineteen pairs of phase-pulse cannons, twelve distributed around the saucer's circumference with six on each surface, and seven covering the engineering hull.

Torpedoes
The Conqueror carries an extremely heavy torpedo armament split between four separate bays, two four tube arrangements in the saucer section to fore and five aft tubes split into a twin and triple bay in the engineering hull. Combined with its heavy firepower in energy weapons, the Conqueror is more than a match for any other starship of which Starfleet is currently aware.
In summary: the Conqueror is extremely heavily armed, capable of outputting more firepower than any single vessel of which we are currently aware.

Other Systems

Shields
Terran Empire shield technology notably lags behind our own. They have largely compensated for this by both retaining energized hull polarization and investing in a redundant shield grid which allows a second shield to be raised inside the perimeter of the first just before it collapses, though this has significantly impacted the costs of their hulls and effectively doubled the cost of their shield systems; the latter of which are in current generation only approximately a third again the strength of our now well outdated Type One shields.

Small Craft
The Conqueror carries only two conventional general purpose shuttlecraft similar to our own. The majority of the ship's large hangar is devoted to attack craft, carrying twenty single-seat fighters armed with three disruptor cannons, and four large "Pinnaces" which serve as boarding and landing craft for the ship's complement of marines. Two standard shuttles (functionally identical to the Type F in most respects) supplement this.

Sublight Engines
Similar to shield technology, Terran Empire impulse engines notably lag behind our own in effectiveness. Their engines here are little advanced from those of United Earth prior to the founding of the Federation, and as a consequence the Conqueror requires a whopping six individual impulse engines to achieve what we would call an "average" level of maneuverability, with the obvious fuel consumption and significant cost increases compared to our own vessels.

Other Capabilities
The Conqueror has extremely minimal ability in non-combat roles; while it possesses a number of cargo bays and an onboard machine shop, the ship has effectively no scientific capability whatsoever outside a medical bay primarily to serve its marine complement. It can be assumed that in any situation other than direct combat, the Conqueror will be inferior to a Starfleet vessel even a quarter of its size.


Overall Summary
The Conqueror is big, heavily armed and very fast, but less durable than a Starfleet vessel of equal size would be, drastically less capable in any situation other than combat, and hilariously more expensive to construct and operate both. Whilst certainly impressive in battle, we do not recommend attempting to develop an equivalent unit at this time, though certain design elements may be discreetly inserted into the discourse of our current design think-tanks.


General Statistics:
Saucer Diameter: 180 meters
Engineering Hull Diameter: 40 meters
Engineering Hull Length: 120 meters (top), 58 meters (bottom)
Maximum Warp: 8.7
Maximum Cruise: 7.6
Efficient Cruise: 6.5
Effective Range: 60 LY (120 LY with resupply at destination)
Maneuverability: Low Medium


@Sayle
Got the Big Lad for you. You may now go "GOOD LORD" at those nacelles.[/hr]
 
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So correct me if i am wrong, but aren't the Saga's nacelles the old type 2s?
Yep. That's one of MANY reasons why I want to replace it toot-sweet.
(Granted it might have been refit with Type Threes at some point, because logistics and speed,) but yeah, as first built they're running Type Two nacelles.
 
Yep. That's one of MANY reasons why I want to replace it toot-sweet.
(Granted it might have been refit with Type Threes at some point, because logistics and speed,) but yeah, as first built they're running Type Two nacelles.
Thing is the Sags is just now starting to come off the cutting edge. Its torpedos are up to date and the Engines are only slightly outperformed but the enhanced 2 over the basic ones for a much greater cost. While it is outmoded in phasers, nacelles, hull materials, computer cores, and thrusters, said thrusters are only getting tried now at great cost, and up til now the things that were outmoded wouldn't help with it's core use case without a masssive refit taht may as well result in a new ship for some of them.

The Saga is needing a replacement I agree, but the Cygnus needed one much more given it was even more out of date.
 
Got the Big Lad for you. You may now go "GOOD LORD" at those nacelles.

I mean, GOOD LORD goes for just about the rest of the vessel as well. If nothing else, it serves to highlight just how deadly we would be if we continued to do dedicated warships. There are certainly interesting ideas in the brief for techniques (mainly related to the rotating shield bubbles) that we could put into ships that would see direct combat more often than not, but I'd still be willing to say that, as much as it would give one of our future explorers (whatever that may look like) a run for its money, we'd still edge it out in terms of sheer technological advancement.
 
I mean, GOOD LORD goes for just about the rest of the vessel as well. If nothing else, it serves to highlight just how deadly we would be if we continued to do dedicated warships. There are certainly interesting ideas in the brief for techniques (mainly related to the rotating shield bubbles) that we could put into ships that would see direct combat more often than not, but I'd still be willing to say that, as much as it would give one of our future explorers (whatever that may look like) a run for its money, we'd still edge it out in terms of sheer technological advancement.
Especially since their advantage has a distinctly limited shelf life- It's better than your stuff now, at least as a fighting ship, but the way they get there is all brute force "hang the cost" solutions to compensate for being really, really behind the main timeline technologically in a lot of areas. The Terran Empire has exceeded the Federation's statistics by pushing the technology they have to the absolute limits, but that's as good as it can get, improvement would take breakthroughs they haven't made and in a lot of cases probably won't.

Basically: the Federation's high end right now isn't as high end as the Empire's, but you're far more well-rounded and your low end is still better by at least an order of magnitude. Terran Empire designs are basically all brute force, no subtlety or finesse at all; whereas the Federation's hat is "ALL the Finesse!"
 
It feels like a glass cannon if it can't crush the opposition i will brake on a long engagement not to mention the golden bullet effect with all those extra fusion engines and anti matter around.

I personally think we with our current technology while we could no beat it is statistics at the same size we could make a design hard enough and mobile enough to brawl and trade favourably. After all a clean nacelle hit is all it takes to cripple it and with those shields those are good odds.
 
Generally speaking you need a squadron of lesser vessels to drive off/threaten a single larger one. A squadron of destroyers to a single cruiser, and a squadron of cruisers to a single battleship.

We have the economy and manpower to make a squadron of cruisers for each of their battleships. Imo.
 
Yeah, it's interesting to see the clash in doctrines here. A big showy-offy battleship makes total sense for the Terran Empire, but you can't really see Starfleet going for it. Which I think as well as obviously reflecting a less militaristic outlook, might actually be the more utilitarian choice? You design ships based on what you're facing.

Certainly in the TOS era, beyond some essentially fanon ships or stuff that is very decidedly "beta" canon in the modern age, there is no direct evidence that the Federation operated anything heavier than the Constitution. As there is every indication that a Constitution could fight a D7 on pretty favourable odds, presumably there was no point in building bigger. Far better to build more Constitutions, able to be in more places, absorb more losses, and mass more easily to respond to an incursion on the frontier. As @Sayle mused earlier in the thread, it seems like the Federation in the TOS and early TMP may have moved to a kind of "production line" model, which makes sense when you're on the eve of war with a peer.

Arguably the "battleship" successor to the Constitution was actually the Miranda, as amusing as that sounds at first. As I've argued, the Miranda seems like a project to essentially take the explorer-battlecruiser thoroughbred that was the Connie, and transfer that firepower and those technologies into a more utilitarian line combatant. But again, it's a very utilitarian workhorse cruiser, putting the firepower of a Constitution onto a heavier but probably more economical workhorse frame. Appropriate when you're facing down the Klingon Empire.
 
Generally speaking you need a squadron of lesser vessels to drive off/threaten a single larger one. A squadron of destroyers to a single cruiser, and a squadron of cruisers to a single battleship.

We have the economy and manpower to make a squadron of cruisers for each of their battleships. Imo.
oh, absolutely. You might note the line about "It can probably take on three of our big Explorers on equivalent terms... but we can afford to build four explorers for every one of those, and operate six to ten because our designs don't guzzle down antimatter nearly as much."
It feels like a glass cannon if it can't crush the opposition i will brake on a long engagement not to mention the golden bullet effect with all those extra fusion engines and anti matter around.

I personally think we with our current technology while we could no beat it is statistics at the same size we could make a design hard enough and mobile enough to brawl and trade favourably. After all a clean nacelle hit is all it takes to cripple it and with those shields those are good odds.
on the contrary, it's actually less vulnerable to "Golden BB" effect, since the antimatter is deep in the hull in an armored bunker, and the fusion reactors can sub in if you lose main power.
It's just that the cost of all its design is that when something does go wrong, it's generally significantly worse than an equivalent casualty on a Starfleet ship, for many and varied reasons.

Yeah, it's interesting to see the clash in doctrines here. A big showy-offy battleship makes total sense for the Terran Empire, but you can't really see Starfleet going for it. Which I think as well as obviously reflecting a less militaristic outlook, might actually be the more utilitarian choice? You design ships based on what you're facing.

Certainly in the TOS era, beyond some essentially fanon ships or stuff that is very decidedly "beta" canon in the modern age, there is no direct evidence that the Federation operated anything heavier than the Constitution. As there is every indication that a Constitution could fight a D7 on pretty favourable odds, presumably there was no point in building bigger. Far better to build more Constitutions, able to be in more places, absorb more losses, and mass more easily to respond to an incursion on the frontier. As @Sayle mused earlier in the thread, it seems like the Federation in the TOS and early TMP may have moved to a kind of "production line" model, which makes sense when you're on the eve of war with a peer.

Arguably the "battleship" successor to the Constitution was actually the Miranda, as amusing as that sounds at first. As I've argued, the Miranda seems like a project to essentially take the explorer-battlecruiser thoroughbred that was the Connie, and transfer that firepower and those technologies into a more utilitarian line combatant. But again, it's a very utilitarian workhorse cruiser, putting the firepower of a Constitution onto a heavier but probably more economical workhorse frame. Appropriate when you're facing down the Klingon Empire.
Honestly I do think we're going to end up going more in the ballpark of the Kelvin Timeline Constitution sizewise, but I do want to get a Miranda type design in as well.

And yeah, the Conqueror is not something Starfleet would ever build, for many, many reasons, but is 100% a sensible design for the Terran Empire, politically and doctrinally.
 
To be honest, the term heavy cruiser to describe the Constitution is probably something of a misnomer. The Washington context for split between heavy and light cruiser is meaningless for starships.

The Constitution would probably be better described as an armoured cruiser, or a first class cruiser. Somewhat comparable to the battleship (able to sit in the line of battle) in scale but with a generally greater speed and ability for independent operation.

Honestly I do think we're going to end up going more in the ballpark of the Kelvin Timeline Constitution sizewise, but I do want to get a Miranda type design in as well.
That's probably a bit of a bridge too far unless Sayle is going for those revised Excelsior/Connie II stats that popped up a while back (since the Kelvin Connie is 700m+). Though I could see something Excelsior (common stats) scale, 467m length, 180m saucer diameter and a height of 100m, since it's not as much of a huge leap from what we've already got.
 
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To be honest, the term heavy cruiser to describe the Constitution is probably something of a misnomer. The Washington context for split between heavy and light cruiser is meaningless for starships.

The Constitution would probably be better described as an armoured cruiser, or a first class cruiser. Somewhat comparable to the battleship (able to sit in the line of battle) in scale but with a generally greater speed and ability for independent operation.


That's probably a bit of a bridge too far unless Sayle is going for those revised Excelsior/Connie II stats that popped up a while back (since the Kelvin Connie is 700m+). Though I could see something Excelsior (common stats) scale, 467m length, 180m saucer diameter and a height of 100m, since it's not as much of a huge leap from what we've already got.
Er, what? I'm not sure where you get that figure from, Kelvin Timeline Connie is roughly 1.75× the OTL Connie in size, that is, roundabout 530 meters. which is, you know, still quite the chonker at over half of kilometer long, but nowhere near over double the size.
(you can thank nerds who meticulously mathed out the ship's dimensions from the size of the bridge window (no I'm not kidding) for this knowledge)

I mean, we did just do a 100 meter diameter sphere. ~180-200 meter saucer on our next explorer would seem like a logical progression
 
The other thing is that, since the Terran Empire has resource hog heavy hitters that are probably spacedock queens - when they aren't making up for their lack of tech with brute force they're doing it with Irresponsible Science - what the Federation has to do is hold them off long enough to disrupt their infrastructure and then watch their offensive collapse.
 
The other thing is that, since the Terran Empire has resource hog heavy hitters that are probably spacedock queens - when they aren't making up for their lack of tech with brute force they're doing it with Irresponsible Science - what the Federation has to do is hold them off long enough to disrupt their infrastructure and then watch their offensive collapse.
The main flaw is they're voracious fuel hogs. Look at how YUGE those antimatter pods are compared to yours, realize that it's got twelve of them... and its effective range is less than, you know, the Kea before she got her tanks extended.

A Conqueror is, after all, essentially running ten NX class ships worth of Warp Core. It goes through antimatter alarmingly fast.
 
This is taking into account the Empress Hoshi getting her hands on the USS Defiant in the NX-01 era, and doling out the treasures of her library computer cores to pet scientists, et cetera?

@Mechanis' writeup here gives me the feeling that at some point during Empress Sato's reign, someone computer virus'ed the library computer core as a fuck-you to the Empress, and only off-site copies of single articles and rando tech manuals/schematics survived... 🤔 Leaving Defiant as still a big stick, but no longer a source of knowledge.
 
To be honest, the term heavy cruiser to describe the Constitution is probably something of a misnomer. The Washington context for split between heavy and light cruiser is meaningless for starships.

The Constitution would probably be better described as an armoured cruiser, or a first class cruiser. Somewhat comparable to the battleship (able to sit in the line of battle) in scale but with a generally greater speed and ability for independent operation.

So, a small pedantic point here: whilst there are circumstances like Tsushima where it certainly happened, I don't think it's entirely accurate to say armoured cruisers are ever ideally intended to sit in the line with battleships. (They're slightly less turbo-fucked if they do, but only slightly.) An armoured cruiser is meant to raid shipping and use its superior arms and armament to fight other cruisers, and be able to outrun a battleship. They were essentially proto-battlecruisers. The Battle of the Falklands shows what happens when armoured cruisers tried to fight battlecruisers with a modern battleship armament. Heavy cruiser is descriptive of the Constitution in the sense that functionally every warship other than maybe the very small zoomy ones in Star Trek is some kind of cruiser, and in its era, the Constitution was one of the bigger ones.

One could equally call the Connie a battlecruiser, and I think the battlecruiser's emphasis on speed, range and hunting down and devouring smaller cruisers is very appropriate to the Constitution or any premier explorer type. The range and speed needed for an efficient explorer is also very useful in wartime. But even then it's something of an inexact comparison, because the "battle" part does not mean the same thing - a Constitution is not a fast cruiser carrying battleship grade armament as Fisher intended, because there is no such thing as a distinctly "battleship" armament. There are no thirteen point five inch phasers which vastly outrange and outgun a six or eight or ten inch phaser, and incentivise a distinct ship with a distinct role designed around them.

Honestly all of these terms borrowed from warships of the First or Second World Wars are equally a bit meaningless except in terms of denoting "bigger ship" and "smaller ship". Everything from the Selachii up is using pretty similar weaponry in varying amounts, and everything is basically happy fighting everything else, which is very unlike the (theoretical ideal) doctrinal roles for First World War or even Second World War warships. It's more comparable to the Age of Sail really, except even there, you would never see a "frigate" like the Selachii fight a ship of the line because it would simply be suicidal to do so - by contrast in Trek small zoomy ships trade very efficiently against bigger ones.

Er, what? I'm not sure where you get that figure from, Kelvin Timeline Connie is roughly 1.75× the OTL Connie in size, that is, roundabout 530 meters. which is, you know, still quite the chonker at over half of kilometer long, but nowhere near over double the size.
(you can thank nerds who meticulously mathed out the ship's dimensions from the size of the bridge window (no I'm not kidding) for this knowledge)

I mean, we did just do a 100 meter diameter sphere. ~180-200 meter saucer on our next explorer would seem like a logical progression

There are multiple conflicting sizes floating around for the Kelvin timeline Constitution and no strictly canonical one - essentially every time there was an interview, diagram with a scale, or so on, a different contradictory size was given. But lengths in the 700m+ are certainly the most common and seem to be accepted by fans, and have some napkin-math supporting them IIRC. Certainly the films make it look absolutely massive, both with the size of windows etc., and also internal spaces. Memory Alpha has more if you're curious.

In any case, remember that volume =~ length^ 3. At the 530 metre length you give, it would already be six times the mass of the canonical Constitution. That's far too big for something we would be building now; it's basically the size of an Ambassador, a whole two generations ahead.
 
Er, what? I'm not sure where you get that figure from, Kelvin Timeline Connie is roughly 1.75× the OTL Connie in size, that is, roundabout 530 meters. which is, you know, still quite the chonker at over half of kilometer long, but nowhere near over double the size.
(you can thank nerds who meticulously mathed out the ship's dimensions from the size of the bridge window (no I'm not kidding) for this knowledge)
The Kelvin timeline constituent class has pretty consistently been calculated to be about 762m long, as per the (now defunct, but movie associated website) www.experience-the-enterprise.com

The society of digital artists puts her at 718m, and an extra feature on the 2009 movie blueray confirms her to be 725.35m.

ILM Art Director Alex Jaeger says: "The reconfigured ship was a larger vessel than previous manifestations -- approximately 1,200-feet-long compared to the 947-foot ship of the original series. Once we got the ship built and started putting it in environments it felt too small. The shuttle bay gave us a clear relative scale -- shuttles initially appeared much bigger than we had imagined -- so we bumped up the Enterprise scale, which gave her a grander feel and allowed us to include more detail."
Which means his design was scaled up by a factor of 2 or greater.

530m doesn't seem to be supported anywhere, at least from what I can find.

 
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Yeah, and given the cost of building those ten NX class ship warp drives and squeezing into the (not) limited space available on the design, one has to ask if it's worth it, even for a Warp 8.5 performance. Starfleet only built 12 Sagmathas. So the Terran Empire has maybe a single battle-division of Conquerors.
 
Basically: the Federation's high end right now isn't as high end as the Empire's, but you're far more well-rounded and your low end is still better by at least an order of magnitude. Terran Empire designs are basically all brute force, no subtlety or finesse at all; whereas the Federation's hat is "ALL the Finesse!"
And we use that finesse with a scalpel-sharp dagger and a decent sized shield backed up with some brute force. We cut deep, hit hard, deflect hard, and deflect at the best angle, all while dancing around, both in combat and doing research.
 
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