Starfleet Design Bureau

Next minute:
Our choices are a diplomacy ship, a hospital ship and a specialized terraformer science vessel and we spend twenty pages discussing which one we can upgun the most :p

So at first blush, my answer is the diplo ship. Big stick and all that. Plus probably fitted with the best shields, making it a hell of a slugger.

Justifying weapons on a medical ship would be harder; we could probably justify at least some for chasing off slavers or pirates, before caring for survivors. They would really shine on a strategic level, though, because a good medical ship should also have a first-rate warp sprint.

The terraformer probably wouldn't mount more than the bare minimum of phasers. However, if they're doing the type of terraforming that involves slinging comets around, that implies both extra impulse thrusters and overpowered tractor beams. Which would make for a nimble ship, one that tears it's opponents apart in a more literal fashion than usual.

(Or dodges and then slings back the enemy's on torpedoes)
 
So my original Saga model vanished in a puff of errors. So in true Starfleet fashion, I rebuilt it EVEN BETTER!





(didn't forget the engines this time lel)
@Sayle

Is a very pretty ship and a very pretty render with all the lights and engine detailing especially. I forgot what an odd-duck it made with the vertical pylon sticking up to support the nacelle crossbar. Got a bit of that less streamlined/more bulky sense with the engineering section too. I dunno, I find even stuff I don't like at the start tends to grow on me by the end. The Halley is ugly but it's kind of a cute ugly at this point.
 
While I can certainly see the use of a new explorer to replace the Sagarmatha with how old they've gotten, I'd like to throw back into the ring my idea of a combat/cartography focused light cruiser as our first warp 8 design.

We know the Kea have a "budget heavy cruiser" refit coming down the pipe in the near future when they thrown in the extra range and torpedo launcher, leaving their biggest drawback their lack of FTL speed which is going to be shared with most of our fleet anyways so it's not like they're going to be slowing them down. Between the 12 of them and however many of the 12 Sagarmatha are left I think we'll have a good base of offensive heavier combatants for the early war. We also shouldn't forget the Saladin either, while not going to be as useful pushing outward with their slower warp and low range, they are larger and much more heavily armed than the Kea, while still being more maneuverable too. They should be quite decent at "holding the line" for critical systems like our Pharos stations, as long as we can get them there in time, and we've build 16 of them.

If we're willing to rely on those as our heavier combatants for the opening stages of the war and build a new explorer second, going for a lighter cruiser first would let us put out a greater quantity of new quality ships in the period until then. If we aim for something like 150-200,000 tons we should still be easily able to hit High maneuverability with only a couple of impulse engines thanks to the core boost and the new tech, and a lighter overall hull will reduce the cost of taking prototypes between not having as much to protect and not mounting as much either. We know that we've not new shield tech ready to prototype, and it's been just over 30 years since the Type 2 phasers were introduced and we've been using them in every design since then, so I wouldn't be surprised if we get the option for new ones too. A lighter ship will have to pay a lesser base cost of the shields that will get hit by that 25% increase, and will likely be taking less total number of phasers as well.

In peacetime, the Kea has still got quite a few decades of high quality science left in it from everything we jammed in there, with the main issue being that it's just going to be much slower to meander through space looking for things. If we make a warp 8 design that can take a quick peek while doing some stellar cartography to start filling dead zones in the map, see if there's anything unusual at a first glance and flag it for a later thorough followup, the Kea could instead spend much more of their time going directly from pre-marked weird thing to weird thing instead of having to find them the hard way themselves.
I wouldn't consider the Kea and Sagarmatha fleet an even remotely adequate short term heavy combatant lineup given the fact that the Kea is straight up inferior to the Sagarmatha in terms of firepower and comparable at best in terms of durability and maneuverability.

My reasoning for the above is because the tech disparity between the Sagarmatha's Tactically relevant systems and the Kea's isn't that big.

Weapons wise they both use Type 1 Photon Torpedoes and while the Type 2 Phasers are superior as we saw during the design vote they aren't overwhelmingly so which means that their damage numbers should be accurate to one another.

Maneuverability wise both use Type 2 Thrusters though the Kea's may be using the enhanced ones that the Selachii got which is why it's possible the two ships are comparable maneuverability wise rather than the Sagarmatha being superior due to having "Maneuverability: Low-Medium" Vs the Kea's "Maneuverability: Low".

Durability wise they both use "Electro-Ceramic Hull Composite" for their hull and I didn't see any changes in terms of shielding but because it's a few decades newer some of the defensive tech that went into the Sagarmatha might have matured.

This is pretty bad if you're using either as a heavy combatant given the fact that the Sagarmatha will lose very badly to a Klingon D6 in a straight up fight.

We also know a Kea with torpedoes is only somewhat superior to a Saladin as a combatant what with having a Tactical rating of A to the Saladin's A- so the "budget heavy cruiser" comment is likely heavily emphasizing the "budget" aspect which makes sense since you're just cramming in some torpedoes onto an existing hull instead of making a brand new ship.

Plus Kea is noticeably smaller than the Sagarmatha in terms of mass so calling it a heavy combatant is being quite generous when it's smaller than an actual heavy combatant from half a century ago.

The Newton meanwhile appears to be a serviceable mid weight combatant as a B should be considered an acceptable grade for fighting it's peers and at a B rank for Cost should be cheap enough to be spammable.

That leaves us with the Sagarmatha and Selachii which are both going to be more than half a century old by 2240.

The Selachii shouldn't be completely outmatched against say a BoP since it should still have "Maneuverability: Very High" as the Type 3 Thrusters don't completely blow the Type 2's out of the water (the much bigger Newton's able to have "Maneuverability: High" with the same two Type 2's the Selachii uses) so I would say that takes less priority over the Sagarmatha which we outright know is badly outmatched Vs a D6 and presumably D7.
 
Last edited:
Due to extreme discord salt, I'm only going to vote for Beeeeeg Beat Stick (Dreadnaught), Or Tiny speedy bird catcher.

Is this petty, yes, do I care, Nope. Discord people had the explicit WOG that all real discussion should be in thread, they ignored that within LESS THAN A SINGLE DAY. And then had the gall to share "This is the plan we figured out, vote this way K". So, yeah, much salt.
 
Yeah no the discord was a mistake. I say this as someone who is very active in another quests discord mafia.
 
Due to extreme discord salt, I'm only going to vote for Beeeeeg Beat Stick (Dreadnaught), Or Tiny speedy bird catcher.

Is this petty, yes, do I care, Nope. Discord people had the explicit WOG that all real discussion should be in thread, they ignored that within LESS THAN A SINGLE DAY. And then had the gall to share "This is the plan we figured out, vote this way K". So, yeah, much salt.
Don't think that second to last sentence really lines up with reality, especially as there was nothing to vote on at the time, but fair enough.
 
The Halley is ugly but it's kind of a cute ugly at this point.
As many people have said, it has that perfect NPC vibe down pat. It's the sort of ship that would appear in one episode of the show as the hapless victim of the week, and then intermittently in the background at random points whenever the script calls for a Federation ship to be in the area and that's the model they end up grabbing from the shelf.
 
Since I can't use discord (No mobile for their stupid required Dual Factor Auth with no alternative like a land line is allowed) l'm all in favour of not being cut out of conversations.
 
For out next ship design, I propose a cargo pod which holds as many torpedos as we can stuff into it, has nothing but launchers on its front end, and is fitted with as many engines as we can stick to it without it falling apart.
 
For out next ship design, I propose a cargo pod which holds as many torpedos as we can stuff into it, has nothing but launchers on its front end, and is fitted with as many engines as we can stick to it without it falling apart.
Star Wars Legends called, they want their torpedo sphere back.
 
I do agree that the next design/first W8 ship should be a primary combatant. Not to the exclusion of secondary missions though of course, Starfleet gotta be Starfleet.
 
Honestly? Im fine for something big sleek and traditional this time. Something with a saucer that arrives to hero music, and says 'Starfleet is here to save the day' with an enemy ship exploding
 
Back
Top