That's the traditional logic, yes, but right now there's no way to up the firepower of an Explorer other than giving it gobs of torpedoes and enough maneuverability to reliably point them at the Klingons. I know we want to bring back the amazing feel of commissioning the Thunderchild and Century-class ships as an overwhelming tactical threat that the enemy has to divert part or all of their entire fleet to attempt to fight... But we're just at an spot technology-wise that doesn't really support that.
Maybe yes, maybe no. As you might have noticed, I have speculated on
several methods by which this may be mitigated. Let's sum up:
Sagarmatha Retrospective said:
This was also the last vessel which utilized phaser capacitors capable of holding a full weapon charge, an ability inherited from the phase cannon. However in a more advanced phaser the capability was rarely useful and the capacitors rapidly degraded in effectiveness as they were used.
• Developing better capacitor systems that don't degrade rapidly during use would mitigate the issue. This is, presumably, technically challenging, since we didn't do that
then, but it's been some decades now and that may well have changed.
Type Two Phaser said:
Since power grids can only handle firing two phasers simultaneously,
Several possible approachs here, based on this information:
•
Dedicated power feed: Give phasers dedicated feeds rather than running them off the main grid.
Advantages: Doesn't require any new technology.
Disadvantages: Probably expensive, probably complicates maintenance, vulnerable to getting the feed knocked out in a way that the redundant main eps grid isn't.
•
Develop higher capacity EPS conduits: Increasing the total thoughput of the EPS grid would naturally solve the power load issue; We're also probably going to have to do this eventually anyway as the load doesn't seem to be getting
smaller anytime soon.
Advantages: probably won't be any more maintenance intensive than existing EPS conduits, potential benefits for a wide variety of systems.
Disadvantages: This would be some kind of new technology, with everything that implies, will likely increase manufacturing costs.
•
Dedicated Fusion Reactors: Fusion is a mature technology that is compact, reliable, and efficient. adding a dedicated fusion reactor, either to the phaser itself (see below) or to the ship, hooked directly into the phaser as well as the main grid, will offload the power requirements from the main EPS grid to the dedicated reactor.
Advantages: No new technology required, Reactors can provide additional reserve power for the rest of the ship when not powering a Phaser.
Disadvantages: Will require more real estate in the hull, will need more hydrogen fuel, obviously adds some maintenance and cost burden to the ship.
Other Options:
•
Develop Type Three Phaser: Development of a type three phaser could allow this issue to be mitigated. Possible approachs on that front:
• More efficient beam generator: Refining the actual beam generator to be more power efficient would naturally reduce the load on the ship's main power grid.
•
Increase Beam Power: Refining the phaser machinery (including the beam diverter) to allow higher power beams would obviously improve overall firepower even without solving the grid-loading issue.
•
Add dedicated fusion reactor: A dedicated reactor could also be added to the phaser itself - Size constraints would likely prevent this from being large enough to fully power the phaser by itself, but otherwise the general pros and cons detailed above apply to this approach.
•
Something I haven't even considered: Sayle is perfectly able to produce fully original possible solutions to the issue if they so desire.
In all likelihood, "properly solving" this issue may well require the adoption of more than one option at a time.
Well to list these various points out
- We've got new hull/armor indeed; but at least replacing hull plating on the exterior is quite possible to do in a refit
- Phasers haven't changed in quite a time, and they should be refittable if it comes to it
- We might have new thrusters, but we still haven't seen if they actually work. Depending on what happens with the actual test run they might need major work or even a redesign... or not. We don't know currently. But as it was a theoretical design, we probably shouldn't assume this one for sure.
- We likely have a new warp core, though for all we know it will be showing up as an experimental or prototype. Rather then a fully read to do system, in which case the risks would be more.
As such the gain against refits might not be that much and we don't know yet if there might be a setback or two we might still need to overcome.
Beyond that the argument of long lead time is a bit flawed in the case of a major transition. As that is an era where highest priority need is also relevant. Does the particular class one is replacing have a great need for a new warp core compared to another class? Not all classes are equal here and thus the benefits one gets from some classes is substantially more here then others. For instance a heavy cruiser being a more independent operating craft would make more use of warp 8 flight then just a bruiser stuck in a fleet.
Lead time matters of course, but not just on ships but also for the general fleet. Replacing large numbers of cruisers so one has fully benefit of it will take substantial time. If one starts on it late then the transition process will not complete over the war and the cruiser arm will operate at greatly reduced efficiency and combat ability.
In the end naval strategy is 'built strategy', if one did not build the cruisers that need the speed most, then the overall strategy will be forced far more on the defensive then otherwise. Meaning more will have to be suffered in Federation territory, because that is the strategy set by the building strategy then. And to change the strategies possible in the field requires long lead times in getting all those ships constructed.
So personally I still think overly focusing on the largest ship classes to the detriment of the merely heavy independent ships just below them is a mistake. Those ships would still be able to handle fighting large craft and would meanwhile be far more capable of making other strategies of war possible for the Federation to undertake. But it's only possible if they've already been under construction for as many years as possible, because that is the only way to get the numbers closer to where one needs them to be. Trying to rush job it mid-war is not really viable, to late to change the overall shape of the war.
I mean, I explicitly want to do a line cruiser immediately after, and recycle the same saucer to save some money and time on development. Ideally, even, we get the "Torpedoes in the neck" thing this generation, so we can leave the phasers completely alone and just add in the deflector and crew spaces for said saucer.