That's not what starfleet is about. Those sort of dreadnoughts should be a response to a threat that needs them, not something we have at the ready.
Thing is, battleships take TIME. It took a few in quest years just to design the Thunderchilds back when we had far less advanced technology to include in our designs. Then building them took more time still, and that was us rushing to get them into the field.
There's a reason the canon Federation uses explorers as their line battleships most of the time.
Everyone is making valid points. I've shifted positions more than once due to excellent logic and arguments you and many others have brought forth.
I still think the lead time to build and deploy battleships makes them impractical. If the Klingons are launching a war against you, you need ships deployed to the battlefield ASAP. That means small enough to build in a short(er) space of time.
I see a few issues with the whole thing. Any highly militarized ship has very limited utility, if you aren't using it to fight and it can't be a transport, science, survey or support ship, it's illogical to invest in it.
Too big and the ship becomes an enormous money sink that could be better spent on a brace of survey ships or a science outpost.
Smaller ships alleviate this problem, but you're still left with the fact a pure warship is only useful if it can win or prevent battles, if it's too far out of date it cannot, so preemptive building of warships can be dicey.
Too many experimental options and you don't have an economical warship to swell your fleet, you get yet another moneysink when less capable but more economical designs would do better. Failure to take experimental options will limit our technical advances that we desperately need.
We could possibly deter the Klingons with warships, but then be left with a whole lot of gunboats which aren't useful to us and waste resources. By the time we need them, our enemies may be so sophisticated those ships are irrelevant tactically. On the other hand patrol ships to deter pirates are a crucial asset.
If we don't increase our combat capabilities, we're going to be faced with a war that will go badly for us, and we'll scrape a win by the skin of our teeth, if that.
Hmm, quite possibly a counter that invalidates my entire argument, hmm...
Assuming I'm right only sane solutions I can see are:
1. Build some "patrol destroyers" that we use to increase our pure fighting ability, make them economical so we can increase numbers as needed. This can also be argued to support our super-strong economy we've been building up, we have a need for fast patrol ships to deter pirates and marauders anyway.
2. Build a generalist but increase its combat capability, maybe even go for an experimental weapon or shield improvement so that when the war kicks off our ships are better fighters.
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