Starfleet Design Bureau

[X] 2 Phaser Banks, 2 Torpedo Launchers [Cost: 10]
[X] Type-1 Covariant Shield System [Prototype] [+25% Cost] [Cost: 8]
 
[X] 2 Phaser Banks, 2 Torpedo Launchers [Cost: 10]
[X] Type-1 Covariant Shield System [Prototype] [+25% Cost] [Cost: 8]
 
I think the vote is pretty much settled at this point. Second place options in both categories need 40 votes to catch up.

If we get some specialist lab options with all that empty hull to work with, what are we thinking?
 
I'll note that as this is the first experimental tech under the new system, the other experimental tech we've already taken not only doesn't weigh it down in terms of how viable it's going to be, but actually increases its viability because we rolled well - we took the risk under the old system and it paid off with no drawbacks. So taking another experimental tech here is if anything bolstered by the above-average components this ship already has.

This won't hold for any future ships that take multiple prototypes at once, but it's a bit of first-instalment quirkiness in the new system.
Well, no bad rolls so far. We have yet to see all the outcomes just yet.
 
[X] 2 Phaser Banks, 2 Torpedo Launchers [Cost: 20]
[X] Type-1 Shield System [Mature] [-25% Cost] [Cost: 9]
 
[X] +2 Phaser Banks (1 Fore, 1 Aft) [4 Phaser Banks, 2 Launchers] [Cost: 14]
[X] Type-1 Shield System [Mature] [-25% Cost] [Cost: 3]
 
I was looking back at Part 1 of Project Halley and these were the design goals in replacing the Cygnus.

The Cygnus is getting old, for all that the final ship rolled off the lines only three decades ago. The expanding scope of the Federation and technological advancement means the shuttlepod-equipped ship has gone from being an internal police cruiser and cargo transport to mostly just a cargo transport, and even then its capacity leaves something to be desired. Starfleet wants a ship that can carry more, get there faster, and do more when it is there. You and San Francisco both intend to deliver.

I'm actually pleased, in retrospect, how we're doing on achieving them. I know there's been a lot of tactical concerns, and I get them, but the Halley can definitely carry more, will definitely get there faster, and unless we totally botch filling the primary hull it'll certainly be able to do more, a lot more.

I'm really wondering if we're just going to blow away San Francisco's design when comparing them head-to-head. Where the heck are they going to put everything? They got a half saucer and no cargo pod. Either they fill the half saucer with cargo holds and then lose out on capability, or they fill their half saucer with capability and they can't haul any cargo. I'm sure the Newton will be faster and tougher in a fight, but what good will that do if it can't carry as much and can't do as much when it gets there?
 
The only future orb ships I recall are those of the Sphere Builders, and they're rather massive dicks. Hopefully they don't try a timeline insertion somewhere out of our sight for now and become a problem during the Klingon Cold War,

I can hope, but we were specifically warned about potential timeline insertions so I'm expecting it
 
[X] 2 Phaser Banks, 2 Torpedo Launchers [Cost: 10]
[X] Type-1 Covariant Shield System [Prototype] [+25% Cost] [Cost: 8]

Fighty-ness is less important than survivability here, AND we can get a good test in of Covariant Shielding tech before shit hits the fan with the Klingons.
 
I'm really wondering if we're just going to blow away San Francisco's design when comparing them head-to-head. Where the heck are they going to put everything? They got a half saucer and no cargo pod. Either they fill the half saucer with cargo holds and then lose out on capability, or they fill their half saucer with capability and they can't haul any cargo. I'm sure the Newton will be faster and tougher in a fight, but what good will that do if it can't carry as much and can't do as much when it gets there?
San Francisco's design here is very similar in concept to their last design. Their last design the Saladin was a low cost tactical cruiser which had the bare minimum amount of special equipment to be capable of specialist tasks which in this case were science facilities for a science vessel.

The Newton going by Sayle's description:
Project Newton Cost: 30 (A+) [+17 Cost Planned]
The Newton plans for 17 cost of weapons/shields. It's just they've installed an extra engine and extra super-structure, so even with your heavier weight they're quite close to you in cost.
It's a flying shuttle hub with a little bit of cargo, a single science lab Just In Case, and nothing else. Very much a support ship that can deal with minor emergencies and play a basic support role. About the only extra expense on the Newton is the second shuttlebay/cargo section and the extra engines so its weapons are viable. It's all-in on forward weapons and has nothing covering the aft quarter.

It's a light cruiser with some proactive engineering capabilities, essentially.
Is a lower cost cruiser with what looks like decent shuttle capacity and can haul a little bit of cargo but the extra engine and comparable weapons/shields investment to our larger ship indicates that it is significantly more combat focused.

My guess is that while our ship will be a comparable if not superior shuttle carrier and definitely a superior cargo hauler their design will still be mass produced simply because they cost less and their solid tactical capabilities will make them desirable given tensions with the Klingons.

Edit:
That bit about the Newton having gotten extra superstructure is likely the reason why this thing is capable of both shuttle carrier and cargo duties despite no cargo pod and being on a tiny half saucer.
 
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If we get some specialist lab options with all that empty hull to work with, what are we thinking?
I'm guessing either a short-range, but high-quality sensor, to assist with setting up outposts at interesting locations; or an Analysis Laboratory, to do some preliminary scans on samples it is transporting back to specialized institutes for research.

Speaking of utilities, I wonder if one of the options for the Halley will be a Passenger section. It definitely has enough space to fit some extra quarters, and the only past mention of transferring Starfleet personnel was in the Constable-class retrospective, which had Pike suffering through a month long trip on one transferring from Utopia Planitia yards to Andoria, which was faster than the standard method of a Warp 4 transport. So using the Halley to transport personnel between different locations might be useful.
 
[X] Type-1 Shield System [Mature] [-25% Cost] [Cost: 3]
[X] +2 Phaser Banks (1 Fore, 1 Aft) [4 Phaser Banks, 2 Launchers] [Cost: 14]
 
Speaking of utilities, I wonder if one of the options for the Halley will be a Passenger section. It definitely has enough space to fit some extra quarters, and the only past mention of transferring Starfleet personnel was in the Constable-class retrospective, which had Pike suffering through a month long trip on one transferring from Utopia Planitia yards to Andoria, which was faster than the standard method of a Warp 4 transport. So using the Halley to transport personnel between different locations might be useful.
Funnily enough there's a pod or two for that…

But if we want to tie it into the fleet tender idea that's cropped up from time to time with this design, extra quarters and some leisure/similar facilities could do pretty well.

Edit:
One thing that might get a surprising amount of use would be a trauma center.
Auxiliary ships do often have such facilities, not dedicated ship or land facility level but outside of stuff like aircraft carriers some of the best facilities afloat. So it's something I'd support.

Per the NATO logistics handbook (1997):
Article:
1611. Role/Echelon 1 medical support is that which is integral or allocated to a small unit, and will include the capabilities for providing first aid, immediate lifesaving measures, and triage. Additionally, it will contribute to the health and well-being of the unit through provision of guidance in the prevention of disease, non-battle injuries, and operational stress. Normally, routine sick call and the management of minor sick and injured personnel for immediate return to duty are a function of this level of care.

1612. Role 2 support is normally provided at larger unit level, usually of Brigade or larger size, though it may be provided farther forward, depending upon the operational requirements. In general, it will be prepared to provide evacuation from Role/Echelon 1 facilities, triage and resuscitation, treatment and holding of patients until they can be returned to duty or evacuated, and emergency dental treatment. Though normally this level will not include surgical capabilities, certain operations may require their augmentation with the capabilities to perform emergency surgery and essential post-operative management. In this case, they will be often referred to as Role 2+. In the maritime forces, Echelon 2 is equivalent to the land forces' Role 2+, as a surgical team is integral to this echelon. Maritime echelon 2 support is normally found on major war vessels and some larger logistics or support vessels, and at some Forward Logistics Sites (FLS).

1613. Role/Echelon 3 support is normally provided at Division level and above. It includes additional capabilities, including specialist diagnostic resources, specialist surgical and medical capabilities, preventive medicine, food inspection, dentistry, and operational stress management teams when not provided at level 2. The holding capacity of a level 3 facility will be sufficient to allow diagnosis, treatment, and holding of those patients who can receive total treatment and be returned to duty within the evacuation policy laid down by the Force Surgeon for the theatre. Classically, this support will be provided by field hospitals of various types. Maritime Echelon 3 is equivalent to land/air forces Role 3, though it will normally have increased specialty capabilities. Echelon 3 is normally found on some major amphibious ships, on hospital ships, at Fleet Hospitals, at some FLS, and at a few Advanced Logistics Support Sites (ALSS).

1614. Role/Echelon 4 medical support provides definitive care of patients for whom the treatment required is longer than the theatre evacuation policy or for whom the capabilities usually found at role/echelon 3 are inadequate. This would normally comprise specialist surgical and medical procedures, reconstruction, rehabilitation, and convalescence. This level of care is usually highly specialised, time consuming, and normally provided in the country of origin. Under unusual circumstances, this level of care may be established in a theatre of operations.

Since this is technically an official governmental release/equivalent I should be good quoting in full, but please tell me if I'm not.
 
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[X] 2 Phaser Banks, 2 Torpedo Launchers [Cost: 10]
[X] Type-1 Covariant Shield System [Prototype] [+25% Cost] [Cost: 8]
 
You would not believe how many lab accidents engineers have.
It'd be useful even before we consider what kinds of missions a Star Trek engineering vessel is likely to be sent on.

A dam collapsed on colony such-and-such, and we need you to rebuild it and the towns it just flooded ASAP? Gonna be trauma. Towns forced to evacuate out of the way of an unexpected volcanic eruption? Gonna be trauma. Earthquake wrecked a city's sewer network? Gonna be trauma. Towing disabled ships off of battlefields? You bet there's gonna be trauma.
 
If we get some specialist lab options with all that empty hull to work with, what are we thinking?
Honestly? None at all. I'd probably vote to put a generic science lab in for the same Just In Case reasoning as the Newton team, and maybe our massive amount of internal space means we could mount a bigger one than them.

But if we have volume for fancy shit I'm going to prioritize fancy engineering modules for our engineering/cargo cruiser over specialized study labs every time.
 
[X] +2 Phaser Banks (1 Fore, 1 Aft) [4 Phaser Banks, 2 Launchers] [Cost: 14]
[X] Type-1 Covariant Shield System [Prototype] [+25% Cost] [Cost: 8]
 
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