Starfleet Design Bureau

Honestly? None at all. I'd probably vote to put a generic science lab in for the same Just In Case reasoning as the Newton team, and maybe our massive amount of internal space means we could mount a bigger one than them.

But if we have volume for fancy shit I'm going to prioritize fancy engineering modules for our engineering/cargo cruiser over specialized study labs every time.
There are quite a few instances of engineering labs that could be put into the design, that would improve its ability to respond to new and emerging engineering issues, I wouldn't write them off as only science generating boondoggles for the Halley, especially since our competition has skimped out on such.
 
I will second support for some kind of medical facility if it isn't in competition with a major engineering function. I would vote medical over more cargo or fuel tanks.

I can't imagine another +science facility I would vote for though. Maybe a better computer.

EDIT - Though we DID get the skinny on cloaking tech from the Romulans. I would not say no to anti-cloaking sensors designed to help us not fall prey to BoPs.

EDIT EDIT - Even if we can't locate the cloaked ship "There is a cloaked ship on the area" is a very useful thing to know if you are a cargo ship trying to not be ambushed.
 
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Not sure when it first came into being but imagine filling up the pod with enough deployable sensor platforms to cover an entire system in a tachyon detection grid.
Even just a "high likelihood of cloaked ship somewhere in the system" is a useful warning if we can build a system to give that to us. It's the difference between "shields up, weapons charged, yellow alert" and "dumb fat and happy with shields down and half the on duty crew at the bridge tiki bar."
 
Fabrication
(Small) Cargo Hold
Ship Resupply & Repair attachment point/umbilical cable
Expanded Med Bay ( for fleet hospital and wounded convalescence/transport)
Expanded Crew/Recreational Space( large enough that letting off ship star-fleet personal take R&R on it is possible)

Would be my shortlist.
 
[X] +2 Phaser Banks (1 Fore, 1 Aft) [4 Phaser Banks, 2 Launchers] [Cost: 14]
[X] Type-1 Shield System [Mature] [-25% Cost] [Cost: 3]
 
[X] +2 Phaser Banks (1 Fore, 1 Aft) [4 Phaser Banks, 2 Launchers] [Cost: 14]
[X] Type-1 Shield System [Mature] [-25% Cost] [Cost: 3]
 
Cargo Hold, really? Why wear a backpack when you're already hauling a trailer?

Ditching the container is a viable tactic. So the highest value stuff goes in the ship's hold.

The entire container is needed for a project, so you slip extra fleet supplies in the ship's hold.

Fabrication needs extra supplies for a project but the container's space is earmarked for something else.

Lots of reason why the ball should have a hold in it, unless the OP combines the two like they do sometimes.
 
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Cargo Hold, really? Why wear a backpack when you're already hauling a trailer?
You don't keep your wallet or your phone in your detachable suitcase. Anything really important or that needs quick access should be kept much closet to hand.

We only need the smallest size cargo hold for the ship proper, but not having that minimal amount of storage space puts the ship at risk if it ever needs to lose its cargo pod.
 
You don't keep your wallet or your phone in your detachable backpack. Anything really important or that needs quick access should be kept much closet to hand.

We only need the smallest size cargo hold for the ship proper, but not having that minimal amount of storage space puts the ship at risk if it ever needs to lose its cargo pod.
Also some stuff needs a climate controlled space, and the cargo container is expressly not given life support. It's just a box in vacuum.
 
What to put a lot of manufacturing ability in the orb so much that how they are decommissioned is to ground them on some important frontier worlds to jump start there industry.
 
Also some stuff needs a climate controlled space, and the cargo container is expressly not given life support. It's just a box in vacuum.

No, it expressly does have life support capability (and power) and is not just a vacuum box

This space would be purely allocated to transport, however, possessing only basic life-support linkages to the ship proper.

More notable is the ventral clamp that will latch onto the top of a cargo pod and provide it with basic life support and power during the journey.
 
At the very least, we have the ability to give it such. Still, all in favor of a 'really, really important stuff' cargo hold in the ship proper.
 
There are quite a few instances of engineering labs that could be put into the design, that would improve its ability to respond to new and emerging engineering issues, I wouldn't write them off as only science generating boondoggles for the Halley, especially since our competition has skimped out on such.
The kind of specialized labs we've been repeatedly offered so far are things like Geology, Astrometrics, and Biosciences though. Not the most applicable to the kind of role for this ship.
 
I will second support for some kind of medical facility if it isn't in competition with a major engineering function. I would vote medical over more cargo or fuel tanks.

I can't imagine another +science facility I would vote for though. Maybe a better computer.

EDIT - Though we DID get the skinny on cloaking tech from the Romulans. I would not say no to anti-cloaking sensors designed to help us not fall prey to BoPs.

EDIT EDIT - Even if we can't locate the cloaked ship "There is a cloaked ship on the area" is a very useful thing to know if you are a cargo ship trying to not be ambushed.

Look, if we're so worried about cloaking ships and/or think it's a huge force multiplier, I will note that the Federation in this timeline has not signed any treaty limiting its use of cloaking devices.

So instead of putting anti-cloak sensors on an engineering vessel, maybe just build our own cloaked battlecruiser or something. Probably a better way of both understanding the limitations and benefits of cloaking.
 
The kind of specialized labs we've been repeatedly offered so far are things like Geology, Astrometrics, and Biosciences though. Not the most applicable to the kind of role for this ship.

That's not to say we won't have any options forwarded to us due to the nature of our ship. Geology was for the Cygnus, which was partly a geological surveyor as I recall, and the others were on vessels that were specifically slotted for exploration. I wouldn't be shocked if we had something like a small-scale prototyping facility or material stress test labs to choose from.

Edit: It's been a minute and details may be wrong, but the point stands.
 
We have a real brick of a ship render so far (ah, the joys of using the next best texture, eh?).
 
We have a real brick of a ship render so far (ah, the joys of using the next best texture, eh?).
it's more that vectary's texturing support is suuuuuuper primitive and does not support multi-materials or UVW unwrapping. So, there's pretty harsh limits on how fancy I can get with the texturing.

(edit: it doesn't even properly export any of its material-level edits, either. Which is really annoying.)
 
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Look, if we're so worried about cloaking ships and/or think it's a huge force multiplier, I will note that the Federation in this timeline has not signed any treaty limiting its use of cloaking devices.

So instead of putting anti-cloak sensors on an engineering vessel, maybe just build our own cloaked battlecruiser or something. Probably a better way of both understanding the limitations and benefits of cloaking.
Stealth engineering ship, also known as "Where did all these mines come from?"
 
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