Starfleet Design Bureau

[X] +2 Phaser Banks (1 Fore, 1 Aft) [4 Phaser Banks, 2 Launchers] [Cost: 14]
[X] Type-1 Shield System [Mature] [-25% Cost] [Cost: 3]
 
The update also says that the "upgraded tech" isn't really that much of an upgrade. It's an attempt to squeeze a bit better performance out of existing technology rather than moving to a whole new technological paradigm for shielding. And it would cost a lot of resoruces to pursue that slightly upgraded performance. I mean, look at the chart. +40% defense versus +60% defense. if it would +80% defense or +100% then maybe we could talk.
Something is better than nothing imo unless you are just fine with losing more crews and hulls than would otherwise occur.
 
Project Newton is going to b ine the Newton-type from canon. I can only guess how that would translate into this quest's stats, though.
Canonically the Newton was classified as a strike cruiser, so I think this version should be at least pretty solid as a lightweight combatant. It's maneuverable enough to keep an enemy in the forward arc and pound it with phasers and photons.

Basically low weight and two thrusters means the Newton can't be that awful of a combatant. Maneuverability covers a lot of sins.
 
Because it's too expensive and passive an option.

At least our prototype engines are going to give us better maneuverability and a second set of phasers let's captains fight and take advantage of that mobility at half the cost of shields.
 
[X] +2 Phaser Banks (1 Fore, 1 Aft) [4 Phaser Banks, 2 Launchers] [Cost: 14]
[X] Type-1 Shield System [Mature] [-25% Cost] [Cost: 3]

If I have to pick which one results in less lost ships (and thus wiped crews), it's going to be the phasors, and the cost to effect ratio on the better shields doesn't justify just taking both.
Meanwhile Not taking the extra phasors (so saving all the budget by taking neither) just seems somewhat suicidal... Or maybe homicidal given that we won't be the ones on the ships.
 
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[X] +2 Phaser Banks (1 Fore, 1 Aft) [4 Phaser Banks, 2 Launchers] [Cost: 14]
[X] Type-1 Shield System [Mature] [-25% Cost] [Cost: 3]

The shape means that this is the bare minimum acceptable weapon loadout
 
[X] +2 Phaser Banks (1 Fore, 1 Aft) [4 Phaser Banks, 2 Launchers] [Cost: 14]
[X] Type-1 Shield System [Mature] [-25% Cost] [Cost: 3]

I am sold on extra phasers.

Though I would like to suggest, if it is at all possible, we add really souped up tractor beams. I think they could have an hilarious tactical use.

A bird of prey comes out of cloak right next to the ship. We respond by slapping it with tractor beams and pulling the wings off.

And that's just added utility to being able to do things like tow a space station or small celestial body.
 
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Though I would like to suggest, if it is at all possible, we add really souped up tractor beams. I think they could have an hilarious tactical use.
Definitely. Also pinning ships in place so the Halley can put torpedoes on target.

That said, we're building an engineering ship and tractors give an engineering bonus; between the lightweight hull and the potentially very nice impulse drives, giving disabled ships a tow is probably going to be one of the Halley's official jobs.
 
The last time we cheated out on tactical systems it got us the Kea, which while being a superb science ship was definitely a subpar combat ship that was outclassed by its competitor in that regard. I don't want that to happen again, even if the end result is slightly more expensive as long as that end result is also consummately more capable Starfleet will end up buying more of them anyway.
 
Canonically the Newton was classified as a strike cruiser, so I think this version should be at least pretty solid as a lightweight combatant. It's maneuverable enough to keep an enemy in the forward arc and pound it with phasers and photons.

Basically low weight and two thrusters means the Newton can't be that awful of a combatant. Maneuverability covers a lot of sins.
Memory Alpha has basically nothing on the Newton besides what it looks like, and a claim that one scale model kit of it is labeled as a strike cruiser, and Memory Beta claims it's a Battleship... which, doesn't seem right and I'd put as side material being weird.
 
Definitely. Also pinning ships in place so the Halley can put torpedoes on target.

That said, we're building an engineering ship and tractors give an engineering bonus; between the lightweight hull and the potentially very nice impulse drives, giving disabled ships a tow is probably going to be one of the Halley's official jobs.
Especially because if you send a Halley into a contested area it is quite reasonable to do so without a cargo pod attached in the first place, meaning she likely ends up pretty nimble. You just leave the pod somewhere after you distribute the supplies among the fleet you just joined.

Memory Alpha has basically nothing on the Newton besides what it looks like, and a claim that one scale model kit of it is labeled as a strike cruiser, and Memory Beta claims it's a Battleship... which, doesn't seem right and I'd put as side material being weird.

Still, she's light with two thrusters, phasers in the forward arc, and torpedo tubes. She's a light weight skirmisher, but that's a combat role she can play quite well. Just off what we know she's a pretty reasonable combat ship, if one you don't want to try to make into a line of battle.
 
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Memory Alpha has basically nothing on the Newton besides what it looks like, and a claim that one scale model kit of it is labeled as a strike cruiser, and Memory Beta claims it's a Battleship... which, doesn't seem right and I'd put as side material being weird.
It's also 654m long compared to the Kelvinprise being some 762m long based on scaling form the official size chart released from 2009. Basically everything but the visual appearance and the stuff associated with that (the weapons) are up to the QMs discretion.
 
[X] +2 Phaser Banks (1 Fore, 1 Aft) [4 Phaser Banks, 2 Launchers] [Cost: 14]
[X] Type-1 Shield System [Mature] [-25% Cost] [Cost: 3]
 
[X] +2 Phaser Banks (1 Fore, 1 Aft) [4 Phaser Banks, 2 Launchers] [Cost: 14]
[X] Type-1 Shield System [Mature] [-25% Cost] [Cost: 3]
 
[X] 2 Phaser Banks, 2 Torpedo Launchers [Cost: 10]
[X] Type-1 Shield System [Mature] [-25% Cost] [Cost: 3]

Bring back convoys and escorts. I want 50 of these blowing up per year if it means making 50 in a month.
 
[X] +2 Phaser Banks (1 Fore, 1 Aft) [4 Phaser Banks, 2 Launchers] [Cost: 14]
[X] Type-1 Shield System [Mature] [-25% Cost] [Cost: 3]

Let's do the upgraded shields next ship. We've already done a lot of new stuff and as a non-combat the old one is adequate.
 
For those wondering what San Fran's competitor to the Halley is going to look like, according to previous word of Sale: Newton-type. Also worth noting is a TOS Comic which features a USS Nelson from the 2250s with a similar-ish hull configuration, minus the overhead roll-bar between the nacelles.

Obviously, running tech closer to what we've developed rather than nuTrek/Kelvin Timeline designs, but it's at least enough to get an idea of what it might be good at. Which, from my analysis, would likely be that it's almost guaranteed to be faster and more maneuverable at sub-light speeds than the Halley (due to lower mass and a possibly similarly sized impulse engine), and might have a higher cruising velocity due to not hauling a cargo pod and a more favorable nacelle placement for cruise. On the flipside, it can't carry anywhere near as much bulk cargo, and if it's got half the internal volume we'll have after tactical systems are installed I'd be very surprised.

My expectation is that the Newton is likely to be a bit of a do-everything ship - less specialized for engineering, utility, and cargo transportation than the Halley, but reasonably solid as a tactical combatant assuming similar weapons loadouts. Especially as, due to not having to worry about a cargo container being in the way, a four phaser loadout from the Newton can have two phasers covering the forward arc, and then another set covering the dorsal and ventral arcs mounted on the twinned engineering hulls (which also cover the aft arc).
 
VOTE
[X] +2 Phaser Banks (1 Fore, 1 Aft) [4 Phaser Banks, 2 Launchers] [Cost: 14]
[X] Type-1 Covariant Shield System [Prototype] [+25% Cost] [Cost: 8]
[] Type-1 Shield System [Mature] [-25% Cost] [Cost: 3]



I am of the opinion that, based on the fact that we have Experimental Duratanium Armor as part of the Halley-design, we might be able to live with the worse shields option.
MIGHT.

Its not my preferred option though, hence Im not voting for it; we're not going to beat the Newton-class on cost anyway.
Not to mention the strategic advantages to Starfleet's techbase that come from pushing the state of the art in shields a little harder now before we have to look at more warship designs.

But I think a better weapon suite is essential in deterring attackers and raising the threshold of entry for successful raiders.
 
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Not to mention the strategic advantages to Starfleet's techbase that come from pushing the state of the art in shields a little harder now before we have to look at more warship designs.
Quite a bit more than you'd think, given we went for the impulse shunt rather than the main energiser expansion (meaning next generation shields don't get a +10% baked in). This +20% to shields will be quite the boon for not just current generation ships but also for those using the next generation warp core.
 
Yeah, this is a truck not a technical. And if it gets used as a technical it will be with cargo modules.

[X] 2 Phaser Banks, 2 Torpedo Launchers [Cost: 10]

[X] Type-1 Shield System [Mature] [-25% Cost] [Cost: 3]
 
Alrighty, we get to the spiky bits of the ship, which was about the headache we thought it was going to be.

[ ] 2 Phaser Banks, 2 Torpedo Launchers [Cost: 10]
[ ] +2 Phaser Banks (1 Fore, 1 Aft) [4 Phaser Banks, 2 Launchers] [Cost: 14]
[ ] +1 Phaser Bank (Aft) [5 Phaser Banks, 2 Launchers] [Cost: 16]

While I've been something of a maximalist when it comes to previous designs, I think we can live without the highest possible amount of weaponry. There's no way I want this in battle, so we don't need to present a porcupine ball of guns in a wall of battle.

That said, with the potential for commerce raiding existing independently of the Klingons (we're expanding our borders quite rapidly in this period, as one can recall), it's definitely wise to have at least a solid armament to smack away anybody who's foolish enough to think that this ship is easy prey.

[ ] Type-1 Covariant Shield System [Prototype] [+25% Cost] [Cost: 8]
[ ] Type-1 Shield System [Mature] [-25% Cost] [Cost: 3]

This decision is a lot tougher for me. An upgrade to defensive measures for one ship class is, in eventuality, an upgrade for all. But with costs being what they are for the armaments already, I could see trimming back here to give us more wiggle room when it comes to putting in internal systems (though arguments have been made for us not really trying to win on cost while pushing shield tech forward). I... am still not absolutely decided one way or another, but my technologist feelings being what they are, I'll advocate for the Covariant system, as the note for better defensive tech sticks out to me.

Edit: After some debate, my feelings on shielding tech have settled more in the favor of cost-effectiveness. The less we spend on prototype technologies here, the more we can add to the much more vital internals of the ship.

So my final vote will be:

[X] +2 Phaser Banks (1 Fore, 1 Aft) [4 Phaser Banks, 2 Launchers] [Cost: 14]
[X] Type-1 Shield System [Mature] [-25% Cost] [Cost: 3]
 
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[X] +2 Phaser Banks (1 Fore, 1 Aft) [4 Phaser Banks, 2 Launchers] [Cost: 14]
[X] Type-1 Shield System [Mature] [-25% Cost] [Cost: 3]

Expanded phaser array will do more for it's survival cheaper that the shields.
 
But with costs being what they are for the armaments already, I could see trimming back here to give us more wiggle room when it comes to putting in internal systems (though arguments have been made for us not really trying to win on cost while pushing shield tech forward)
Given that the existing cost difference of four between the Halley and the Newton amounts to more than a letter grade, and (given the extra phaser banks are non-negotiable) the prototype shield increases the cost difference by five...

I'd say it's less about having more wiggle room than it is a matter of us having any. The prototype shields are probably enough to put us in the D ranks for cost with no further expenditures.
 
The Newton plans for 17 cost of weapons/shields. It's just they've installed an extra engine and extra super-structure, so even with your heavier weight they're quite close to you in cost.



The navigational array is in the way. It always ends up on the lowest point of the saucer section on Starfleet ships.
Any spesific reason for that as a sphere nearly anywhere on us could count as the bottom comparable to a saucer
 
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