Something is better than nothing imo unless you are just fine with losing more crews and hulls than would otherwise occur.The update also says that the "upgraded tech" isn't really that much of an upgrade. It's an attempt to squeeze a bit better performance out of existing technology rather than moving to a whole new technological paradigm for shielding. And it would cost a lot of resoruces to pursue that slightly upgraded performance. I mean, look at the chart. +40% defense versus +60% defense. if it would +80% defense or +100% then maybe we could talk.
Canonically the Newton was classified as a strike cruiser, so I think this version should be at least pretty solid as a lightweight combatant. It's maneuverable enough to keep an enemy in the forward arc and pound it with phasers and photons.Project Newton is going to b ine the Newton-type from canon. I can only guess how that would translate into this quest's stats, though.
Definitely. Also pinning ships in place so the Halley can put torpedoes on target.Though I would like to suggest, if it is at all possible, we add really souped up tractor beams. I think they could have an hilarious tactical use.
Memory Alpha has basically nothing on the Newton besides what it looks like, and a claim that one scale model kit of it is labeled as a strike cruiser, and Memory Beta claims it's a Battleship... which, doesn't seem right and I'd put as side material being weird.Canonically the Newton was classified as a strike cruiser, so I think this version should be at least pretty solid as a lightweight combatant. It's maneuverable enough to keep an enemy in the forward arc and pound it with phasers and photons.
Basically low weight and two thrusters means the Newton can't be that awful of a combatant. Maneuverability covers a lot of sins.
Especially because if you send a Halley into a contested area it is quite reasonable to do so without a cargo pod attached in the first place, meaning she likely ends up pretty nimble. You just leave the pod somewhere after you distribute the supplies among the fleet you just joined.Definitely. Also pinning ships in place so the Halley can put torpedoes on target.
That said, we're building an engineering ship and tractors give an engineering bonus; between the lightweight hull and the potentially very nice impulse drives, giving disabled ships a tow is probably going to be one of the Halley's official jobs.
Memory Alpha has basically nothing on the Newton besides what it looks like, and a claim that one scale model kit of it is labeled as a strike cruiser, and Memory Beta claims it's a Battleship... which, doesn't seem right and I'd put as side material being weird.
It's also 654m long compared to the Kelvinprise being some 762m long based on scaling form the official size chart released from 2009. Basically everything but the visual appearance and the stuff associated with that (the weapons) are up to the QMs discretion.Memory Alpha has basically nothing on the Newton besides what it looks like, and a claim that one scale model kit of it is labeled as a strike cruiser, and Memory Beta claims it's a Battleship... which, doesn't seem right and I'd put as side material being weird.
Quite a bit more than you'd think, given we went for the impulse shunt rather than the main energiser expansion (meaning next generation shields don't get a +10% baked in). This +20% to shields will be quite the boon for not just current generation ships but also for those using the next generation warp core.Not to mention the strategic advantages to Starfleet's techbase that come from pushing the state of the art in shields a little harder now before we have to look at more warship designs.
[ ] 2 Phaser Banks, 2 Torpedo Launchers [Cost: 10]
[ ] +2 Phaser Banks (1 Fore, 1 Aft) [4 Phaser Banks, 2 Launchers] [Cost: 14]
[ ] +1 Phaser Bank (Aft) [5 Phaser Banks, 2 Launchers] [Cost: 16]
[ ] Type-1 Covariant Shield System [Prototype] [+25% Cost] [Cost: 8]
[ ] Type-1 Shield System [Mature] [-25% Cost] [Cost: 3]
Given that the existing cost difference of four between the Halley and the Newton amounts to more than a letter grade, and (given the extra phaser banks are non-negotiable) the prototype shield increases the cost difference by five...But with costs being what they are for the armaments already, I could see trimming back here to give us more wiggle room when it comes to putting in internal systems (though arguments have been made for us not really trying to win on cost while pushing shield tech forward)
Any spesific reason for that as a sphere nearly anywhere on us could count as the bottom comparable to a saucerThe Newton plans for 17 cost of weapons/shields. It's just they've installed an extra engine and extra super-structure, so even with your heavier weight they're quite close to you in cost.
The navigational array is in the way. It always ends up on the lowest point of the saucer section on Starfleet ships.