Starfleet Design Bureau

Say you can get a family of four and put them in a TEU comfortably (if a little awkwardly) and the 'small cargo pod' is 4,050 TEU (actually about 4,054.59) with an 'evacuation pod' you could fit 16,200 evacuees*.

A Class F shuttle can seat 6 people not including the pilot, so our 4x shuttles could carry 24 evacuees simultaneously, so it'd take 675 two way trips to carry an entire evacuee group up to the ship and assuming there's a turnaround of 30 minutes that'd be 337.5 hours or 14.06 days (of course, we've also got transporters but they're probably only really rated for quick turnaround mass beaming for crew evacuation purposes so they'd have a minimal effect).

Assuming a paired up Newton carries 12x shuttles their compliment could carry 72 simultaneously, which would bring the number of trips needed down to 168.75 trips (rounding up for simplicity), or 84.5 hours/3.58 days.

A drop in the bucket for a developed world or colony, but for many of the smaller ones easily enough to make a big difference.

*The Galaxy class has a stated capacity of 15,000 for comparison
 
[X] 2 Phaser Banks, 2 Torpedo Launchers [Cost: 10]
[x] Type-1 Shield System [Mature] [-25% Cost] [Cost: 3]

The orb mafia got what they wanted, but the ring nacelle mafia never will.

"Mafia" is a criminal organization. We're a group of creatures bound together by our belief in a high form of existence and nefarious plans. So, "Cult of the Orb" should be more fitting.

orb, Orb, ORB!
 
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If we ever get to the point where we are playing around with Quantum Slipstream Drive could we pretty please take a swing at ring nacelles again?
Shroom drive technically has a ring nacelle, if our scientists get lucky thanks to the science facilities we've been putting into our ships (probably needs some more biological focused ones tho) we could probably design a single shroom ship until it gets S31'ed.
 
[X] 2 Phaser Banks, 2 Torpedo Launchers [Cost: 10]
[X] Type-1 Shield System [Mature] [-25% Cost] [Cost: 3]

This feels like the most reasonable. I think if we went pure ORB i'd go fancy shield. But lets cut costs, but not have a glaring weakness.
 
Now with shematics!
As seen in the picture a 5 canon placement leaves a 9° opening. For example look at B' (10o'clock) and B'''(5o'clock). They do not fully cover B'' but are slowly going further apart.
In total the amount of not covered radius with 2 phaser-banks is 45° in 5 parcels each directly in front of a bank. So it has 360° coverage with at least 1 phaser bank but only 315° with two.
It can be considered impossible for a combatant to stay in that very narrow field. Sadly it can not make use of dual banks.
The placement can be done by evenly spacing the phaser by 72°

This placement covers all aproaches with at two phasers. The difference between 6 placements and 5 is that there are no gaps.
Technically it is possible to cover 360° with 3 dual phaser banks as that would only result in untargetable space very close to the ship.
 
[X] +2 Phaser Banks (1 Fore, 1 Aft) [4 Phaser Banks, 2 Launchers] [Cost: 14]

[X] Type-1 Shield System [Mature] [-25% Cost] [Cost: 3]

Ps
Besides, the ship we are competing against is a lot cheaper then ours.
 
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[X] +2 Phaser Banks (1 Fore, 1 Aft) [4 Phaser Banks, 2 Launchers] [Cost: 14]
[X] Type-1 Shield System [Mature] [-25% Cost] [Cost: 3]

Only having two phasers on the cheeks seems to give the ship too many easily-exploitable blind spots. Even with the new thrusters, unless it drops its cargo pod, a Halley is not going to be able to turn circles around a Bird of Prey or a D6. Discretion is absolutely the better part of valour, but (A) running to warp may not always be an option against a modern BoP with Warp 8 (B) you need to survive long enough, and phasers help to constrain an attacker's options or simply let you fight them off. Fundamentally, when we know we are going to be facing a campaign of raiding against the sinews of our war economy - and this ship will be an integral part of the Federation's sinews, guarding convoys and transporting vital military cargo - we need to give this ship and her crews a good chance to defend themselves against probable raiders.

The newer shields would be nice to have, but we've prototyped two new technologies on this ship, and affordability is a real concern. It will have to wait until our next class. Ultimately I think that as much unlocking fancier new tech is nice (and we are already getting a lot of it here), this should never supersede what is best for the ship as a whole. The extra phasers are simply a better value proposition than the extra shielding here, for all ready quite survivable ship who needs some big horns to ward off predators.
 
Besides, the ship we are competing against is a lot cheaper then ours.
The ship that we are competing against, per the given word of the author is a light cruiser with some engineering and cargo capacity*, both of which we will handily eclipse.

And we've also got to factor in the interest of other federal agencies, like the Science Council, potentially helping to fund the construction of additional ships that wouldn't otherwise be built because of the long range fast high capacity cargo capability it offers.

*
It's a flying shuttle hub with a little bit of cargo, a single science lab Just In Case, and nothing else. Very much a support ship that can deal with minor emergencies and play a basic support role. About the only extra expense on the Newton is the second shuttlebay/cargo section and the extra engines so its weapons are viable. It's all-in on forward weapons and has nothing covering the aft quarter.

It's a light cruiser with some proactive engineering capabilities, essentially.
 
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[X] +2 Phaser Banks (1 Fore, 1 Aft) [4 Phaser Banks, 2 Launchers] [Cost: 14]
[X] Type-1 Shield System [Mature] [-25% Cost] [Cost: 3]
No need for an experimental current gen shield system for an engineering ship.
 
The ship that we are competing against, per the given word of the author is a light cruiser with some engineering and cargo capacity*, both of which we will handily eclipse.

And we've also got to factor in the interest of other federal agencies, like the Science Council, potentially helping to fund the construction of additional ships that wouldn't otherwise be built because of the long range fast high capacity cargo capability it offers.

*

Thanks did not know that.

Also our ship will be more easier to refit except for the plating. So I can see this lasting for a while if things goes right.
 
Say you can get a family of four and put them in a TEU comfortably (if a little awkwardly) and the 'small cargo pod' is 4,050 TEU (actually about 4,054.59) with an 'evacuation pod' you could fit 16,200 evacuees*.

A Class F shuttle can seat 6 people not including the pilot, so our 4x shuttles could carry 24 evacuees simultaneously, so it'd take 675 two way trips to carry an entire evacuee group up to the ship and assuming there's a turnaround of 30 minutes that'd be 337.5 hours or 14.06 days (of course, we've also got transporters but they're probably only really rated for quick turnaround mass beaming for crew evacuation purposes so they'd have a minimal effect).

Assuming a paired up Newton carries 12x shuttles their compliment could carry 72 simultaneously, which would bring the number of trips needed down to 168.75 trips (rounding up for simplicity), or 84.5 hours/3.58 days.

A drop in the bucket for a developed world or colony, but for many of the smaller ones easily enough to make a big difference.
There's also the option that for evacuating a Spacestation you could simply hook the pod up to it directly and load people that way.

For a planet you could likely do something similar, have local ships and shuttles transport people up at a higher rate to a station in orbit.
 
We're not the only one designing ships anymore. But we are the only ones who can push for prototype technology. The next slate of ships are going to be the first Warp 8 ships, and likely will have to be geared for combat against the Klingons. But they're not going to have Covariant Shields unless we prototype them here. We might be able to make our next ship have prototype shields, but no other ship design at the time will.
 
[] +2 Phaser Banks (1 Fore, 1 Aft) [4 Phaser Banks, 2 Launchers] [Cost: 14]
[] Type-1 Shield System [Mature] [-25% Cost] [Cost: 3]

I can't believe that I'm not going experimental shields. It's a percentage defence bonus on our brand new higher defence hull, amazing tank synergy. And it would get shields cheaper for the ships that will absolutely need them soon.

This actually hurts to do. But we need this level of phasers minimum I think, and combo of both is just too much.

The new tech system is painful! (Does feel balanced though)

Edit: nope. I can't do it. I'll take the C cost rating and happily take an A+ tactical score instead. This thing has experimental thrusters, hull and shield. Drop the cargo and it can absolutely be a threat in the combat we know is coming with likely high maneuverability, decent firepower and the highest defence score in the fleet.

[X] +2 Phaser Banks (1 Fore, 1 Aft) [4 Phaser Banks, 2 Launchers] [Cost: 14]
[X] Type-1 Covariant Shield System [Prototype] [+25% Cost] [Cost: 8]
 
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[X] +2 Phaser Banks (1 Fore, 1 Aft) [4 Phaser Banks, 2 Launchers] [Cost: 14]

[X] Type-1 Shield System [Mature] [-25% Cost] [Cost: 3]
 
[X] +2 Phaser Banks (1 Fore, 1 Aft) [4 Phaser Banks, 2 Launchers] [Cost: 14]
[X] Type-1 Shield System [Mature] [-25% Cost] [Cost: 3]
 
The Newton sounds like a modern version of the Stingray with more utility options added on.

Which kind of fits how it looks, it's like our Stingray had a baby with a Miranda.
 
[X] +2 Phaser Banks (1 Fore, 1 Aft) [4 Phaser Banks, 2 Launchers] [Cost: 14]
[X] Type-1 Shield System [Mature] [-25% Cost] [Cost: 3]
 
Cramming untested prototypes into a ship design is on brand for United Earth, ever since our founder got to space by bolting a warp engine and a pilots seat into a nuclear missile.
 
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