Alright, here's my line of thinking:
The Klingon light ships (BOP equivalent) are incredibly nimble and are a good candidate to use Wolf pack tactics with. If we go for better shields instead of extra turrets then they'll be able to get into and STAY IN the massive blind spots. Nimble we are not and we won't be able to manoeuvre quickly enough to bring them into the weapon arch's. At which point it doesn't matter how good the shields are as the Klingons can stay there and fire away at until they eventually get through.
With extra turrets instead of better shields those blind spots won't exist and we will actually be able to fire back. I don't want to turn this into a Q-ship, this is what I think is actually needed to be able to defend the ship due to the layout.
As for the blind spot below the pod, I did wonder if the 5th turret could go on the bottom of the sphere but apparently that's where the sensor ring is. @Sayle could the 5th turret go behind the ring a few decks up? And as the turret design has them being inside the hull and being lifted out - could it then be on an extra long extending platform? A bit like if the NX-01 shuttle loading arm had a turret on the end of it.
I don't get the argument people are making about the Newton being better at combat somehow meaning we shouldn't make the Halley able to defend itself.I genuinelly don't think we should spend more than this on tactical it will never be able to compete with the Newton on tactical anyways and the newton most likely will be produced as the more tactical oriented craft. Lets instead spend cost on potential boons to engineering
More phasers adds to sustain fire, but you can't fire all three banks at once. You can fire one phaser bank at a time. More phasers means you are able to more frequently fire a bank at something even if they are faster than you.[X] +2 Phaser Banks (1 Fore, 1 Aft) [4 Phaser Banks, 2 Launchers] [Cost: 14]
[X] Type-1 Covariant Shield System [Prototype] [+25% Cost] [Cost: 8]
I think giving it the meaner alpha strike is worth the cost now that is has experimental thrusters. This could also give it a niche as a decoy ship. Something that really looks like a freighter , but can suddenly drop its cargo pod and turn to fire 3 phaser banks and a spread of torpedos at whatever raider was lured in by it.
Two Banks, but yes. Pretty sure that the spherical hull is inhibiting our ability to do that in most arcs though.More phasers adds to sustain fire, but you can't fire all three banks at once. You can fire one phaser bank at a time. More phasers means you are able to more frequently fire a bank at something even if they are faster than you.
No, two phasers. A phaser bank is 2 phasers. We can only fire one phaser bank at a time.[X] +2 Phaser Banks (1 Fore, 1 Aft) [4 Phaser Banks, 2 Launchers] [Cost: 14]
[X] Type-1 Shield System [Mature] [-25% Cost] [Cost: 3]
The extra phasers are more useful than the stronger shields against the more likely profile of a raider. And I don't think that the full option will help if the Halley comes up against any sort of light cruiser. Something with the ability to get its full phaser firepower and some torpedoes into one arc is always going to come out on top by virtue of that.
Two Banks, but yes. Pretty sure that the spherical hull is inhibiting our ability to do that in most arcs though.
An incredibly persuasive argument, you've won me over.Going too skimpy either shortchanges our next platform on shielding advancement or else leaves us with too weak a slap to discourage hostiles. We're too slow to run so we might as well throw a sensible amount of gun redundancy or coverage at it.
Yes, yes it is. >_>I'm going to be honest, as much as I like some originality in designs, this thing is ugly as sin.