Starfleet Design Bureau

@Sayle - Okay you have me morbidly curious... what does the large look like?

Seconding this @Sayle Can we please have a picture to put the bulk hauler level cargo module into perspective? just to have a idea of how it could have gone.
Here's the image Sayle posted regarding the large cargo pod.
Each deck is 3.5 meters. As for the huge cargo pod, warp dynamics. Huge is huge.

 
Here's a rather literal shower thought I just had:

The use of cloaking technology by Klingon raiders to prey on this vessel in upcoming conflicts has been a rather serious point of discussion, and were we to take it in isolation, we would certainly need to be quite serious about it.

However...

Negotiations with the Romulans by subspace concluded the month after Cheron and ended the war in a crushing defeat for the Empire. The Romulans not only agreed to formally cede influence over a number of systems they previously controlled, including Galorndon Core, but also provided information on their cloaking technology which made them detectable over long distances by tachyon-based sensor arrays.

Now, unless the cloaking that the Klingon vessels currently utilize operates on a different technology than that of the Romulans, the trick of cloaking raiders will really only work once, maybe a few times, before we've caught on to their game. If it doesn't render the strategy moot, then it makes it remarkably less effective.

Edit: If they even utilize such devices at all in this time period; reliable data on when Klingons started prolifically using cloaking tech is almost 50 years into the future, though that doesn't stop QM fiat from being a thing.
 
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Well as long orb is not too costly think that fleet command is going to feel partly forced by themselves to get quite a few because they will be able to do so much stuff that they what to be done but couldn't before, and that logistics will legitimately pipe bomb them if they don't?
 
It strikes me that, if you can make it economical and scale sufficiently, the best ship to stick a cloaking device on would be... The cargo ships and such raiders would prey upon.
 
Well as long orb is not too costly think that fleet command is going to feel partly forced by themselves to get quite a few because they will be able to do so much stuff that they what to be done but couldn't before, and that logistics will legitimately pipe bomb them if they don't?
They asked for an engineering vessel that could outdo the Cygnus in that role. That is exactly what they are being given. Woe be upon them.
 
[X] Cruise Nacelles [5.4 Cruise, 6 Max Cruise, 7 Max Warp] [Operating Range: 78ly]

It isn't going to be out-sprinting anything anyway, and the tender was for
an Engineering Cruiser, one specifically designed to be able to go out and support colonies, other starships, and undertake construction work. This would necessarily involve a large shuttle complement and other support systems. The Cygnus-class is a little long in the tooth for this purpose, being nearly fifty years old, and a replacement would be welcome.
so we're looking at something to lay down infrastructure. Efficient speed is the rule of the day for that sort of thing.
 
[X] Catamaran Nacelles [5.2 Cruise, 6.2 Max Cruise, 7.2 Max Warp] [Operating Range: 70ly]

Seeing the 'small' cargo pod gives me that warm fuzzy feeling when Sci-Fi properly acknowledges that even the biggest, bulkiest and most overbuilt super-battleship is a tiny bote next to the massive GIRTH of a civilian cargo ship, much less a super-freighter.
I wish for a space train eventually that classic thrusters to the sides with 3+ cargo pods being dragged behind between the thrusters with pods outmassing it or a cylinder ship
Dont forget people. In a crisis, the cargo tube can almost certainly be jettisoned to get back that .2 warp factor. So, unless the cargo happens to be REALLY important, we can assume the warp factors will be .2 higher.

Meaning that flying without a cargo container, the Halley can be expected to hit Warp 7.4 on the Catamaran.

"Dump the cargo and book it" is a completely valid strategy, doubly so when your ship also has substantial internal bays for more valuable cargo.
Also imagine if we clamp a bomb to the container or modify it to make raiding harder denying klingons the resources
[X] Catamaran Nacelles [5.2 Cruise, 6.2 Max Cruise, 7.2 Max Warp] [Operating Range: 70ly]
 
Phaser strips want to be as long as possible in order to build charge and spherical hulls inhibit that. They are easier to mount but still have issues with the hull.
tennis-ball.jpg

Though we won't have phaser-strip tech for a while.

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Anyway, I do think that those of us who were outvoted can make some lemon meringue pie out of things in that the cargo pod presents an obvious precident for mission pods (as in the much neglected and occasionally maligned Nebula class) which I feel are something worth pursuing for second line ships; we just need to make sure they're cross-compatible like the cargo pods are. and possibly cross compatible with the cargo pod couplings, for that matter.

I am enjoying the thought that the small cargo-pod might lead towards development of specialized ship pods. Modular ship design comes up every so often, but next time there may actually be some precedent backing up the fantasizing.

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Also, I'm thinking that with some clever geometry, it might be possible to pre-fab a flat-pack station. Drop it in place, hook up an air tank, and watch as it inflates/unfolds into a ready-to-use facility. You've got an engineering ship right there, so they can install (or even fabricate) any specialized equipment or sensors before they fly off.

I bet you could get a listening post deployed in a single day, with practice; and could pack it up again in three. Good luck sneaking raiders past that kind of adaptable coverage. Or drop a science lab by the upcoming technobabble-event, and pick it up again nine months later when it's over.
 
[X] Cruise Nacelles [5.4 Cruise, 6 Max Cruise, 7 Max Warp] [Operating Range: 78ly]

If this is delivering cargo then efficiency is better than Max Cruise.
 
[X] Cruise Nacelles [5.4 Cruise, 6 Max Cruise, 7 Max Warp] [Operating Range: 78ly]

This option is vastly superior to the alternative. If this ship is drag-racing and trying to outrun something, then something's already gone very wrong, and it's not our fault. It should spend most of its time cruising around. If it's near a warzone, it should have at least a couple of escorts. It will never be able to outrun new Klingon warships, they're already deploying warp 8 reactors, at the very best we can stalemate current third-rate threat force designs with reactors a full generation out of date, which aren't and won't be the worst threat to us.

On the other hand, a ship capable of carrying cargo that can sustain warp 5.4 basically indefinitely is extremely attractive. This ship should spend most of its life cruising from location to location, the times it has to red-line the warp drive are exceptions. That extra cruising speed bump will serve to reinforce our entire economy, military and scientific efforts by allowing us to shave precious time on our setup schedules. That means more and better shipyards, military industrial facilities, outposts as well as colonies and science bases. Remember most of the time this ship will serve in the interior of the Federation, and should never be sent onto the frontier unless there's an emergency or there's already ships that have cleared the area, in order to facilitate our setting up outposts or colonies.

If this ship is trying to sprint it's already lost at its intended game. We can compensate for its aggressively mediocre speed by giving it decent phasers, and fore and aft torpedo launchers so a Klingon BoP won't want to try to follow it.
 
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Large cargo pod was the option for a back line bulk hauler. This ship needs to be able to escape enemies reasonably.

The Klingons have warp 8 drives standard now, and commonplace in a few years. If a Hallee is running around near Klingon ships, something's already gone wrong. On the other hand the +0.2 cruise significantly increases the strength of our military economy; we can set up military facilities, colonies, orbital defenses etc significantly more rapidly. It's a small buff, but it magnifies endlessly over time, the Catamaran only applies in very specific circumstances.

What if 3-4 pop out of cloak and charge disruptors? When that happens you need to redline the warp drive and get out of dodge.

The new Klingon BoP comes standard with a warp 8 drive. Warp 7.2 is 373.25c. Warp 8 is 512c. They're something like ~50% faster than this thing, even with your wannabe dragracer nacelle config.

You will not outrun a BoP, even if you redline the warp reactor and jettison the cargo pod for another +0.2 of a warp factor.

This ship cannot outrun a Klingon, and if it's on the frontlines it's already being used improperly. Instead we should choose to maximize its intended use a swiss-army critical cargo transport and engineering ship that'll spend the vast majority of its time in Federation space.
 
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