Starfleet Design Bureau

I can only wonder what the other species think of the niche anthopomorphization of ships, both as a historical thing and as a current trend. Would the Vulcans have ever engaged in such a practice, or is such considered too emotional? Do the Andorians follow the inverse of ship 'gendering' (in much the same way that Russian or other Eastern European and other non-Westerns countries do) and have ship-guys? If other species do something like this, what sort of stylings do they have?

I fear that I stand at the precipice of a deep, dark hole. If I haven't fallen in already.
Embrace the abyss!

And radio your findings out as you fall, we're curious.
 
Though this is Star Trek, so we need Ship Boys too. Halley gets a brother, Edmund. We're egalitarian here after all.
Something to keep in mind: Human tradition is treat their ships as though they are women. So human-centric ships will be women. Now, other races might treat their ships as men, so to have an Edmund we'd be looking at either the Shipgirl named Edmund (many ships have male names even though they're treated as women) or an alien Shipboy with a strange name.
 
Andorian ship personifications would be interesting, depending on how you view their biology (since I believe most of the four sexes stuff is just novelverse), iirc there's two sexes that broadly correspond to female.
 
Is there any information on how often our ships actually run on cruise vs max cruise during normal operations? That question hasn't mattered much before, because usually the choice was between max warp and cruise, with both options having the same max cruise. A lot of the disagreement seems to be between people who assume one or the other is the default speed to use.
 
Not actually universal across human maritime traditions.
Eh, in the KC thread on SB we've had people from places like Russia and Spain say that even though masculine pronouns/words are used they still tend to be conceptualised as female (which is also the case with some titles, both Queen Victoria and Elizabeth II were the Duke of Normandy after all). So even if not universal it is still a common enough thing that seeing ships as male is highly unusual.

About the only case I can think of where a ship has specifically been conceptualised as male is by the one time captain of Bismarck and that's more because he was rather sexist and didn't believe that something so powerful could/should be seen as female than a national tradition.
 
Last edited:
I'm inclined to go with Archer-class, that or save it for our next science ship.
I want our next explorer to be the Constitution, even if it's going to be much much more battlecruiser than the canon constitution.
 
For a new enough colony I'd imagine you could use the mission pod as a core component for a station. It wouldn't house key command functions or be aimed at being defensible but if you packed it full of feedstock for your futuretech 3D printers during transport then I could imagine the space being adapted on site. Worst case it's warehouse space or storage for reserves of water and air. Other uses could be space for small amounts of zero-G manufacturing, larger recycling systems, or recreation and exercise facilities. If they've got some transparent aluminum panels around maybe they swap em in to create viewports.

Anything that would reduce the energy requirements of getting stuff from the planet, make things more comfortable/convenient for the people on station, or where creating something planetside might require more finicky/high tech equipment.
 
I'm inclined to go with Archer-class, that or save it for our next science ship.
I want our next explorer to be the Constitution, even if it's going to be much much more battlecruiser than the canon constitution.
It is Kinda poetic to Name the last Starfleet ship to use an Archer style warp engine after Henry Archer I must Admit
 
For a new enough colony I'd imagine you could use the mission pod as a core component for a station.
Given the K-7/K-class Starbase is derived from the concept of a 50s/60s space station (can't remember which one exactly) we could look at another for this. The McDonnell Douglas Phase B.

Not sure what atomic rockets hotlinking is like, so I'll leave the many detailed diagrams in the article itself.

Article:
In 1969, NASA awarded Phase B Space Station study contracts to McDonnell Douglas Aerospace Company and North American Rockwell. This is the from the McDonnell Douglas study, described in detail in David Portree's blog.

The design goal was a 12-person space station that could be lofted into orbit atop a two-stage Saturn V rocket, have a 10 year operational life span, and serve as a building block for a future 100 person Terran Orbital Space Base.

Because it was to be lofted by a Saturn V, the station had a maximum diameter of 9.2 meters. In launch mode, the station is 34 meters long. It would be placed in a 456 kilometer high circular orbit inclined 55° relative to the equator.


A cylinder with a telescoping artificial gravity section that's highly modular and meant to serve as the core for a further much larger base, and with a height of 35.5m and a length of about 136m (height of the cylinder is 71 pixels, which corresponds to 10 decks, assuming that the measure is taken between each deck there is 6 pixels per deck and approximately 50cm per pixel, the length of the cylinder is 272 pixels) we've got a hell of a lot more space to play with here.

Incidentally that means the volume of the cargo pod is about 134,612.53281734 meters3 or the equivalent of 4,054.59 twenty foot equivalent units. Roughly corresponding to an old Panamax container ship.

Note that there may be some inaccuracies there, I've never been the best at maths and my pixel scaling is a bit rusty. Edit: checked my working against the main sphere, it's 200 pixels tall (actually 201 but that might be for artistic purposes/shading) so 1px=50cm is valid.
 
Last edited:
Hell, you could say that naming this thing the Archer would be paying homage to arguably one of the greatest architects/enablers of the Federation too.
 
Just for future planning: what is the is the distance from one border to the oposing other border?

Not sure if Sayle is using STO's map, but I cant find very many clear maps that are also official.
Updated-Galaxy-Map-game-version-HD

Then there's this map from Star Trek Star Charts (a book) which shows the borders better.

 
Not sure if Sayle is using STO's map, but I cant find very many clear maps that are also official.
STOs map is derived from the Star Charts map (as are most of the ones depicted in the shows nowadays) but with some additions and changes to reflect the multiple sources they're drawing from/have been inspired by. That particular one is somewhat outdated.
 
Not sure if Sayle is using STO's map, but I cant find very many clear maps that are also official.
Updated-Galaxy-Map-game-version-HD

Then there's this map from Star Trek Star Charts (a book) which shows the borders better.


The Federation having a population approaching 1 trillion feels pretty odd when every "save a colony" episode goes, "We were on route to save Nowhere-Prime 87, a desolate planet with a population four and one cat that produces small geodes of zero value. Unfortunately 3 people died en-route and after we were able to save the last colonialist Q stole the cat."
 
The Federation having a population approaching 1 trillion feels pretty odd when every "save a colony" episode goes, "We were on route to save Nowhere-Prime 87, a desolate planet with a population four and one cat that produces small geodes of zero value. Unfortunately 3 people died en-route and after we were able to save the last colonialist Q stole the cat."
It does jive with the Federation being able to jump back three generations after the Dominion kills 900 billion of its citizens, though (though understates things a bit, assuming Soviet style population losses it should have a population above 10 trillion but below 20 trillion, iirc).
 
You also have to consider that the large, populus and long-established colonies are generally going to be handling problems themselves, possibly with their own ships if they're established enough to be full independent members of the Federation in their own right, or calling on one of the member fleets from nearby Federation planets---Starfleet isn't the only game in UFP Town, remember, just the most glamorous and popular one that does most of the Cool Stuff.
 

I always got the vibe that the federation had a whole bunch of Nowhere-Primes with like at most a single town on them, by virtue of people spreading out and their being a ton of habitable planets in the Star Trek universe. The federation being spread out also lets the TV's shows make a little more sense.
 
-When the GM talks about a Catamaran arrangement, is that a bit like how the pylons & nacells on the Nebula class are arranged. Only instead of being either side of the secondary hull, they extend out from and below it to be on line of the cargo container?

 
-When the GM talks about a Catamaran arrangement, is that a bit like how the pylons & nacells on the Nebula class are arranged. Only instead of being either side of the secondary hull, they extend out from and below it to be on line of the cargo container?


I think it refers to the nacelles splaying out morr sideways from the ship basically - the first ship we designed in the last quest was like this.
 
Last edited:
The Klingons have warp 8 drives standard now, and commonplace in a few years. If a Hallee is running around near Klingon ships, something's already gone wrong. On the other hand the +0.2 cruise significantly increases the strength of our military economy; we can set up military facilities, colonies, orbital defenses etc significantly more rapidly. It's a small buff, but it magnifies endlessly over time, the Catamaran only applies in very specific circumstances.



The new Klingon BoP comes standard with a warp 8 drive. Warp 7.2 is 373.25c. Warp 8 is 512c. They're something like ~50% faster than this thing, even with your wannabe dragracer nacelle config.

You will not outrun a BoP, even if you redline the warp reactor and jettison the cargo pod for another +0.2 of a warp factor.

This ship cannot outrun a Klingon, and if it's on the frontlines it's already being used improperly. Instead we should choose to maximize its intended use a swiss-army critical cargo transport and engineering ship that'll spend the vast majority of its time in Federation space.
One major point to add on to yours, is that the faster the cruise speed, the less time spent in transit. By traveling between systems faster there are fewer ambush opportunities overall. And since they can't outrun the enemy even if we fully invest in speed (as you point out they're 50% slower, you're not making that gap), then reducing the chances of an attack in the first place is the absolute best option we have.
 
For reasons that will be obvious if you are sufficiently internet-poisoned, this made me think of what the shipgirl fandom is like for the various classes we've designed on the Federation's equivalent of the internet. Currently: Coughing blood a little bit, and reconsidering my life choices.

...Oh god Scotty absolutely has the pinups in his room doesn't he. 😭
I can only imagine that the Sagramathas have some particularly sizable Peaks.

I also agree that the Halley design will be carrying a massive duffel bag everywhere she goes.
 
Last edited:
Back
Top