Tiamat is Lawful Evil in D&D, and thus cannot have chaos as a portfolio.
Huh. I would have expected it to be more.
Don't get me wrong, that's a lot of gold. But do you have any idea how much is in even a small planet's core!?
A small ragdoll full of patched chew marks with faded enchantments that at one time made it roar and blow a small flame when squeezed.I like the description I read somewhere about Tiamat's hoard : The amount of gold in it alone is equal to a sphere 100 meters in diameter, solid. It would take your average adventuring party some 10,000 years to count everything, and maybe another 1,000 to go through the magic items. Tiamat knows every last item, its worth and location, and unless she has freely given it away, it is cursed to cause maximum misfortune on anyone who possesses it.
Still, I wonder what her most treasured belonging is?
What kind of horde? Kobolds? Orcs? How are they armed?Well, pesky adventurers keep killing evil dragons and taking their horde. Which means Tia doesn't get the horde on the dragon's death. Which in turn means said dragon gets punished for not having a sizable enough tribute. So other evil dragons go out and cause havoc in order to grow their hordes, only to draw the attention of pesky adventurers who kill said dragon and take the horde... Vicious cycle isn't it?
I doubt most adventures would be able to carry around much or even most of a dragons horde without a line of carts or a lot of Bags of Holding. Neither of which would be particularly practical, its more likely they take a small selection and memories the location too return if they get low on cash. Assuming of course the location isn't well known and accessible by regular folk then it definitely get looted quickly.Well, pesky adventurers keep killing evil dragons and taking their horde. Which means Tia doesn't get the horde on the dragon's death. Which in turn means said dragon gets punished for not having a sizable enough tribute. So other evil dragons go out and cause havoc in order to grow their hordes, only to draw the attention of pesky adventurers who kill said dragon and take the horde... Vicious cycle isn't it?
I doubt most adventures would be able to carry around much or even most of a dragons horde without a line of carts or a lot of Bags of Holding. Neither of which would be particularly practical, its more likely they take a small selection and memories the location too return if they get low on cash. Assuming of course the location isn't well known and accessible by regular folk then it definitely get looted quickly.
One resided in the Seven Heavens, the other guarded the Gates of Hell. Both the Seven Heavens and the Nine Hells are Lawful Planes in D&D. Plus, one of Tiamat's Domains (at least in 3rd edition) was Tyranny, and Tyrants often tend towards being organized, Lawful Evil beings who use a Code of Law in the nations they rule, unlike Warlords who rule through the might of their armies, and thus tend towards Chaos...Huh, I guess I just assumed the Lawful Good dragon god would be opposed by a CE entity.
I doubt most adventures would be able to carry around much or even most of a dragons horde without a line of carts or a lot of Bags of Holding. Neither of which would be particularly practical, its more likely they take a small selection and memories the location too return if they get low on cash. Assuming of course the location isn't well known and accessible by regular folk then it definitely get looted quickly.
Man, that sounds like the kind of Kobolds that P'kard would fit right in with. Well, except for their choice of weapon. He prefers his customized Tau pulse rifle.Kobolds. Special Forces Trained Kobolds. Complete with rings of Feather Fall and Water Breathing because SEAL Kobolds, complete with autoloading, autococking repeating light crossbows.
Note to self: next spellbook will be engraved on steel plates.So yes, we got some nice magic items but we lost half the coinage. We got a pretty good deal on the gems, and the few items we couldn't use we traded with the local mage for a lot of Identify's being cast, since our wizard was still in bad shape (as in, while healed, his spell book had gotten torched by the dragon, and he didn't want to cast anything until he had written them down in a new book).
Note to self: next spellbook will be engraved on steel plates.
EDIT: And then a rust monster happens. Cut to bone plate spellbook. Repeat ad nauseam.
Funny story : Our group of adventurers had just finished the task of killing an adult red dragon that had been raiding the frontier of a duchy. Yes, we lived. Yes, we were walking wounded afterwards (like maybe 30hp between all 6 (L10-14) of us). Such that when the Duke arrived, with his 4 champions, mage, high priest, and head tax collector, we were in no shape to to contest him taking about 1/2 of it as taxes - a third of it was income taxes, the rest was lost sales tax revenue on the swords, armor, and other trade goods. At least the mage only wanted a couple of scrolls, and the priest took a weapon and a couple of potions of cure wounds. So yes, we got some nice magic items but we lost half the coinage. We got a pretty good deal on the gems, and the few items we couldn't use we traded with the local mage for a lot of Identify's being cast, since our wizard was still in bad shape (as in, while healed, his spell book had gotten torched by the dragon, and he didn't want to cast anything until he had written them down in a new book).
This only works if your DM allows you to settle down in one area. Ours did not. The moment we stayed in one area for 'too long', things happened, usually resulting in the destruction of the area we were resident in. Otherwise, you turned in your character sheet, since the character was now 'retired.' He was the one who ran his adventures on rails.And this is why any mage worth their salt has a well defended Tower (or at least an obscure hut) by around level 9 where they store their main spellbooks. They then take travel spellbooks that might not have their entire spell list inscribed in them, but do contain the most frequently used spells. That way if the spellbook(s) are lost in the field, the master spellbooks still exist.
This only works if your DM allows you to settle down in one area. Ours did not. The moment we stayed in one area for 'too long', things happened, usually resulting in the destruction of the area we were resident in. Otherwise, you turned in your character sheet, since the character was now 'retired.' He was the one who ran his adventures on rails.
Ah yes, the SPACs - Special Pikes And Crossbows. Now way is any adventurer gonna carry those away unless they allow it.Kobolds. Special Forces Trained Kobolds. Complete with rings of Feather Fall and Water Breathing because SEAL Kobolds, complete with autoloading, autococking repeating light crossbows.
The answer is clearly an empty pie tin.The child held something in her hands and held it out towards the nearest head. "This is for you," the child said, smiling. "You must be hungry." Her voice was kind and gentle.
With a shimmer, the monstrous form was gone, leaving behind the broken queen in her tatters. Slowly, she reached out and took the small pie from the child's hands.
And for the first time in her wanderings, she spoke. "Thank You," she said. It was one of the few times in her existence that someone had been genuinely kind to her.
"You're welcome," replied the child, a gentle smile on her face.
Speaking of red dragon encounters, back in 2nd edition, my party(which was down to two 3rd level multiclass halfelves at the time a cleric/thief/mage and a ranger/thief/mage as I recall, though it's been close to 20 years so my recall could be faulty) was galavanting about in Karmeikos Kingdom of Adventure. We had somehow managed to take down a red dragon, either a juvenile or a young adult, I don't quite remember which. Either way, it was a substantial haul. The dm random rolled the treasure and part of it ended up being a portable hole(which conveniently enough made absconding with all the treasure rather more doable). A few sessions and a couple new players joining the party later led to an encounter with a spelljammer ship whose captain needed help rescuing his crew from Neogi spacepirate/slavers at the end of that little adventure I asked the dm how much for the pirate ship(which while run by Neogi wasn't of their manufacture thankfully, because their ships are ugly). The dm, forgetting that I had access to a literal dragon's horde(well, half of one, but with a good plan I could get the other half signed on) quoted what he thought would be an outrageous price. Luckily for me we hadn't really spent any of the contents of that portable hole yet. I never did find out what the dm's original plans were, but shortly thereafter we had set sail through the sky heading for Glantri Kingdom of Magic.Funny story : Our group of adventurers had just finished the task of killing an adult red dragon that had been raiding the frontier of a duchy. Yes, we lived. Yes, we were walking wounded afterwards (like maybe 30hp between all 6 (L10-14) of us).
*Watches and laughs as the cleric of Tiamat casts raise dead on the fighter's dragonhide armor.*
... does that result in the fighter ending up in the stomach of a dragon, or a very confused merger of the dead dragon and the fighter?*Watches and laughs as the cleric of Tiamat casts raise dead on the fighter's dragonhide armor.*
... does that result in the fighter ending up in the stomach of a dragon, or a very confused merger of the dead dragon and the fighter?
Can it possibly result in the latter? Because I kind of find that more amusing, although possibly a harsher loss of an ally if the fighter portion of the revived dragon isn't as in charge as the party would like.
... come to think of it this comment actually comes close to being relevant to the story as a whole given the two new dragons featured in it are a more intentional version of just such an accident.
Animate Dead would be my guess.
5E D&D has the same limitations for Raise Dead.I just checked the 2nd edition AD&D rules for Raise Dead. And guess what, the attempt to revive the dragon using dragonhide armor (while it's being worn) would fail because...
1) it has likely been longer then one day per cleric level since the dragon was slain
2) If the corpse isn't whole, any missing parts are still missing after casting Raise Dead. This means that you'd raise a dragon from the dead, but the dragon lacks it's bones, organs, muscles, and most of it's skin/scales. Or in other words, still dead.
The spell does specifically say it can only raise the player races, but it then says other races may be allowed to be raised at DM discretion. I'd have to pull out my 3.5 books again to check what the rules for Raise Dead are in 3.5, but I think it's similar.