Again, the author requires some assistance.

I have discovered the indexing/table of contents feature of LibreOffice, and it is wonderful!
(My master working document, using the same font and size as SV comes in currently @ 502 pages; A ToC in Libreoffice has links you can click on for quick jumping around!)

However, I've noticed that Arcs 1 & 2 are completely devoid of chapter titles, as is Arc 3.1 - 3.9.

I'm willing to take suggestions for chapter titles to help fill in the blanks. Arc 1 is titled Hatching. Arc 2 is titled Wyrmling. Arc 3 is Wards, and chapter titles start at 3.10.

Looking forward to seeing what people come up with.
 
No one who sits on it will ever find their keys again.

Sounds not too dissimilar to normal couches...
commercial: No need for a Snugee or a blanket, just let your "Lazy-Boy Of Hugging" wrap around you and keep you warm during those cold lonely nights.

I'd buy one.
It would be a very popular purchase for wealthy couch potatoes. Come to think of it, I could see Dragon making a bulk purchase and sending them to the Birdcage. :drevil:

Everybody needs HUGS!
 
I might have my notes for the dragons that populated my own campaign world around here someplace... They were, essentially, an attempt to bring LotR dragons into AD&D.
Think of a 3.5e dragon in 1st & 2nd, basically. They were statted to deal with the problems that it was far too easy for a character to hit that -2 AC (Which I think roughly translates to a 22 AC in 3.5e and up). They also weren't fixed to any one alignment, either. You had good dragons, and you had Eeeeeeeeevil dragons. They also had a bunch of innate abilities based on age (Charm Person, Suggestion, Mass Charm, Geas, etc.) All of them spoke, and about half of them were spell casters - some wizards, some priests, some both. Breath weapons also varied, but everyone had either a cone of fire, or a line of fire.

They were overkill in the few instances where a party fought one. The couple of victories were hard won, and fondly remembered.
 
Taylor was translating for Hunts. I just didn't want to start repeating everything. The anime GATE does it in an amusing fashion; the character doing the translating adds a "they said."
Not the only anime I've seen something like this. For example, in Fairy Tail their Celestial Spirit summoner Lucy has a Horologium summon, inside which she can hide in a pinch. It's soundproof and Horologium relays Lucy's statements to outside observers in his own voice, followed by "she said".
Well, one of them. To my knowledge there are three: Cauldron's, the one belonging to Cerberus (hide your taco carts kids), and the one that appears when you get a bunch of Sidereals in the same place.
I think it's not quite proven that the last Idiot Ball appears when a constellation of Sidereals come together, for all we know it instead draws them in. Possibly retroactively.
I hear in a lot of Fantasy settings, there's a Bag Of Holding kind of thing. Dragon Alec probably used some Dragon Magic to turn the couch into a Couch Of Holding.
I think you misspelled the name. I'm pretty sure it's supposed to be a Couch of Hoarding.
 
Think of a 3.5e dragon in 1st & 2nd, basically. They were statted to deal with the problems that it was far too easy for a character to hit that -2 AC (Which I think roughly translates to a 22 AC in 3.5e and up). They also weren't fixed to any one alignment, either. You had good dragons, and you had Eeeeeeeeevil dragons. They also had a bunch of innate abilities based on age (Charm Person, Suggestion, Mass Charm, Geas, etc.) All of them spoke, and about half of them were spell casters - some wizards, some priests, some both. Breath weapons also varied, but everyone had either a cone of fire, or a line of fire.

That was a strange thing to read. From an personal perspective I'd always felt like dragons got nerfed hard in 3.5e. After all in 3.5 games we fought the damn things all the time and won more often than not.
In my earlier adventures, (OD&D, 1e, and 2e) finding out any a dragon bigger than a white was involved either sent us running for the hills or started a mini-campaign where we counted survival as a win.
Its sort of amazing how much of a cultural change there has been in gaming over the years.
 
"Alec, why is our new couch crossing streams and rivers repeatedly?"

"I was trying to enchant it to hold my hoard like our old one did, and Imp startled me during the final steps."

"And?"

"I misspelled it, so now we have a Couch of Fording."
 
That was a strange thing to read. From an personal perspective I'd always felt like dragons got nerfed hard in 3.5e. After all in 3.5 games we fought the damn things all the time and won more often than not.
In my earlier adventures, (OD&D, 1e, and 2e) finding out any a dragon bigger than a white was involved either sent us running for the hills or started a mini-campaign where we counted survival as a win.
Its sort of amazing how much of a cultural change there has been in gaming over the years.
That's probably because PCs got a lot more powerful in the edition change.

Except for blasting spells. Blasting spells got nerfed HARD due to the way monster HP changed.


"Alec, why is our new couch crossing streams and rivers repeatedly?"

"I was trying to enchant it to hold my hoard like our old one did, and Imp startled me during the final steps."

"And?"

"I misspelled it, so now we have a Couch of Fording."
Where's the "facepalm" emoticon?


Meh; close enough.
 
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That, and GMs often forget that npcs get feats too. They also often forget that dragons are not mindless beasts, and thus they can strategize. That's not to say a massively broken build can't one or two shot a dragon by level 7. If a player looks hard enough, there are class and feat combos which are insanely broken, and capable of dishing out hundreds of damage in the surprise round, with it being pretty much impossible for anything that isn't Epic to even have a chance of noticing the character before the sneak attack.
 
That, and GMs often forget that npcs get feats too. They also often forget that dragons are not mindless beasts, and thus they can strategize. That's not to say a massively broken build can't one or two shot a dragon by level 7. If a player looks hard enough, there are class and feat combos which are insanely broken, and capable of dishing out hundreds of damage in the surprise round, with it being pretty much impossible for anything that isn't Epic to even have a chance of noticing the character before the sneak attack.
I played a 3.5 game once where the DM didn't have time to restat a dragon for the game. The party was larger than is typical, and he didn't want the dragon to go down like a chump the first round, so he asked me to do it, and then figure out a way to put the party on the back foot early on without outright TPKing everyone. I had, like, 10 minutes. So I gave it a bunch of metabreath feats that hinder opponents instead of damaging them (like Entangling Breath, Lingering Breath, and one that gave its breath weapon the same properties as greater dispel magic) and gave it a bunch of battlefield control spells, and a few early warning spells it could use to alert it when intruders were in its lair, like the alarm spell (which does pretty much exactly what it says). So it knew we were coming, and crouched down with its muzzle right next to the small doorway into its lair and readied an action to breathe a dispelling entangling breath on the party as soon as the door was opened. Also, Flyby Attack, so it could move, breathe or attack or cast a spell, then move again, out of our reach.

It was a rather hard fight after that, to the point where the DM ramped the effective level of the encounter up about +10 or so past our level, because it was a lot harder than it should've been. We earned our experience points that day, I'll tell you what.

So, yeah, dragons, if properly built and played, are seriously nasty mofos in 3rd Edition.
 
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So, yeah, dragons, if properly built and played, are seriously nasty mofos in 3rd Edition.

I recall, shortly after third edition came out, a bit on the old (and now long gone) Anime Addventures site had a demifiend recall an instance when a Red Great Wyrm decided to go to Hell and pick up an addition for his hoard. Two Pit Fiends tried to stop him.

In addition to the relic he was after, the Dragon also added a couple of Pit Fiend Skulls to his hoard after a Very short fight......

Dragons, especially older Dragons, have ALWAYS been a force to be feared, especially when played right. The tricky part is that many DMs have trouble playing a cunning, wise, spell casting physical god with deadly halitosis to best effect...
 
I might have my notes for the dragons that populated my own campaign world around here someplace... They were, essentially, an attempt to bring LotR dragons into AD&D.
Think of a 3.5e dragon in 1st & 2nd, basically. They were statted to deal with the problems that it was far too easy for a character to hit that -2 AC (Which I think roughly translates to a 22 AC in 3.5e and up). They also weren't fixed to any one alignment, either. You had good dragons, and you had Eeeeeeeeevil dragons. They also had a bunch of innate abilities based on age (Charm Person, Suggestion, Mass Charm, Geas, etc.) All of them spoke, and about half of them were spell casters - some wizards, some priests, some both. Breath weapons also varied, but everyone had either a cone of fire, or a line of fire.

They were overkill in the few instances where a party fought one. The couple of victories were hard won, and fondly remembered.

So basically, you made PROPER dragons. :)
D&D versions generally are far too "game-balanced and overstratified to silly levels" for me to really like them.
Dragons are far too important to not treat as individuals or beings of POWER. Ie. alignment by type? Absurd. Breath attack limited to # times per day? Don't be silly!

If an elder dragon isn't a credible threat to any nation in the setting(or any several nations put together if there's no really powerful ones), it's not powerful enough.
Even a young dragon should be expected to not lose easily vs a single "normal" level 20 opponent.

and about half of them were spell casters - some wizards, some priests, some both.

Dont forget you can use the Pathfinder Psion(and also Warlock and Kineticist with just a little adjustment) as a caster class as well. Anything beyond young, ALL my dragons can do at least some spellcasting, aside from any "use at will" powers. And giving one the ability to cast/use powers as a level 20+ Wizard, Warlock, Cleric, Kineticist and Psion all at once, that's when they start to look suitably impressive i think. :D
 
You know if you want to throw random gods/god-like entity in the mix you can see to use beings like Mr Black / Marek Ilumian / Path!Harry or Doctor Potter ^^ the world would become far less dangerous after that.
 
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