Alternate plan thoughts I figured might interest people a bit if they don't want to go full hog on Arm Them.
[] Plan A Re-armed Hold Once More, With Exploring!
[ ] Odd Places 7/10:
[Cost: 1 action] Can be taken multiple times., roll for usefulness. Look on Master Yorri's map and try and discover one of his marked locations. The locations will certainly be odd, but whether they'll be useful will remain to be seen. 1 Action
-[] [Simple] Arm them, Literally:
[Cost: (6 +3 -2) =7 actions] Productivity Like No Other will proc. You've been intermittently making prosthetic arms and legs for the Karak's veterans in the decades since the siege. Yet more remain. Your work has been sporadic and otherwise unorganized fashion. For many this is entirely within the remit and expectations of most Runesmiths. However you are not
most dwarfs, by Grungni's beard you are a
Runelord and you should be able to do
more than that. Most of the work will be in designing a system that lets you find the dwarfs who need replacement limbs, work to find the best possible product for them, then go about making the limbs in question. 2 Actions + 2 Apprentice Actions.
--[] Clerical Aid:
[Cost: 30 Favour] Gain 3 progress. None are as experienced, and therefore respected, in the art of healing dwarfs than the Clergy and adherents of Valaya. See if they'd be interested in coming to an arrangement with you. In essence you'd be leveraging both the Cult's status and reach to find those who may be looking for a replacement limb, and use their trusted position and administrative experience to speed up the entire process of organizing the entire ordeal. Giving you more time to actually work with the clients and make the limbs in question, and giving them another way to fulfill one of Valaya's oldest strictures.
-[] The Mind of Things Pt. 2:
[Cost: (8 -7) =1 actions] Student of the Odd will proc. You can now see the rough path that Master Yorri took to get to the Rune of Prosthesis, you think at least. A bit more retracing of his steps perhaps, but figuring out what method he used to create a Rune so much more sophisticated than the regular Rune of Waking should provide a great deal of information, and a few more Runes, to work with. More than that, you wonder if there was even a possibility that you could induce actual sensation in the limbs, or even something as difficult or sight or hearing. 1 Action.
Finishes Arm Them with one overflow, and Mind of Things,
and makes progress on Odd Places which we haven't done in a good century or so. I remember some folks being interested in it still and it is pretty close to done. And its not like anything out there can really harm Snorri in Barak Azamar, and besides he goes out on these in some secrecy so it means that the only folks who get to see it are Karstah and Nain.
What about starting the Princely Panoply?
I'd be interested, gets in the way of weapon prep and or Spring Water research for Karag Dum though. Me personally I don't want to be kicking around in that campaign with T2 weapons its just kinda eh.
I have two suggestions for a grudge weapon, should we decide to make one:
Axe Of The Grudgening: Master Grimnir, Gazul, Grudges
The Dragonkilling Javelin: Master Flight, Cleaving, Dragonslaying
I'm a little leery of Snorri doing absolutely nothing to avenge the grudge. It just feels like a mistake.
Arm Them?
Like, its going to put people who share the Grudge, back onto the field. That's enough in my view. It's a Hold Wide Grudge, but its Gloin's specifically and not Snorri's.