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I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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I'd be interested, gets in the way of weapon prep and or Spring Water research for Karag Dum though. Me personally I don't want to be kicking around in that campaign with T2 weapons its just kinda eh.
I'd be cool with making a superior weapon. But I say get it done sooner than later, lest we get caught up in wanting to do so many other things.
 
With a super anti-dragon spear he doesn't need to corner it. Just get eyes on it and throw. Much easier.
This still requires him to be where the far more mobile Dragon happens to show up, and as a far more mobile Dragon, it can disengage whenever it wants unless it's been properly cornered before he shows up.

Dragon's not exactly offering itself up for a straight fight ATM. That's the whole problem the Rangers are having tracking it.

"Trail's not gone cold, its downright blazing. Trouble is, the beast is much too clever to be corralled like its parent was," Brokk rumbles to the council.

"Any sign of its nest?" Otrek asks, taking the bitter news in stride.

"No noticeable pattern of its attacks, only attacks every few months before disappearing and reappearing somewhere completely different," he mutters, "Tunnels are winding, and efforts to explore them are hampered by the beast either attacking the scouting parties or collapsing them as it escapes back into the earth."
 
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Maybe if he wasn't working on our request. We are just helping him get it done. If he really doesn't like it he can give the anti dragon spear back after.
Gloin was thinking of Snorri's request when he engaged the spawn of Debra. Not to mention Debra's spawn was soulcake's roll for Princely Hunting.

For the past three years, since he'd received the Gift Giver's letter, he'd spent as much of his time as his duties allowed down here. Clearing the tunnels beneath the hold, setting up way stations and marking the sight of future fortifications, escorting prospecting and surveying teams all while hunting for something worthy of Lord Snorri's attention. So far it'd been nothing of note, simple under beasts and more often than not, giant spiders and giant cave spiders, yes there was a difference.

More than the armour he wore weighed down on him these days.

Duties, responsibilities and worries. The price he paid for the honour and prestige of his position, though not raised for it as completely as his son was, Gloin was the heir of a noble clan and was taught enough to not embarrass his position.
Doing more would just add more to Gloin's conscious. It honestly seems abusive to involve Snorri.
 
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It is not going to be a T4, but it is going to be very optimized for killing dragons. Grudge rune plus dragonslayer rune is hell of a combo. I expect that he could beat the Drake on a natural one. Or get a reroll.

With a super anti-dragon spear he doesn't need to corner it. Just get eyes on it and throw. Much easier.
I don't see the point. If he gets a decent roll, problem solved.

This run of silliness has just been shittastic rolls. It's extremely unlikely to continue for a third turn in a row, so I see little point. Especially when we can help the Hold avenge the grudge by putting veterans and masters back on the road and they can do stuff to kill it.
 
getting new ankle bitter is a no

not until the senior batch is done and the newbie batch take the old one place

stagger it like that to avoid having too many
 
[] Plan Re-Armed With Apprentices
-[] [Simple] Arm them, Literally: [Cost: (6 +3 -2) =7 actions] Productivity Like No Other will proc. You've been intermittently making prosthetic arms and legs for the Karak's veterans in the decades since the siege. Yet more remain. Your work has been sporadic and otherwise unorganized fashion. For many this is entirely within the remit and expectations of most Runesmiths. However you are not most dwarfs, by Grungni's beard you are a Runelord and you should be able to do more than that. Most of the work will be in designing a system that lets you find the dwarfs who need replacement limbs, work to find the best possible product for them, then go about making the limbs in question. 2 Actions + 2 Apprentice Actions.
--[] Clerical Aid: [Cost: 30 Favour] Gain 3 progress. None are as experienced, and therefore respected, in the art of healing dwarfs than the Clergy and adherents of Valaya. See if they'd be interested in coming to an arrangement with you. In essence you'd be leveraging both the Cult's status and reach to find those who may be looking for a replacement limb, and use their trusted position and administrative experience to speed up the entire process of organizing the entire ordeal. Giving you more time to actually work with the clients and make the limbs in question, and giving them another way to fulfill one of Valaya's oldest strictures.
-[] The Mind of Things Pt. 2: [Cost: (8 -7) =1 actions] Student of the Odd will proc. You can now see the rough path that Master Yorri took to get to the Rune of Prosthesis, you think at least. A bit more retracing of his steps perhaps, but figuring out what method he used to create a Rune so much more sophisticated than the regular Rune of Waking should provide a great deal of information, and a few more Runes, to work with. More than that, you wonder if there was even a possibility that you could induce actual sensation in the limbs, or even something as difficult or sight or hearing. 1 Action.
-[] Apprentice Hunt: [Cost: 1 action] Master of Many will proc. Apprentice Vote after Turn Results. Go out and trawl through the local and regional populace to find a beardling or two worth your time. No stone unturned, no clan unchecked, no record unread, even the Foundling Wards! 1 action

2 less overflow on arm them for the chance of taking more apprentices, IIRC Dolgi Dolgisson should be the right age this turn if he has the Gift
 
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I'd be cool with making a superior weapon. But I say get it done sooner than later, lest we get caught up in wanting to do so many other things.
Well since the campaign kicks off T31 then that means T30 we make a good weapon for ourselves and we have T29 as well as this turn to finish up other projects and research. That does include spending 1 action on weapon design on T29 so we have 3 actions which would be good for finishing research or arm them depending on which way we go this turn
 
Spears aren't a dwarf weapon. Axes and Hammers are the only real melee weapons with the very very rare sword from Gazul worshippers.

EDIT: Of course I forgot to add the Trusty Pick to that list. Shovels maybe? but they usually tend to be part of the pick's construction in the first place.
 
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Gloin was thinking of Snorri's request when he engaged the spawn of Debra. Not to mention Debra's spawn was soulcake's role for Princely Hunting.


Doing more would just add more to Gloin's conscious. It honestly seems abusive to involve Snorri.
I just don't like the idea of doing nothing about a grudge. I really don't want to find out what being weighted down by one does. Best not leave it to chance. Also the action bonus is useful might as well make use of it.
 
Question, wot's a Drakkazi? Given that's what we're hunting? The Shard Wyrms? Or something else?
 
Well since the campaign kicks off T31 then that means T30 we make a good weapon for ourselves and we have T29 as well as this turn to finish up other projects and research. That does include spending 1 action on weapon design on T29 so we have 3 actions which would be good for finishing research or arm them depending on which way we go this turn
We don't know if something else won't pop up, a request that will interfere. Sooner is better.
 
Spears aren't a dwarf weapon. Axes and Hammers are the only real melee weapons with the very very rare sword from Gazul worshippers.
If not for melee, do they have throwing spears or javelins?

[] Plan: Both Types Of Arms
-[] [Simple] Arm them, Literally: [Cost: (6 +3 -2) =7 actions] Productivity Like No Other will proc. 2 Actions + 2 Apprentice Actions.
--[] Clerical Aid: [Cost: 30 Favour] Gain 3 progress.
-[] The Mind of Things Pt. 2: [Cost: (8 -7) =1 actions] Student of the Odd will proc. 1 Action.
-[ ] [Difficult] Write In. Anti-Dragon Javelin/Spear Pt. 1: [Cost: 1 action] Made of Adamant, this spear is is meant to withstand repeatedly being thrown with great force. The front half is covered with barbs, to make removing it as damaging as possible to even larger creatures, and the tip is wickedly sharp to aid in penetrating dragonhide. 1 Action + Grudge Action
- [ ] Choose: choose three runes you want on the weapon.
--[] Master Rune of Flight, Rune of Cleaving, Rune of Dragonslaying
 
On the note of how Snorri entering the whole campaign would be perceived, is there any reason we can't just ask?

@soulcake If we had Snorri spend an action on the Campaign, what sort of narrative effects would that have, specifically in relation to Gloin and a lot of people here being worried about our participation shaming him to some extent, as it would imply he couldn't take care of the task we asked of him without Snorri bailing him out?

If not for melee, do they have throwing spears or javelins?
Never seen one in canon, and none of the Ancestors make use of one. The closest equivalent we've seen is Grimnir tossing an axe to one-shot a Greater Daemon during the Campaign of the Valiant.
 
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I just don't like the idea of doing nothing about a grudge. I really don't want to find out what being weighted down by one does. Best not leave it to chance. Also the action bonus is useful might as well make use of it.
That's what Arm Them is for. It will help out the Hold. It will, quite frankly, help the hold more than creating yet another weapon for Clan Ironarm (I think that's the one) and indebting the Clan to Snorri even further.

I just see giving Gloin another gift so he can finish what Snorri asked him to do as abuse.
 
If we had Snorri spend an action on the Campaign, what sort of narrative effects would that have, specifically in relation to Gloin and a lot of people here being worried about our participation shaming him to some extent?
Well if you ended up finding and Killing the Dragon then he'd owe you more favours. Narratively you won't Break Gloin with this kind of debt, not really, he'd just feel crummy about not actually paying you back. Despite the fact that it's in his name, this is a more Clan Wide debt that he wants to do his part to alleviate both to repay you and lessen the burden on his descendants. Like I said, if Gloin or Otrek die their favours pass on to the following generation.
 
[] Plan A
-[] [Simple] Arm them, Literally: [Cost: (6 +3 -2) =7 actions] Productivity Like No Other will proc. You've been intermittently making prosthetic arms and legs for the Karak's veterans in the decades since the siege. Yet more remain. Your work has been sporadic and otherwise unorganized fashion. For many this is entirely within the remit and expectations of most Runesmiths. However you are not most dwarfs, by Grungni's beard you are a Runelord and you should be able to do more than that. Most of the work will be in designing a system that lets you find the dwarfs who need replacement limbs, work to find the best possible product for them, then go about making the limbs in question. 2 Actions + 2 Apprentice Actions.
--[] Clerical Aid: [Cost: 30 Favour] Gain 3 progress. None are as experienced, and therefore respected, in the art of healing dwarfs than the Clergy and adherents of Valaya. See if they'd be interested in coming to an arrangement with you. In essence you'd be leveraging both the Cult's status and reach to find those who may be looking for a replacement limb, and use their trusted position and administrative experience to speed up the entire process of organizing the entire ordeal. Giving you more time to actually work with the clients and make the limbs in question, and giving them another way to fulfill one of Valaya's oldest strictures.
-[] The Mind of Things Pt. 2: [Cost: (8 -7) =1 actions] Student of the Odd will proc. You can now see the rough path that Master Yorri took to get to the Rune of Prosthesis, you think at least. A bit more retracing of his steps perhaps, but figuring out what method he used to create a Rune so much more sophisticated than the regular Rune of Waking should provide a great deal of information, and a few more Runes, to work with. More than that, you wonder if there was even a possibility that you could induce actual sensation in the limbs, or even something as difficult or sight or hearing. 1 Action.


Could I ask folks to help provide this course of action an appropriate set of runes for a new weapon for Snorri? I'll be sleeping for some time after the moratorium ends and would like to get the initiative on it.
 
@soulcake : Does overflow on arm them go to making the arms better? I sort of like the idea of dwarfs saying that the arms we have given them are better than the one they had before.
 
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[] Plan A
-[] [Simple] Arm them, Literally: [Cost: (6 +3 -2) =7 actions] Productivity Like No Other will proc. You've been intermittently making prosthetic arms and legs for the Karak's veterans in the decades since the siege. Yet more remain. Your work has been sporadic and otherwise unorganized fashion. For many this is entirely within the remit and expectations of most Runesmiths. However you are not most dwarfs, by Grungni's beard you are a Runelord and you should be able to do more than that. Most of the work will be in designing a system that lets you find the dwarfs who need replacement limbs, work to find the best possible product for them, then go about making the limbs in question. 2 Actions + 2 Apprentice Actions.
--[] Clerical Aid: [Cost: 30 Favour] Gain 3 progress. None are as experienced, and therefore respected, in the art of healing dwarfs than the Clergy and adherents of Valaya. See if they'd be interested in coming to an arrangement with you. In essence you'd be leveraging both the Cult's status and reach to find those who may be looking for a replacement limb, and use their trusted position and administrative experience to speed up the entire process of organizing the entire ordeal. Giving you more time to actually work with the clients and make the limbs in question, and giving them another way to fulfill one of Valaya's oldest strictures.
-[] The Mind of Things Pt. 2: [Cost: (8 -7) =1 actions] Student of the Odd will proc. You can now see the rough path that Master Yorri took to get to the Rune of Prosthesis, you think at least. A bit more retracing of his steps perhaps, but figuring out what method he used to create a Rune so much more sophisticated than the regular Rune of Waking should provide a great deal of information, and a few more Runes, to work with. More than that, you wonder if there was even a possibility that you could induce actual sensation in the limbs, or even something as difficult or sight or hearing. 1 Action.


Could I ask folks to help provide this course of action an appropriate set of runes for a new weapon for Snorri? I'll be sleeping for some time after the moratorium ends and would like to get the initiative on it.
@BelligerentGnu's option has my thoughts as would a forge/heated metal weapon so:

Either Master Rune of Smiting, Rune of Might, Rune of Impact. This is Gnu's idea for yeeting big monsters.

Or something like Master Rune of Conduction, Rune of the Furnace, Rune of Fire. This is an idea of going for a statement of "The heat of the forge and molten metal sears my enemies to ash."

Or something that goes like this, Master Rune of Conduction, Rune of Might, Rune of Smednir. This one is more like "The power of Fire channeled into my craft, breaking all lesser things before its forge heat."
 
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@BelligerentGnu's option has my thoughts as would a forge/heated metal weapon so:

Either Master Rune of Smiting, Rune of Might, Rune of Impact. This is Gnu's idea for yeeting big monsters.

Or something like Master Rune of Conduction, Rune of the Furnace, Rune of Fire. This is an idea of going for a statement of "The heat of the forge and molten metal sears my enemies to ash."

Or something that goes like this, Master Rune of Conduction, Rune of Might, Rune of Smednir. This one is more like "The power of Fire channeled into my craft, breaking all lesser things before its forge heat."
We thinking of the combo with mountain souled.

Yeet with a big enough hammer and a place to stand I can move the world.

Fire: volcano souled
 
If helping with the grudge directly would be counterproductive, then instead of a weapon for Gloin, we could do the design work on one of Snorri's weapons?

Didn't we decide at one point on the Yeeting Hammer and an anti-mage/hero axe?

My opinion is that with the banner, armor and talisman slots available for set comboing between the three of them, we're free to focus Snorri's weapon slots purely on their utility as weapons, instead of trying to shoehorn in themes and risk sacrificing utility.

I'm in favor of starting with the Yeeting Hammer. It's a very solid weapon. Reliable.
 
@BelligerentGnu's option has my thoughts as would a forge/heated metal weapon so:

Either Master Rune of Smiting, Rune of Might, Rune of Impact. This is Gnu's idea for yeeting big monsters.

Or something like Master Rune of Conduction, Rune of the Furnace, Rune of Fire. This is an idea of going for a statement of "The heat of the forge and molten metal sears my enemies to ash."

Or something that goes like this, Master Rune of Conduction, Rune of Might, Rune of Smednir. This one is more like "The power of Fire channeled into my craft, breaking all lesser things before its forge heat."
I was under the impression the view was turning towards "aiming for a combo combo with the armor is unwise"

And I admit a fondness for MThunderbolts. Upgrade ranged and melee power in one weapon.
 
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