Voted best in category in the Users' Choice awards.
A friendly reminder to new questers to read the Informational threadmarks and FAQ specifically before asking a question. Links below:

Frequently Asked Questions
Here is the Detailed Rune List
Discord.

On Thread Etiquette:

I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
Last edited:
We should maybe think about having Snorri make himself a Runestaff at somepoint.
After this trial, I'm thinking we have him make twenty or thirty and just carry them all round in backpack holster. At the very least, this trial shows that Thungni isn't against rune-spam as a concept in general (even if each of the runestaffs here probably has a subtly different combination of runes).
 
So, I've got a hot take theory I'd like to share: namely, there isn't going to be a Trial of Stone, and we've only got 2 left to deal with. We know from the example of Sanctuary this wasn't going to be a strict 1:1 Trial to riddle Rune arrangement. But why assume there will be another one?

1) Every Trial has dealt with testing the aspirants in a way thematically related to the concepts in each Rune's name. Stone doesn't work well that way. Sure, it could be a whole "how much can you shrug off" deal, but Thungni's more sophisticated than that. Besides, what does stone mean to the Dawi? "From the earth do we come, from stone are we born and in stone we return!" so goes the Rune of Stone.

A test there would be essentially judging whether you're dwarfish enough, which would be both inherently subjective and insulting by definition.

2) If you look at it, Thungni's wordplay is at work here once more. The last two lines of the translated riddle are: "Where the land shines only when I do. There, 'pon that land, lies that which only the worthy may handle." I say translated, because we by definition are seeing it in English. Until Soulcake went and provided the actual Khazalid for almost the whole riddle, save the final line. For the second to last, we got "Wanrag ungor an brynen, wanrak or adgotet."

In this case, the word for land here is 'ungor.' Which can be used in multiple ways but the Khazalid dictionary I found online says 'cavern.' And of course, caverns are made of stone. And it is on that land, that lies Karaz-Kazak-Rhun. With no Trial, becuase if you're there, you've proven yourself worthy by making through the preceding eleven.
 
Huh so it was runestaves. Alright then, that was more straightforward than expected. Snorri's penpal is the Izril Runelord Rorek. This guy is the third Thungni Chosen.

Hopefully we can make it out of the trial with the glimril bar, that'll be so useful to research.
 
Yeah, we are relatively friendly with him, so I don't think this is exactly hostile action. More... competition? Paperwork? Something annoying?
You're thinking of Rorek Get-Gold I think. I don't think we've had an on character meeting with this guy, although we have met offscreen.
[ ] [Meeting:] Kazador Ironwill
Specialties: Weapon Runes (Mastered), Engineering Runes (Mastered)
You remember him coming to you to learn the secrets of the Chainforger, and now he comes to you once more for some other, mysterious purpose.
E: Then again, what we know does imply decent relations, just they're offscreen.
 
Last edited:
Bodily flung? Not a new experience, and the explosion certainly had the force to do it, but that's not the issue. The issue is that you were knocked out by that blast. Something that Barak Azamar should have prevented. Not to say you couldn't be, but you've experienced explosions of far greater magnitude and been perfectly lucid. The same went for the exhaustion you were currently feeling as well.
Snorri is an old hand at this kind of thing.

Treasure.

Behind the door was a vault full of so much wealth that you felt an immense, almost overwhelming, urge to grab everything in sight and take it for yourself. This was a horde worthy of only the High King, of Grungni! Who knew what lay within, you need only claim it! You need only—
Stop.
Only to blink as a semblance of clarity purges the foreign emotion from you. Not completely, but enough that through a combination of sheer force of will and some incessant tugging in the back of your mind you manage to find the strength to resist its allure.

You immediately piece together what Thungni is playing at.

Then just as you're beginning to catch your breath and recover from the assault on your mind another wave of emotion overcomes you. This time the desire stems not from greed, but righteous fury. Your things are in there, taken, stolen by the owners of this vault! A Grudge! A curse upon the thieves! You must reclaim your property, you mus—
Stop.
Clarity returns, and despite the wave of fatigue that follows, you barely feel it over the growing tide of anger.

How unbecoming of you.
Ah it's a mental greed trick that's actually really clever.

You are Snorri Klausson; a proud descendant of Thungni, son and Elder of Clan Winterhearth and a Runelord of the Karaz Ankor. Your will cannot be so easily overcome! Turning away from the enchanting sight of the treasure vault is an effort of supreme focus, but you manage. Instinctively you activate your eye and focus in on one of the Hearth Guard that looks to be especially affected and see a corona of Aqshy and Ulgu around their heads. Every so often it sputters and fades a little, coinciding with the protective amulets your retainer wears trying and failing to ward off the foreign magic, before asserting itself and growing back as large as before.
Good to know how the mental trick is working, Aqshy and Ulgu seem appropriate for illusions to inflame greed.

"—The treasure! The treasure will save my son!" one Hearthwarden roars, his head hidden by the glow of magic your eye shows you, headbutting the closest Hearth Guard next to him to the ground before he makes a mad dash for the chamber.

He doesn't get far.

Instead of treasure, he finds the head of your hammer there to meet him. He doesn't even realize what's happening before he's sent sprawling to the ground, unconscious to the world while the ringing sound of your hammer hitting his Gromril helmet continues to echo through the chamber. You watch and sigh in relief as the energy encompassing his head finally disappears.
One of them was bound to fold to it but Snorri was there to help out.

"I can't see what makes this one special Master."
Precisely.
"That's why it's this one. This shelf isn't screaming for your attention as strongly as the others. Not tucked away, but among the masses in plain sight. And if you aren't attentive, easily overlooked," you explain with a confidence that did not feel at all natural to you.
Gazul is coming in clutch with helping out.

With a cry of effort and triumph, you pull out your arm, dragging countless other trinkets out of the shelf falling to the floor, and raise your prize for all to see.

You grin openly even as Karstah and the others blink.

"I found you," you murmur, staring at the ingot from before and raking your eyes over its blue-silver surface.
Sweet magical metal acquired.

Despite your hopes to the contrary, when you tried to examine it with your Windsight Eye, it appeared completely mundane to your vision. Appearance wise, the bar itself shined with a blue-tinted silver, and in the right angle you saw it shimmer with all the colours of tempered steel. The bar weighed more than an equal sized ingot of Adamant, by your best estimate it was right between Gromril and the white metal, and though you couldn't test it thoroughly, any and all attempts to deform it with Zharrgal yielded little more than a cold bar and the ringing sound of metal on metal.

It was, in all senses of the word, just a bar of unknown metal currently being passed around.

But it was more than that.

This was the treasure you sought, the culmination of centuries worth of trial and error. You were sure of it. That bar was the key to breaking the Rule of Three, and with it an entire revolution to the art of Runecraft second only to the end of Durin's Consternation.
This metal is a really big deal and even if we don't get the Hammer just this is worth it for the chance to break the Rule of Three.

"There has to be a way to stop them!" Karstah shouts over the din, "What do we do?"

You frown and think.

There are two ways forward that immediately jump out at you. Survive the barrage and get to the end of the chamber through a combination of your stone manipulation, dispelling the effects, and your own durability to get you there. Destroy the staves faster than they can be replaced, perhaps even try to destroy the mechanism replacing them, though you haven't had much luck there at this point.

Was that the only way though?
*Ding Ding* [Master of the Odd] + [Soul of the Earth] + [???]*Ding Ding*
You pull out the ingot and stare at it consideringly.

Grasping it firmly so that it won't get knocked out of your hands, you poke your hand out from behind the stone barrier and wait.

It doesn't take long for the bar to be struck by a spear of amber light, and both you and Karstah blink at what happens next.
Snorri's traits are really coming in clutch right now, I'm thinking the third thing was Gazul's Blessing but can't be sure.

It was so cool to see Gazul guide us across concealment.


Trust nothing here.

Follow.

You know what you seek.


You know the look of it.

Tricks and failure.


There beardling.

Precisely.
Gazul is really helping out.
 
If this Runelord is trying to pass the trials, won't several of them be easily bypassed by Snorri's own actions? Spending hours hacking his way through the adamant doorway kind of leaves it wide open for everyone else to just waltz through.
 
Your group pass by piles of gold and gemstones, racks carrying dozens of times their size in weapons and armour, shelves so full of ancient lore that they bend from weight

I am surprised Thungni let such poorly constructed shelves in the collection, why back in my day beardlings knew how to make shelves that would never bend under any amount of tomes and books.
 
Last edited:

Nah, I see it more as one of the more used flexing emoticons.

Frieren's more like:

<(´= ̫=`)>

Much like working with Adamant I think the biggest hurdle once you have some will be working it at all like im assuming its even more durable than Adamant.

Que a montage of Snorri locking himself in the forge, smashing the ingot montage just to glean something from it. Hecc have one or all of the Noodles here and have em lick it just to see if they got a better prospective.
 
You know people have brought up that we might somehow lose the ingot in the course of the rest of the trial, I really hope that is not the case because from the narrative perspective of things we want to do Rune Metal has been a goal of the thread from the third update of the quest, that hammer is an incidental thing we dragged our feet over. If there were a fork in the road with one side leading to the supposed prize and the other just keeping that ingot I would not even blink choosing to keep the latter. Granted one could argue that there is some kind of ingot vacuum on the way back too, but we are under no obligation to take that path. Snori can just break a ceiling and start digging his way up to keep the real prize of all this.
 
Knowing Dwarves the best defense against them would be placing damaged furniture within view range and tilting every painting and their natural OCD will take over.
anti dwarf runes
rune of auto tilt: constantly tilt everything off center
rune of no drink: tankard constantly moves liquid inside away from your mouth
rune of bad beard day: undoes any beard styling back to free flowing ie undoes things like braids and knots etc
 
Or make a trial where you have to deliberately create something shoddy.
Ah the "good enough" trial.
This was dropped because it was impossible to navigate between the first camp who considered it an cruel and unusual punishment at best and an exceedingly such one given they had to perform it infront of their literal god, and the second camp who argued that everything they made would be inherently shoddy when judged by Thungni therefore they just made their best.
 
anti dwarf runes
rune of auto tilt: constantly tilt everything off center
rune of no drink: tankard constantly moves liquid inside away from your mouth
rune of bad beard day: undoes any beard styling back to free flowing ie undoes things like braids and knots etc
Whoever created the anit-dwarf runes not only had an entry placed within the Great Book of Grudges but also had their name stricken from all records from the Karak Ankor. They are a being so reviled that not even the Dawi Zharr would accept them into their ranks.
 
Back
Top