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I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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Its more likely he would instead suppress those who do have the talent until it shows much later. You can't really stop mages from being born as far as i'm aware. You can certainly cause the signs to show later though. So instead of blowing up in a fireball when they're 2 or causing a wooden horse to neigh, you instead have it happen when you're eight or nine I imagine. Possibly Later. Snori would give every imperial mage a heart attack though. Being disconnected from the warp is bad business, and I think just Krag being in the area around Mages causes problems. I could be wrong tho. Krag doesn't show up alot.
Yeah that was my own impression of things. Mages being born is just A Thing That Happens for humans and there's no stopping it since as far as I understand it's supposed to happen.

While I doubt he'd give them literal heartattacks, metaphorical ones sound like they'd definitely be in the cards.
 
While I doubt he'd give them literal heartattacks, metaphorical ones sound like they'd definitely be in the cards.

Ah, mb. I didn't mean actual heart attack, more 'What the actual fuck is this presence and why does my wind hurt and want to run and why do I feel painEVERYWHERE' sort of heart attack. Ya know, normal winds being winds stuff.
 
*sigh*

We're always between a rock and a hard place, friend. I just don't want to end up as one of Slaanesh's buffet, if you know what I mean.

Tbf, I'm like, 60% sure if you get your funeral rites, Gazul/Morr/Other death god not named Nagash, your soul gets stolen from the grips of Chaos. With the exceptions of like, your body getting destroyed and your spirit not getting cleansed. Or perhaps being used in a ritual and then the ritual not getting cleansed. And various other terrible things with the area not getting cleansed. Normal stuff in Warhammer honestly.
 
Tbf, I'm like, 60% sure if you get your funeral rites, Gazul/Morr/Other death god not named Nagash, your soul gets stolen from the grips of Chaos. With the exceptions of like, your body getting destroyed and your spirit not getting cleansed. Or perhaps being used in a ritual and then the ritual not getting cleansed. And various other terrible things with the area not getting cleansed. Normal stuff in Warhammer honestly.

And even then, the afterlife might even sucked!

Take the Elves for instance. Upon death, their souls must be stored in a Waystone. Because if you don't, the soul would be: A) be tortured for all eternity by their perfidious goddess, or B) be tortured for all eternity by She-Who-Thirsts!

It's like being kidnapped to a torture basement in your own home town, or be chained to a cracked-up insane brothel-turned asylum.

Neither of those sound pleasant.
 
Take the Elves for instance. Upon death, their souls must be stored in a Waystone. Because if you don't, the soul would be: A) be tortured for all eternity by their perfidious goddess, or B) be tortured for all eternity by She-Who-Thirsts!
Correct me if I'm wrong, but I'm reasonably certain that is a Ward-being-Ward thing only seen in eighth edition, because he was trying to brutally smash together the Eldar with the Elves which really, really does not work for innumerable reasons?

(I guess what I'm saying is it really should be ignored)
 
Yeah, the whole waystone or Slaanesh thing really doesn't work for WHF.

I mean, sure, it seems like Slaanesh is the Chaos God who got the most hooks and agents in the Elves (Cult of Pleasure), but that's nowhere near the "IOU 1 Soul" that it has going for every Eldar in 40k.
 
(I guess what I'm saying is it really should be ignored)
Yeah, the whole waystone or Slaanesh thing really doesn't work for WHF.

Truly, dwarves have the best afterlife, what with their drinking and eating in Gazul's hold, and getting prepared for the final battle and all that, but most of all not being in 40k and can thus avoid any attempt by GA to try and synchronize them with their 40k counterparts!
 
Interaction with Kragg might actually be interesting.

He is significantly older than Snorri, but because Snorri build on a far better knowledge base he is unlikely to be actually better than our Runelord in most areas.
Well, Kragg is certainly better in combining fractions of teachings and unknown Runes into usable results than we are, because that's his thing he has been working on for one and a half millenium, but in all other areas he has a disatvantage.
 
Interaction with Kragg might actually be interesting.

He is significantly older than Snorri, but because Snorri build on a far better knowledge base he is unlikely to be actually better than our Runelord in most areas.
Well, Kragg is certainly better in combining fractions of teachings and unknown Runes into usable results than we are, because that's his thing he has been working on for one and a half millenium, but in all other areas he has a disatvantage.

Kragg probably knows more Runes then Snorri and knows how to better use those runes. I say that, but I should specify he knows more MODERN runes, not made in the golden age. Kragg also has the Quality over Quantity thing going on, whereas Snorri can make an army's worth of equipment in no time at all. Snorri would actually be such a game changer, in his ability to literally outfit an army in runic equipment, something no other Runelord/smith Could or even would do! The way Snorri also believes a Runelord should act, aka how they can best serve their hold, would also cause the modern runelords heart attacks with how indiscriminately Snorri hands out Runic stuff.

So, Snorri's greatest quality in modern Warhammer, is that quantity rather then what Runes he does or does not know... Though Master Rune of Snorri Gift giver(Purification) would give Kragg a heart attack at the wonder of having something Stronger then Gromrill. I imagine the amount of Elder Dragon's Blood would be a real bitch though.
 
I'm okay with Dolgi getting the Princes' armours. It'll help him get out of our shadow a little bit, and Ancestors know we have enough to do already.

If that's the case, I'd propose our first project on getting back, besides research, be either the MTraversal or MGrimnir banner for the Hearth Guard.
 
Kragg probably knows more Runes then Snorri and knows how to better use those runes. I say that, but I should specify he knows more MODERN runes, not made in the golden age. Kragg also has the Quality over Quantity thing going on, whereas Snorri can make an army's worth of equipment in no time at all. Snorri would actually be such a game changer, in his ability to literally outfit an army in runic equipment, something no other Runelord/smith Could or even would do! The way Snorri also believes a Runelord should act, aka how they can best serve their hold, would also cause the modern runelords heart attacks with how indiscriminately Snorri hands out Runic stuff.

So, Snorri's greatest quality in modern Warhammer, is that quantity rather then what Runes he does or does not know... Though Master Rune of Snorri Gift giver(Purification) would give Kragg a heart attack at the wonder of having something Stronger then Gromrill. I imagine the amount of Elder Dragon's Blood would be a real bitch though.
Questionable as thing like MConduction are common (or at least as common as a MRune can be) in the Golden Age however they're lost knowledge by the canon period. And additionally some modern runes are only going to be known to specific branches of Master Apprentice chains.
For example MWaking is almost certainly lost. The only reason theres any question about if it is, is that if anyone would keep passing knowledge down after the rune stopped working it would be the dwarves, even then if you can't actually make it, they wouldn't be able to verify that it works.
 
Questionable as thing like MConduction are common (or at least as common as a MRune can be) in the Golden Age however they're lost knowledge by the canon period. And additionally some modern runes are only going to be known to specific branches of Master Apprentice chains.
For example MWaking is almost certainly lost. The only reason theres any question about if it is, is that if anyone would keep passing knowledge down after the rune stopped working it would be the dwarves, even then if you can't actually make it, they wouldn't be able to verify that it works.

I never argue'd what Snorri had over Krag in that department, theres tons of runes Snorri aware of that he could probably make that would blow the minds of Modern Runelords, but I feel the need to point out that Kragg has been digging up old runes for a long long time, and has probably found tons of them we aren't aware of. While I'd hesitate to say hes found something like the MConduntion, and I'd laugh about MWaking, there's still a bunch of other minor (as minor as runes can get) runes that Snorri just doesn't have/doesn't have a need to get. Like the tag of the thread, Krag is absolutely 'I have a rune for that' kind of Runelord. And while we do know Snorri has runes that aren't mentioned on the Rune spread sheet, like Wrath and Ruin, I'd still argue Kragg has had more time to accumulate those kinds of runes.
 
Kragg probably knows more Runes then Snorri and knows how to better use those runes. I say that, but I should specify he knows more MODERN runes, not made in the golden age. Kragg also has the Quality over Quantity thing going on, whereas Snorri can make an army's worth of equipment in no time at all. Snorri would actually be such a game changer, in his ability to literally outfit an army in runic equipment, something no other Runelord/smith Could or even would do! The way Snorri also believes a Runelord should act, aka how they can best serve their hold, would also cause the modern runelords heart attacks with how indiscriminately Snorri hands out Runic stuff.

So, Snorri's greatest quality in modern Warhammer, is that quantity rather then what Runes he does or does not know... Though Master Rune of Snorri Gift giver(Purification) would give Kragg a heart attack at the wonder of having something Stronger then Gromrill. I imagine the amount of Elder Dragon's Blood would be a real bitch though.
I don't know if Kragg knows more Runes, maybe he does, but I would say that in the fields he is working in Snorri is definitly more advanced (again, not due to personal skill, but by standing on the shoulders of giants that just tought him everything Kragg has to work and scramble and research for).

Snorri has stuff like Gronti-making and artificial limbs that are a relative mainstay in this age, for one example.

But also the fact that Snorri can and does research relativly new things within mere decades.
Purification for super-Gromril is not just impressive in itself, it is impressive because over a dozen Runelords have managed to reach it independantly, because they had the basic understanding of Runes and metal to make such breakthrough a reasonable goal for the more talented Runelords.
Kragg could never get there by himself, he lacks the attitude that finding "new" stuff with Runes is even possible and is fully focussed on finding or re-inventing the work of the old masters.
 
Truly, dwarves have the best afterlife, what with their drinking and eating in Gazul's hold, and getting prepared for the final battle and all that, but most of all not being in 40k and can thus avoid any attempt by GA to try and synchronize them with their 40k counterparts!
Maybe, but then you have to be a dwarf.
 
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