Infinite cleansing is a very compelling carrot- and this incident should make it clear just how unwise trying to get revenge would be.

I think you're underestimating how stupid people can be about grudges and revenge, just a bit. And these are teenaged girls. Not saying it won't work, but I doubt it will be that easy.

It might also be best if we figure out what their exact motivation for attacking the Sendai girls to best find out what we need to say or offer to get them to stop with the war, after we subdue them. Revenge does seem to be a part of it, but there could be other things like greed or fear. Just an offer of free cleansing might not be enough.
 
I think you're underestimating how stupid people can be about grudges and revenge, just a bit. And these are teenaged girls. Not saying it won't work, but I doubt it will be that easy.

It might also be best if we figure out what their exact motivation for attacking the Sendai girls to best find out what we need to say or offer to get them to stop with the war, after we subdue them. Revenge does seem to be a part of it, but there could be other things like greed or fear. Just an offer of free cleansing might not be enough.
Voice of truth.
 
...

You guys do realize that, if they were willing to go to such lengths for disproportionate revenge for a slight like you're describing, they would have done the same to the Sendai group a long time ago rather than staging an elaborate ambush, right?
 
I feel like our Grief orchestra suggests we're pretty good at multi-tasking. Besides, we could designate a primary target and then see how many additional targets we can manipulate from there. If we can't hit everyone at once, we at least hit the main target.


Why wouldn't we be able to telepathy them? Can't we try to do that while doing whatever we decide to do in response to their attack?
Actually, as far as I know anyway, telepathy is only possible between 2 girls who had the same contractor. (the various incubators go by different names, despite being a hive mind) These girls probably weren't contracted by QB, so telepathy shouldn't work (I think).
 
@Cannongerbil

I know it's nitpicking but can you change up the 'it's silly' line a bit? I feel the line doesn't really fit the current circumstances.

Well regardless:

[x]Cannongerbil


I don't know why but I feel compelled to bring out grief music after the Ishinomaki group is subdued. :V
[q] Victory Fanfare
 
That's how it works in Moid's Sayaka Quest, but that has no actual basis in canon.
Damn you, Source Amnesia. Never mind then. Still, telepathy right now would just distract us and give them an opportunity to wound us (no timestop and no healer present, so wounds would be bad). We'll need to subdue them to continue.
 
Once we subdue them and ready to talk, could we ask Mami to speak on our behalf? Just tell her the points we want to discuss, then let her handle the delivery of it? Should reduce the nitpicking (*snorts*) on the specific words to say, plus like I said earlier, it's backed by Mami's rep.
 
Post before bed: Choosing to fight is also a social decision. What that decision really means is ultimately situational, but it's still a social decision.
 
[X] Cannongerbil

Could we prioritize getting the purple girl and other melee attackers first?
As Sabrina has shown herself, physical attackers don't get hindered by anti-magic very much aside from a feeling of wrongness.
We gave Kirika a good trashing with our Warhammer, while she was using anti-magic after all.
 
I know it's nitpicking but can you change up the 'it's silly' line a bit? I feel the line doesn't really fit the current circumstances.
Cannongerbil said:
[k] "Right, stop that. It's silly."
Post before bed: Choosing to fight is also a social decision. What that decision really means is ultimately situational, but it's still a social decision.
Since we're going for negotiations, this fight decides who'll start them with an advantage and who'll be on the backfoot.
 
After we have subdued them, talked with them, and let them be on their way to wherever, what is exactly preventing them from tracking down who we are, finding out where we live, and mug us dead when we are not looking?
Our goal is to stop the war in it's tracks. One way or the other, by the time we part ways, the Ishinomaki girls would have no desire to continue fighting. The way we intend to convince them not to attack us in particular boils down to convincing them that we are A) powerful enough that trying to fight us is more trouble than it's worth and B) is very willing to offer them free grief cleansings, so there is no reason to fight us.
Post before bed: Choosing to fight is also a social decision. What that decision really means is ultimately situational, but it's still a social decision.
Our problems with social votes mostly boils down to SV in general being unable to accurately gauge how others would respond to our words, and thus being unable to develop a plan for negotiations that is much more sophisticated than "wing it". Fighting may be a social decision, but we understand combat tactics, and the results of combat are much more predictable than the flow of a conversation. We can develop a multi step plan for combat much more easily than a multi line conversation.
Could we prioritize getting the purple girl and other melee attackers first?
As Sabrina has shown herself, physical attackers don't get hindered by anti-magic very much aside from a feeling of wrongness.
We gave Kirika a good trashing with our Warhammer, while she was using anti-magic after all.
The plan is to use the antimagic burst as cover for our binding attempt. When they are still reeling in shock and adjusting to the loss of their magic, we will take that chance to restrain them all and end the fighting without having to maim anyone. I'll edit my vote to make things clearer.
 
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Just wanted to make sure we eliminate the immediate threat to Kirika, if things somehow don't go according to plan.
Since magic ranged attacks are out of the picture, while anti-magic is active, anyone near enough to physically hit us may still try that, if we can't bind them fast enough.
That's why I thought binding purple brawler girl, should be the first thing we do, if we can't bind everyone simultaneously.

Edit: Just a bit of nitpicking.
 
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IIRC, we haven't hit the limit of our multitasking ability with our grief control. Could we make some active defense measures to cover Kirika, like mobile grief shields or drones that can block ranged attacks?
 
Our problems with social votes mostly boils down to SV in general being unable to accurately gauge how others would respond to our words, and thus being unable to develop a plan for negotiations that is much more sophisticated than "wing it". Fighting may be a social decision, but we understand combat tactics, and the results of combat are much more predictable than the flow of a conversation. We can develop a multi step plan for combat much more easily than a multi line conversation.

You're missing my point. Combat is part of the conversation, is what I'm saying here.
 
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