I think picking up companions would be part of the game? Or students? I even said that two posts back.
Again, I see it as mostly a detective sort of game. Most of the time is spent looking for interesting rumours, following trails, finding new people in new situations, learning about them, getting close to key characters...
You'd find some Obviously Evil cases sometimes, which would come down to a fight, but that shouldn't be a
common case.
The most difficult thing about making such a game, I feel, would be creating many, many new situations and characters, because the game would be about getting to know new people in new situations. Most people aren't Obviously Evil, so what do you do when you find confused people in fucked up situations where everybody's trying to get by, and you can't really help anybody? When there
isn't a convenient target to cut down and call it a day, everybody cheering for you have vanquished the evulz?
Sometimes? You'd get to just go home, knowing you couldn't do anything to help. And that'd suck.
Sabrina is special. She can go there and solve one of the fundamental underlying issues of meguca. She can set better standards.
Riona (or any other meguca who's out to help), if there's no obvious evil meguca abusing others? I think making good choices would be far more difficult. This is what I find attractive about the idea. Sleuthing, making decisions.
In the end, she's a pawn of KB, just like everybody else.