I mean, yeah. I could have written it like I'm Sorry and just had them get distracted and slam into the ground at terminal velocity.

But I was in a romantic mood, not a sadistic one.

Depending on the material properties of soul gems, that might not kill them. I actually ran the math in PMIM, where soul gems have the hardness of ruby without the cleavage planes, and it turns out soul gems there can survive reentry.
 
Depending on the material properties of soul gems, that might not kill them. I actually ran the math in PMIM, where soul gems have the hardness of ruby without the cleavage planes, and it turns out soul gems there can survive reentry.
Surviving reentry isn't that hard if you're not up to orbital velocity in the first place (reentry heating is mostly about slowing down from orbital, or worse, interplanetary velocities)...

Well, not that much harder than surviving a fall at terminal velocity at any rate. (Which, in the proper circumstances, unaugmented humans can and have done).
 
don't mind me... just a vote tally.
Adhoc vote count started by DB_Explorer on Jul 30, 2017 at 8:51 PM, finished with 121863 posts and 12 votes.

  • [X] New policy: Minimize utility fog when socializing.
    [X] After food, discuss hunting. Offer hunting in Mitakihara; there's a surplus of Witches right now, so it'd be mutually beneficial.
    -[X] Discuss her Grief Seed status. Ask her not to give used Seeds to Kyuubey; you can use them. Reoffer the Clean Seed, and inform her how they're distributed.
    [X] Discuss Sayaka's training.
    -[X] Telepathy Sayaka and determine the details (frequency, hours, etc.)
    -[X] Offer to pay Kyouko the same rates as a skilled professional consultant. Avoid feeling like charity.
    [X] Offer introductions to Inoue Yuuki. She can hack bank/government records.
    [X] Head to Asunaro.
    -[X] While flying:
    --[X] Call Nakano Mika and politely ask about potential ties to the Nakano corporation.
    --[X] Call ahead to Kazusa to facilitate meeting up.
    -[X] Present yourself as you actually are: cheerful dweeb who wants to help but can back that attitude up.
    [X] After food, discuss hunting. Offer hunting in Mitakihara; there's a surplus of Witches right now, so it'd be, like, mutually beneficial.
    -[X] Discuss her Grief Seed status. Ask her not to give used Seeds to Kyuubey; you can use them. Reoffer the Clean Seed, and inform her how they're distributed.
    [X] Discuss Sayaka's training.
    -[X] Telepathy Sayaka and determine the details (frequency, hours, etc.)
    -[X] Offer to pay Kyouko the same rates as a skilled professional consultant. Avoid feeling like charity.
    [X] Offer introductions to Inoue Yuuki. She can hack bank/government records.
    [X] New policy: Minimize utility fog when socializing.
    [X] Head to Asunaro.
    -[X] While flying:
    --[X] Call Nakano Mika and politely ask about potential ties to the Nakano corporation.
    --[X] Call ahead to Kazusa to facilitate meeting up.
    --[X] Present yourself as you actually are: cheerful dweeb who wants to help but can back it up.
    [x] Give Kyoko and Yuma a clear seed. Refuse to take no for an answer. They are far too close to the edge with a reserve of 0.

Adhoc vote count started by DB_Explorer on Jul 30, 2017 at 8:52 PM, finished with 121863 posts and 12 votes.

  • [X] New policy: Minimize utility fog when socializing.
    [X] After food, discuss hunting. Offer hunting in Mitakihara; there's a surplus of Witches right now, so it'd be mutually beneficial.
    -[X] Discuss her Grief Seed status. Ask her not to give used Seeds to Kyuubey; you can use them. Reoffer the Clean Seed, and inform her how they're distributed.
    [X] Discuss Sayaka's training.
    -[X] Telepathy Sayaka and determine the details (frequency, hours, etc.)
    -[X] Offer to pay Kyouko the same rates as a skilled professional consultant. Avoid feeling like charity.
    [X] Offer introductions to Inoue Yuuki. She can hack bank/government records.
    [X] Head to Asunaro.
    -[X] While flying:
    --[X] Call Nakano Mika and politely ask about potential ties to the Nakano corporation.
    --[X] Call ahead to Kazusa to facilitate meeting up.
    -[X] Present yourself as you actually are: cheerful dweeb who wants to help but can back that attitude up.
    [X] After food, discuss hunting. Offer hunting in Mitakihara; there's a surplus of Witches right now, so it'd be, like, mutually beneficial.
    -[X] Discuss her Grief Seed status. Ask her not to give used Seeds to Kyuubey; you can use them. Reoffer the Clean Seed, and inform her how they're distributed.
    [X] Discuss Sayaka's training.
    -[X] Telepathy Sayaka and determine the details (frequency, hours, etc.)
    -[X] Offer to pay Kyouko the same rates as a skilled professional consultant. Avoid feeling like charity.
    [X] Offer introductions to Inoue Yuuki. She can hack bank/government records.
    [X] New policy: Minimize utility fog when socializing.
    [X] Head to Asunaro.
    -[X] While flying:
    --[X] Call Nakano Mika and politely ask about potential ties to the Nakano corporation.
    --[X] Call ahead to Kazusa to facilitate meeting up.
    --[X] Present yourself as you actually are: cheerful dweeb who wants to help but can back it up.
    [x] Give Kyoko and Yuma a clear seed. Refuse to take no for an answer. They are far too close to the edge with a reserve of 0.
 
Question - since most of the votes include offering hunting I assume we need to get Mami's approval for that since its her town. When we do that we could also fill her in on Sayaka's training agreement since Sayaka is a meguca nominally under Mami's protection due to living/working in her territory and under her training.
 
[] After food, discuss hunting. Offer to talk to Mami about Kyouko hunting in Mitakihara, since you have a surplus anyway.
 
"So, um," you say. "Uh... I've been meaning to bring this up with you for a while, but about Kyouko training Sayaka...?"

Mami bites her lip, hands slowing and stopping. "Yes?"

You set the tomato down, noting it for later. "I just wanted to confirm you'd be alright with it?" you ask, gently sliding your arm around her waist and pulling her into a gentle hug.

"I- I am," she says, voice wavering.

"Mami?" you ask, and wait until she looks up at you before smiling gently. "I mean it. It'll only happen if you're absolutely OK with it. If you say no, then it's off."

Her golden eyes are very wide, and her breath comes in shallow heaves. But she meets your gaze steadily, and her voice doesn't waver. "It's fine," she says.

"OK," you say, smiling warmly at her. "For what it's worth? I'm proud of you, Mami."

She swallows, and looks down, resolve shattering. "I... there's nothing to be proud of," she says. "There- I- I tried to k-kill her."

"No," you say softly, taking a half step forward to close the distance and hug her properly. "You didn't. You fought with her, but you could never really bring yourself to try in earnest."

Mami melts into the hug with a quiet sigh, not responding to that.

"She knew... she knows it, too," you say. "She still cares, you know. I believe there's still a chance for reconciliation."

Her breath hitches.

You fall silent, letting her absorb that. She pushes away a little, just enough so that she can stare up at you. "Do- do you think so?" she asks, voice wavering.

"I think so," you say. "And I'm going to do everything I can to make it happen. If you want, Mami?"

She nods jerkily, burying her face in your chest once again. She takes a minute to recover her composure. You dig a wet tissue out of your bag, wiping her face gently, and she smiles at you. "There," you whisper.

"I'm alright," she whispers back, separating a little. "Shall we finish getting groceries?"

"Sure," you say, brushing a stray strand of hair out of her eyes. "Are you sure you're alright?"

She exhales slowly. "If... if you say you can do it, I believe you, Sabrina," she says. "And even if you can't... h-having you is enough."

"You have me," you answer simply.

She smiles, stepping forward a little to close the hug once more. "Thank you," she whispers.
Giving Mami's given us the go ahead on trying to reconcile her and Kyouko, and how close Sabrina's and Mami's relationship is, I do not feel the need to ask Mami before we invite/ask Kyouko to hunt in Mitakihara.

Nor do I want her involved in this conversation right now. Rather, I'd have Sabrina do the invitation right now, and tell Mami about it later.

There is a risk Mami might react poorly, but I think these two are at the point they can make some decisions for each other without asking, if they know each other well enough, and I'd like to start. It helps a lot that we've already told Mami about Kyouko's situation, and she's trusting us on the reconciling effort.
 
Given their original disagreement, I'll propose an opening gambit: Everyone hunts a witch together, and we carefully find an excuse for Kyouko to help us round up escaping familiars.

Hunting a witch together is feels like a pretty reasonable thing to start with in the first place? It's something where they can feel like they're on the same side without having to socialize with each other too tightly.
 
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Giving Mami's given us the go ahead on trying to reconcile her and Kyouko, and how close Sabrina's and Mami's relationship is, I do not feel the need to ask Mami before we invite/ask Kyouko to hunt in Mitakihara.

Nor do I want her involved in this conversation right now. Rather, I'd have Sabrina do the invitation right now, and tell Mami about it later.

There is a risk Mami might react poorly, but I think these two are at the point they can make some decisions for each other without asking, if they know each other well enough, and I'd like to start. It helps a lot that we've already told Mami about Kyouko's situation, and she's trusting us on the reconciling effort.

Well I was just thinking we could do it later. So we offer the hunting rights, mention Mami will need to give it the go ahead to make it formal - but we think its fine given the overall situation, and continue with the deal. Then *later* we can backfill Mami on the agreement we came up with and Mami can give the OK for sharing hunting grounds.

It's rather like how in the US the POTUS can do negotiate and sign a treaty but its not *official* until congress ratifies it.
 
To head off a potential argument, I'm intending to write this vote:
[X] After food, discuss hunting. Offer hunting in Mitakihara; there's a surplus of Witches right now, so it'd be mutually beneficial.
As "Sabrina offers now, but emphasizes that she'll have to run it past Mami for final approval before confirming".

EDIT: Heh. Yeah, DB has the right of it.
 
That makes sense when you just know of a generic precog but, as far as I recall, Oriko doesn't have a regular habit of looking outside Mitakihara. At the very least, she didn't recognize Sendai when we first asked where Sakura went and likewise only looked into Asunaro after we asked her about it.
Oriko didn't recognize Sendai because she'd never seen it before, but that doesn't mean that she'd never looked anywhere else in the world. She hadn't looked at Sendai before then, because it wasn't important until we made it important. And we'd had conversations with her in the privacy field, where she could have told us about any number of things without Kyubey knowing.

Kyubey is probably aware that Homura is a time traveler (we know that he knows about her timestop power, since he told Kyouko about it), so when it comes to knowledge of the future that isn't likely to be altered by our actions (like an earthquake), Kyubey can't be sure if the information comes from Oriko or Homura. Using privacy fields and timestop to conceal conversations from him should keep him guessing about the sources of our information.
 
I had a thought about Oriko, about the loss of her powers. While I believe Oriko's loss of powers has a lot to do with how much of a headache writing precogs must be, I'd like to entertain two IC possibilities:

One: Oriko can't turn her power off, that's always been her problem with her powers, they constantly drained her magic and she could only direct them partially. Well, what if our Oriko finally managed to flip the switch and turn her powers off? It's not that her powers really can't be turned on and off; Oriko can control her powers after fulfilling her Wish. So maybe our Oriko metaphorically flailed around randomly until she hit the 'off' switch on her powers, and doesn't know how to undo this.

Two: Maybe Kirika caused Oriko's power loss. If Kirika's power is for the purpose of helping Oriko, consierding she's seen Oriko suffer due to her powers and... how much of the time they spend bolted to each other, what if Kirika enchanted Oriko's power off with Anti Magic? Subconsciously even, while they slept.
 
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I had a thought about Oriko, about the loss of her powers. While I believe Oriko's loss of powers has a lot to do with how much of a headache writing precogs must be, I'd like to entertain two IC possibilities:

One: Oriko can't turn her power off, that's always been her problem with her powers, they constantly drained her magic and she could only direct them partially. Well, what if our Oriko finally managed to flip the switch and turn her powers off? It's not that her powers really can't be turned on and off; Oriko can control her powers after fulfilling her Wish. So maybe our Oriko metaphorically flailed around randomly until she hit the 'off' switch on her powers, and doesn't know how to undo this.

Two: Maybe Kirika caused Oriko's power loss. If Kirika's power is for the purpose of helping Oriko, consierding she's seen Oriko suffer due to her powers and... how much of the time they spend bolted to each other, what if Kirika enchanted Oriko's power off with Anti Magic? Subconsciously even, while they slept.
...I was under the impression that we'd spent several days confirming that it was due to her wish rejection slowly and painfully crushing it out of her, and that Kyubey had corroborated this.
 
I had a thought about Oriko, about the loss of her powers. While I believe Oriko's loss of powers has a lot to do with how much of a headache writing precogs must be, I'd like to entertain two IC possibilities:

One: Oriko can't turn her power off, that's always been her problem with her powers, they constantly drained her magic and she could only direct them partially. Well, what if our Oriko finally managed to flip the switch and turn her powers off? It's not that her powers really can't be turned on and off; Oriko can control her powers after fulfilling her Wish. So maybe our Oriko metaphorically flailed around randomly until she hit the 'off' switch on her powers, and doesn't know how to undo this.

Two: Maybe Kirika caused Oriko's power loss. If Kirika's power is for the purpose of helping Oriko, consierding she's seen Oriko suffer due to her powers and... how much of the time they spend bolted to each other, what if Kirika enchanted Oriko's power off with Anti Magic? Subconsciously even, while they slept.

Sabrina: Did you try rebooting your Oujo's precog powers?
Kirika: ... yes.... I think?
 
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