I have to admit, my first reaction upon seeing a seemingly-harmless, small, white bunny in a Witch barrier was "dear god, that's the witch and it's the Killer White Rabbit from Monty Python, FUCK."
 
Yea, Sayaka's main problem has always been that she has to get way into the fuckery for melee.

Regarding Weaponry: Swords have always physically had the limitation that they're short range. Strictly speaking, they should almost always be outclassed by spears, even by someone who's of inferior comparative skill level. There are a few ways to deal with this, but all of them involve making the sword a secondary weapon and the user's role being focused more on, say, halberd-ing or arquebus-ing the situation. The question probably is: "Which is more effective, having Sayaka make bigger swords or having Sayaka improve her speed and maneuverability with her Sound Surfboard?"

Regarding Strategy and Tactics: In general, it seems like Sayaka's basic strategy should probably be some sort of hit and run type strategy. The Flying Tigers in WWII typically would attack with a large speed or altitude advantage, while leveraging the greater range and power of their main guns. If Sayaka goes for a max-speed-max-impact strategy, it may be possible for her to dart into combat, slash at her foe, then immediate exit again without taking any hits. The problem is that this depends on physics, which magical girls can ignore. Sayaka would inevitably need some sort of way to disorientate her enemy and shut down their mobility.
 
What if she practiced playing with the lenght of her sword while striking? Say, shorten the blade to avoid a block, lengthen it for a reaching strike... actually, I'm pretty sure Koko does this kind of stuff; she'll likely teach it to Sayaka.

Nevermind.

I wonder if Sabrina could get any extra mileage out of lengthening her hammer handle to spear size.

Yea, Sayaka's main problem has always been that she has to get way into the fuckery for melee.
It'd be nice if she could make energy shields the same way she makes platforms... still would need to work on awareness, though.
 
I wonder if Sabrina could get any extra mileage out of lengthening her hammer handle to spear size.
The poleaxe, and variants like the lucerne hammer and bec de corbin, were the dominant weapons of footmen for nearly two hundred years. The primary motivations were extra reach, to deal with cavalry, and maximizing armor penetration capabilities, to deal with fully-armored knights.

Given that both of those properties would help against witches, and the downsides of a polearm (unwieldy and unbalanced, hard to dodge with) are not only minimized but entirely negated by flight and grief razors, I think that this is a good line of thought.
 
What if she practiced playing with the lenght of her sword while striking? Say, shorten the blade to avoid a block, lengthen it for a reaching strike... actually, I'm pretty sure Koko does this kind of stuff; she'll likely teach it to Sayaka.

Nevermind.

Well it's generally also super impractical. It's probably better to keep the sword length constant and increase system kinetic energy.
 
The poleaxe, and variants like the lucerne hammer and bec de corbin, were the dominant weapons of footmen for nearly two hundred years. The primary motivations were extra reach, to deal with cavalry, and maximizing armor penetration capabilities, to deal with fully-armored knights.

Given that both of those properties would help against witches, and the downsides of a polearm (unwieldy and unbalanced, hard to dodge with) are not only minimized but entirely negated by flight and grief razors, I think that this is a good line of thought.
There's also the fact Magical Weapons are improbably light and balanced for the wielder, meaning Sabrina might be able to wield the polearm as if it wasn't terribly unbalanced towards it's blunter end.

Well it's generally also super impractical. It's probably better to keep the sword length constant and increase system kinetic energy.
I would like to know if she could lengthen the blade quick enough to count as a piercing attack, though. While shooting the blade should do more damage and hit quicker, this way she could have a quick/surprise attack for melee and mid-range and doesn't require her to pull another sword out.
 
Also, is poor Kwyjibo gonna be the only guy there? :V

... And Nagisa the only one to not know about magic.
Yes and yes!
The best part is this was like two years ago.
I am perfectly willing to wait years for my jokes to pay off, and you know it. :D
Tilting at another windmill. :V
Exactly.
No one else is sad we didn't even try to communicate with Rochelle?
Also, Rochelle is not a black, chitinous horror.

Rochelle is fluffy fuzzy adorable spidah.
 
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I would like to know if she could lengthen the blade quick enough to count as a piercing attack, though. While shooting the blade should do more damage and hit quicker, this way she could have a quick/surprise attack for melee and mid-range and doesn't require her to pull another sword out.

The problem is that all attacks depend on energy. The attack energy would ultimately have a formula something like:

E_impale = KE_Sayaka + KE_lengthening
E_impale = 0.5 * m_Sayaka * v_sayaka^2 + 0.5 * m_sword * v_lengthening^2

Where

E_impale = Total energy directed into The Stabbity
KE_Sayaka = Kinetic energy due to Sayaka physically moving to stab something
KE_lengthening = Kinetic energy due to the sword getting longer
m_Sayaka = mass of Sayaka in kilograms
v_Sayaka = Sayaka's speed at moment of impact in m/s
m_sword = mass of the sword in kilograms
v_lengthening = Speed of the tip of the sword as the sword length increases in m/s

We have assumed here that the sword's increase in length is only due to the change in length of the blade, measuring from the hilt. We can see that if the blade length doubles then the mass would double. We assume also that v_lengthening is constant, which it may not be, but that probably doesn't matter.

Ultimately, m_Sayaka will be something in the region of 45-50 kg, whereas the initial m_sword is probably only about 1.5 kg. The sword would have to double in length six times in order to approach that mass, while also having v_lengthening be some large number to have KE_lengthening be the same magnitude as KE_Sayaka. Meanwhile, KE_Sayaka already starts at a fairly large number even if you assume she's moving at only 5 m/s. 562.5 joules is fairly nontrivial, and 5 m/s is only about half the speed of Usain Bolt. Sayaka can absolutely get up to 100 mph (44.7 m/s) and has already demonstrated something resembling that speed in this battle.

Yes, technically, magic may allow Sayaka's sword to get longer at Ludicrous Speed and that's potentially a thing you could do. This is fair, but it's still clearly doing it just for the sake of doing it or having a Neat Trick in case of Absolute Fuckery. It makes more sense for now to focus on getting Sayaka's entire body up to something like 100 m/s or 200 m/s and rocketing into things at significant fractions of the speed of sound. She can probably take the impact since she's trained for it, whereas a witch or another magical girl will be at more of a disadvantage. Moving at these speeds also allows her to simply avoid fighting if she wishes, and I think we can all agree that the best way to avoid taking damage is to no longer be in a fight where you might take damage.

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TL;DR: Maths, therefore Sayaka should stab things at about Mach 0.3 to Mach 0.6, assuming standard sea level conditions.
 
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