Well, we need to get the Koko for ourselves, so we can then... distribute her in friendship towards Mami, and maybe push her a bit Sayaka's side? She could use some help with her heart problems; god knows Kwyjibo won't look at her over his violin.
Sabrina: Friend Dealer.
Oh, well... Ok. I suppose, so it is.
 
Well, we need to get the Koko for ourselves, so we can then... distribute her in friendship towards Mami, and maybe push her a bit Sayaka's side? She could use some help with her heart problems; god knows Kwyjibo won't look at her over his violin.

Sabrina: Friend Dealer.

"Psst. Hey you. You, yea you. Wanna buy some friends?"

Sabrina opens her trenchcoat, which is full of Megucas.
 
Oh, sure, you
[x] Alright. Fair enough. Perhaps when these things are a good deal more tested then.
[x] I ran out of time today. But there's something important I need to talk to you about soon. Tomorrow possibly if that's alright.
[x] Finish your food.
[x] I gotta go. You'll get back to me on the sparring thing?
[x] Goodbyes. Leave. Head back to Mitakihara Middle.
make the bandwagon to talk with Kyouko, and you
[x]Muramasa

Looking forward to the Sayaka chat.
want to talk with Sayaka.

What a COINCIDENCE.

Next, Sab's gonna get confused and use Koko's and Seyiku's avatar names instead of the canon names, to their faces.

The meguca slipped already. It's only a matter of time.
 
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I'm not sure a trenchcoat full of Megucas could be called 'Winning'.

It could be called a few things, but I don't think that's one of them.
Hey, I bet the friend dealing business would be extraordinarily successful amongst the meguca population.

Would decrease death rates, even.

We don't have to deal only megucas, either. We can find some prime friend-to-meguca candidates amongst the mundane population and... offer them around to the right megucas... We'd have to vet them first...
 
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From what I heard, Witch Quest died both because the player base was literally afraid to step out of the house (Chibi was THAT harsh of a GM that this was a justifiable paranoia), and the Chibi had sort of managed to "paint himself into a corner" plot-wise.

Have never read it to the end myself, just repeating what I heard.
 
From what I heard, Witch Quest died both because the player base was literally afraid to step out of the house (Chibi was THAT harsh of a GM that this was a justifiable paranoia), and the Chibi had sort of managed to "paint himself into a corner" plot-wise.

Have never read it to the end myself, just repeating what I heard.
I found most of the fun in that quest came from players attempting zany silly stuff for fun, screwing up and paying for it, and still going forward and trying again.

But then it all started going 'NEVER DO ANYTHING DANGEROUS EVER AT ANY COST', and 'fun' was part of the cost to pay for it... votes were basically to avoid anything and everything dangerous, so it was booring.
 
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