I do love how at the end, Oriko just wings an orb at her face anyways.
 
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It looks a lot less impressive than it sounded, but it's still pretty damn impressive. Was she hovering/flying there, too? It kinda looked like it.
 
Any magical girl worth worrying about is well acquainted with fighting things that are scarier than they are. Going out of our way to seem extra-terrifying could itself be viewed as an admission of weakness, like a cat fluffing its tail to appear larger. The best scare tactic is just to win thoroughly, like we did in Sendai.
That's a very good point, but I have a couple of counter-points:
1. Magical girls usually defeat witches when they fight them. So the witchy scariness from a normal witch fight is directly offset by the fact that the girls win. This would not be the case if we terrified them and then beat them.
2. It's would only be an admission of weakness if we weren't capable of backing up the scariness with overwhelming power.
3. Scare tactics are a tool in their on right. They're often used in a fight to throw the enemy off balance so that they make mistakes or so that they are more likely to surrender. So using scare tactics would make us more likely to win thoroughly.
4. There's a very big difference between someone losing a fight (even if they lost thoroughly) and thinking "I bet I could beat them next time if I prepared better" and that same person being completely destroyed in an overwhelmingly scary fight and thinking "I never want to fight this person ever again." The second is less "nice", but it's more likely to be permanent.
 
I think efficiency has an intimidation value all its own. No need for fancy scare tactics when we can just steamroll with overwhelming force and have the meguca grapevine talking about how one-sided fights against us are.

And that way when we swoop in looking like an end-boss complete with theme music played on instruments made from the tears of children, people know we're being friendly.
 
Yeah, no, let's not go out of our way to be "Rawr griefbender".
Even if it would save lives? I've been influenced by books like Dune and Ender's Game and Girl Genius, so that kind of story is where I got the idea that it is more effective (and in the long term more merciful) to completely crush an opponent than it is to merely win.

No need for fancy scare tactics when we can just steamroll with overwhelming force and have the meguca grapevine talking about how one-sided fights against us are.
It's not a question of Overwhelming Force vs. Scare Tactics. It's a question of Overwhelming Force vs. Overwhelming Force + Scare Tactics. So the grapevine would either be talking about how one-sided the fight against us was or else the grapevine would be talking about how one-sided and mind-numbingly terrifying the fight against us was. My point is that the second is likely to save more lives in the long run.

(Note that this discussion is completely hypothetical at the moment since we're not going to be fighting any meguca in the foreseeable future, I'm mostly just discussing it because I like discussing things)
 
PMMM is a very different series, and it wouldn't help in the slightest. Better to take inspiration from Nanoha for our approach since PMMM is anything but sci fi or grimderp militarywank. (Ender's Game was alright, but Card's a bitter old hack and the other novels nosedived in quality.)
 
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And don't forget Oriko. If Firn uses her latest manga, once she comes to terms with her wish? She gets fucking laser funnels/bits/drones.

And we all know Firn likes his lasers.

Not to mention she'll be able to control her precog.

don't forget that any meguca that is within our range and is an ally gets a complimentary grief INFINITY GAUNTLET * to further boost their magic and control

*may or may not induce san loss, power trip, sudden urge to become god queen of everything, etc

Yeah, no, let's not go out of our way to be "Rawr griefbender".

i believe rawr grief bender will only come to play if someone hurts our mumi that isn't us. I mean when sabrina and company were attacked in the sendai conflict didn't she completely maim that girl with grief so that she was limbless?
 
We need to come across as a person who desires peace, and doesn't enjoy battle. Scare-tactics paint Sabrina as scarier than she is. It's
"Speak softly and carry a big stick" not, "terrify your enemies into compliance".
 
To put it another way, it's "why can't we be friends", not "FEAR MEEEEE MWAHAHAHAHA". There's quite enough of the latter going around already without us adding to it.
 
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It's not a question of Overwhelming Force vs. Scare Tactics.
I agree, but not for the same reason. Overwhelming force can be a scare tactic, because being curb-stomped is scary. Someone who flies around in an armored airship and can gank your soul from a hundred meters, accompanied by an anti-magic berserker and Mami Tomoe, does not need to add skull decorations to frighten.

You bring up Girl Genius, and it's already established that we're Gilgamesh Wulfenbach, so let me draw your attention to this bit. In context of Europa's mad science, lightning is not, in itself, something particularly scary. Yet kill frightens the enemy into surrender by unleashing a whole lot of it on anyone who doesn't think that surrendering sounds like a jolly good idea.
 
Even if it would save lives? I've been influenced by books like Dune and Ender's Game and Girl Genius, so that kind of story is where I got the idea that it is more effective (and in the long term more merciful) to completely crush an opponent than it is to merely win.
We're already going to completely crush all opponents. The question is whether we also want to traumatise them. It has certain upsides, but it also has the rather large downside of alienating our allies.

Wulfenbach had to go full madboy because people were always rebelling against him even after he'd already beaten them. They could do this because the regions were self-sufficient, if someone breaks our peave treaty we can just stop cleansing them and they're suddenly at a massive disadvantage.

Ender's game you might have taken the wrong lesson from, seeing as the two times he went over the top to crush his opponent it wasn't more merciful in the long run, because he straight up killed them. It might have slipped your mind because it was only revealed near the end.

Dune is a good pattern for attacking an empire, but a terrible one for holding one. The second book might have been worse written but the whole point was he became a tyrant much like the one he had originially destroyed and brought war to countless worlds which lead to dozens of attempts to assassinate him.

Basically, we only need to do that if people won't stay beaten. So far, they're staying beat.
 
PMMM is a very different series, and it wouldn't help in the slightest. Better to take inspiration from Nanoha for our approach since PMMM is anything but hard sci fi or grimderp militarywank.
I'm inclined to say that genre doesn't matter (it definitely doesn't in real life), but PMAS is a story and the author writes it from a certain perspective, so I can't dismiss genre out of hand. But at the same time there is a lot more to genre than the broad categories we think of like fantasy/sci-fi/magical-girl/etc. I've watched a lot of anime and read a lot of stories and when it comes to the way that a show analyzes characters, PMMM is definitely on the introspective end of the spectrum (and it likes to see how characters react to unhappy and complicated circumstances), so in that way, it is quite a bit like Ender's Game. PMAS, however, is quite different than PMMM - starting from the Madoka's vote to "fix everything" and Sabrina's first appearance. The updates themselves are character driven and action based, but a lot of the discussion is fairly introspective (especially of late).

Note that I've only watched the first couple of episodes of Nanoha, I'm afraid, so I'm in no position to comment on it.

To put it another way, it's "why can't we be friends", not "FEAR MEEEEE MWAHAHAHAHA". There's quite enough of the latter going around already without us adding to it.
If we're in a violent conflict, then "why can't we be friends" has already failed.

I agree, but not for the same reason. Overwhelming force can be a scare tactic, because being curb-stomped is scary. Someone who flies around in an armored airship and can gank your soul from a hundred meters, accompanied by an anti-magic berserker and Mami Tomoe, does not need to add skull decorations to frighten.

You bring up Girl Genius, and it's already established that we're Gilgamesh Wulfenbach, so let me draw your attention to this bit. In context of Europa's mad science, lightning is not, in itself, something particularly scary. Yet kill frightens the enemy into surrender by unleashing a whole lot of it on anyone who doesn't think that surrendering sounds like a jolly good idea.
Quite. And in these three pages (which happen immediately after the one you brought up) we find that Gil's reputation for having overwhelming power still isn't enough and he comes to basically the same conclusion that I'm talking about here.
 
Plus we can probably expect a 'dear god what have I become/done' moment if sabrina goes full mind warping horror on someone

though i shudder to imagine what we would vote to do if something harmed/witched/killed, etc to mami or the other girls.
 
The point is that trying to terrify people when we're hoping to win them over is unhelpful, out of character, breaking genre, and all around a Bad Idea that hopefully isn't really on the table.
 
If I recall correctly, one of our end-game goals was to eliminate the reliance to grief seeds of meguca everywhere in the world (and the universe if we, or our legacy, lives that long) either by infinite-range cleansing, seed substitutes, clear mega-seeds, or what not.

If we overdo our 'intimidation' tactics and go full Eldritch abomination (like a meguca risks grief-spriraling by even just seeing the shit we do), no one's gonna take whatever we offer. Probably even push away any allies we already made.


...Oriko loyalty mission? Oriko loyalty mission.
 
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