Magical girl wanted
Full time help required to guard Grief Seed stockpile. Must be good at fighting and detecting sabotage, prior experience optional. Job perks include Soul Gem cleansing for life and swimming in giant pile of Grief Seeds. Cons include microwaved tea.
I was almost thinking i did something wrong when you quote me. But thanks for the funny joke. :D
 
I just realized. Kyoko may be the only one to actually agree with us on that- not wasting food and all. Cold tea would be thrown away, right?
"But that'd be wasting food, Mami!"
"It's not food, Kyouko, it's cold, stale tea! That's no better than sewage water!"
"But it is food, you can drink it! See, I'll just warm it up a bit, look --"

***

"And that," said Kyouko, "is why we broke up."
 
If we do finally manage to make grief armour, I wonder if we can make it high tech or final boss looking or both.

Cause while it would definitely scream WITCH! Its just too cool to not try at least once.
 
If we do finally manage to make grief armour, I wonder if we can make it high tech or final boss looking or both.

Cause while it would definitely scream WITCH! Its just too cool to not try at least once.

I believe we would be susceptible to Friendly Fire. It's like Confederates wearing blue uniforms and Vice Versa.
 
"But that'd be wasting food, Mami!"
"It's not food, Kyouko, it's cold, stale tea! That's no better than sewage water!"
"But it is food, you can drink it! See, I'll just warm it up a bit, look --"

***

"And that," said Kyouko, "is why we broke up."
MIND == BLOWN

Please, oh, please let Kyouko be 'that-friend-you-just-click-with' 2.0.
<Sabrina's Life-Changing field trip with Kyouko and Kirika added to Bucket List*>

*N.B. For the uninformed, the Bucket List is not actually a list of things to do before you die.
It is the list of potential situations that can lead to the Awesom-mageddon - where the overabundance of Awesome exceeds the capacity of the universe and thus brings about the end of all things.
Oddly enough, Sabrina's name features in most of those scenarios.
Hence why Oriko is the enemy of all fun.
 
*N.B. For the uninformed, the Bucket List is not actually a list of things to do before you die.
It is the list of potential situations that can lead to the Awesom-mageddon - where the overabundance of Awesome exceeds the capacity of the universe and thus brings about the end of all things.
And Oriko wears a bucket. Coincidence? Not for Kirika.
 
If we do finally manage to make grief armour, I wonder if we can make it high tech or final boss looking or both.

Cause while it would definitely scream WITCH! Its just too cool to not try at least once.
We already made armor in Sendai. Basic construct stuff like the shields and orchestra so it was very low in the scale of witchy-ness.

We... just didn't get around to it until the fight was essentially over.
 
Wait. I think that's a thing we haven't thoroughly observed.

Please Correct me if I'm wrong, but a Soul gem has 4 forms, right? The egg-shaped gem, the ring, the fingernail mark, and the brooch/accessory worn in Meguca uniform.

Would this mean that the meguca 'soul' has four separate containers, or just a single highly-malleable one? We could take a close look on what happens to a soul gem when in mid-transition. Might help in our research on reverting grief seeds.
 
The effort involved in building a supply chain to pull in filled seeds - which are inherently dangerous - is vastly greater than issuing completely emptied seeds and convincing people to return (or retain) newly harvested, unused ones. The proposed system's also susceptible to simple and easy sabotage, in that it still relies on there being a steady supply of witches to hunt, else everybody rapidly starts starving.

As for the witchbomb - the fiction that running out of seeds is merely fatal is already widespread, plausible, and an excellent incentive for megucas to value and save seeds irrespective of what we do.
Yeah, replace every instance of me saying filled seed with the words "filled as much as possible while still remaining stable". It was too much of a hassle to say every time and I figured you'd get it since a grief supply line plain doesn't work with full-full seeds. My bad for not making that clear. I didn't know that meguca thought running out of seeds was fatal. It's been a while since I watched cannon I guess. That said, convincing meguca to give us seeds out of the kindness of their hearts kind of has the problem of relying on human nature, in that half the time they'll get greedy and give you none of em.

So two questions I guess just so we're clear here. First, what exactly are you proposing as an alternative to grief trade? I'm hearing a lot of why not to do that and not a lot of what we could do instead. I don't feel I have a full handle on your alternative. Second, is there any particular reason against sticking grief trade in as a stopgap measure until free full cleanses can be implemented? Once starvation becomes an issue was can totally just tweak the ratio to 9:10 or even 1:1.

Because we can implement grief trade today in just a few calls. I don't really see any reason not to do the quick and dirty option now then roll out the long and better option later. Hell, people would be even happier with us because of it. A good deal turning into a great deal gets more hype and happiness than just starting off with a great deal.
 
I wonder if faux-Infinity Gauntlet 'amplify' would work with long range teleports. It'd probably require Sabrina to go along for the trip, but it would be helpful in extending our reach.
 
Time Gem: Total control over all aspects of time including time travel, stopping time, slowing down or speed up flow of time and to accelerate or slow down aging.
Space Gem: Limitless manipulation of space, allowing for teleportation, dimensional manipulation, creation of wormholes, etc.
Soul Gem: Limitless manipulation of souls both alive and dead also has shown to be able to evolve or devolve a beings physical self as well as their mental capacities.
Reality Gem: Locally or universally alters the natural laws of the universe to the wielders will.
Power Gem: Controls all of the power in the universe. It can be used to augment or inhibit any force.
Mind Gem: Taps the user into the universal consciousness, allowing for unlimited manipulation of psionic powers including telepathy and telekinesis.
http://marvel.wikia.com/Infinity_Gauntlet_(Item)

While not to say Sabrina is capable of this to the level the actual infinity guantlet is. It probably is a very strong hint as to the limits of Sabrina's active grief manipulations.

I'm particularly interested in the Time Gem.
 
The Gauntlet's just a reference.
Firnagzen said:
I'll square with you guys - the faux Infinity Gauntlet happened because you guys didn't specify an object and I thought it was funny.

The gems do vaguely correspond to abilities, yes, but you don't actually have to make the glove or get other gems.
Anything we can do with it, we can do without it. We totally should try to manipulate time inside a pseudo-Barrier if we manage to make one.
 
Remind me again, do we wear our Soul Gem as a ring or pic related?

I think the fingernail-thingy is not actually the soul gem, but rather something that magical girls get in addition to a soul gem. EDIT: Yeah, if you search you can find multiple screencaps with both the ring and fingernail visible. Both on the left middle finger, consistent between Mami, Sayaka, Homura, and Kyoko.
 
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Also interesting in that even a lot of official art seems to forget about that fingernail design and I don't think I've ever seen fanart that has it unless it's being deliberately emphasized for whatever reason.
 
Yeah, replace every instance of me saying filled seed with the words "filled as much as possible while still remaining stable". It was too much of a hassle to say every time and I figured you'd get it since a grief supply line plain doesn't work with full-full seeds. My bad for not making that clear. I didn't know that meguca thought running out of seeds was fatal. It's been a while since I watched cannon I guess. That said, convincing meguca to give us seeds out of the kindness of their hearts kind of has the problem of relying on human nature, in that half the time they'll get greedy and give you none of em.

So two questions I guess just so we're clear here. First, what exactly are you proposing as an alternative to grief trade? I'm hearing a lot of why not to do that and not a lot of what we could do instead. I don't feel I have a full handle on your alternative. Second, is there any particular reason against sticking grief trade in as a stopgap measure until free full cleanses can be implemented? Once starvation becomes an issue was can totally just tweak the ratio to 9:10 or even 1:1.

Because we can implement grief trade today in just a few calls. I don't really see any reason not to do the quick and dirty option now then roll out the long and better option later. Hell, people would be even happier with us because of it. A good deal turning into a great deal gets more hype and happiness than just starting off with a great deal.
After making sure they have adequate background knowledge (lichbomb; QB Is Not Your Friend; run out of seeds and you'll die horribly) we (or our proxy) just hand over a couple of fully cleansed seeds, with appropriate warnings regarding their properties, tell them we'll keep the things clean forever, and request the seeds of whatever witches they take down in return to ensure we can keep offering the fully cleansed seeds. Simples.

If there's any question about them returning the seeds they acquire - if the information and cleansed seeds we offer don't buy us the favour? If they don't care that QB is screwing them? If it doesn't matter to them that they're withholding a vital resource with little marginal utility? If we can't win them over by offering a bigger buffer of fully cleansed seeds?
If none of that works, we can just straight-up buy the things. How much do you think it'll take to wow a bunch of unfortunate teenagers adequately? A thousand US, per seed, irrespective of state, no questions asked? Five? Ten? Twenty? Better question - who cares? How many times do I have to raise we can become obscenely rich with almost no effort before it sinks in?
 
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If none of that works, we can just straight-up buy the things. How much do you think it'll take to wow a bunch of unfortunate teenagers adequately? A thousand US, per seed, irrespective of state, no questions asked? Five? Ten? Twenty? Better question - who cares? How many times do I have to raise we can become obscenely rich with almost no effort before it sinks in?
How do we become obscenely rich when we'd be paying out thousands of dollars per seed?
 
Edit: Whoopsie, doublepost.
How do we become obscenely rich when we'd be paying out thousands of dollars per seed?
We have a precog. The global economy will never see what hit it.
Kyuubey is a more difficult foe. But the simple existence of a grief supply chain and witch reclamation doesn't threaten his model as far as I can tell. The amount of grief he collects directly from us would exceed the amount he normally gets from grief seeds (due to people using magic more freely); the number of girls who contract would probably be about the same, and the proportion who witchout due to stress would probably be only slightly lower. Many fewer girls would witchout due to starvation, but that number would be more than offset by the number who witchout (from stress) multiple times. The net result is more energy for Kyuubey, much longer lifespans for meguca, and less worry about starvation. I wouldn't feel terribly confident relying on this observation, though. Kyuubey might see things differently or have other problems with the system that I didn't anticipate. One possible issue is that this model makes the masquerade (ultimately) unsustainable due to the huge number of meguca that would end up existing. I'm not really sure why Kyuubey wants to have a masquerade in the first place, though, so I don't know how this would affect his decisions.

Once we implement a supply chain, it will protect everyone within its range from starvation (even if there isn't a steady supply of witches), since we would still offer free cleanses of soul gems from our remote locations; it's only the grief seeds themselves that we would do trades for. People with grief seeds would have more options (e.g. they could live farther away from the distribution points), but nobody would need to starve.
There's a massive problem with this proposed model. Even if grief seed acquisition is a secondary concern for QB, most of its returns are likely to be directly tied to the number of witchouts that occur.
Being able to reverse witching doesn't stop becoming a witch being terrible.
Being able to reverse witching doesn't stop being a witch being terrible
Being able to reverse witching doesn't stop witches eating people. If there are significantly more megucas and a similar proportion of them witch, a whole lot of people are going to die.
Incentivizing it to cause witchouts is a terribad idea, in that it means that directly opposing us and generally making the world a worse place any way it can are economically rational.
 
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