You know, while I applaud this general mindset and approach to the problems of being alive, it's really, really, really a bitch to do in actuality. You're not wrong, but I feel like staying away from this particular level of suffering is a good plan.
But this is something we do for fun. Same as we dropped everything Sendai related fot today, we're not gonna enter timestop for long periods of time. It just destroys us, the players.
Agreed. You know why we don't time-stop nuke all the witches? Because this isn't MMO Grind Quest: The Search for Phat Loot.
I acknowledged this multiple times, you know. However, in the story, it makes a little less sense. Aw well.
 
Frankly, I'm not quite sure how Akiko's brain damage could've been revealed through scouting, and that's the main thing that tripped us over. Hell, we even interacted with her directly, and we didn't pick it up at all, and even with hindsight I don't see how we could've positively determined the extent of her brain damage in advance. There's also the fact that alot of the conflict has it's base in the clash of personalities, and those aren't things that we could find out without interacting with the participants directly.
 
Eh, if you have to justify it in character, then spending time on science which could eventually totally destroy the system saves more lives in the long run (worldwide, anyway).
It... wouldn't, actually. The combination of science and timestopsaveeverything would. Whatever, I shouldn't keep dragging this out, it isn't useful to talk about anyway.
 
While I am a fan of using time stop more, I don't think anything beyond clearing out Mumi's territory is worth our time (heh) right now. As far as big Witch clearing ops go.

That'd buy us more time and materials for science/SCIENCE and give our oujo more time to have a life.
 
You know. I still think that apparently we have to cripple our selves to make the quest fun is dumb. Then again I also blame the slowness on the QM not the time stop. If something isn't fun to read, skip it. That's basic basic writing.
 
...I'm sure timeskips will be a thing in the future, but it's barely the first week and things have been constantly happening every day.
 
You know. I still think that apparently we have to cripple our selves to make the quest fun is dumb. Then again I also blame the slowness on the QM not the time stop. If something isn't fun to read, skip it. That's basic basic writing.
It's not so much the QM's skill as it is us choosing to do something tedious. His only choices are to allow us to do it, and get fatigue from constant fights, or timeskip it, and allow us to do something that would take an enormous amount of time with little/no consequence.
 
No witch card?

Come to think of it, there wasn't a witch card for Hildegarde either... Well, I suppose I'd get tired of writing those up eventually too.

Anyway,

[x]Cannongerbil

seems sound. Not like I have any better ideas (Which seems to be the general mood here anyway).
 
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Just food for thought:

If Sabrina actually does end up finding a way to 'resurrect' magical girls from grief seeds, then the logistics of making them new bodies, new places to live, income to feed/clothe themselves, and the whole legal trouble involved with suddenly being back from the dead isn't going to be the biggest issue.

It's that they're all going to need so much therapy.

In Japan.

Where it's hard enough to find good therapy as it is; guess how many qualified therapists there are for child PTSD victims and the whole magic thing?
 
Clearly we need to found some sort of meguca organization.

Assuming we can't SCIENCE or MadoWish the problem away.
 
a meguca organization actually sounds like a good solution for preventing local magical girls from turning into witches and getting themselves killed. We teach them some basics, give them the truth that QB doesn't, weekly cleanses emergency grief seeds that they return half full to 3/4ths, and we get publicity if they run into other meguca.
 
I still think we're going about the whole cleansing thing backwards by going to people instead of getting them to come to us. We could at least take the extremely simple, low-cost actions like sticking an ad in the newspaper for free grief cleansings twice a week for people who show up to Mamis' place. Or a billboard, or a website, or a massive sign made of grief that we keep floating 100 feet in the air. It's not glamorous but we'll need to know people if we want to change the world.

Free outreach, new characters to connect to, new access to possibly munchkinable powers. We really should be doing the really easy things with high payoff.
 
"I'll tear down this cruel system, and free those it oppresses! Build something better, somewhere our kind will always have a place!"
*Dramatic pose*
"... Sabrinia!"

*Suppressed Mami giggles*
Now we just need to get a friend with mind powers, have a falling out, and engage in an eternal conflict with her while flying around wearing a funny hat.
*Looks at Oriko*
Okay... so we already have psychic friend, but don't worry, at least she doesn't have an occasionally animalistic berserker on her side, right?
*Looks at Kirika*
Goddammit, we're Magneto.
 
Random thought.
Sabrina is amnesia. It's already 1 week, I'll be suprise if she didn't at least get flashback of her lost memories. (Or dream about her lost memories)
 
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