Amerion Wardson-- Summoning Spirits (EclipsedStar)


Amerion Wardson-- Summoning Spirits

Having finished most of the tasks they set about to do for the day, night already beginning to fall, Amerion prepares for the final task they had planned to do, after having already informed the Seeress beforehand of their plan. Gathering together several soft rocks and a dagger, Amerion wanders off into the night, towards the outskirts of Rekavidr. Still within the bounds of the trenchworks encircling the village, but just far enough that they would be alone. Alone and isolated enough, that there wouldn't be anyone to interfere or potentially draw the spirits' ire should things go wrong. Kneeling down on the ground, Amerion etches several runes into the stones that they had brought within them, carving in the runes for both protection, binding. Placing those stones equidistant from a point on the ground in an eight-pointed figure, Amerion lightly drags their foot across the ground between each of the different stones to create a furrow in the soil, lines connecting the sides of each stone. Reaching down, Amerion spends a fair portion of time etching in runes of binding and calling into the lines in the soil. Standing to their feet Amerion takes their dagger and cuts a small line along the side of their arm, before quickly rubbing the dripping blood into each of the inscribed stones. Only after that's done, and the runes on the stones are powered, does Amerion begin powering the runes lining the ground of the soil, the runes that would amplify their call-- guide them into the bounds of the ritual-circle.

Stepping back, dagger set aside for now and other hand staunching the slight amount of blood still dripping from the wound, Amerion focuses their thoughts towards the Ginnungagap, towards the Yawning Void, the void in which the spirits dwelled between worlds. Picturing the idea of both heat and warmth, light and fire in their mind's eye, Amerion calls upon the spirits-- calling for a Spirit of Fire. Humming slightly as they do so-- eyes unfocused as they do so-- the first indication that they have the Spirit's arrival is a sudden flash of light, followed by a crack, a sizzle, and a pop. There, in front of them, within the bounds of the ritual circle, is a small flame. "Woah!" Crying out in a mix of shock and curiosity, yellow-orange in hue and eagerly bouncing around within the ritual circle, is what Amerion presumes to be the fire spirit that they had called upon. "What is this place? Who are you? Who am I? Is this what talking sounds like? Is this what hearing is like? Is this what breathing is like? Is this wha-"

Eyes intently watching the spirit bounce around within the confines of the ritual circle-- Amerion holds up their hand, drawing the spirit's attention and bidding them to be silent. In a steady voice, looking on at the spirit in a mix of both curiosity and caution, Amerion speaks. "This land is known as Rekavidr, and I go by the name of Amerion. There will be time for further questions, and I will gladly answer them, but first-- it's been a while since I've last spoken to a spirit, and I am not as familiar with you as I would like to be, most especially-- the grand feats that you have surely done. Would you mind sharing this knowledge, with another curious soul, before I get into why I've called upon you?"

"I don't have a name!" The spirit—who seems to be rather fresh—shouts excitedly. "I was born from a candle! It fell, setting the entire house ablaze! That is my entire life so far!"
Amerion's eyebrows raise slightly, in a mix of shock as they parse the spirit's words. They didn't have a name? How could a spirit not have a name? Sure the spirit was just a spark-- so excitedly flickering about in the ritual circle, asking question after question with wild abandon-- but surely they had a name? Surely there was a name that could describe this small spark-- seemingly snuffed out before they could even make something of themselves. But wait... that was a name... wasn't it? Thinking for just a moment, Amerion responds with a bit of mirth, trying to hide the mixture of both relief and disappointment at having called upon such a young spirit. "Then I suppose we'll have to give you a name... what do you think of the name smárgneisti?"
"Smargneisti?" The spirit repeats the name to itself, as if testing out how it sounds, "I like it! I am Smargneisti!" The now-named Smargneisti looks to you, as if looking for praise.
Smiling slightly and subconsciously nodding as Smárgneisti's gaze is redirect back towards them, Amerion continues to speak, eyes examining the spirit as they do so. "Now... you said you were born a candle? How would you like to light and power something much more befitting a noble spirit as yourself?" Tilting their head ever so slightly as they speak, Amerion inquires towards the spirit. "Smárgneisti, would you like to light the fires of Rekavidr?"

"Would I?" Smargneisti exclaims, looking rather shocked, "I would be honored to light the fires the one who named me desires!"
Amerion's eyes light up with a glint as they hear these words-- traces of eagerness slipping into their words, enough to match Smárgneisti's own passion as they respond, "In that case... Smárgneisti, would you like to make a deal? To solidify this agreement?" Eyes intently watching the spirit as they respond, Amerion's hopes briefly waver as the spirit says, "What kind of deal?" That hope, however, is rekindled, when they realise that the question comes more from the lack of knowledge regarding deals... than it has anything to do with actually questioning the idea of making a deal. Picking their words carefully, trying not to scare off the seemingly fresh spirit, Amerion answers. "A... contract of sorts, a set of conditions established between you and I-- essentially, a guarantee that neither of us break our word to the other, a mutually beneficial arrangement. You said you would be honoured to light the fires of Rekavidr? The contract would enshrine this as one the conditions, that I vow to anchour you to Rekavidr, so that you may inhabit and govern the flames of Rekavidr. In exchange-- I ask that you vow to maintain the order, heat, and lighting of the flames of Rekavidr, and that you vow to answer both my calls and commands, should I need to draw upon your flames."
"That sounds pretty good to me!" Smargneisti says, not really seeming to have completely understood your words. "I, Smargneisti, swear to light and govern the fires of Rekavidr, maintaining heat, order, and lighting of Rekavidr, and to answer both your calls and commands, should you need to draw upon my flames."
Hearing those words be spoken-- and feeling this sort of... internal pressure briefly well up in the rear of Amerion's mind as they took hold, Amerion watches as the runes around the ritual-circle briefly light up before fading back to the state that they had been in before, in the moments before Smárgneisti had arrived. Watching Smárgneisti flit around in a sort of 'half-state' where he is intangible yet not in the spirit world-- both visible and not visible to Amerion's eyes, Amerion takes a few minutes to calm their thoughts and mentally prepare themselves for begining the process anew.

Glancing down for a moment to ensure that the runes laid out in the soil and on the stones are still powered by their blood and in sufficient state to be active, Amerion grins a bit internally, after having made sure everything was inplace. Having decided that speaking with Smárgneisti hadn't been that bad, Amerion decides to try calling upon another spirit. This time-- directing their thoughts towards the idea of nature, of growth and life alike, Amerion calls upon the spirits once more, this time, calling for a Spirit of Nature. "Who dares rob an Askefroa from her husband?" This voice darkens the world, gripping it in the touch of one who refuses to bow. Mind rapidly whirling as the runes laid out around the ritual circle seem to flash and darken as one as the pressure continues to mount-- the stones inlaid with runes of protection practically shattering-- Amerion tries to quickly sift through their mind and remember what they know of the Askefroa. Half-recalled lessons now spin through your mind, reminding you that Askefroa are some of the strongest spirits there are. They are also some of the most easily angered. Speak quickly, speak carefully, and maybe you'll have a chance to survive.

Paling as their mind makes that connection-- that they had summoned an Askefroa, Amerion, both deciding to and forced to by a mounting pressure, very quickly falls to their knees before the spirit-- eyes widened and answering the Askefroa's demands as quickly and carefully as they can upon doing so. "--Amerion Wardson... from the land of Haskistadr. I-- I wanted to ask how might I be able to honour you in this land." The Askefroa snarls, "I have heard no mention of this land, you lie!" Lifting a finger, the Askefroa marshals her strength and prepares to strike you done. You have a handful of heartbeats to make your case.

Shrinking slightly, eyes narrowing shut as they feel that invisible pressure continue to mount and an invisible darkness seemingly clouding the edges of their gaze, Amerion responds quickly. "That-- that's the name we called this new place we arrived on. We fled here from Gotland." The gathering power stops, "Gotland? I had a sister there, she has not responded to my whispers in some time. Talk, quickly, what have you done with her?" One wrong move and you will die, you are sure of it. Rapidly breathing with widened eyes as their mind processes what the Askefroa is insinuating, and just barely keeping themselves from actually collapsing onto the ground in the face of the Askefroa's ire, quickly responds with a shaky voice. "I-- I don't know. Gotland fell before the might of the Jomsvikings and they scorched the very land we called home. We-we barely made it out alive while Ha-- Hallr held them off."

"The Jomsvikings?" The Askefroa tilts her head to the side, "Tell me where I can find them, now."
Mind whirling-- desperately trying to put together half-remembered conversations and brief glimpses of maps of Gotland and the surrounding region-- Amerion's mind drifts towards the land of the Poles, towards the memory of overhearing whispered stories and tales mere weeks before the Fall of Gotland-- of a fortress in the town of Wollin, better known and hated as Jomsborg... the bastion from which the Jomsvikings hailed. Putting together half-together thoughts, Amerion quickly responds, "J--Jomsborg, they're in Jomsborg. They-- they also call the place Wolin. It--- it's in Poland!"

"Jomsborg, called Wolin, in Poland." The Askefroa repeats as if judging your very soul. "I will remember your aid, seerling. Call upon Alfatella should you ever wish to be repaid." She vanishes, forcefully dispelling herself, and you collapse as relief washes over you.
Just letting themselves fall to the ground on their side-- eyes staring up towards the night-sky, Amerion tries to steady their breathing, visibly shaking as they try to quell the subsiding terror and the feeling of that invisible pressure vanishing in an instant. Eventually... after some time of lying their on the ground, Amerion gets up and rubs some of the soil off of themselves before looking down at the ritual circle. Cracks lining the stones around the centre and the blood inscribed in the runes almost visibly burnt or dried completely out in nearly all of the runes, at just the presence and attention of the Askefroa, Amerion uses their feet to kick up the soil and cover up or break what unshattered runes there still were around the ritual circle. They'd pushed their luck far, far too much as is... and they needed to bury whatever drops of their blood that hadn't been burned up powering the runes before someone or something came along and thought to use it for their own purposes. Having done that, and picking up the fallen dagger after doing so, Amerion slowly wanders back to the centre of Rekavidr, giving a bit of a dazed summary of what had transpired to the Seeress before wandering off to also let the Jarl know as well.


NOTE: Italicised Text is directly from the PM/encounter with the Spirits, non-italicised aren't from the PM/were written after the fact.
NOTE2/EDIT (Added 29/5/2024 after Discord discussion): The protections/runes Amerion used... were not effective. Wrong type of Runes for spirits, some of the blood had burnt out their section due to being overstressed from poor protection runes, some of them were mishappen, and well... yeah not many proper safeguards. If it was ANY other spirit aside from Smárgneisti (a newborn/nascent spirit)-- they would've been utterly free to act and exploit the lack of actual protections. And then... well... the Askefroa is an Askefroa, not much you can do about that. A proper metaphour, would be Amerion making a wall that's just insulation/aluminum foil to keep heat in, whilst what was required would be an actual stone-esque wall to keep out/in a physical threat. Geared towards very different purposes-- and a lack of an education when it comes to proper safeguards resulted in well... this.
 
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Basically, I can use kunna right my Fylgia and I can summon up to three instances of my shield kunna at once. My ant is also good for spying according to IF and I am getting eyespeech to talk with people with my Fylgia.

I was asking more about the "How are you sending an Ant on multiple expeditions?" thing, but later explanations revealed that you have 9 Ants? Which is kinda weird, but it sure is useful right now!

I will definitely take one with me.

That seems reasonable. I dunno what skill that would be. Ambushes, maybe? Or just Stealth. We have people with Stealth.

I think I'll just default to Stealth instead of trying to get Fancy with it. Combined with my Spider and with Hunting 2, I think I might be reasonably stealthy? We never really got around to establishing relative values beyond "1 is sufficient to be marked as a Professional".

Also, I believe some people are gonna go try and discreetly scout out the crabs
That said, no one has gone after the crabs thus far. No one has even thought of a plan for it. Maybe Scouting and spying on them for a bit?
Walliseatscheese said his character Bjorn Bjarneson was gonna do this. Which does not mean he couldn't use help, mind you...

"Discreetly Scout Out" "Wage A One Nord Guerilla War", tomato, potato :V

Seriously, I want to track down the story of the person who died to the crabeople and get details.

Anyway, I've recovered from my post-dinner malaise, did anyone ever provide me with a list of the Shit I Need to Summarize?

Bjorn Bjarneson, Hunter Extrodinare, murdered the local population of Time Manipulating Gators down to the very last baby in one fell swoop of bait and snare. Erik was also there and helped bring them all home :V
 
I was asking more about the "How are you sending an Ant on multiple expeditions?" thing, but later explanations revealed that you have 9 Ants? Which is kinda weird, but it sure is useful right now!

He has a whole colony for a fylgja...he can split it into up to 9 'sections'.

I think I'll just default to Stealth instead of trying to get Fancy with it. Combined with my Spider and with Hunting 2, I think I might be reasonably stealthy? We never really got around to establishing relative values beyond "1 is sufficient to be marked as a Professional".

Sure, that ought to make you very sneaky. Done.
 
I was asking more about the "How are you sending an Ant on multiple expeditions?" thing, but later explanations revealed that you have 9 Ants? Which is kinda weird, but it sure is useful right now!

I will definitely take one with me.
Basically my Ant Fylgia isn't a single animal like most Fylgia, but an entire colony of ants. Because of this. IF has given me nine units of Ants to work with and Sigmund suffers Fylgia death if a majority of them die aka five units of Ants.
 
Njal stands in front of the Thing, "good people of Rekavidr, I ask you to consider, we are beset at all sides by monstrous beasts and dangers lurking in every shadow. Those on the outskirts, those who would first lay down their lives and livelihood to protect our last bastion in this inhospitable land, should they not be given a gift that befits the sacrifice they make every day by acting as the vanguard of us all? Should we not, as honorable Norsemen, choose to allow these courageous souls the opportunity to bolster their capabilities and defenses with the rightful trophies of their hard work? I say we should."
Agmundr takes his stand next. "These are all excellent points, and as long as the owner of the land actually joins in its defense, I agree with all of them. If the owner decides to abandon their land, either leaving it to everyone else to defend or else allowing it to be destroyed, does it really seem right to still give them the first pick of whatever spoils might remain afterwards? Why should you, fair judges, all have to pay for the recompense of someone who couldn't or chose not to defend their own property when the time came to do so?"
 
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"Jomsborg, called Wolin, in Poland." The Askefroa repeats as if judging your very soul. "I will remember your aid, seerling. Call upon Alfatella should you ever wish to be repaid." She vanishes, forcefully dispelling herself,

Good job dude! You just gave the assholes who wrecked our home a major problem to deal with!

-Natives, alive or dead, rewards given per native supplied

Before I forget, was there a reward for the humanoid bodies Erik and Bjarneson found?

Now that my bookkeeping is done:

[X] Bjorn Bjarneson
-[X] Major: Crab Stalking: Assuming Gudrun identified where she died, Bjorn Bjarneson is going to stealthily revisit the area and try to sniff out any crab people, and make any further decisions based on what he finds them doing when he finds them.
-[X] Passive: Rework fields to grow triple the legal minimum of Golden Grass, work with Cousin Erik regarding the necessary Sheltered aspects of it.
-[X] Passive: Teach the twerps how to whistle using lengths of grass, Golden Grass in specific once we get a crop of it.
-[X] Passive: Chat with Ma about how she's handling the new hunting area.
-[X] Passive: Visit Cousin Erik's family, bringing the Golden Grass Pastries Ma forced on Bjarneson to share.
-[X] Passive: Maintain Guard Duty Rotation.
-[X] Passive: Walk Claimed Lands, Sniffing For Opportunities.

Asking for clarification, but we can send our Major Action and Minor Actions to QM I.F. directly via DM/PM right? o_O?

We can! Those actions are considered private/non-public actions, and have been accounted for mechanically.

Also, is consulting with Gudrun on where she died so Bjarneson can poke around for crabeople acceptable?
 
Good job dude! You just gave the assholes who wrecked our home a major problem to deal with!



Before I forget, was there a reward for the humanoid bodies Erik and Bjarneson found?

Now that my bookkeeping is done:

[X] Bjorn Bjarneson
-[X] Major: Crab Stalking: Assuming Gudrun identified where she died, Bjorn Bjarneson is going to stealthily revisit the area and try to sniff out any crab people, and make any further decisions based on what he finds them doing when he finds them.
-[X] Passive: Rework fields to grow triple the legal minimum of Golden Grass, work with Cousin Erik regarding the necessary Sheltered aspects of it.
-[X] Passive: Teach the twerps how to whistle using lengths of grass, Golden Grass in specific once we get a crop of it.
-[X] Passive: Chat with Ma about how she's handling the new hunting area.
-[X] Passive: Visit Cousin Erik's family, bringing the Golden Grass Pastries Ma forced on Bjarneson to share.
-[X] Passive: Maintain Guard Duty Rotation.
-[X] Passive: Walk Claimed Lands, Sniffing For Opportunities.



We can! Those actions are considered private/non-public actions, and have been accounted for mechanically.

Also, is consulting with Gudrun on where she died so Bjarneson can poke around for crabeople acceptable?
..ah. That's unfortunate, but since this is for the good of the Settlement, yes, she died on the Eastern coastline towards that plot of land where someone located a river for the mill in particular. I don't recall who as I deliberately only check back here every now and then to simulate Gudrun only hearing a few things.

Further things to be asked on circumstances will likely be preferred via PM/DM rather than the general audience here in the thread. Any info gained can be shared though any EXP going to Gudrun as a result will be denied.
 
[X] Amerion Wardson Summer 2 Actions (Outdated)
-[X] Active Action (Already resolved): Inform the Seeress that they're going to try and contact some spirits, and then go and make contact with the spirits and try and form some contracts.
-[X] Passive Action (Resolved via Skeleton Event Prep): Wander around the bounds of Rekavidr, and, in-agreeance with the contract made with Smárgneist etch the Fire Spirit's name into the wood used for kindling and torches alike, bonfires and campfires, anything and every source of fire that Amerion can find in the settlement, and then, to give Smárgneist a bit of help getting a foothold in Rekavidr, set the wood alight with their fire kunna and then call upon Smárgneist and offer the lit flames up as both a home and responsibility for the nascent Fire Spirit, pursuant to the contract made between Amerion and Smárgneist.
-[X] Passive Action: Wander over to Valo Halvarson's smokehouse, and, after etching Smárgneist's name into the wood used for kindling, call upon Smárgneist and offer the smokehouse's fire to the Fire Spirit, such that it may continue to burn and cure the meat within with smoke without the need of Valo's attention.
-[X] Passive Action: Put together a hearth in Clan Farfaxung (White Horse)'s home (the house Gunnar made on Tile C3) to honour Smárgneist and to provide the Fire Spirit with a home safe from the elements should something happen to somehow put out the unsheltered flames in Rekavidr proper.
-[X] Passive Action (Resolved via Skeleton Event Prep): Go around the settlement and plant the stakes that they inscribed with Runes during the Winter back into the trenchworks encircling Rekavidr.
-[X] Passive Action: Using their fire kunna, carefully try and melt/shape some brass into a Brass Necklace pursuant to Grid Frostdottir's request.
-[X] Passive Action (Resolved-- refused by Eirny): Try and get Eirny Khairsdottir to part with their blade for just long enough to inscribe several runes along the length of Eirny's blade with the runes for 'Sharpness', 'Resilience,' and 'Bloodletting.' (Sharpness so its... well, more sharp, Resilience so that the blade is stronger and less liable to shattering/warping, and Bloodletting to hinder the coagulation of any wounds created by the blade (so said wounds continue to draw blood for longer).
-[X] Passive Action: Inscribe several torches with Smárgneist's name and the runes for fire and protection, and then plant them around the runestone someone made to commemorate the fallen. Light said torches with their fire-kunna (to help give Smárgneist a bit of a foothold), and then offer up the flames to Smárgneist as both a home and responsibility, pursuant to the contract made. Ask Smárgneist to additionally use the flames provided by those torches to create a wall of fire encircling the Runestone and its torches if anyone or thing tries to desecrate the Runestone.

EDIT: Skeleton Event Prep actions are at the link below
[X] Amerion Wardson (Skeleton Event)

EDIT2: Updated Passive Actions at the link below
[X] Amerion Wardson Summer 2 Actions (Post Draugr Invasion)
 
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[X] Arnleif Whistler
-[X] Active: Try to find those weird big birds again and try to tame some.
-[X] Passive: Build a lookout nest on top of the tree your house is built around.
 
-[X] Passive Action: Try and get Eirny Khairsdottir to part with their blade for just long enough to inscribe several runes along the length of Eirny's blade with the runes for 'Sharpness', 'Resilience,' and 'Bloodletting.' (Sharpness so its... well, more sharp, Resilience so that the blade is stronger and less liable to shattering/warping, and Bloodletting to hinder the coagulation of any wounds created by the blade (so said wounds continue to draw blood for longer).

Eirny refuses to give up her blade for any modifications, but there are also already 'runes' down the length of the blade, just in a foreign (arabic) script. The addition of more runes would likely interfere with the currently inlaid script... if it does anything.
 
The judges for the outskirts law have collectively decided both proposed laws suck, and as such have created a third proposal that they are voting for. This is apparently a thing we can do.
 
Eirny refuses to give up her blade for any modifications, but there are also already 'runes' down the length of the blade, just in a foreign (arabic) script. The addition of more runes would likely interfere with the currently inlaid script... if it does anything.
Amerion shrugs at the refusal after seeing the other sigils engraved in the blade, and wanders off back towards Rekavidr proper to continue calling upon Smárgneist to light the settlement's many fires, stating an open-ended offer of inscribing any future weapons attained with runes to Eirny as they do so.
 
The judges for the outskirts law have collectively decided both proposed laws suck, and as such have created a third proposal that they are voting for. This is apparently a thing we can do.
Privately, Agmundr sighs a breath of relief knowing that he won't be personally responsible for a law.
 
Winter 1 season-end character upgrades
-Shapecrafter visit to improve fasts' storage capacity. Erik plans to keep, mainly, spare shields in them.
-Seeress visit. Erik bargains for magical protection of his lands against evil spirits and paranormal threats.
-Ordstirr spending: 2 for two seasons' survival, 9 for the frog hunt that turned into a gator hunt, 3 for the after-action report OF the frog hunt that turned into a gator hunt. 14 Ordstirr...
--6 Ordstirr -> 2 PT to upgrade to Force 2. Erik's heard many tales of men with that kunna using it for things considerably more sophisticated than his own relatively brute physical applications.
--3 Ordstirr -> Shapeshifting 1. Erik will practice his own shapeshifting in the background, additional to what he gets from the Shapecrafter
-Is it okay if I leave 5 Ordstirr unspent? I may have firmer plans for them after the summer.

This would leave me at...

Erik Hardhead
Carpentry 1 (1 PT)
Force Kunna 2 (3 PT)
Runes/Literacy 1 (1 PT)
Spear Kunna 1 (1 PT)
Shapeshift 1 (1 PT)

(5 unspent Ordstirr)
(+3 during Summer 2 for 'Spring Planting' omake)

[work in progress]

Force
Knock You Out (strike enhancer)

Carpentry
[wood-straightening trick]
[hole-poking trick]

Spear
Didn't Miss

Appearance: Age 20->21, florid, ruddy complexion, dark brown hair, slightly taller than average, with unusually though not freakishly long arms.

Personality: Erik has a habit of taking very noticeable pauses, sometimes short, sometimes long, followed by abrupt action or speech. He likes to listen, but after he's listened for a while, he'll usually start liking to talk for a while. This pattern of cycling back and forth between action and inaction can be seen in most things he does. He has a reputation for perfectionism and carefully following through on agreements, but also for being rather inflexible about what he sees as an important matter, even by the standards of the honor-focused Norse.

His 'force' kunna tends to express itself with sudden, explosive bursts of force or motion. Thus, for instance, while his ability to lift or carry heavy burdens is unremarkable by the admittedly insane standards of the Norse, he often strikes much harder or faster than those who don't know him would expect. He got his nickname as a boy by headbutting a ship's anchor on a wager; the anchor lost.

Combat Style: Erik is a passable archer, but only uses the bow for hunting. His close combat with spear and shield is enough to see him through skirmishes- deft, but not the stuff of legend. What you really have to watch out for is when he throws the spear. Very forcefully.

Family: widowed mother Unna, age 47, wife Svanfrid, age 19, daughter Ingfrid, age 2, cousin Trym, age 8

Erik, Unna, Svanfrid, Ingfrid, Trym birthdays in
summer, winter, summer, winter, summer
updated at end of season


Erik Hardhead
Carpentry 1 (1 PT)
Force Kunna 2 (3 PT)
Runes/Literacy 1 (1 PT)
Spear Kunna 1 (1 PT)
Shapeshift 1 (1 PT)

(5 unspent Ordstirr)
(+3 during Summer 2 for 'Spring Planting' omake)
(+6 during Summer 2 for fighting skeleton army)
(+3 during Summer 2 for carving Torgarr Village-Feeder's runestone)

[work in progress]

Force
Knock You Out (strike enhancer)

Carpentry
[wood-straightening trick]
[hole-poking trick]

Spear
Didn't Miss

Appearance: Age 21, florid, ruddy complexion, dark brown hair, slightly taller than average, with unusually though not freakishly long arms.

Personality: Erik has a habit of taking very noticeable pauses, sometimes short, sometimes long, followed by abrupt action or speech. He likes to listen, but after he's listened for a while, he'll usually start liking to talk for a while. This pattern of cycling back and forth between action and inaction can be seen in most things he does. He has a reputation for perfectionism and carefully following through on agreements, but also for being rather inflexible about what he sees as an important matter, even by the standards of the honor-focused Norse.

His 'force' kunna tends to express itself with sudden, explosive bursts of force or motion. Thus, for instance, while his ability to lift or carry heavy burdens is unremarkable by the admittedly insane standards of the Norse, he often strikes much harder or faster than those who don't know him would expect. He got his nickname as a boy by headbutting a ship's anchor on a wager; the anchor lost.

Combat Style: Erik is a passable archer, but only uses the bow for hunting. His close combat with spear and shield is enough to see him through skirmishes- deft, but not the stuff of legend. What you really have to watch out for is when he throws the spear. Very forcefully.

Family: widowed mother Unna, age 47, wife Svanfrid, age 20, daughter Ingfrid, age 2, cousin Trym, age 9 (ages updated for Summer 2)

Land: Assorted small plots of grain, large sheltered plot of monocrop golden grass (in Summer 2). House built in Summer 1. Warded by seeress as reward-boon for the Time Alligator hunt.

Erik, Unna, Svanfrid, Ingfrid, Trym birthdays in
summer, winter, summer, winter, summer
updated at end of season
(Svanfrid is fated to have up to 4 children in her marriage, if they both live)
(start rolling that in Winter 2)
 
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-Seeress visit. Erik bargains for magical protection of his lands against evil spirits and paranormal threats.

This one is probably doable but you'll need to get with IF on how it works.

-Shapecrafter visit to improve fasts' storage capacity. Erik plans to keep, mainly, spare shields in them.
-Ordstirr spending: 2 for two seasons' survival, 9 for the frog hunt that turned into a gator hunt, 3 for the after-action report OF the frog hunt that turned into a gator hunt. 14 Ordstirr...
--6 Ordstirr -> 2 PT to upgrade to Force 2. Erik's heard many tales of men with that kunna using it for things considerably more sophisticated than his own relatively brute physical applications.
--3 Ordstirr -> Shapeshifting 1. Erik will practice his own shapeshifting in the background, additional to what he gets from the Shapecrafter
-Is it okay if I leave 5 Ordstirr unspent? I may have firmer plans for them after the summer.

This is all fine, yeah. You technically buy Improved Shapeshifting rather than Shapeshifting since we all have some of that, but that's cosmetic. It'll be added to your sheet.
 
Holmgang - Grid vs Kare - Round 1
A moment's hesitation fills the air as both warrior's face the other. Is this really worth it? The heart of a Void-Eagle, would it be worth the battle about to take place?

It doesn't matter, it's too late to back down. If they wanted to settle this peacefully, they should have when they had the chance. Now, there's no choice but to spill blood. That is what it means to be Norse, that is what it means to be _dreng_.

The sun climbs the sky, a monument to the blood to be spilled. It meets its zenith in an embrace, the line-creased face of Grimfari Jarl darkening in a nod—the Holmgang has begun.

A bowstring strums with Aspect-strengthened force as blood splatters in twin arcs. Grid's arms fall from her body as she stumbles back, the false-shield of ice failing her under the force of armor-piercing shots. A third Aspect-arrow finds her chest yet doesn't detonate—an implicit threat.

"Do you yield?" Kare shouts, cold determination in his gaze as his Aspects flare in full around him. Another arrow finds his bowstring, yet he does not draw it back.

What is Grid's answer?
 
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