Bjorn has be reborn as a Necromancy-empowered Gravity Tyrant, complete with metal as hell chains and spikes sticking out of his human corpse as he's used as a battery. I have dubbed him:

The ReBjorn Gravity Tyrant.
What, Bjorn Bjarnesson, Erik's cousin?

I don't think we've lost any other Bjorns today...

After some discussion on the discord—and also because I'd like to have a bit more control over how fast you level-up—it was determined that it is likely a good idea to stop rewarding omake after the end of the season.
I feel like some middle ground where the rewards are dialed back to like +1 instead of +3 might be reasonable, but some people would just take that as a challenge unless it was a flat +1 per season and then that's all you get.
 
Hm... Seems everything's fine so far? Wonder how the Waterwall side is doing..?

Though oof on that announcement concerning the omakes. Probably will see the others try to pitch in to get their EXP before it takes place. o.o;
 
What, Bjorn Bjarnesson, Erik's cousin?

I don't think we've lost any other Bjorns today...

Yep, that's the one.

I feel like some middle ground where the rewards are dialed back to like +1 instead of +3 might be reasonable, but some people would just take that as a challenge unless it was a flat +1 per season and then that's all you get.

I think IF just doesn't want to deal with it at this point. Which, y'know, fair enough.
 
@Shard I was asking for help in the discord on my Water-Runestone warding system and @Abensur pointed out that I could possibly bypass my problem by putting them inside glass containers. Are you willing to, next turn, help me out with making a cordon around the settlement's near sea access?
I take it you can't just use the seawater itself as runes' activating medium? Because that would be so broken I'd think even the Norse would have figured it out if that worked. Easy enough to experiment with.

It also occurs to me that maintaining this defense would probably be a major "we need to work on this all the time" kind of action for multiple characters, since it relies so heavily on those specific characters and their skills and Kunna.

Yep, that's the one.
I'm not sure how the Norse process a situation where they don't find out that they have a death-grudge against an asshole until the asshole is already dead, but I get the feeling that whatever it is, that's the situation Erik's in with respect to that necromancer.

I think IF just doesn't want to deal with it at this point. Which, y'know, fair enough.
Yeah, there's like 70 of us or something and keeping track of extra omake awards is a pain in the neck, I get it.
 
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I take it you can't just use the seawater itself as a runic activating medium? Because that would be so broken I'd think even the Norse would have figured it out.

Runic activation is based on the value of the liquid. Water of any sort is not valuable enough.

I'm not sure how the Norse process a situation where they don't find out that they have a death-grudge against an asshole until the asshole is already dead, but I get the feeling that whatever it is, that's the situation Erik's in with respect to that necromancer.

Yeah. Erik probably doesn't know quite yet because Ragnarr is more focused on other things than telling him, but he'll find out at some point.

Yeah, there's like 70 of us or something and keeping track of extra omake awards is a pain in the neck, I get it.

Technically 46 or thereabouts. But yeah, that's huge.
 
I take it you can't just use the seawater itself as runes' activating medium? Because that would be so broken I'd think even the Norse would have figured it out if that worked. Easy enough to experiment with.
Yeah, it has to have some value or significance. Blood, Ordstirr, Odr, paint. In a desert, water might work. Water in water not at all.

Edit: The Idea is to, instead of experimenting with a bunch of ideas that might not work, encase the Rune-stone. Isolate it from the water while allowing it to be seen (that's the other component of how Rune-Stones work.)
 
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If anyone cares, character experience levels are now listed on their sheet after the 'Unspent' entry, which is now listed as Current PT/Total PT. This makes absolutely no difference and is often not even very reflective of combat power, but if people are wondering what the new number is, that's it.

In related news, IF will be awarding less Ordstirr to powerful people than to weaker people for equal actions. This is reflective of Ordstirr being based on expectations and reputation, and gives newer PCs a catch-up mechanism.
 
Worldwalker (Shine)

Worldwalker

For as long as there were two communities, people wished to move messengers and materials alike.

In this, the Norsefolk were uniquely privileged. Individually powerful, self-sufficient, blessed with all manner of mobility- their lives were rather privileged, in Alyssa's opinion, compared to so many other peoples she had wandered. What hope did an Englishman have, to run like the wind or soar like a bird, to be almost free to roam as they desired, to have trivial access to cultivation in every walk of life?

Although she supposed that most literate Englishmen would be cultivators themselves- the point stood that for the most, their worlds were so much smaller. Yet, even for the adventuring Norse, some things were fundamentally impractical, and to carru every message, every gift and package and missive and delivery across the fjords and forests was fundamentally a waste of time. All but the wretches or the walking dead had their talents, gravitated towards those tasks they excelled at- and, in the world that was, Alyssa was a courier like few others.

Neither wings nor faerie path nor seven league steps were her domain; certainly, for a courier, she was rather slow of foot, if doubtless steady! Regardless, come rain or hail or shine, even in the blizzards and floods- as sure as the tide, she would be there, alongside her pride and joy and companion beloved.

Kari, a southern mare of mysterious, marvellous nature- it was their partnership that enabled such consistent determination, ingenuity matched with tireless stride. No hard pressed draft horse, her rider shamelessly treated her not as a beast, but as family- and, to those who knew them best, some would swear that in Kari's eyes glimmered a strange intelligence….

To bond so close with a wild creature, not fylgja but flesh and blood, to abscond fieldwork for long routes through shifting wilderness, interspersed with visits amongst many peoples- even as her labours made her liked enough, her eerie nature forever held them apart, a stranger, a riddle, a target.

Until, one day, it would all come to a head…
————-

'Who are you?'

For such a high raised village, Hojtoft was ill named; not that she would have said as such, when the settlement struggled already. Thrown up precariously high, it overlooked far lands below; in ages past, it was a bulwark of importance, imposing and fierce to all who would assault its wards.

Those days were decades past. The lands below no longer held one ruler, but myriad, and no petty King would maintain this windswept outpost. The tower of once slowly decayed, stripped down for precious stone; bereft of purpose, the village survived- but not much more, far above fair farmland.

It was very much a place ambitious youths strained against, and Alyssa did not need to turn to place the voice in question.

She turned regardless, to stare down at Arnfinn Featherstep; powers astoundingly suited to his own namesake. Barely sixteen, she had often seen the youth dive through the air above, springing from his native perch to stretch wings real enough. In truth, she was surprised he had not left for greater things- although, it seemed he had a final venture in mind.

'Two Winters ago, you suddenly appear, three years since any other bothered to make this climb. You are not born here, nobody knows you- yet ever since, you ride here, and all around and below; across the borders and rivers and routes of the couriers before. Every season, you ride the same route, yet you don;t even live here. You act like few others, and I must know; why?'

…….

Quieting Kari to the fumings of braves, she made to ride away, glimpsing only a glimmer of a scowl as she turned her back.

Without kin, without hearth; how do we know you're not a spy!?'

Just like that, curdling nid crept up her spine, as sure a chain as any iron. Behind the youth, the village's adults blinked in dawning fear; that their own's swift tongue would drive off one of the few willing to range so far for so little. Whether he cared, Arnfinn did not show- merely facing upwards, down at her, knowing that she had no strong repute to shrug off the growing wound his words had caused.

Too clever, she briefly thought, for her own good.

'If we kill each other', she noted flatly, 'you will learn nothing.'

Not that that ever stopped her peers.

Now with traction, his grin only widened, the light of inspiration in his eyes.

'True enough; what if we made this a competition? My flight, against your steed, and the second… must confess their secrets!'

….perhaps not that clever, then.

'I don't care where you're from.'

She spent another few moments watching Arnfinn frown, taken aback, when Kari shifted in impatience- already wondering what kept them from the open road. It was not as if she would leave, she decided. May well prompt his thoughts.

'Your spear.'

'..you cannot find your own spears?'

'Yours is better.'

Arnfinn gave her a final, odd glare, off footed- but his pride decided for him, as swift as himself.
————-

The terms were not complex.

From Hojtoft, to the coast just beyond the horizon, then all the way back- five days to cross the broken ground and unstable wyld. In between here and then were many settlements; each famed for something. To test not only speed, but skill as a courier, each would compete to collect as many of these trinkets and trade goods as possible- while still returning just in time!

The dawn of the first day, man and woman and mare alike readied at the beginning of the winding trail. Arnfinn preened handsomely, in the rising rays, athletic stretches strange contrast to his rivals' thoughtful stillness. Some onlookers gathered, and for most, despite her work, it was no secret who they favoured between the stranger and their son.

'A last salute', he glibly poked, 'from the swiftest!'

She did not respond.

The sun rose. A horn sounded. Featherstepflew, swifter than swift, and even as Kari strode downhill she could tell she was glancing to her for some assurance, expression learned across species with companionship.

'He is swifter.', she admitted. 'Swifter. But not smarter.'
——————

Racing through the forest paths, deftly evading the monsters between, Alyssa occasionally caught a glimpse of her rival soaring high above. He could not fly forever, he recalled- technically, it was only marvellous mimicry by dint of clever kunna, not true mastery of the air. Nonetheless, he had spent years perfecting it, and even though he had to pause and land, it was not often. Not enough to win.

In a few years, she could admit to herself, he would be better- older, wiser, not that she thought he would ever take this role as a career. Too proud, too eager to spill blood for hallowed fame….

It seemed both cruel and pointless, to compel Kari to exhaustion. Instead, she paced themselves, staying just behind- out of sight and mind.

At the first large town, her first visit was the apiary, pocketing their vaunted honey into the hollows in her heart.

The second was the marketplace.
———

It was late evening when they returned, Kari heaving with exertion- she would admit, even with the patient route she charted, it was still nearly too long for them to traverse. Barely in time, they met Hojtoft's elders, and Arnfinn himself- who at least had the good bearing to wait for her return, even if he doubtless came first. At his feet was piled no small tribute, little wonders that made the world gleam; proof of his exertion still apparent in the empty water skins by his side. Weary, but proud- he awaited victory.

Alyssa made sure to memorise his expression, when she produced from saddlebags a third more- won not through prowess, but sage planning and experience and favours she had called upon, the fruits of many labours- the blessings of a partnership.

'A final salute', she echoed, gesturing to his gleaming spear, 'from the best.'
————

That was long ago.

War had scoured the entire household; even unrelated by blood, she was no exception.

Few knew her, or mourned her loss with her. Ever strange, ever silent, ever given to listen more than speak.

At least, when she carried a tassel on her clothes everywhere she went, no one questioned one final eccentricity.
 
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Krakr gets carried away (theknightofirion)
Krakr gets carried away


A small group of dregr gathered just inside the walls.


"We need to leave now." Kare Sky-Dancer's long blond hair flicked across his face as he gestured wildly, eyes hard. "This is a matter of vengeance, the longer we wait the worse it gets."


"Alright, calm down" Rikard lays a soothing hand on Kare's shoulder. "I agree we need to go. There's no shortage of bodies in a place like this and they've got one of ours too. Let's just be smart about it."


"What's there to be smart about! Quick strike, in and out. The necromancer won't know what hit it." Gunnar exclaimed bouncing from foot to foot with nervous energy


"Alright." Rikard holds up a hand. "Go find a few more to round out the band. Keep quiet for the sake of the gods. Meet back here in five." The three men depart, gathering others they believed to be useful. Before a group of eight clustered where three had been


"Right everyone knows the plan, move fast, don't fall behind." Kare exclaimed, echoed by a chorus of affirmative growls from the others.


"What about the fishbone?" Rikard leaned in and whispered, giving a little headtoss in the direction of Krakr, who was standing dazed.


"I'll toss him over my shoulder, more second sight will come in handy in that bastards lair"


Krakr came out of his daze just as the hard arm wrapped around his waist and effortlessly hefted onto an unyielding shoulder like a sack of vegetables. "Wait please, were are we going" he wheezed as Kare took to the sky leaving naught but a lingering "waiiiiiiittttt"
 
Poetry Bank (Shine)
Poetry Bank

It has been explained to me that Kitty Empress is the one handing out Glory for poetry. Although I personally believe that awarding fan works with actual progression is a poor idea, and would have paused to ponder it normally, now that it's ending I no longer feel guilt about cashing it in. May as well!

To that end, I am moving a (somewhat skaldic) poem I composed in ten minutes or so from conversations onto here.

To turn five into an even six, I then wrote a second.

Thank you for reading this rambling preamble!

Deadmen swarm our ward-walls
Death promised, hearths despoiled

Fathers, mothers, rally
Fair sky reveals dread line

Warlike plans, dreadful horde
Raucous battle shatters

Swarming ranks, pierced cruelly
Sworn undeath now ended

—————

Thalassic gulf, atlas
That cleaves kin's upheaval

Dozen lands wandered, yet
Doomed flight still bites our pride

Loss, in time, fades from mind
Long memory, turns myth

Now, however, bitter
Knowing missing futures…..

————

(How swiftly, are our lives upturned!

We have survived today, but do not yet grow overconfident.)
 
Amerion Wardson-- Draugr Preparations (EclipsedStar)


Amerion Wardson-- Draugr Preparations​


The first indication they had of everything going terribly wrong, was the sudden hush of whispers spreading across Rekavidr proper like a disease. Coming through like a tide of miasma... were steadily worried and hurried voices-- whispers of... something on the approach. They'd spotted the small dust cloud and parting foliage of some sort of... host headed their way. It didn't take very long after that, for Amerion to catch a whiff of movement out of the corner of their eye-- heading directly upwards. Scrambling up from where they had been kneeling next to an unlit campfire, etching Smárgneisti's name into the wood with a dagger, Amerion quickly turns towards the source of the movement. Eyes narrowing, it takes them a moment to lock onto the form of Kare Sky-Dancer flying (falling) upwards before seemingly flinging himself off towards the East. Watching the sky for a few moments as the flyer vanishes behind the roof of some of Rakavidr's shacks, Amerion turns back to the campfire they had been stood up from, Smárgneisti's name only partially etched into the wooden kindling. Taking a glance back and forth between the sky and the campfire, Amerion sighs and falls to their knees before taking the dagger they were clenching in one of their hands and continuing to etch in Smárgneisti's name... all the while... very much wanting to know what was going on.

Shaking their head slightly, Amerion spends the next few minutes carefully and caringly etching Smárgneisti's name into the wood, wanting to ensure that the nascent Fire Spirit had enough of a hold on the flames of the fire that that the kindling would create. Slowly stopping, hand aching ever so slightly, having already done this to a almost all of the torches and campfires around Rekavidr proper by now, Amerion draws on their memories of warmth and fire, comfort and light, and draws forth a small flickering ball of fire in the palm of their free hand with their Fire Kunna. Holding the piece of kindling up near the ball of fire, Amerion mutters in a hushed voice, more so for their own benefit than for Smárgneisti, and mentally calls upon Smárgneisti through the link-not-link that been created when they had formed the contract with the nascent Fire-Spirit, gently coaxing the spirit's intangible form towards the flickering flame of the kindling-- the flame seeming to steady slightly and grow a more... comforting warmth as they do so, before gently placing the piece of kindling into the kindling of the rest of the campfire. Gazing-- almost serenely in a sense as they stared into the comforting flames of the now alit campfire-- Amerion's ruminations are interrupted as the once distant whispers grow ever louder, the meaning of the words finally reaching them. Draugr. They speak of Draugr. Draugr, marching from the East on Rekavidr.

By the time they'd processed that-- the fact that their... their new home was about to fall under attack-- an actual attack this time, not just a night incursion by the Gravity Lizard... suddenly everything felt more real. It was fairly well known that Galti Hanison's had met fate at the hands of a Sea Monster during the Winter... coupled with the ominous warning that had spread throughout the settlement of a Foe soon emerging from the depths of the waters, and the fact that an increasingly large amount of their number had fallen before the dangers of Haskistadr... the idea didn't bode very well. Shaking their head slightly at the thought, Amerion starts wandering over to the Eastern side of Rekavidr, where the presence of rudimentary huts and shacks fell away to the earthworks encircling the settlement. Wooden stakes raising up towards the sky above-- pointed eastwards, nestled within the trenches of the earthworks in front of the raised berm behind the ditch/trench, and there, ahead of them, carefully treading through the trenches, are the first of the scouts that had been sent out. The word they spread... was horrifying. They spoke of hundreds of Draugr on the approach with a dozen hulking behemoths (Goliaths) and Daugr Cavalry marching East. The only saving grace, really-- seemed to be the slow pace at which they Draugr advanced, slow enough, that the East had been entirely evacuated before the Draugr arrived.

Morbid thoughts aside-- Amerion followed after the scouts towards the still under construction Main Hall-- where they had mentioned the Jarl was calling together a war-meeting. Following the scouts towards the Main Hall-- roof only just barely covered with some of the exterior panelling with building materials, logs, and planks still lining the side walls of the Main Hall, ready to put the finishing touches in. Stepping into the Hall and trying to ignore how the ambient din of conversation rose just by stepping over the threshold, Amerion followed the scouts towards the centre of the Main Hall. Where the Main Hall's traditional or planned furnishings would be, was instead empty space. All such furnishings pushed aside or temporarily taken outside save for the table running partially down the length of the Main Hall. Atop the table, was a thin woodenslab, the edges tapered off but still closely resembling that of a rectangle. Looking closer as they approached, staying mostly behind the scouts and not really wanting to draw attention to themselves by approaching the table alone (they just want to know what's going on)-- they manage to catch sights of the engravings etched into the wooden slab. A map, by all appearances, of Rekavidr and its surrounding area. This must be the map Moli had mentioned making... though Amerion hadn't actually seen it up until now. Tilting their head slightly as they examine the map, Amerion frowns slightly as they see the hastily put together wooden tokens resembling the appearance of the Draugr they'd be told about, along with the markers showing the trenchworks and what... Amerion would presume to be any able combatants split up into groups?

Still staring at the figurines placed on the centre table, and not yet having noticed the scouts having already reported their findings to the Hesir while they were doing so-- Amerion is drawn out of looking at the coast line winding down the south of Rekavidr by the sound of Valo speaking up once more-- only partially catching the Norseman's words but catching just enough to make sense of what was being said. "... Hersir, I think there is a real likelihood of this Army being a diversion." Eyes flicking up towards Valo, still in deep conversation with the Hesir, and the watery coast running down the south of Rekavidr-- running all the way up and past the Draugr's eastern approach, Amerion feels something click in their thoughts. There'd been a rumour going around that someone's Blood Sense had warned of an oncoming foe emerging from the waters... and there had been mention of the native Crustaceans being capable of wielding their own brand of seidr. What if one of the Crustaceans had managed to subordinate the Draugr somehow? Haskistadr was-- is, a strange and unknown land after all... what if the Crustaceans were using the Draugr as bait? Trying to lure them out from Rekavidr's fortifications while they torch the settlement behind them... or what if they got caught in a pincer attack? Pressed in on both sides and slowly forced west into the untamed jungles, or North, into the maw of the Onigari and their ilk?

Before they knew it, they were speaking up, their voice uncertain but still with a steadier tenour than it normally would have as they voiced those very concerns. "That... that's probably the case...?" Pausing slightly as the two's attention turn away from the map and towards them, Amerion swallows slightly and continues, "Someone... uh... someone mentioned attaining a premonition of sorts about the waters... we could a... we could be facing two simultaneous attacks from both the Ocean and the East?" Shrinking back slightly as the Hesir's face turns grim, eyes narrowed and brows furrowed, Amerion contemplates whether or not speaking up was a mistake-- before they notice Valo beginning to look back and forth between them and the Hesir. Debating if they should say something as clearly they'd said something wrong by the look Valo was giving them as the man continues to look back and forth between the pair-- Amerion's curiosity and worry is satiated by the Norseman speaking up. "That was me...that warning came from me." Blinking slightly in confusion-- having expected something more akin to a rebuke, Amerion's hands fidget slightly at their side as they take that in-- their mouth parting in a bit of a small o-shape as they process Valo's words. Rubbing the back of their head a bit sheepishly, Amerion just... slowly inches away from the centre table, before the arrival of more Rekavidr's inhabitants allows Amerion to slip further towards the back.

Sighing ever so slightly in embarrassment Amerion tries to tune out the steadily increasing sound of ambient conversation in the Main Hall as more and more of Norsefolk squeeze in the Main Hall, the Hall now almost claustrophobically thick with most pressing close enough to the centre table to hear the Hesir (and now, the Jarl)'s strategising. Lost in their thoughts, and coming to terms with the fact that they can't see over or past the heads and shoulders of some of their more... stockier fellows-- some of them towering even higher than those as a result of the Giant's Blood running in their very veins, and, well... Amerion was exceptionally glad that, save for the embarrassment (in front of the Hesir no less), that they'd managed to catch a glimpse of the map laid atop the table. At least they had a bit of an idea of what they could hardly hear of the Hesir saying. Nodding slightly to themselves in relief-- not particularly liking the idea of trying to weave through such a crowd even with their narrow frame given just how clustred the Norsefolk were about the centre table, enough that there was a visible gap along the walls where the furnishing had been pushed aside... almost like that part of the Main Hall wasn't there even despite how densely packed everyone was. Putting those thoughts aside-- Amerion begins turning their thoughts towards the the stakes they'd been inscribing with runes over the Winter. They'd been inscribed with Bloodletting and Sensory Enhancement sure... and maybe that wouldn't be effective against Draugr... but every little bit helps. Adding in the fact that the Crustaceans were likely going to launch an attack from the coast if Valo's premonition was accurate... one way or another, the stakes would probably see some use, in either serving as a physical obstacle from the Draugr or as a vital aid against a charge of Crustaceans from the coast. Mind made up-- Amerion casually slides out of the Main Hall not exactly hearing the Hesir as he mentions something about... Battlegroups? Frowning for a moment, Amerion pauses before simply shrugging as they thought back towards the skeletal-looking, almost Gravity Tyrant-esque creature they'd seen Bjorn riding out in as one of the Skirmishing groups that set out earlier... the Hesir's probably talking about sending another group to sortie out against the Draugr before they get near after Bjorn had managed to decimate an entire quarter of the Draugr army.

Shrugging once more, Amerion leaves the Main Hall and the atrociously loud ambient din of conversation behind to go collect the rune-inscribed stakes that were, luckily, for the sake of convenience, still in Rekavidr proper. Almost sagging slightly in relief as the sound drops off almost immediately in Rekavidr proper, the settlement actually seeming... mostly deserted save for clusters of children and the infirm. Save for hushed whispers and the crackling of fire from the flames Amerion had lit for Smárgneisti, it was almost blessedly quiet. Well... mostly, there was still them treading against the grass underfoot as they walked over to the shack that they had essentially propped the Stakes up against. Grasping one of them up carefully, trying their best to avoid coming even close to touching the tip of the stakes (a single drop of blood potentially able to power the Bloodletting and Sensory Enhancement Runes on the Stake), Amerion begins the arduous process of carrying the rune-inscribed stakes over to the trenches and planting them along the Eastern approach, and the Coast. Doing so for some time, going back and forth... Amerion nearly finishes the last one before someone-- they didn't get a very good look given they were gone almost immediately-- mentioned something about Amerion being in Group 5. Frowning slightly in confusion-- Amerion's confusion only grows as they realise that in their daze of going back and forth between the trenches and the shack with the stakes, that they had completely missed everyone filtering out of the Main Hall-- organising in several clustres of Norse along the Eastern and Coastal approach. Looking around a bit-- not quite sure where or what Group 5 is, Amerion eventually caves after a few moments of thinking and calls after the one that had informed them about being in Group 5. Granted-- they had to quickly run/scramble over to where the other Norse was before they got any further to get any actual directions-- but being told Group 5 was atop the elevated wooden platforms, higher than even the makeshift walls (if you could call the berm created from the trench being dug a wall-- though now that Amerion thinks of it, some of the other Norsefolk seemed to be erecting makeshift fortifications at that very moment), and well... there weren't many places that could be. Scrambling atop the elevated platform, picking a section a bit to the left/North facing side, Amerion grimaces slightly at having been (probably?) the last one to arrive and looks out at the battlefield below them... the Draugr seeming to have drawn into ranks and lines instead of the motley horde they'd been before-- with the Draugr Cavalry seemingly having vanished-- (someone said they went... into the water? Could the Draugr Calvalry just walk across the ocean floor and around them? Was that the 'foe'/danger coming from the waters?) Shaking their head slightly, speculation wouldn't do any good now, Amerion watches as the Draugr drew ever nearer to Rekavidr...​

 
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Remind me again, is Amerion supposed to be the seer's kid or is that someone else or am I just completely imagining things?
 
Remind me again, is Amerion supposed to be the seer's kid or is that someone else or am I just completely imagining things?

That's Krakr Gudrunson. Amerion is, uh, operating without a net in regards to seer stuff. He's half-trained at best and going by guess and by Gods. Per some Discord stuff he and Krakr may work together on some magic stuff going forward, though.
 
Remind me again, is Amerion supposed to be the seer's kid or is that someone else or am I just completely imagining things?
Not the seer's kid. That's Krakr. Krakr knows what Krakr's doing. Amerion is... wandering around like a headless chicken when it comes to spirits due to self-teaching themselves/eavesdropping. According to the Discord discussion-- and talking about summoning Spirits... Amerion is only alive because they summoned Smárgneisti-- a newborn/nascent spirit that literally just got born/manifested. Literally any other spirit would've been able to take advantage of or exploit the very real lack of protections that Amerion had when it came to summoning spirits. And for the Askefroa-- well, those protections wouldn't have really mattered to an Askefroa regardless. But if it was any spirit other than Smárgneisti... yeah... pure luck that Amerion survived or didn't get 'bodyjacked' by a spirit.
 
Not the seer's kid. That's Krakr. Krakr knows what Krakr's doing. Amerion is... wandering around like a headless chicken when it comes to spirits due to self-teaching themselves/eavesdropping. According to the Discord discussion-- and talking about summoning Spirits... Amerion is only alive because they summoned Smárgneisti-- a newborn/nascent spirit that literally just got born/manifested. Literally any other spirit would've been able to take advantage of or exploit the very real lack of protections that Amerion had when it came to summoning spirits. And for the Askefroa-- well, those protections wouldn't have really mattered to an Askefroa regardless. But if it was any spirit other than Smárgneisti... yeah... pure luck that Amerion survived or didn't get 'bodyjacked' by a spirit.
Hm.

Erik's rather poorly informed gut feeling that Amerion is a kind of absurdly, recklessly brave walking time bomb playing with literal fire may have been more accurate than at the time I wrote it. :p
 
When it comes to Spirits, yes, absolutely.
Also when it comes to legislation!

And Erik knows pretty well how reckless the legislation was, even if he doesn't know anything about the kind of magic Amerion mucks about with.

So in-character, it all comes together into the general conclusion that the thing to do is to point Amerion in the general direction of the foe, stay out of the direct line of fire, and hope for the kid's sake that it isn't their Fated Day.
 
Hold. Release. (theknightofiron)
Hold. Release.

"Anja, you need to breathe" Mothers voice pierces the haze and I feel a cool hand pressed against my feverish skin. My chest spasms as my muscles shift and bind together wrong. A gasping breath brings air, only half a breath and I struggle to keep it in. one, two, three, four, five. Release. The tight twisting pain of shifting wrong fades and I take a second deeper breath.

Hold. Release.

My blurred out white vision begins to resolve colors, then shapes. The roof swims into view and then mothers face, eyes wide with worry and mouth tight with pain. Looking down at my hand I gasp and shrink away.

In my fit I've shattered my mothers wrist. I am seven. It will be weeks before I trust myself to touch her again.


"Breathe little one." my father says with forced calm. The growing pains have been bad the last few weeks and it's been hard to hold the shifts steady. I grit my teeth hard enough to feel something crack as my leg shifts and the carelessly placed beartrap grinds against my bone.

"That fool Bogrin's trap, i've no doubt" Uncle Erak shouts from a safe distance, he's always been slight and while i could certainly hurt dad by accident, a fit right now could kill him. "He's even runed the damn things, activated by the blood of whatever steps on it."

"Breathe." father's voice breaks him off. I breathe in deeply.

Hold. Release.

Another tooth cracks as he jostles the trap again. I'm nine.


"Breathe Astra." I try to inject calmness into my voice, despite the blood pouring down my scalp and into my eye. Astra has always been small and weak. A perfect target for the local bullies. After I thrashed Togrin and his cousins they switched to throwing rocks. This time they cornered her at the top of the waterfall. Not a difficult climb most of the time, but impossible while being pelted with rocks. I thought i'd chased the little bastards off but they came back with more ammo. Leaving me trapped blocking the small hollow with my body so Astra could hide within.

"Look, the simpleton's stuck up a cliff. Serves her big stupid face right." Togrin laughs as a particularly sharp rock cuts a gash in my cheek. I try to scrub some of the blood from my eyes and Astra squeaks as another rock clatters past her.

"She looks better like that, you can't make out her ugly face under that blood." I gasp as a fist size rock takes me in the gut. With the force of long practice I shift the muscles to unclench. A wheezing breath is sucked in.

Hold. Release.

They pelt me with rocks for hours. After they wander off I'm forced to jump, eyes too gunked up with dried blood to see the handholds. I'm eleven


"Breathe mom." my voice is a quiet rumble these days, puberty supercharged my already rapid growth spurts. My hands shake just a touch as I hold the remnants of our home off her. The fire begins to lick at my hands and I can tell from the way she's moving she can't see. I effortlessly channel the shift through my body, inches piling on to my already huge frame. "Come on, this way. I can't help you and hold the building." I'm keeping my voice steady and even. Her head turns and i know she hears me

"Anja! I can't see you." she's crawling closer, her eyes wide and sightless. I adjust my grip and push the rubble a few inches higher.

"This way mom, just a little more." my hands are burning now, shifting fighting against just the echo of an echo of the king's flames. My mother gets close enough and I heave the roof up and kick her clear before it crashes down. Together we find my father, stuck in the well of all places. Mothers eyes don't heal, it takes a flesh sculptor to repair them. The last time I see them is when I'm put on a different boat, to work the sail. i'm seventeen.

Hold! Release!

Breathe Anja. The dragur is faster than me, stronger than me. But I can feel that the blade through my chest hasn't hit anything immediately fatal and as I flare my frami it's already fixing itself. This thing's too dangerous, the wall too busy. It has to die here. Ivor is charging it, catching light as he goes but the draugr is damned fast. I have to be sure. My hand grips its shoulder and i pull it into a tight embrace, impaling it on the blade lodged in my chest. The world catches fire.

Hold….
 
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