Character Name: Amerion Wardson (15 Years old (at start of Quest)) (They/Them)
Initial CharGen PT Expenditure: 1PT Runes, 1PT Warding, 1PT Fire-Kunna
Appearance: Rather short and lean with fair-coloured skin, brown hair, and hazel coloured eyes.
Personality: Amerion is... very curious. Exceedingly so... sometimes a little too much. When it comes to Seidr-- Amerion can sometimes be a bit passionate about the subject or in trying to learn about it, but is, for the most part-- typically somewhat socially anxious/timid, preferring to avoid initiating social interactions whenever possible unless necessary, and prefers to keep to themselves. As a result of both this (and other factors)-- Amerion is sometimes a bit lost in their thoughts, sometimes coming across as a bit dazed or unfocussed.
Backstory: They'd always been curious... sometimes too curious, but perhaps that was for the best. Where others may have delved into satiating that curiosity with exploration... Amerion, Amerion wanted to better understand the world around them. Sure they'd
heard of and
seen what Seidr could do... but how did it actually work, and how could
they do it themselves? They'd tried pestering their parents about the innerworkings of Warding-- the branch of Seidr their parents practised in maintaining and upkeeping the village's varying wards (in addition to a few
other things)... but they never really explained
how to do so. Something about the practice itself being fraught with danger (weren't all practices?), hidden complexities and wordplay? Rather-- their parents instead taught them some of the intricacies in Runes, basic phrases and words that could be powered for a temporary effect. Not like the lasting effect or permeance that Warding allowed.
It was with these thoughts-- and wanting to learn how such Warding was actually done that, in the dead of night, after just barely overhearing a hushed conversation-- barely catching the words 'summoning' and 'spirits'-- that they followed after their father towards the outskirts of the village. Having gotten sidetracked a few times by wanting to pause to look at the night-sky above them, it took them a bit to catch up to where their father had stalked off too-- just behind the earthworks around the village but far enough from the village proper that no one would disturb whatever was being done at this time of night. Squinting their eyes to see what they were looking at-- the sight only illuminated by moonlight and an exceedingly dim and flickering torch planted on the ground alongside an open urn, was a stone sunken into the earthen soil. Etched into it, in a polygonal pattern, were numerous repeating engravings with several stones planted at each edge of the polygonal shape. The edges of the polygon itself, were covered by smooth, reflective stones-- almost veritably covered in what could only be runes, and coloured a dark colour-- likely from the urn of... some sort of dark liquid-- probably blood. And there-- kneeling before that entire ensemble, was their father, indistinct words spoken aloud... and then a faint pressure. The runes surrounding the polygon and planted on the stones themselves seeming to glow with a sort of light as this... indistinct form appears within the bounds of the ritual circle. Muffled though it was by the distance from which they watched, catching only brief snippets of words-- they were able to make out some of the context of what was being said. The indistinct thing seemingly boasting of its many great feats as different Runes along the ritual circle lit up and dimmed in sequence with its movements, before finally, after some hidden queue, it ceased. The indistinct entity-- something that could surely only be a spirit, going quiet at the motion of one of their father's limbs-- some of the runes lighting up as he did so, before he began to speak... something about a contract and giving up... something? Listening and watching for as long as they dared, Amerion quickly scampered back to the village proper when it seemed things were wrapping up, before their father noticed that they were eavesdropping.
Over the next few months... this became somewhat normal. They'd stay up late into the night-- waiting to see if either of their parents would go out to summon and contract spirits in the dead-of-night when they were meant to be asleep-- and tag along from a distance, watching and listening from a distance, trying to understand what exactly it is that there parents were doing. Unfortunately... all good things came to an end. For all the danger that Amerion had heard when it comes to warding and summoning spirits... they hadn't actually seen anything dangerous? It wasn't the process of summoning spirits or warding that caused their parents' demise. It wasn't the usage of Seidr or some sort of accident when it came to experimentation... no... they and a portion of the village fell to disease. Just... disease. And so, now orphaned-- they were shunted off to their closest kin in a neighbouring village (practically the same village for all intents and purposes really with just how close the two were).
The next few years were... fraught with experimentation and getting accustomed to actually being apart of Clan Farfaxung (their mother having been... a bit estranged from the Clan-- but still close enough by blood to count). They'd learned more about Runes-- they'd learned how to manifest fire and flames alike within the palm of their hand... but they were no closer to understanding how Warding actually worked. They'd made a few attempts at replicating the ritual circle they'd seen their parents use... but they never aligned with the memories they had. The Runes of Protection they inscribed didn't look nearly as similar to the ones their parents used... but maybe that was just some sort of flourish they'd used when inscribing the runes, and didn't actually mean anything? It wasn't like that mattered anyways... every attempt at summoning spirits was met with just... nothing, none of that presence or appearance of an indistinct entity-- no lit up runes or any other indicaion of a spirit being summoned... nothing. Eventually... they caved and asked around-- trying to keep their questions as vague and indirect as possible-- before eventually arriving at the conclusion that there was some complex lattice of wards up around the village and surrounding area to essentially block a 'doorway' to the Ginnungagap being opened directly into the village-- something about an incident several years before they were born? Regardless... it came down to the fact that, so long as they were within the village-- which they didn't really have any excuse to leave without being asked why, worrying they'd be told 'Warding is dangerous without precautions-- do X instead' again, that they came to terms with the fact that they'd have to give up warding... for now. All they needed was to succeed once and show that they'd taken the 'proper precautions' (its not so hard to remember seeing Runes of Protection lining a ritual circle), and then... things would be fine and they wouldn't have to worry about anything they do being only in the short-term-- they'd have the reliable permeance of warding. But first... they needed to contract a spirit... something they couldn't do whilst in the village.
It wasn't until a few months after that revelation... that they found themselves huddled aboard a hardy-wooden boat, fleeing from Gotland, plumes of smoke and fire behind them as everything burned and battles raged-- that they remembered. They weren't within the village anymore... no more lattice of wards to stop Amerion from trying to summon spirits from the Ginnungagap-- and with all the chaos... Amerion didn't know or recognise a fair number of the survivors-- likely the same vice-versa... meaning no one would know. Finally-- after all this time, they could actually try and see if their memories and attempted replications of their parents' ritual circle allowed them to summon any spirits.
Combat: Amerion typically prefers utilising their Fire-Kunna to engage potential foes at range from a (moderately) safe distance, typically aiming to torch/scorch any sense they can see, so as to disorient or debilitate whatever foe is coming their way so that it's easier to continue to stay at range. Should that not work though-- Amerion typically also tries torching the maw of whatever foe they're fighting to burn them out from the inside... but given some foes, sometimes that doesn't work if they never open their maw, so sometimes burning away the joints connecting appendages to the body is the way Amerion takes things. Should any foe *actually* get close enough to them, or their flames prove to be ineffective, Amerion has a sword that they can draw upon. However, Amerion is not that used to using a sword-- and so their first instinct is actually to draw the dagger they have at their side for carving runes. If whatever foe is charging towards them isn't just a sudden surprise, or they've had time to internalise that getting into close-quarters combat is a very real possibility, then they may draw their sword-- typically heating the sword with their Fire Kunna as well in the process.
Family: Both Parents dead/no siblings, Distant cousin of 'Gunnar Toad-Terror aka Tifferson' through their mother's side, member of Clan Farfaxung (White Horse)