After conversation with IF:

@Jaguar2234 if you want to purchase stuff from the shapecrafter with Void Eagle parts, that's a negotiation. You should probably PM IF about it.

@Ulvlar you can indeed trade the Full-Horns to the seeress. What reward do you want, bearing in mind Fylgja can't be raised this season?
 
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What can the seeres give me

Magic items or magical services. She could divine the answer to something or what resources might be hidden on a plot of land, provide warding to a house or something like that, or various magic items...she's provided anti-mind effecting stuff charms and a magic net to catch Void Eagles, for instance. Plus the listed Potions of Onigar Strength which are one use but very powerful.
 
@Nando

Would Liv be available for an Architecture commision for Harald and Anja?

We're building something Big(A hillfort with both of our houses, a farm plot, and a memorial mound on top of it) and I want to make sure we don't make any obvious goofs that will come back to haunt us later, so Harald is reaching out to the best Architect in town.

I'm looking to hire her for a major action sometime in the next year as we're planning out the best place to put it and would also like her to take a look at the plans Harald has for his house, maybe with a Passive later if there's not enough bandwidth in the Major.

Anyway, If that sounds reasonableish you could be paid in Linseed oil, Linen, a mix? Harald's Majors are unavailable for a few years, he's on a time clock, but he'll definitely be loud about giving you credit for the planning. Feel free to respond with a counter offer.
Hmm, depending on how much Liv'll be able to progress at the end of the season she's planned to join the Cattle Raid in the summer. She's gotta get some real experience at some point, after all!

Generally she would be up for helping with such a project, though. Linen might be of interest, for new clothes...but also maybe training? Kinda depends on how things shake out at the end of this season, I think. Either I'll come back to you, or you can remind me again, should I fail to do so. Liv's genuinely very interested in helping with this!

Constructing the brewery was easy enough, earning you no small amount of praise for the effort--especially when you started brewing!

Still, you aren't as good at the brewing as you could otherwise be and you aren't quite sure what of the local land makes good brew, but you're still trying!

T1 Brewery Acquired
+3 Units of T1 Beer, 1 Unit of T1 Maize Alcohol, both as personal resources
+3 Ordstirr
Nice. Guess I'll be able to do some trading :)
 
I'm finding myself very much swamped by major actions I just have not had ability to give their rightful effort as of late. If anyone would like to potentially run some of the more minor majors in the future, please feel free to let me know!
As I mentioned on Discord, I would be willing to help out though guidelines would be appreciated.
 
Ok, I'm making an official list of members for the Horn Hunters Alliance, anyone who's interested should let me know now and I'll add it to this post.

Members: Kare Sky-Dancer, Ragnarr Fair-Spoken, Anja Stormeye,




Once again, the only rule is that once you've gotten an Oni heart for yourself, you have to help the other members gain hearts after that.
I already have a Tyrant Heart, but I'm looking to get a Full Horned Oni's Heart in order to improve my Martial Style even further.
 
Passives 1 - Once more, I am only responding to the things that need to be responded to. Otherwise, everything else gets a blanket statement of 'you do so'.
-[X] Passive 1: Dedicate the large majority of my time post-construction to training my smithing. Forge brass nails, hinges, and screws (saving one unit for myself and donating the rest to the communal resource pool), make some brass cookware for Ivor and maybe more people besides, brass buttons and clasps, maybe some brass wire, and try my hand at smithing tools (first and foremost some proper smithing tools for myself), swords, barrel bands, spear-, axe, and arrow-heads with iron taken from the Onigar clubs. After every project, commune with my fylgja, analyzing my work and determining what I need to improve and generating ideas on how I might do so. Also, I'll try and get my hands (and Hands) on the metal at all stages of its smelting and forging, for sake of furthering my understanding and progress towards Kunna.
-[X] Passive 2: In my spare time, keep my glima and swordmanship (and my sword) sharp with practice (and maintenance).
-[X] Passive 3: Try and arrange a meeting with Grid Frostdottir to discuss a potential relationship, and what sort of things she expects to get from such a thing, and what she expects to give.
1. You may now take Smith-in-Training

-[X] Passive 01: check in the nearby jungle using Investigation and Wild Craft for bark, roots, and mushrooms to turn into dyes
-[X] Passive 02: Work on the red dye recipe.
-[X] Passive 03: Harvest enough of red and reddish-brown for a Tunic.
-[X] Passive 04: Spin the Flax from Harald to Linen, as per our agreement.(He gives me a third of the total)
-[X] Passive 05: Gather driftwood with Harald along the shore until I have enough to build a shrine.
-[X] Passive 06: Build a shrine to Catl-Ossi on my land using the building material I managed to obtain with Harald and from Moli.
-[X] Passive 07:Introduce my kids to Jöfling and visa versa. He is here in part of Catl-Ossi. These children are Mine.
-[X] Passive 08: Weave and Embroidery a tunic for Harald using my private store of linen. Use any dyes Agnes manages to gather, including any yellow dye that Harald managed to grow.
-[X] Passive 09: Continue to make Gambesons from the public stores.
-[X] Passive 10: Ask the seeress about the spirit trapped in blood.
-[X] Passive 11: Build a fence around my property, keeping in mind where I might have a ward built.
-[X] Passive 12: Practice Ordstirr control.
2. The recipe is nearly completion, a little more work and you'll have it!
4. The flax is spun into linen at a 1:1 rate, leaving you with a third of the total (whatever that winds up being)
6. A shrine to Catl-Ossi now sits on your land (No cost to build, +1 Prestige)
8. +4 Prestige to Harald for the fantastic tunic, +2 Ordstirr to Agnes for making it
9. +4 T2 Gambesons
10. She says not to worry about it
11. T1 Fence Acquired
12. With the influx of ordstirr, you have trouble doing this

-[X] [1] Take the time to gather vines and help where he can for the creation of quality ropes; he'll use some to set up snare traps around his land, but any other leftover goes to the communal pile, then to crafters, fishermen or hunters.
-[X] [2] Take the time to carefully clear trees on the edge of his territory, taking just enough for a Coop and a house big enough for him and his siblings.
-[X] [3] Take a clutch of Hatching Frogs and begin raising them in a coop on the side of his home, keep an eye on their habits and behavior alone, in groups or with a mate and write down his observations.
-[X] [4] Gather with Krakr Gudrunsson to appease the Hill Spirits near your land, offer a sacrifice of blood and a song of peace to ease the tension, and also we offer to give them a sacrifice every year in exchange for good health for his lands.
-[X] [5] Take the time to comfort and hang out with the twins; two on one wrestling, teaching them where and where not to go, singing their mothers songs to sleep.
-[X] [6] Set up Rope Snares intermittently through the land, some in trees, some hidden under bushes, aiming for medium to small creatures.
-[X] [7] Though not much of an artist Akali draws a small submission of a banner for Rekavidr: A black background with grey clouds building above, crashing waves at the bottom and in the center a bright craggily mound of white on the edge of the horizon, representing the Dawn or Their new home.
-[X] [8] Gather enough leather for a small tarp to cover the area above the coop and on the connecting trees carve "Any falling water below this point will be turned aside."
-[X] [9] Visit the Seeress and ask about her progress on the items he loaned her from the Quarry, inquire about what she desires in return for them back.
1. You now have traps about your property, and the community gains +2 T2 Ropes
2. T1 Coop, T1 House
9. She's been very busy as of late, hasn't had the time to devote to studying them. You are free to take them back as a result

[X] (Minor 1) Familiarise myself with these interesting new frogs.
-[X] (Minor 2) Take wood, fastener and other materials required, and work with those necessary, to build an egging frog habitat on Ragnar's lands.
-[X] (Minor 3) Create hunting snares out of vine rope, and place them appropriately about the Clan's lands to catch small game.
-[X] (Minor 4) By request, try my hand at constructing furniture out of wood and furniture, for Ragnar's house.
-[X] (Minor 5) Continue helping to guide and teach the natives (names?), while practicing my rudimentary knowledge of their language. Help teach them Norse, if they wish to stay here permanently. Take particular interest in what sort of animals the native peoples have domesticated, what sort they fear, and what they believe are good luck charms.
-[X] (Minor 6) Make or acquire a native good luck charm. Even if it doesn't work, it's a nice memento.
-[X] (Minor 7) Talk to the unruly door we captured, learning more about their past and how they came to be here.
-[X] (Minor 8) Take care of children. Enlist them to help me with various activities, although, in truth, correcting and explaining their mistakes certainly takes more time than doing it myself. Work with Ragnar to teach these children Norse etiquette, most of all- no more near family feuds! This part is very important!
2. T1 Coop
3. Snare Traps laid (-1 Vine Rope)
4. T1 Furniture
5. Improved Language
7. The door seems to refuse to budge, you'll have to spend a major on it if you want it to talk

-[X] Passive - Make sure my fruit trees I planted this summer don't freeze to death this winter.
-[X] Passive - Find the spot the tin deposit is supposed to be under and clear it of any rocks and foliage in preparation for mining.
-[X] Passive - See if anyone needs help chopping down trees due to the lumber shortage.
-[X] Passive - Do some light hunting on my land.
Not much needs to be said here

-[x] [Minor 1] Construct a Small lodge on her claim
-[x] [Minor 2] investigate the speck on her claim with ivor
-[x] [Minor 3] construct trenchwork on Ivor's claim
-[x] [Minor 4] Reshape a small amount of brass into a hammer icon for thor
-[x] [Minor 5] draw and if paints can be found paint the new banner image for the village
-[x] [Minor 6] set up a small pit for digging for fire clay
-[x] [Minor 7] gather wood from claim
1. T1 House
2. Looks like it'll need to be a Major Action
3. Trenchwork constructed in Ivor's claim
7. +1 T1 Lumber as a personal resource

-[X] Passive: Summon a flock of spectral birds and go fishing near the shore. Gotta keep the main body fed.
-[X] Passive: Maintain the traps around your grounds and collect any critters they catch.
-[X] Passive: Trade a portion of your catches for some golden grass and see if you can get it to grow in the jungle. The floor seems pretty fertile, as do the random patches of soil collected in the densest parts the canopy.
-[X] Passive: Peck down 1 Wood's worth of trees in your plot. Your new birdly sensibilities won't let you cut down any more than absolutely necessary. Even this many is enough to raise your hackles.
+1 T1 Lumber

[X] Gather Tar
[X] Build some basic defenses around his home.
[X] Try to learn the native language
[X] Try to find out if there is any crop that can grow well in shitty soil AKA hills.
+3 units of Tar
T1 Defenses
+1 learning language
Doesn't seem to be

-[X] Passive 1: While out and about, collect Wood from the trees as we pass them by and stuff them into my Fylgja Storage.
-[X] Passive 2: Guard Duty, Watch Duty, etc etc, join the rotation as usual.
-[X] Passive 3: Spare some time to help Cousin Erik on his Land Walking, see if an extra hand and a keen nose can help out.
-[X] Passive 4: Check in with Ma, see how she's been holding up. Try to impress her with my latest Hunts, fail, per usual. : V
-[X] Passive 5: Check in on what the Twerps have been up to. There was something about two boys getting into trouble with each other to the point that there was a duel over it! They weren't involved in that, right? Also what's this I'm hearing about you playing with bones until they break and not bringing them back to me to get them fixed up!
-[X] Passive 6: Go over the Skeleton Army Fight Locations and see about collecting as much of the Bones as remains, and shape them into Cubes for later use. They might as well be used for something helpful now that they've been put to rest.
-[X] Passive 7: Visits to Cousin Erik and his family! How has Cousin Trym doing? We should arrange for the entire family to meet up, exchange stories and food and the like!
-[X] Passive 8: While About, set up some traps for various game, small and large, and make sure to visit them at quite regular intervals on, stealthily, to get a sense of how quickly other predators move in on trapped prey and "free" corpses.
-[X] Passive 9: Properly process whatever kills I get this season, for their pelts, skins, meats, organs, offal, and Bones, and see about turning any bones into tools that might be wanted or needed. Bone Needles last a bit, and Bone Nails might not be the worst option available to us.
-[X] Passive 10: Take inspiration of Cousin Erik's own pre-planning system and see about preparing fields for the Three Sisters (plus Maize?) and Flax as well, if those seeds are being shared around next growing season.
-[X] Passive 11: Continue taking the time to Walk his own Lands while Sniffing about. Maybe he doesn't find anything. Probably he doesn't find anything. But a walk about is useful for settling the mind and for showing the flag as it were.
1. +1 unit of T1 Lumber
8. Traps set up
9. +1 Unit of Hide

-[X]Minor action 1: Harvest enough lumber from plot to build a smokehouse
-[X]Minor action 2: Build a smokehouse
-[X]Minor action 3: Hunt the Suckface creatures
-[X]Minor action 4: train to simultaneously see through his own and his fylgjas eyes.
-[X]Minor action 5:Stalk around the village borders, looking out for any threats that try for more patient intrusion.
-[X]Minor action 6:Harvest Lumber from outside the claimed areas and deliver it to Hulf Hardwood.
2. T1 Smokehouse Acquired
5. Weird tracks discovered, like someone were using ski-poles as feet
6. +5 Units of T1 Lumber given to Hulfr Hardwood

-[X] Passive 1: Erik offers to trade Njal Ulfson (realistically this will be his wife and widowed mother doing it, with Erik at most being around for the negotiations) Njal's crop of flax for spun thread. An agreement is made that however much thread they spin, Njal will receive two thirds of the spun thread, with Erik's household keeping one third. Additionally, Erik will receive enough flax seed to plant his own next summer.
-[X] Passive 2: Erik plans out where he's going to put his grain-fields and flax-fields and maize-fields (or failing that golden-grass-field) for next season. He erects fences around some of the plots, and puts up rows of tall stakes in the (ambitiously named) maize-field. This can be done using scrub-wood and would not normally require quality timber.
-[X] Passive 3: Per earlier agreement, Erik goes to Steinarr Stonelicker's land an empty patch near the camp and builds a structure that Steinarr plans to use as some sort of... place to... keep stones. The Norse don't have a word for "museum." The house-for-stones is quite well built, because Erik gets a bit perfectionist about it, though it's missing some things that would normally be required to make a good house.
-[X] Passive 4: Erik harvests the timber to build this house-for-stones directly from Steinarr's property.
-[X] Passive 5: Erik takes at least some turns on community watch and watch-tower.
-[X] Passive 6: Visits back and forth with Cousin Bjorn, to the east, and his household.
-[X] Passive 7: Take young cousin Trym (Age 9) along on various tasks and teach him the ropes, as it were. Make sure he's getting to see boys his own age. Meanwhile, Erik's wife Svanfrid and occasionally Erik himself take little Ingfrid (age two going on three) over to visit with some of the other very young children now and then.
-[X] Passive 8: Erik tells Moli that he'll be happy to make the furniture if Moli can either supply the timber himself, or rhyme Steinarr Stonelicker around in circles until he agrees to let Erik gather the timber needed from Steinarr's property while Erik is building Steinarr a house for his rocks.
-[X] Passive 9: Erik is happy to make furniture for Sigmund too, if Sigmund can supply the timber.
-[X] Passive 10: Erik assists with looking over the ships.
3. Stone-House Built... the earth trembles
9. T1 Furniture acquired

-[X] [Passive 1] Improve defenses around my home.
-[X] [Passive 2] Improve defenses around Rekavidr.
-[X] [Passive 3] Grow beautiful flowers in Rekavidr to improve morale.
-[X] [Passive 4] Study the language of the natives.
1,2. House and Rekavidr gain better defenses
3. +Good for growing rad flowers
4. Language study ongoing

--[x] [Villagefeeder Minor] Build a farm on my land, incorporated into the terraced fortifications that Harald made last season. Ox Fylgja and Improved Durability should both let me work long hours on this. Plow Kunna 2 counts as a Tier 2 Farming Implement. Combined with Farming 2, hopefully I can make something very productive and impressive. Use bonemeal. Leave room to grow Three Sisters in the future but try to see if any of the local stuff can grow in this weather and farm that.
--[x] [Minor 1] Go with Akali (@Abensur ) to provide Seeing Eyes for his claim investigation. Farming expertise may help identify useful plants. While working with him, ask Akali about the things that he remembers and misses from Gotland.
--[x] [Minor 2] Assist Ragnarr (@DeadmanwalkingXI ) with the excavation by hauling stone back to the village. Already discussed factors that aid with manual labor should come into play. Spend a little more time than needed near where Harald (@OneArmedYeti ) is working.
--[x] [Minor 3] If anyone dies during the season, Gefjosa will spend time taking care of their land and property. If there isn't a farm, she will make a small one.
--[x] [Minor 4] If given egging-frogs, put them in the coral pond and do my best to make the habitat harmonious and beneficial for both lifeforms. Farming has husbandry components and should be relevant. Plow Kunna may also be useful in terraforming the shape of the pond, if necessary. Should anything start going wrong, go to Liv Tiffersdottir (@Nando ) for water, Amlóði Hårekson (@wabbitking ) for swampiness, or Akali (@Abensur ) for animal advice.
---[x] [Passive 1] Practice Glima with Uncle Njal (@mythfan12 ) and Agmundr (@Aabcehmu ). Eventually invite Akali (@Abensur ) to join after he walks pasted, pointedly whistling, for the nth time.
---[x] [Passive 2] Approach Gunnar Toad-Terror (@Guest99 ) and ask about training under his increased gravity field. She has an idea for a martial style that such experience would be crucial for.
---[x] [Passive 3] Help out with Uncle Njal (@mythfan12 ) improving my shack. Hide the snot blanket.
---[x] [Passive 4] Wander near Moli's (@Shard ) house whenever I get the chance to see if he's done anything with the coral yet.
---[x] [Passive 5] Help out Fernweh (@Ralakesh ) with growing flowers around my plot. Try to incorporate flowers into farm into trenchworks in to pond irrigation and so on and so forth to create space the displaced spirits might want to return to.
---[x] [Passive 6] Somehow, in between all this, find a little time to spend drawing, gardening, sparring, or just talking with my two best friends.
---[x] [Passive 7] Visit Uncle Torgarr's (@Sirrocco ) grave. Tell him about friends and adventures and boy troubles and all the things I wish he was here for. Weep about the same amount as before but smile a little too.
4. The egging-frogs seem rather happy--as much as they can--in the coral pond and produce a surplus unit of eggs!
 
Sigmund's Hunt Report (Oshha)

Sigmund's Hunt Report

Sigmund Sigurdsson returns with Bjorn Drakeslayer and Njall Redaxe, triumphantly carrying a body of a Gravity Tyrant that is similar in size to the Evil Joe, its head and hide removed and carried separately along with several Cresthead corpses, also lacking their heads as they are carried separately.

"Drakeslayer tracked the beast down," declares Sigmund loudly for all those to hear, "A Gravity Tyrant almost as big as the one previously slain, Evil Joe, the one that killed half of those sent to slay it. It was feasting upon the body of a Cresthead that it killed, unaware of the hunters that had sighted it as their prey. Gravity Tyrant that I shall call Bloody Stan! Using the advantage of stealth that Drakeslayer's skilled tracking brought us, we came up with a plan to bring down Bloody Stan. Drakeslayer snuck around to one side to cripple its leg with an arrow from his familial bow while my cousin and I went around to the other side of Bloody Stan so it couldn't redirect our fellow Norseman's arrows into us."

Sigmund pauses for dramatic effect before continuing with his tale of glorious hunting."

"As Drakeslayer Njall struck at Bloody Stan's other leg with his Atgeir while I daringly leaped aboard the back of the beast," continues Sigmund boisterously, "Knowing how a Gravity Tyrant can kill multiple Norse hunters even with the element of surprise, we prepared for the worst, to brave its gravity control and for a hard fight. Yet our skill and might proved so great, we didn't need to be worried. Despite our foe being nearly equal to Evil Joe, the Gravity Tyrant that slayed some of its hunters, Bloody Stan fell almost without a fight for such is our glory!"

Sigmund lifts up the decapitated head of the Gravity Tyrant for all to see, turning it around so everyone in the crowd can see the clean yet strong cut left by Sigmund's blade.

"Behold the head of Bloody Stan!" declares Sigmund so all can take in the bodiless head, "Drakeslayer and Redaxe each crippled one of the Gravity Tyrant's legs, rendering it unable to flee from us. Using my new Full Body Flick, I landed on the back of Bloody Stan, sword in hand. Thanks to my great strength, I was able to strike it down with but one strike. A single swing of my sword cleanly cut off the head of Bloody Stan, ending the fight with only a single attack from each of us."

Sigmund pauses once again for dramatic effect and so the crowd can take in his swords.

"Look at the strength of myself, Sigmund Sigurdsson of Clan Jarnblod!" Sigmund shouts with excited energy, "Look upon the valour of Njall Redaxe of Clan Jarnblod! Look upon the skill of Bjorn Drakeslayer! Bloody Stan was a Gravity Tyrant that was almost equal to Evil Joe and we struck it down without injury. It took us as many attacks to kill Bloody Stan as Norse men and women died in the slaying of Evil Joe!"

"Oh, and we hunted down some crestheads too since we were in the area," says Sigmund, almost as if it was an afterthought.

"I shall claim its heart and head as my trophies," declares Sigmund proudly as he continues with his words, "Drakeslayer has skinned Bloody Stan for its tough hide while both he and Redaxe have claimed meat from our hunt. By agreement of all three of us, all corpses shall go to Gudrun Ravensight for our Seeress has yet to receive any Gravity Tyrants or Crestheads yet."
 
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