[x] Gefjosa Aslaugsdottir Winter 2 Actions
-[x] [Major] Join the expedition to the mountains with Anja, Igrunn, Ivor, Kare, and possibility Krakr. Hopefully Seeing Eyes will keep us alert to obvious spiritual dangers, Improved Durability will mitigate physical hardships, Plow Kunna can clear blocked paths or make new ones, and semi-magical farming will help... somehow.
--[x] [Villagefeeder Minor] Build a farm on my land, incorporated into the terraced fortifications that Harald made last season. Ox Fylgja and Improved Durability should both let me work long hours on this. Plow Kunna 2 counts as a Tier 2 Farming Implement. Combined with Farming 2, hopefully I can make something very productive and impressive. Use bonemeal. Leave room to grow Three Sisters in the future but try to see if any of the local stuff can grow in this weather and farm that.
--[x] [Minor 1] Go with Akali (
@Abensur ) to provide Seeing Eyes for his claim investigation. Farming expertise may help identify useful plants. While working with him, ask Akali about the things that he remembers and misses from Gotland.
--[x] [Minor 2] Assist Ragnarr (
@DeadmanwalkingXI ) with the excavation by hauling stone back to the village. Already discussed factors that aid with manual labor should come into play. Spend a little more time than needed near where Harald (
@OneArmedYeti ) is working.
--[x] [Minor 3] If anyone dies during the season, Gefjosa will spend time taking care of their land and property. If there isn't a farm, she will make a small one.
--[x] [Minor 4] If given egging-frogs, put them in the coral pond and do my best to make the habitat harmonious and beneficial for both lifeforms. Farming has husbandry components and should be relevant. Plow Kunna may also be useful in terraforming the shape of the pond, if necessary. Should anything start going wrong, go to Liv Tiffersdottir (
@Nando ) for water, Amlóði Hårekson (
@wabbitking ) for swampiness, or Akali (
@Abensur ) for animal advice.
---[x] [Passive 1] Practice Glima with Uncle Njal (
@mythfan12 ) and Agmundr (
@Aabcehmu ). Eventually invite Akali (
@Abensur ) to join after he walks pasted, pointedly whistling, for the nth time.
---[x] [Passive 2] Approach Gunnar Toad-Terror (
@Guest99 ) and ask about training under his increased gravity field. She has an idea for a martial style that such experience would be crucial for.
---[x] [Passive 3] Help out with Uncle Njal (
@mythfan12 ) improving my shack. Hide the snot blanket.
---[x] [Passive 4] Wander near Moli's (
@Shard ) house whenever I get the chance to see if he's done anything with the coral yet.
---[x] [Passive 5] Help out Fernweh (
@Ralakesh ) with growing flowers around my plot. Try to incorporate flowers into farm into trenchworks in to pond irrigation and so on and so forth to create space the displaced spirits might want to return to.
---[x] [Passive 6] Somehow, in between all this, find a little time to spend drawing, gardening, sparring, or just talking with my two best friends.
---[x] [Passive 7] Visit Uncle Torgarr's (
@Sirrocco ) grave. Tell him about friends and adventures and boy troubles and all the things I wish he was here for. Weep about the same amount as before but smile a little too.
Okay... a bit of a dozy of a season, sorry.
Just for reference, I know that isn't really the way that the game works
but I've been structuring my actions as Major, Minor, and Passive. Major is obviously major, the big thing I'm doing the season. Minor are smaller things but ones that I still hope to have some mechanical effect. Passives are actions that are intended either to be purely roleplay or justifications for future traits. IDK what the point of explaining that is but I sure did do it. Thanks for coming to my TEDtalk.