I mean wouldn't it be logical for rune lifespan to be matched with the effect it's supposed to make? Like you can make a rune to deflect damage but a constant beam of energy or a mountain falling on it will short it out eventually or instantaneously.

Plus the power of runes also lies in preparation, if the user is unprepared for a certain style of attack or situation, there's a chance the tube might not apply or even might backfire.

Although I do support that a certain amount of runes should be constituted, and maybe a type limit so someone can't triple stack runes of Get fucked by your own attack.
 
The material used to carve runes also has drastic effects on the potency.

You are not going to get triple or even double from wood--you'd be lucky for half-again,
 
PSA On Runes
PSA on Runes 2

It seems to me that you folks aren't treating runes with the respect they deserve, throwing them around all willy nilly like you have been

From now on, the total number of times you have carved runes will be counted--including the runes carved before this announcement.

Runes and the knowledge of them was a privilege earned through sacrifice--that privilege can be rescinded at any point in time, should the runes be abused.

You have been warned.
 
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The material used to carve runes also has drastic effects on the potency.

You are not going to get triple or even double from wood--you'd be lucky for half-again,
@alexthealright If Kare is still willing to make an amulet for Sigmund, you may wish to change the runes to "Wearer has their normal speed and reflexes increased by half-again". Alternatively, you can just not make an amulet for Sigmund. He has gone without before and he can continue to go without.
 
No, I don't think I will

Look, just don't freakin' rune every little thing you own--hyperbole--and you'll be fine. This is Deep Magic rules you're dealing with here, don't think you can rules lawyer your way out of this one.
I wove the Law into a Tapestry using runes. There is no path for blood or any liquid to activate them and were not made to be used as magic. Would that cause issues?
 
I wove the Law into a Tapestry using runes. There is no path for blood or any liquid to activate them and were not made to be used as magic. Would that cause issues?
Yeah, that's a-okay. As long as the runes aren't colored, nothing will happen.

Also, complete side-tangent, but the Lawspeaker was the sole 'government' official to have received a paycheck in Norse society
 
Did the runes on our weapons and armor in Norsequest need blood on them to work? I honestly don't remember. Hell it might be a different thing entirely from what I'm thinking of.
 
Yeah, that's a-okay. As long as the runes aren't colored, nothing will happen.

Also, complete side-tangent, but the Lawspeaker was the sole 'government' official to have received a paycheck in Norse society
So long as the lettering black on white you mean?

I should be okay with decorating the borders of the tapestry?
 
Revised turn plan, since mine involved too many Runes, also a few things based on how it has been clarified runes work.

[X] Ragnarr's Actions, Winter Year 2
-[X] Major - The Quest For Stone. Ragnarr is going to gather together an expedition to burrow downward and see if we can find stone in the depths of the earth (we expect we may also meet rattock doing this). Details to be determined based on participants.
-[X] Minor 1 - Spend extra time with his son, teaching him to fight, especially Glima, but also how to better avoid escalating confrontations in general, and to not come across as bossy. Spend time with his family in general.
-[X] Minor 2 - Attempt to repair relations with Erik (if he gets back this season), see if we can work on the kids getting along better.
-[X] Minor 3 - Assuming the Egging Frogs are hatching soon, take one clutch of eggs for his farm and help Alyssa take care of them, make sure the rest of his family helps as well, and learns how.
-[X] Minor 4 - Harvest 1 Wood from Steinarr's plot as long as he doesn't object @Ulvlar
-[X] Minor 5 - Spend significant time helping Hulfr make shields, armor, and other stuff.
-[X] Minor 6 - Rune up my own spear (likely one of the ones Hulfr is making, as they are high quality) with "Like Gungnir, I never miss the mark." on one side of the haft, "I am as difficult to break as the boughs of Yggdrasil" on the other side, and "Armor never slows or bars my way." on the spearhead.
-[X] Minor 7 - Make an amulet with the following rune phrase on it: "My wearer is swift as Sleipnir's step."
-[X] Minor 8 - Make a sacrifice for the gift of Runes. Probably Ordstirr, but exact amount depends on various factors.
 
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Just want to test if a certain passive action will work or not.

[X] Grid Frostdottir Passive Actions
-[X] Minor 1: Study the local language of the natives
-[X] Minor 2: Create a storehouse on my 2nd piece of land
-[X] Minor 3: Hunt for minor beasts for their blood and refuel my current rune equipment and use it for any new ones.
-[X] Minor 4: Teach Katla about Runes.
-[X] Minor 5: Create defenses with runes and traps to protect the storehouse.
-[X] Minor 6: Collect wood from her Jungle Hills land.
-[X] Minor 7: Create a Rune Ring with the beast blood and wood and inscribe it with "The wearer of this ring cannot be affected by illusions"
-[X] Minor 8: Rerune my Rune Wand with a different inscription and power it with the beast blood. Write "Any being that the holder of this wand points to except themselves, will start to become encased in ice "
-[X] Minor 9: Rerune my Rune Necklace with a different inscription and power it with the beast blood. Write "Any foe that wounds my wearer will suffer the same wounds they inflicted"
-[X] Minor 10: Use the Void Eagle Compass and hunt down another Void Eagle.
 
@DeadmanwalkingXI I have some tricks for Arms of Ice Style

Ice-Arm-Shield: Lets the user sacrifice one of their Ice Arms to defend against an attack as if they used the Strong Shield Trick.

Ice-Arm-Assault: Unleashes an overwhelming flurry of melee attacks, using the user's many limbs to great effect to strike from multiple angles at once.

Ice-Shattering-Swing: Hit someone so hard the ice arm you used shatters

I also have a pair of Wind Kunna tricks.

Wind-Sense: This trick allows the user to detect everything in a wide radius by detecting the disturbances in the air.

Wind-Whisper: This trick allows the user to silently communicate with others over a significant distance by making the wind carry your words.



Also while you're adding things to my character sheet would you mind adding some personality traits to my backup character?

Dirty: Astrid has a flexible sense of hygiene and has no problem with complete filth, everyone around her tends to disagree with this.

Curious: Astrid wants to know everything about everyone and everything.

Hungry for Respect: Astrid wants to be taken seriously, she's not a kid she's almost 10!

Kind: Astrid tries to be as helpful as possible to as many people as possible.

Anger Issues: Astrid has a nasty habit of making uniquely hurtful comments when in a bad mood, helped significantly by her Frenzy.

I figured it was probably time to flesh out her character outside of my own head considering I'm probably not going to be in the driver's seat for a while.
 
Hmm... that Rune Threadmark... Probably odd to ask this OOCly, but what happens if a runed item gets stolen ICly? Do we have to take it back somewhat?

And I'm now not quite sure how that Rune Threadmark is supposed to work with expendables like shield/s now.. in theory since I haven't done any runing.barring a few items for practice or for follow-up like with the Crab Wizard.
 
Hmm... that Rune Threadmark... Probably odd to ask this OOCly, but what happens if a runed item gets stolen ICly? Do we have to take it back somewhat?

And I'm now not quite sure how that Rune Threadmark is supposed to work with expendables like shield/s now.. in theory since I haven't done any runing.barring a few items for practice or for follow-up like with the Crab Wizard.

So, it's making the runes that requires occasional sacrifice, someone stealing them means nothing. The number I'll be keeping track of for IF is how many you've created, not how many you have.

For consumables, using a Rune phrase is a big deal and shouldn't be done casually, but nothing prevents it, it just as 1 to your rune count like everything else. Best to have something valuable to sacrifice every now and then to make that not an issue.
 
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Ordstirr Control

Ordstirr Control

It is possible to gain finer control over your ordstirr, allowing for more precise, detailed, and subtle effects, including, at a greater price, duplicating specific Tricks and abilities that would normally require a specific skill (though not things such as Kunna). Unfortunately, every time you gain significant Ordstirr you must work to regain your level of expertise, and many Norse never learn this at all, simply powering through with more Ordstirr.

In rules terms, in any season where you do not gain more than the automatic Ordstirr gains from season end you may invest a Minor Action in learning Ordstirr Control. Alternatively, you may spend a Major Action to learn it, as that will obviously keep down your Ordstirr gain for that turn. Once learned, it must (and may) be maintained as a Minor Action every turn in which you do gain more than the minimum Ordstirr.
 
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