dont worry the no more babies code only checks if we have the exact number of babies we are allowed, if we get this scenario its a glitch that lets us have infinite babies given enough time. now normally you cant use twins to glitch over the cap because the game runs a check if twins would put you over the cap and downgrades the pregnancy until you don't go over, but the devs forgot to make this check active in the script for wedding night pregnancies (this is most likely due to the pregnancy event happening before the dream event that decides the cap)
Did our relationship with our mom and sis jump to 8! And Randi to 10. Well that's nice if that just happened. Otherwise I might have just been unobservant with our relationships.
Did our relationship with our mom and sis jump to 8! And Randi to 10. Well that's nice if that just happened. Otherwise I might have just been unobservant with our relationships.
Hmm wonder what the additions and updates to our character sheet will be then.
Also looking back at some of the old art and saw the height comparison chart from when we were younger. Abjorn must be massive if he has had 3 years to grow since he was 14.
shhhhhh... speak no evil see no evil say no evil, the idea is scary i know earlier i said itd be fine because itd interrupt our plans eventually but that was just me coping. (andi think i got the quote wrong)
Also looking back at some of the old art and saw the height comparison chart from when we were younger. Abjorn must be massive if he has had 3 years to grow since he was 14.
I suspect Abjorn tops well over 7 feet, and Halla has hit 5'8" or so. Him being a full two feet taller than Halla is plausible (that'd be 7'8"), and I'd be shocked if he's not at least 18 inches taller (which would peg him at 7'2").
I suspect Abjorn tops well over 7 feet, and Halla has hit 5'8" or so. Him being a full two feet taller than Halla is plausible (that'd be 7'8"), and I'd be shocked if he's not at least 18 inches taller (which would peg him at 7'2").
"For the past four years," you whisper with a smile; your eyes wet with happiness, "my heart has belonged to Abjorn."
Asveig swallows back tears with a mighty gulp, her mother's pride coming up strong. A knock on the door silences her before she can speak.
"Is Halla ready?" The door muffles Sten's voice.
"Let her dry and dress first," your mother answers in your stead as you soak in the warm petal-strewn water. A mix of different flowers and ingredients floats around you, supposedly to both ease consummation and promote fertility.
With a sigh, you haul yourself to your feet and are quickly set upon by a horde of aunts and cousins — very few you knew by face. Clothing on and bridal crown secured, you step through the door and come face-to-face with the long bundle of wrapped cloth in Sten's hands.
"This," he says as he unwraps the package, voice filled with solemn purpose, "is Avow."
The cloth falls and you stop breathing.
Inside the folds of fine, soft fabric lays a sword. It is thick, with a light taper to the tip and a heavy cutting edge. It is short but with a handle more fit for a troll than a man. Despite the simplicity of the design, the quality of the work needs no decoration nor wrappings.
This is no ordinary sword. This is a man-feller, a life-cleaver, a fate-bringer.
This is a sword of steel.
And it is called AVOW.
Fingers trembling, you reach for the sword only for Sten to catch your hands in his own.
"This is steel, Halla," Sten whispers, eyes burning with stubborn determination, "and as such, it is cursed."
"Cursed?" Your words are hollow, fearful for your wedding.
"From the furnace of the smithy, Iron's son was cursed," Sten grows distant as his voice fills with words not his own, words spoken to him through the chain of student and teacher, "for the Hornet tricked them both when Steel was finally born. He slew his father and brothers, murdered his mother and sisters, and went on to kill all who stood before him, all who would dare bring an end to this bloodshed."
Sten falls silent as he finishes the speech passed down to him from ages long since past. He watches you carefully as he releases hold of your hands.
"It lied to the Sky-Forger and..." he sighs, suddenly looking a decade older. Heavy bags droop under his eyes, wild and weary. "Steinarr asked this for Abjorn and I accepted, for he is my father and your husband-to-be would only use its power to protect you and your coming children. One day, though, he and his loyalty will be gone... But the sword won't. It cannot, for it is Steel."
"I..." You don't know what to say, so you do what you know. You grit your teeth, set your jaw, and look your brother square in the eye as you stand your ground. "Cursed it may be, but no more than all who caused their mothers pain through childbirth."
Sten laughs, long and hard. After all, you share that stubbornness with him. "Do you know how many men would kill you, a woman, for even a chance at a sword like this?"
"More than those who wouldn't."
"Correct, now lets go meet your husband."
0~0~0 (Hugr (Silver-Tongue): 6, 4, 6, 1, 5, 3, 2, 1, 1, 1) 2+2(Reward Dice: 5)+1(First Impressions)=5 Successes
All eyes are on you as you walk towards the grove of sacred trees. The moment Sten appears, though, only a quarter of eyes present keep on you. Sten trails behind, slightly to your left with Avow held in hand as is his role as your kinsman.
In the center of the grove stands a man you know from sagas. Jarl Erikaer the Corpsemaker stands more like a mountain than a man. If Abjorn was tall, than Jarl Erikaer was giant. His existence alone dominates the land and forces all who would lay claim to their knees.
He is a Steelfather and the world is forced to acknowledge that fact.
His hird surrounds him, four on either side and faces covered in iron. From head to toe, the Ironbrothers' bodies gleam with a polished shine. A mask of smooth metal strips them of identity, such is their loyalty to their father.
With boldness that surprises even you, you stride forward and stick your hand out to the man that could in all likelihood kill you with a flick of a finger, "Halla Steinarsdottir, the bride on this fine Frigga's Day."
The air thickens with malevolent intent as his guards bristle at your audacity. Your status as a woman may hold them back, but only just. It may only be a slight thing, but it's enough for you to make your point.
The Jarl's face is unchanging as a hand the size of your torso takes yours gently. "Erikaer, the Jarl on this fine Frigga's Day."
He may be the Jarl, but this isn't his day.
And speaking of co-ownership, here comes Abjorn. (How did Abjorn do on his Sword-Quest? D100: 98, goddamn)
Your husband-to-be strides with confidence in his spine and an ancient sword in hand. You'd heard the tales, everyone had.
He fought and killed not one, not two, but three draugar to obtain that sword, all at the same time — with his bare hands.
You melt as he meets your gaze.
After all, he did it for you. (Hamingja Muna: 4, 6, 4, 4, 4, 4, 1) 6+6(Reward Dice: 5, 5, 5)=12 Successes, oh my god.
The rest of the ceremony is little more than blurs of movement and snippets of sound. The only things you truly remember are the vows you made and the rings you exchanged on the hilts of swords old and new. (Halla's Hamr (Overland): 2, 5, 2, 3, 5, 6, 6, 2) 6 Success vs (Abjorn's Hamr (Overland)): 14 Successes Abjorn Wins! (High dice count rolls will be shortened to just the result)
Also the fact that you lost the race and had to serve the drinks first.
Well, whatever. It's not like you wanted to win or anything.
(? Relations with Jarl Erikaer the Corpsemaker)
(Muna Gained: Vows of Love)
(You are now married to Abjorn!)
(Management Tab Unlocked!)
(Welcome to the Tutorial, Part 2)
0~0~0
(Halla's Hamr: 6, 5, 6, 3, 3, 4) 9 Successes... gulp
(Abjorn's Hamr: 1, 1, 4, 3, 3, 4, 2, 2, 3) 1 Success, looks like you're hav-
(Fertility Charms: 2, 1, 2) 3 Failures, Holy Shit. Guess the gods decided that it wasn't time, lmao.
0~0~0 (Hamingja Dream: 6, 1, 6, 4, 6, 2, 6)7+2(Reward Dice: 3, 4)=9 Successes
Your dreams that night are of great prosperity. Nine cradles stalk your sleeping thoughts, nine children sleep softly as they wait their time in the light.
0~0~0
Personal (Pick 2/3, if no Exploration is picked):
[ ] (Violent) Pick a fight or spar with...
-[ ] Spar with Abjorn, your husband
-[ ] Someone else (Write in)
[ ] (Personal) Spend time with... (Write in)
[ ] (Shopping) Ask Abjorn to buy something for you (Write in) (Can only be used to buy or sell things you are already aware of and cannot haggle)
[ ] (Crafting) Try to make something (Write in) (Hugr+Some kind of crafting skill)
-[ ] (Optional) Focus on repairing something (Write in)
[ ] (Poetry) Try to realize an Inspiration (Write in one of your Inspirations)
0~0~0
Exploration/Travel (Pick 1 or none):
[ ] (Visit) Go visit...
-[ ] The Witch! (Actually, it's probably a good idea to avoid her entirely)
-[ ] Asvir! (Take this if you want to try the Raid Trials)
-[ ] Steinby, your Father's Farm
-[ ] Vidby, Vidar's Farm
-[ ] Kerby, Stigr's Farm
-[ ] Buriby, Osborn's Farm (Has a guaranteed chance of ending in a fight)
-[ ] Glebby, Sverre's Farm
-[ ] Runby, Aki's Farm
-[ ] Horrby, Horra's Farm (Has a very good chance of ending in a fight)
--[ ] Rather than visiting normally, you instead stealthily approach and try to scout it out.
-[ ] Halfdanby, Halfdan's Farm
[ ] (Exploration) Go on a walk through...
-[ ] The fields!
-[ ] The Hading!
--[ ] (Optional) Try to find those bandits you heard about
-[ ] The hills!
--[ ] (Optional) Towards where the flaming thing landed. Maybe there's something you missed?
0~0~0
Training: You have 19d6 training dice to spend as you see fit.
[ ] (Research) Try to figure out how things work (Write in)
[ ] (Blackhand) Try to develop old/train new hugareida tricks (Write in)
[ ] (Steinarr's Training) Ask Steinarr to teach you a trick/some tricks (Write in)
[ ] (Training) Hamr (30 successes to rank up)
-[ ] (Optional) Train a hamr skill or trick (Write in)
[ ] (Training) Hugr (31 successes to rank up)
-[ ] (Optional) Train a hugr skill or trick (Write in)
[ ] (Training) Fylgja (16 successes to rank up)
-[ ] (Optional) Train a fylgja skill or trick (Write in)
0~0~0
Management: You have 13d6 management dice to spend as you see fit. Unassigned dice will be used for maintenance.
[ ] Write in
0~0~0
Orthstirr Available: 71
How do you want to use your orthstirr? You can turn on passive tricks here.
[ ] (Orthstirr Usage) (Write in)
0~0~0
Fylgja Capacity: 4/4
Do you want to withdraw or deposit anything in your fylgja?
[ ] Write in (Optional)
0~0~0
Equipment Management
What do you want to have equipped? Leaving this blank means that no changes are made.
[ ] Write in (Optional)
0~0~0
Edit: I keep forgetting to add these in, here are some options for interludes. Pick 3, if you would
[ ] Steinarr and Sten going to Jurgdby and returning home
[ ] Steinarr out raiding
[ ] Abjorn saving Halla (From the tree)
[ ] Abjorn battling on the ice
[ ] Gabriel after the spar
[ ] Eric travelling to Jurgdby
[ ] Blackhand's Perspective
0~0~0
AN: I rolled the dice for this in the psychiatrist's parking lot. I'm not saying that they had something to do with this, but goddamn.
A LOT of stuff happened this update, holy shit.
Alrighty, then. It's time to get started on the true staple of Norse society: farming!
If you have any questions, please feel free to ask!
25 minute moratorium.
Managing Land
You have a pool of dice called 'Management Dice'. These dice are accrued from the Labor, Farming, and Management skill ranks. You assign these to projects around the farm, which are then rolled to determine progress. You can also assign Training Dice these projects, should you desire to.
Prestige
Prestige is earned through how swag and prosperous your farm is. For every 2 Prestige you have, you get 1 Orthstirr a year.
Food, Feed, and Fields
People need Food to survive, believe it or not. Each person on your farm needs 1 Food per turn in order to not starve. If you go an entire season without Food, people will start to die. It'll be the old and young, first, then the fit and hearty.
Animals need Feed. This is essentially the same thing as Food, except it's for the animals. Each animal needs 1 Feed per turn. If they go an entire season without Feed, they will start to die. Animals can produce Food passively or if slaughtered.
Food and Feed can be grown in Fields. You have 3 to start off with. They need to be cleared, seeded, and then tended in order to grow anything. You can choose to grow Food or Feed in a Field. Later on you will get other things to grow, but for now you just have those two.
At the end of Summer, should you have completed all three categories in a Field, you will get 12 of either Food or Feed, depending on what you seeded it with. You can only grow during Summer, as it is too cold in Winter.
Muna is pretty handy! A free Trait Lock In/Out is great.
And... well, we didn't blow the first impressions out of the water, but we didn't do poorly either given the dice we were throwing. All in all, not an exceptional result but we probably didn't embarrass ourselves.
That aside though, that's... Uh, too many babies later. We're going to need to dunk a lot of nerds to have enough Orthstirr to go around.
or... we could be greedy with the first ones and keep it for ourselves. Like, Halla isn't exactly eldest in her family, right? The more heritable boons we can pick up,a nd the more Hamingja we cn pick up, the better off all of our laer kids are going to be. No reason to blow the wad early.