It seems a little early to start spending Hamingja on our children. Won't they inherit our Hamingja, among other factors? Like Hamingja being our training dice.
 
It seems a little early to start spending Hamingja on our children. Won't they inherit our Hamingja, among other factors? Like Hamingja being our training dice.
hamingja the MQ said can be used to lock in good traits and lock out bad ones, imo i think we should let the dice fall as they may unless our number of children prophecy ends up low even after the 2 bonus dice added. maybe lock in giants blood and snake tongue if we want to see a super cultivator but we can probably see that no spending if we are lucky, and I am lucky.
 
Also with how the system works from what I can tell we basically want to complete our Boons as fast (looking at you Bloody Basics and Forge) as possible before we naturally get more children. And ideally have enough time to give them training dice ASAP due to the snowball effect.
 
One of the rituals, by the way, was done every day for 4 full weeks.

…I don't think you're getting out of this one baby-free.

Let's hope you don't get twins or triplets as you've only got so much hamingja to spend.

I mean, do the rituals actually have a real mechanical effect? That seems like it'd be unusual if so given the lack of other magic effecting similar things. Like, I'm sure there are a lot of blessings to not have kids die young of childhood diseases, but that clearly still happens (Halla lost a sibling that way even with all Steinarr's clear power).

It seems like this is probably an area where the Norns (which would be the dice in this Quest) just decide what happens. They are explicitly the ones who spin someone's thread as well as cut it after all. You can do rituals, sure, but how much do they actually help?

Also with how the system works from what I can tell we basically want to complete our Boons as fast (looking at you Bloody Basics and Forge) as possible before we naturally get more children. And ideally have enough time to give them training dice ASAP due to the snowball effect.

We only need the ability to teach them starting when they're teachable, which is, what, 4 at the youngest? We have time for that one. Completing Bloody Basics is definitely more urgent, as is the crafting boon.
 
I mean, do the rituals actually have a real mechanical effect? That seems like it'd be unusual if so given the lack of other magic effecting similar things. Like, I'm sure there are a lot of blessings to not have kids die young of childhood diseases, but that clearly still happens (Halla lost a sibling that way even with all Steinarr's clear power).

It seems like this is probably an area where the Norns (which would be the dice in this Quest) just decide what happens. They are explicitly the ones who spin someone's thread as well as cut it after all. You can do rituals, sure, but how much do they actually help?



We only need the ability to teach them starting when they're teachable, which is, what, 4 at the youngest? We have time for that one. Completing Bloody Basics is definitely more urgent, as is the crafting boon.
I'm guessing "i don't think you're getting out of this one baby free" refers not to the rituals, but to the fact that Imperial just rolled dice for it. :V
 
I mean, do the rituals actually have a real mechanical effect? That seems like it'd be unusual if so given the lack of other magic effecting similar things. Like, I'm sure there are a lot of blessings to not have kids die young of childhood diseases, but that clearly still happens (Halla lost a sibling that way even with all Steinarr's clear power).

It seems like this is probably an area where the Norns (which would be the dice in this Quest) just decide what happens. They are explicitly the ones who spin someone's thread as well as cut it after all. You can do rituals, sure, but how much do they actually help?



We only need the ability to teach them starting when they're teachable, which is, what, 4 at the youngest? We have time for that one. Completing Bloody Basics is definitely more urgent, as is the crafting boon.
4 yearss is plenty of time for bloody basics, and we should definitely train as many of our kids as we can, so that they can be tutors for whichever one becomes the next pc.
 
For the record, if we do get pregnant immediately, I'm against spending Hamingja at this stage. Let's just see what happens with the kid rather than trying to force a particular result. This is especially true since we likely want a kid with Bloody Basics as our next PC.

4 yearss is plenty of time for bloody basics, and we should definitely train as many of our kids as we can, so that they can be tutors for whichever one becomes the next pc.

Yes, we obviously want all our kids to get the best training possible. We do need the Teaching Skill-Trick for that, but it's easily acquired comparatively.
 
Alright, psychiatrist appointment went swimmingly. I'll call the voting in an hour and a half.

So if you want to spend/earn reward dice, now is the time to do so.
 
I mean, do the rituals actually have a real mechanical effect? That seems like it'd be unusual if so given the lack of other magic effecting similar things. Like, I'm sure there are a lot of blessings to not have kids die young of childhood diseases, but that clearly still happens (Halla lost a sibling that way even with all Steinarr's clear power).
I mean nothing says it doesn't work. I mean there are plenty of rituals and such that we have never gotten the chance to learn such as the campfire teaching. So if Qm realized there were so many rituals and freaked out they almost absolutely have a mechanical effect.
 
I mean nothing says it doesn't work. I mean there are plenty of rituals and such that we have never gotten the chance to learn such as the campfire teaching. So if Qm realized there were so many rituals and freaked out they almost absolutely have a mechanical effect.

That's possible! It's the reason I asked, in fact, but it could also just be superstition both in and out of character. Which doesn't make it wrong either, but is worth noting.
 
You know I would wonder why people are as obsessed about the children rolls and not the silver tongue roll with the Jarl. That seems a bit more important imo for long term
 
You know I would wonder why people are as obsessed about the children rolls and not the silver tongue roll with the Jarl. That seems a bit more important imo for long term

We have significantly more dice on that one (10 dice vs. 6 dice) and a single auto-success due to First Impression as well. It's something we're quite likely to succeed on, while stuff with the pregnancy is more up in the air (whether successes are good on the pregnancy-related roll or not).

Also, it depends on what one means by 'long term'...the Jarl is more relevant to Halla, but this is the story of Halla's whole family, not just her, so stuff about the children is probably a lot more relevant to our next character.
 
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I just don't see having a kid as a bad thing. Sure, it'll complicate our lives, but it's also a low-bar win condition for Halla, such that even if we die on a raid, we already have our next character. A child born later might be stronger for various reasons, but that... doesn't necessarily mean having one now is *bad*.
 
I just don't see having a kid as a bad thing. Sure, it'll complicate our lives, but it's also a low-bar win condition for Halla, such that even if we die on a raid, we already have our next character. A child born later might be stronger for various reasons, but that... doesn't necessarily mean having one now is *bad*.

Generally speaking it's bad for the kid in question, because we have a cap to how many kids we'll have and so we'd have the same kid later but with more bonuses if we don't have them now. For Halla, however, I agree its just not that big a deal. She'll be fine either way.
 
While I was reviewing the research for the wedding, I counted the number of individual fertility blessings…

Of which there are eight.

My fear for Halla grows with every passing moment.
We can't like, sneak some contraceptive for the ceremony, right? *gulp*

also someone quick add their bonus towards negatively getting preggo! or don't i dont control anyone I'm just a pelican kaw kaw
 
or don't i dont control anyone I'm just a pelican kaw kaw
And even if you could, it wouldn't have mattered for voting is now closed.

It is time for the dice to fall where they may.
Scheduled vote count started by Imperial Fister on Mar 20, 2023 at 6:00 PM, finished with 160 posts and 17 votes.
 
Welp, here's hoping we don't have too many headaches emerge from this.

I do want to get something cool though for a Muna at this! We've got so much cool stuff but we could be even cooler.

...

Oh god XP hell is going to murder us all.
 
Welp, here's hoping we don't have too many headaches emerge from this.

I do want to get something cool though for a Muna at this! We've got so much cool stuff but we could be even cooler.

Definitely. I really want to see some additional non-hugareida Muna and what they do...there were the Turns (or was it Twists? something like that) that people often get from their first kill, for example, and while this isn't that at all, it is something interesting. Personally I'm hoping for something that speeds training on at least some categories of activity. That actually potentially fits the 'new beginnings' theme a lot of weddings wind up with and is self-evidently great.

Oh god XP hell is going to murder us all.

I suspect we won't get a new hugareida here, though I guess we might. Muna can do other things, after all, as I mention above.
 
Welp, here's hoping we don't have too many headaches emerge from this.

I do want to get something cool though for a Muna at this! We've got so much cool stuff but we could be even cooler.

...

Oh god XP hell is going to murder us all.
2 bonus dice went to the muna, 2 bonus dice went to max baby limit roll, and 1 bonus die to the jarl i think. I wouldnt worry about getting the muna id worry about its quality.
 
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