so does ciran know that padme and Anakin are involved? she knows they are attracted, but does she know they are actually acting on that attraction?
 
In order for us to know about it, it would have to be happening. In fact, our meddling has already postponed their involvement, because at this point in canon they were already married.
 
they were married in secret, and apparently managed to actually keep it secret. I don't recall doing anything that might delay that, so they could still be married. If so, we owe padma mad props for actually keeping that secret from her information broker best friend, even if we may have some words about her choice in men.
 
they were married in secret, and apparently managed to actually keep it secret. I don't recall doing anything that might delay that, so they could still be married. If so, we owe padma mad props for actually keeping that secret from her information broker best friend, even if we may have some words about her choice in men.
Except for fucking with Padme's social life and preventing the assassination attempt that ended with Anakin guarding her so there's a big chance that they never actually got together.
 
Except for fucking with Padme's social life and preventing the assassination attempt that ended with Anakin guarding her so there's a big chance that they never actually got together.
And that is great, apart from all the trouble that relationship started, there was not any kind of chemistry between Natalie Portman and Hayden Christensen.
 
And that is great, apart from all the trouble that relationship started, there was not any kind of chemistry between Natalie Portman and Hayden Christensen.

I think the word of our last QM was that it would happen, but would develop more naturally instead of being rushed like it was in AOTC. Ciaran knows that they share an attraction, her first time meeting Anakin she was able to sense the puppy-like love between the two. She pairs them up frequently and tricks them into private alone time, if only to spy on them.

I think that they'll have something like a secret affair and then get married when Padme starts showing... and in an effort to get on Anakin's good side we can organise the wedding (and make sure to invite Obi-Wan and Ahsoka).

The screenplay kinda prevented any chemistry from occurring in that movie.

Yeah, the script was kind of cringeworthy at times. If anything I like to think of the prequels with Obi-Wan as the main character.
 
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@Dr. Snark, I saw this as a Martial Option offered during the last thread.
[] Covert raiders: Alternatively you can also have your Pirates go and do what they do best in the barely controlled parts of the Outer-Rim and near the Unknown Regions. Its not bound to be really secure and especially not legal, but its definitely going to be profitable as long as they don't mess up. Chance of Success: 60% Reward: Income + 80
It looks like we never actually took that Action, and the option for it disappeared after the "It Begins" miniarc, at the start of the Clone Wars.

Would this (or something similar) be a potential action for the future? We do have 4 'Pirate teams' (Tier 2) in our employ, sitting around not doing much of anything. And while I can't tell if a 'team' is a single big ship or a small flotilla, that's still a fair amount of firepower we aren't using.

Option #1: could we assign them as 'covert raiders' targeting our political enemies -- privateers who go around making things miserable for people we don't like. You know, Techno Union, or Corporate Alliance, or Shu Mai's private forces, or Palpatine's puppets (if we clearly identify them), that sort of thing?

Option #2: could we assign them to target other pirate groups -- similar to 'Become a Pirate Queen', to have them sail around and either eradicate (loot!) or recruit more pirate fleets? This might require some upkeep, but would also generate income, with a chance of recruiting more pirates each turn? Perhaps there could even be an adjustable scale: -5 Upkeep and +10 Income per pirate team involved, so this would give +20 to start but become more lucrative over time as we gain control of more and more pirates?

We might also assign them to raid the Unknown Regions, using our Chiss holocron of the region and Thrawn's own knowledge to target groups who totally had it coming. According to my Briefing the Boss #2 omake, the Chiss are currently at war with a hive-mind insect race called the Killiks that acts like a Borg expy ("you will be assimilated" -- yeah, that). The Chiss are also at war with a race of slavers that use literal 'living shields' (prisoners in a transparent bubble) around their ships to make their enemies less likely to attack and destroy them. Sending our pirates off to the Unknown Regions would give us a smaller amount of loot/income, but would most likely give us contact with (and improve our diplomatic relations) with the Chiss Empire.

Or we could assign our pirates to do some hyperlane raiding: exploiting the fog of war to run rampant over vulnerable areas with loot, putting economic pressure on the CIS or Republic to increase their reliance on shipping through Neutral Space, and/or putting political pressure on nearby systems to join the CNS to protect against pirates. (Dooku used that very tactic to sway Onaconda Farr (of Rodia) to the Separatist cause; we could always return the favor...)

Lots of options here that we haven't really considered.
 
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Nothing's going on in the thread, so might as well update the omake count. Here was my latest check:
Since then, we've added 10 more omakes, giving us an overall total of 21 out of 34 omake cap for Turn 25.
Since then, we've added another 10 omakes:

I am curious to learn if I get a bonus for posting & updating those three 'omake index' posts. @Dr. Snark hasn't mentioned anything...

Anyway, the current count leaves us with 31 out of the 34 cap for Turn 25's omake bonuses. Keep up the good work, folks!
 
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Most of that pirate stuff sounds too blatant or risky, to be honest. Some of it would just be very predatory; it'd literally be robbing random people out in the Outer Rim. Might even have been why it disappeared as an option.

And I'm worried any time we sabotage or attack the CIS; because there's always a chance of somebody tracing it back to us. If we get more systematic about it, like if we're sending out raiders? That worry, that chance of discovery or things going wrong, increases.

Plus, just, as a general thing -- random pirates aren't exactly very good recruit material. They're not good people. And I'm skeptical about their loyalty or trustworthiness.


Plus, with the war stopped for now? With both sides not fighting each other for a while?

The Republic and CIS both are going to stomp on any raiders or pirates that try to hit their systems. Because they're no longer committed (as heavily) to fighting each other.
 
Another omake idea for @Panory. If we're going to pick up 'Personalized Courier Ships' for our heroes next turn...
[] Sienar Custom Vessel:
-[] Personalized Courier Ships: Unlike the rest of the designs you've suggested these are fairly straightforward: extremely fast ships that can be personalized before their completion by their prospective owner. They'd certainly be nice gifts to your high-ranking members. Cost: 150 Reward: Personalized Courier ships designed/selectively produced
...perhaps you could write an snippet about how the various Heroes personalize their ships? This was my original proposal:
Courier Ships: highly personalized one-person vessels designed for each high-level member of the Abyss Watchers (so: Thrawn's might be a floating mini-museum, while The Silencer's would be a floating porcupine).
But you could also consider what Asajj's ship might look like, or Cheriss's, or Silas's. For that matter, I imagine HK-47 would be actively competing with the Silencer to design the deadliest ship in the most efficient package....


("And now, for something entirely different")

About a week before I discovered the Chu'unthor and posted about it here, someone over on SpaceBattles posted a new chapter to their story, detailing a visit to the ship. @Dr. Snark may not be quite so generous, but here's a taste of what we might salvage while restoring it.
MadeInBelfast said:
The Force truly worked in mysterious ways. A vessel of that size, crashed on Dathomir? Radiating Force energy? It had to be the Chu'unthor. Acerbus had found the Chu'unthor. If he was working to be my absolute favourite apprentice, he was already in the lead by a large margin.
...
I shrugged. "I know of what it could likely be. A ship that large, with a force signature? I believe it to be a Jedi praxeum ship called the Chu'unthor, which is known to have crashed on Dathomir some four centuries past. The Witches hold some of the data records as charged by the current Jedi Grandmaster, but much of the cargo should still be recoverable. Medical technology, agri-tech, training records, a few holocrons wouldn't be outside the realm of possibility. A few lightsabers are also probable. I did wonder how Gethzerion was able to procure one, let alone a red-bladed Sith-built lightsaber."
...
The praxeum ship had been two kilometres long, around the size of a dreadnought in much of the sci-fi literature of my youth. It was as long as an Imperial Star Destroyer of the Galactic Empire era, with a passenger complement of over 10,000. It was a monster of a ship, a true titan of its class and age. A beautiful one too at that.
...
A total account made at the end of everything revealed some two hundred and four lightsabers of various makes, designs and conditions; sixty of which were completely operable. There were four hundred blasters belonging to the crew armoury which had made it through mostly intact, sealed in airtight cases and in next-to-mint condition. Enough droid parts were found that a mercenary group could outfit themselves, close to eighty droids that could be salvaged. On top of that, a full seven boxes of low-quality lightsaber crystals were available and useable, almost seventy lightsaber crystals in all.

Amongst the databanks were a great many damaged beyond repair, emptied by the previous recovery team or fried by an unknown magnetic force. Those that were salvageable were varied in content and quality, some of the data being heavily corrupted. Most fortunately for me, a set of the ship's blueprints were amongst those found complete in the wreckage, as well as the designs for the contemporary Republic freighters, Jedi starfighters and corporate spacecraft of many sizes, designs, capabilities and qualities, alongside a veritable fortune of medical schematics, manufacture plans for training devices and techniques.
 
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Honestly I'm still surprised that there hasn't been any actions involving Hondo.

Honestly, the next badass normal on our list would be Cad Bane. Unlike Hondo, Bane is directly employed by Sidious in canon, meaning that bringing him into the fold would get us a badass and deprive Sidious of a very useful tool. Hondo will do what Hondo does regardless, and none of it helps Sidious. He'd be useful, but I'm not sure I'd want to dedicate more than a single action to him.

We CAN'T Kill Mnggal-Mnggal.

Which is why we settled for the next best thing: bombing the sample directly, razing the planet and forbidding travel to it, and warning the Chiss to keep an even closer watch out for it. The problem is in no way defeated, but we've done pretty much the best we can at the moment. There are better ways to use our resources at the moment, but maybe after we deal with the immediate threat we can look into a more permanent solution.
 
Which is why we settled for the next best thing: bombing the sample directly, razing the planet and forbidding travel to it, and warning the Chiss to keep an even closer watch out for it. The problem is in no way defeated, but we've done pretty much the best we can at the moment. There are better ways to use our resources at the moment, but maybe after we deal with the immediate threat we can look into a more permanent solution.

The one Omake with Thrawn and his brother has already warned the Chiss about the Mnggal-Mnggal. So there is little we need to do on that end.

I actually have a plan for dealing with the Mnggal-Mnggal in a few easy steps.
  1. Kill Palpatine and end the Clone Wars.
  2. Get as much droid technology from the CIS and transport it to the Unknown Region. Nobody will care about droid armies there, nor would most people be interested in traveling there in the first place.
  3. Create a droid army that can explore the Unknown Region and deal with any Mnggal-Mnggal found. Infected droids, ships, and facilities are disposed of. That is far better than having any biological lifeform get in contact with them. Easier to replace them as well.
  4. Open up droid trade with any friendly civilizations in the Unknown Region. The Chiss Ascendancy gets priority access. Especially since the Unknown Region doesn't even have any droids in the Legends timeline.
  5. ???
  6. Not Die?
 
Just...... just




*DEEP breath*
We CAN'T Kill Mnggal-Mnggal.
By the Traveler, we can't

What if this entire quest is just Mnggal-Mnggal toying with us, and the end will be it consuming us, and revealing everything was a ruse?



Anyway, Mnggal-Mnggal can only infest living things.. so a potential counter to it would be to send fleets of droids at planets it infested, or ships it infested, and just bomb them. Fleets of droids would also take out the weakpoint of having living people on the ships that could potentially be infected by Mnggal-Mnggal..

Also, if we're being honest, it's not really that much of a threat. It hasn't completely taken over the Unknown Regions, despite apparently being around since the time of the Celestials..

Infected droids, ships, and facilities are disposed of. That is far better than having any biological lifeform get in contact with them. Easier to replace them as well.

Droids can't be infected. Nor can technology from my understanding. Only living beings.
 
Anyway, Mnggal-Mnggal can only infest living things.. so a potential counter to it would be to send fleets of droids at planets it infested, or ships it infested, and just bomb them. Fleets of droids would also take out the weakpoint of having living people on the ships that could potentially be infected by Mnggal-Mnggal..
"HK-47, you new assignment is to kill an immortal semi-divine entity."

"Statement: I have just redefined my definition of love master."
 
"HK-47, you new assignment is to kill an immortal semi-divine entity."

"Statement: I have just redefined my definition of love master."

You know, why do we even need to worry about Mnggal-Mnggal when we have HK-47? Just send him in, and it'll be done within the week.

Proper procedure would still have them disintegrated after any potential exposure. Can't be too paranoid when it cones to this kind of thing.

Fair point. Though obviously we wouldn't be destroying them right after getting exposed, since Mnggal-Mnggal can't take them over, nor the ships, and it'd be incredibly costly to at the first sign of exposure get rid of the droid(s), as that'd mean we'd slowly be lowering the "manpower" of our fleet. But, we'd have to make sure living beings didn't interact with our "Anti Mnggal-Mnggal Droid Fleet", and once its job was complete from bombing various infestations, and we couldn't locate anymore, we'd then either set the fleet to self-destruct or have another fleet go in and destroy the AMMDF from a distance, hopefully wiping out any bits of Mnggal-Mnggal that possibly got in the AMMDF..

Obviously there'd be failsafes, like remote activation of the self destruct of the ships, remote shut down of the droids.. stuff like that.
 
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