Is that worth Jar Jar, Hero of the Republic?You're letting him die with too much dignity. Tell Jar Jar that Palpatine is in danger, and he's the only one that can save him, that should sort it out.
Is that worth Jar Jar, Hero of the Republic?You're letting him die with too much dignity. Tell Jar Jar that Palpatine is in danger, and he's the only one that can save him, that should sort it out.
Could we make the personal fight "Ciaran stands behind Ventress and Grievous doing the actual fighting while HK-47 and Thrawn provide supporting fire"?We have got to train Ciaran. None of that Personal Attention stuff now. If we want her to stand even the slightest chance 1v1 against Palps, we need to get her training two weeks ago.
Could we make the personal fight "Ciaran stands behind Ventress and Grievous doing the actual fighting while HK-47 and Thrawn provide supporting fire"?
We are really noot specced for fighting any Sithlord 1v1.
Shatterpoint sounds rather handy. I wonder if we can break a lightsaber?i'm leaning towards both blazing chains and shaterpoint . we need to be able to survive a cage match with a sith lord, time to power level. we won't be 1v1ing him, but we will need to be able to not be a liability.
i'm leaning towards both blazing chains and shaterpoint . we need to be able to survive a cage match with a sith lord, time to power level. we won't be 1v1ing him, but we will need to be able to not be a liability.
Quick reminder that HK-47 knows perfectly well how to build these things. And I don't mean in a theoretical sense, he was designed for infiltration. He can build one in an hour out of parts scavenged from your average office building that will stop a lightsaber dead. It would be a big help.[] Personal Shield Technology: It's saddening, but personal shields have become more and more difficult to find and produce in spite of their prevalence in the past. That being said creating an in-house model would mean that you would have a very powerful tool of your own to use... Chance of Success: 60% Cost: 150 Reward: Personal Shields (re-)developed (Takes 4 Turns, Locks action for 2 Turns)
Shatterpoint sounds rather handy. I wonder if we can break a lightsaber?
I second this motion. Blazing Chains fits with her general fighting style, while shatter point gives her some much need hitting power.
Would this happen automatically over the next turn or two, or are we required to spend an action to end the oversight on Jango before we can formally recruit him?[] The Resurgent: Thanks to your diplomatic efforts at Caamas, not only has Jango become less of a boogeyman to the galaxy but the oversight on him has decreased dramatically and is due to end soon. Thrawn's put a lot of "investment" into him, it's about time you cashed in on it. Chance of Success: 60% Reward: Oversight on Jango completely ended, potential to formally recruit Jango Fett
Can you clarify if "increased economic development for Kalee" would have the same/similar rewards as the base upgrade?[] Cord of Three Strands: With the recruitment of Muunilist into the CNS and the successes you've had everywhere in revitalizing economies, you've considered the idea of creating an economic partnership between it and Kalee; the Kaleesh could provide warriors to protect the Muun and the Muun could finance economic development of Kalee. All they need is money. Chance of Success: 60% Cost: 100 Reward: Increased economic development for Kalee, increased stability for Muunilist and surrounding area
Next:[] Kalee Development Program: Thanks to your stellar relationship with the Kaleesh and the fact that you have Grievous himself in your organization, you have the opportunity to solidify your alliance with the Kaleesh people by setting aside some funds for everything they could ever want from weapons to supplies to prefab buildings. Not only will this generally improve the quality of life on Kalee, but it will allow their people to send even more warriors to you, permanently solidifying your alliance with them. Cost: 150 Upkeep: 50 Reward: Cap on Kaleesh warriors removed, Kalee begins improving economically, continued hatred of the Huk (like you care)
This sounds like an action to 'recruit' the IGBC for the CNS -- is there a reason you didn't phrase it like that? I'm also wondering how this action would mesh with the Scipio/Clovis stuff, given the apparent conspiracy to drive the IGBC away from the CNS....[] Bank of Ciaran: You've already invested in banks on Muunilist but why not take the next step and encourage the IGBC to become more integrated into the CNS economy? It would strengthen them and push more money through areas you control... Chance of Success: 60% Reward: Increased economic strength in CNS
[] The Enigma Of Scipio: Even after your successes in the region, the planet of Scipio has been stubborn in not wanting to join the CNS for reasons beyond your understanding...is what you would say if you weren't aware of Palpatine's true identity. It's clear that the man leading the counter-CNS movement, one Rush Clovis, is probably on Palpatine's payroll. Launch an investigation into him and the planet and figure out what they're trying to keep away from you. Chance of Success: 50% Reward: Information about Scipio and Rush Clovis gained
We did the Bank Investment, which should open up those 'expansion options.' Specifically, could I suggest starting a 'Small Business loans' office, to encourage entrepreneurship & aid Muun-led reconstruction efforts. Also, @fasquardon suggested a "economic planning office' to employ refugees throughout CNS Space -- that was originally in reference to Mandalore, but Muunilist might be a good fit as well. I was also wondering if we could do a 'recruitment office' of sorts -- Muuns have a galactic reputation as superb bankers & businessmen, so could we hire some of them for the Abyss Watchers to increase our income? (I'm not sure how the mechanics of it would work, but I'm just imaging how much benefit we'd get out of having roving teams of Muun accountants helping out at Abyss Watcher bases around the galaxy. Especially on Taris with the recent economic boom...).[] Bank Investment: Given that this planet is home to the IGBC it would definitely be worth it to invest in some of their banks. Besides, you always did want to own one for yourself. Cost: 100 Reward: +50 Income from bank, further expansion options
[] Local Infrastructure Improvements: Fact of the matter is that the neighborhood-and most of the planet for that matter-is in bad shape. Investing in the local area would not only make it look better, but bring you some profit as well. Cost: 200 Upkeep: 25 Reward: +50 investment income, increases income for other Muunilist properties
I'd really like to help Skirata with this, but would it have the same effect is we purchased one or both 'safehouse' base upgrades instead? There are so many things we could prioritize...[] Resignation Programs: While Kal has planned on giving clones the chance to safely desert the army there's currently the twin issues of kill teams that terminate deserters and the difficulties in creating a secure network for them. Help him set that up, and Kal could reach more deserters that can support your efforts. Chance of Success: 50% Reward: Clone army deserters protected and moved to Kal's safehouses
Coruscant
[] Skirata Safehouse: Where would be a better place to hide for a clone deserter than right under the Republic's nose? From there you could easily get them off-planet. Cost: 50 Reward: Safehouse and (small) local network for clone deserters established
Mandalore
[] Skirata Safehouse: Sure, Kal already has centered his refugee efforts on the planet, but having a safe location at Sundari itself could certainly come in handy. Cost: 50 Reward: Safehouse and local network for clone deserters established
Or would the +100% be added on top of the listed rewards?
Taris Property:
[] Economic Planning Office: The planet is already becoming rich again. Keep it going. Cost: 100 Reward: +50 Investment income
[] Incom Branch: Encourage Incom to branch out to Taris, not only giving you a share of their profits but allowing them to supply the CNS with ships. Cost: 100 Reward: +50 Incom investment income, support for CNS with ships
[] Sienar Branch: The same goes with Sienar, call up Raith and have him branch out to the planet as well. Cost 100 Reward: +50 Sienar investment income, support for CNS with advanced ships
[] Kelp Farms: The planet was once famous for the kelp that it produced; rebuilding the farms could earn you a very nice sum of credits. Cost: 150 Reward: +75 Kelp trade income
[] Salvage Teams: The planet's history dates back to the Jedi Civil War and you know for a fact that Revan himself was present on this planet at some point. There's definitely things worth finding here if you look hard enough. Cost: 100 Reward: +25 Salvage income, per turn salvage roll
Would this happen automatically over the next turn or two, or are we required to spend an action to end the oversight on Jango before we can formally recruit him?
Can you clarify if "increased economic development for Kalee" would have the same/similar rewards as the base upgrade?
This sounds like an action to 'recruit' the IGBC for the CNS -- is there a reason you didn't phrase it like that? I'm also wondering how this action would mesh with the Scipio/Clovis stuff, given the apparent conspiracy to drive the IGBC away from the CNS....
Relatedly, could "establish a bank" be considered a Muunilist upgrade instead of a Stewardship task? Also, what happened to the 'infrastructure' upgrade? These were the two possibilities listed last turn:
We did the Bank Investment, which should open up those 'expansion options.' Specifically, could I suggest starting a 'Small Business loans' office, to encourage entrepreneurship & aid Muun-led reconstruction efforts. Also, @fasquardon suggested a "economic planning office' to employ refugees throughout CNS Space -- that was originally in reference to Mandalore, but Muunilist might be a good fit as well. I was also wondering if we could do a 'recruitment office' of sorts -- Muuns have a galactic reputation as superb bankers & businessmen, so could we hire some of them for the Abyss Watchers to increase our income? (I'm not sure how the mechanics of it would work, but I'm just imaging how much benefit we'd get out of having roving teams of Muun accountants helping out at Abyss Watcher bases around the galaxy. Especially on Taris with the recent economic boom...).
Last question for Muunilist: can we do anything with regard to the former Damask Holdings stuff? Hego Damask had a bunch of assets, most of which 'disappeared', but that's awfully hard to do with land-based properties. I'm specifically thinking of the Harnaidan superspire (Damask Holdings HQ, skyscraper in capital city) and of the Aborah vault-spire (Hego's personal retreat and research lab, based on a volcanic island in the middle of the ocean). Or would that require a Stewardship or Intrigue action?
I'd really like to help Skirata with this, but would it have the same effect is we purchased one or both 'safehouse' base upgrades instead? There are so many things we could prioritize...
Finally, and here's the big one for @Dr. Snark: do the listed Rewards for our Taris base upgrades already take the 'Refugee Resettlement' income bonus into account?
If we invested heavily in the Taris economy -- those are a lot of base upgrades that would be phenomenal for the planet's recovery & revitalization, providing jobs for pretty much everyone... -- would that decrease the difficulty of the end-of-turn roll?Also the Taris thing will be a end-of-turn roll with an increased difficulty if you don't choose that option yourself. FYI.
I really don't want @Panory to get frustrated and walk away. Frankly, if he were insistent that we pick something totally useless, I'd be giving serious thought to picking exactly that, just for the sake of keep him appeased. Seriously -- those omakes have been the wind beneath our flippin' wings for the past two/three turns, and those omake bonuses have done more to ensure our success than even @Teron's impossible dice.I have written many omakes focused on the Blazing Chains. Three are non-canon. One is obviously a joke. One is tied to a larger action of recruiting shapshifters and Jedi. The last is solely dependent on a single action to learn Blazing Chains. If I must write more omakes tied to that third one offering rewards so enticing that we have to take that personal action, then so be it. This is my hill, and I will die on it. So prepare yourself.
I love HK-47, but we already have a bunch of really strong Martial-themed heroes. I'm honestly wondering if the marginal benefit of gaining another Martial hero is worth giving up that extra Learning action...So we're definitely getting my HK-47 this turn. No debating that.
HOLY CRAP I take it back. Yeah, if reactivating HK-47 opens the doors to Old Republic tech, then count me IN!Quick reminder that HK-47 knows perfectly well how to build these things. And I don't mean in a theoretical sense, he was designed for infiltration. He can build one in an hour out of parts scavenged from your average office building that will stop a lightsaber dead. It would be a big help.
Same.
...That sounds ominous, but we're probably going to spend an action against Durge this turn anyway. I'm feeling inclined to hold off on 'ending oversight' this turn, given the sheer number of other priorities we're juggling.The oversight would end automatically, but given how things play out Durge might become a factor if you decide to wait.
Outstanding. Removing the cap on our Kalee recruitment would be golden. Definitely high on my priority list...
Fair enough. Could you add a write-in for that to the relevant category?Probably would need an action of some kind since Palpy would be keeping an eye on that. Not a close eye, but still. Memories. And Sith stuff.
Hmm. Sounds like the action would be the far superior option. And also free. OTOH, the base upgrades wouldn't leave us with both Intrigue actions able to be used this turn...The upgrades would cover their respective planets. The action would create a more widespread version of the network.
...Nope! Those are the base income. Yes, you may begin frothing at the mouth. Those would have been normal upgrades had it not been for the massive crit that for Taris you got.
If we invested heavily in the Taris economy -- those are a lot of base upgrades that would be phenomenal for the planet's recovery & revitalization, providing jobs for pretty much everyone... -- would that decrease the difficulty of the end-of-turn roll?
You're going to apply our omake bonuses to it and then use the presidency to tie up our personal actions, aren't you?Hmm...it's already pretty low, so it'll probably only be like a +5/+10.
You're going to apply our omake bonuses to it and then use the presidency to tie up our personal actions, aren't you?
Outstanding. Removing the cap on our Kalee recruitment would be golden. Definitely high on my priority list...
Whoa now, he never gave you an answer, just said that he could. (I feel like there's some real 'Who's On First' potential here...)
[] President Ciaran: As it turns out putting a planet back on the map economically and politically makes you blindingly popular there, who would have thought! If you want to put in the effort, you could have the movement to get you elected on Taris go from "probably successful" to "unquestionably successful." Chance of Success: 80% Reward: Ensure that you become the (democratically elected!) leader of Taris
I'd never walk away over something like that. I'm mostly doing this because writing is just really enjoyable for me. I'd probably just get sort of passive aggressive and less serious with the omakes I did write. Less discussions between Thrawn and Ahsoka over chess, more Tyro telling the Death Star to get fucked.I really don't want @Panory to get frustrated and walk away. Frankly, if he were insistent that we pick something totally useless, I'd be giving serious thought to picking exactly that, just for the sake of keep him appeased