Okay, number one with a bullet is Shatterpoint as I can only imagine there are further options down the line that let us do the esoteric 'fracture casuaulity' shit. Blazing Chains because honestly it feels like it'd increase martial more than the options we already have. On that note, we should try to come up with more options to raise Ciaran's Martial stat than 'become an average commander' or 'become an average pilot'
 
Since MCs finding love interests is historically divisive, I'll second the opinion that I would not mind something developing between the two. I hold no strong opinions on who Ciaran ends up with, though. I probably wouldn't mind any of the potential developments, or even casual affairs in the same vein as her grandfather and that one cousin.
 
Since MCs finding love interests is historically divisive, I'll second the opinion that I would not mind something developing between the two. I hold no strong opinions on who Ciaran ends up with, though. I probably wouldn't mind any of the potential developments, or even casual affairs in the same vein as her grandfather and that one cousin.

Alas, since Ciaran is female, that might be a problem.
Her grandfather can just fly around, screw a bunch of women and leave with no problems for himself, leaving a bunch of bastards in his wake.
If Ciaran starts sleeping around, however, she might end up pregnant. Naturally, that would be QUITE A PROBLEM. Especially right now, when the Doom Clock is ticking.

...Well, one solution would be to have all of the affairs be with women, but that would still leave a whole bunch of potential hostages, and open a path to assassination through seduction. Grandpa could get away with it because he wasn't exactly a high-profile figure, with a bunch of ruthless and extremely influential Sith after him. Ciaran? Not so much. Any potential partner would have to be good enough to avoid capture/assassination, and probably in our Inner Circle.
 
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Alas, since Ciaran is female, that might be a problem.
Her grandfather can just fly around, screw a bunch of women and leave with no problems for himself, leaving a bunch of bastards in his wake.
If Ciaran starts sleeping around, however, she might end up pregnant. Naturally, that would be QUITE A PROBLEM. Especially right now, when the Doom Clock is ticking.

...Well, one solution would be to have all of the affairs be with women, but that would still leave a whole bunch of potential hostages, and open a path to assassination through seduction. Grandpa could get away with it because he wasn't exactly a high-profile figure, with a bunch of ruthless and extremely influential Sith after him. Ciaran? Not so much. Any potential partner would have to be good enough to avoid capture/assassination, and probably in our Inner Circle.
who do you think we are talking about?
 
she might end up pregnant
May I direct your attention toward this wondrous category of items? I'm sure the Force itself, versatile as it is, may also be counted amongst these devices if need be.

More seriously: Casual affairs are unlikely to elicit significant risk of assassination and more permanent relations are almost certain to occur within her inner circle of friends, if at all. Furthermore, both Ciaran and her associates are skilled in the art of secrecy, additionally lessening the inherent risks.
 
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Ciaran, of course! Why, it's explicitly stated in the post I answered!
Silly dredloki, asking such questions.
the partner people have been talking about is ventress? the person in the inner circle, sith(exile) assassin? the one people are talking of romancing? (it's honestly not that bad of a idea honestly, there already close, why not get closer?)
 
Also, I have a bunch of possible write-ins for the 'Research Alternative Force Schools' action category, mostly drawn from my megalist in the last thread:

Those seem fine, though you'll have to get in touch with organizations like the Baran Do or the Witches first. I'll update the thing.

[] Local OR large-scale wiretaps -- more information income, better intel for when we try to 'dethrone' Shu Mai from the Commerce Guild
[] Entertainment District -- Shu Mai came to power promising to decrease the tribute owed to the Commerce Guild. She increased it instead. There are a lot of Gossam unhappy with her. It'd probably require Ciaran's personal involvement to stir up unrest or generate an anti-Shu Mai mob, but at least funding an entertainment district would increase Ciaran's own popularity with the natives.
[] Expanded Tradeport -- Shu Mai has used her position to dominate Castell's interactions with the outside world. Abyss Watchers already have a minor tradeport for their own businesses; expand it and offer your shipping services to others, as an alternative to Shu Mai's racketeering.

Legit.

[] Large-scale wiretaps -- more information income, better intel about what the Hutts are up to (and any business opportunities we might want in on)
[] Lower-level salvage teams -- Nar Shaddaa is a filthy, crime-infested smuggler's world. You never know what you're going to find in a junkyard.
[] Smugglers' Den -- Nar Shadda is known around the galaxy as the Smugglers' Moon. We'll fit right in.
[] Undercity Investment -- acquire property in the Undercity levels below your nightclub & cantina. There's plenty of industrial work -- factories, shipyards, and the like -- going on under your feet. It doesn't hurt that pretty much everyone in the Undercity is desperately poor, so you won't have to pay them much.

Legit, though TBH if anything comes up with the Hutts they'd probably just tell you about it themselves. You're a respected partner after all!


Interesting...canon, +10, I'll work that into a Martial action for free even.

*puts shipping glasses on*

Clearly it's a sign that she has a crush on Ciaran, and thinks she'll like her better if she has long hair.

Actually it's an excuse for me to change Asajj's character portrait since the current "Angry Sith" one really doesn't fit her anymore (and something about character development or whatever). Though I'm not surprised that it went the direction that it did in the slightest.

Specifically, Tython in the Deep Core, and a bunch of Sith Worlds.

Hmm...for the sake of my sanity, I'll just generalize the "Sith Worlds" barring Yavin IV. Tython's legit though.
 
Those seem fine, though you'll have to get in touch with organizations like the Baran Do or the Witches first. I'll update the thing.



Legit.



Legit, though TBH if anything comes up with the Hutts they'd probably just tell you about it themselves. You're a respected partner after all!



Interesting...canon, +10, I'll work that into a Martial action for free even.



Actually it's an excuse for me to change Asajj's character portrait since the current "Angry Sith" one really doesn't fit her anymore (and something about character development or whatever). Though I'm not surprised that it went the direction that it did in the slightest.



Hmm...for the sake of my sanity, I'll just generalize the "Sith Worlds" barring Yavin IV. Tython's legit though.
can we romance the sith exile? pretty please?
 
Another batch of write-in reminders for @Dr. Snark:

This was proposed by @NexysDhyArchen last turn; I don't think we can afford to do it this turn, but I definitely like the idea and don't want to forget it.

[] Becoming a Pirate Queen, One Piece at a Time: There are a limitless number of pirates, smugglers, and just general vagabonds prowling the backspace of the galaxy. We've destroyed the pirates whenever they've tried to prey upon the CNS, and we've smashed the Black Sun into oblivion. Now lets take control of the remnants. Using the pirate fleet we already own, lets recruit and consolidate as many pirating groups as we can under our Aegis. They're likely to have plenty of bases and knowledge that we can use, and if they don't want to cooperate, well, pirates usually carry bounties, don't they?

Here's a few Courscant base upgrades from @fasquardon -- he proposed that these would require 'Underworld Takeover' as a prereq, but at least the first two seem like they should be possible right away.
Undercity Charities: Cost 200, Lady Ciaran more popular on Coruscant, improved local economy, increased health and skill of undercity citizens.

Extended Wiretaps: Cost 100, improved chance of finding out about any hostile intrigue on Coruscant, and EITHER 25 cr/turn OR "clean up the planet" (reduce corruption, ???) - this cannot be changed after the upgrade is chosen.

Expand Security Company: Cost 100 credits, 5 credits/turn income, +1 Guardian Team recruited per turn and raise Watcher team cap by +1 for each time "Underworld Takeover" has been taken.

Also, here are a few I proposed earlier:
[ ] Clan Skirata, pt. 2: fund Mij Gilamar's smuggling operation to bring medical equipment & supplies out from the GAR's noses.
Would this have to wait until after we help Kal Skirata with 'Resignation Programs' (for clone deserters) or could we start helping Gilamar's smuggling right away?

[ ] Galactic Bank of the Outer Rim: found a CNS bank/corporation (possibly as 'branch'/member of IGBC) on either Muunilist or on Taris. Hire Muun or Paigun to staff it?
You did include a 'Bank' Stewardship action, but that made it sound more like it'd be an IGBC-led effort (expanding into CNS territory), rather than Ciaran founding her own bank (specifically & exclusively organized for CNS systems in the Outer Rim).
[] Bank of Ciaran: You've already invested in banks on Muunilist but why not take the next step and encourage the IGBC to become more integrated into the CNS economy? It would strengthen them and push more money through areas you control... Chance of Success: 60% Reward: Increased economic strength in CNS
Or is there not really much of a difference between my proposal and the current action?

Finally, I'd like to once again remind you about:
[] Approach a Jedi: the Jedi Council may be skeptical of you and your ambitions, but you know a few Jedi who are skeptical of the Council (Free Action? I'm imagining this either as Ciaran extending an invitation to certain Jedi to participate in other actions/missions, or as the Jedi Council sending 'friends' to keep a closer eye on us.)
And your response:
Hmm...this is going to end up as a Personal action to be sure...we'll see about what the 'cost' in terms of actions is though. It's kind of weird since now those are becoming increasingly important...
Will you be adding this category to our 'Personal' Actions?
 
[] Becoming a Pirate Queen, One Piece at a Time: There are a limitless number of pirates, smugglers, and just general vagabonds prowling the backspace of the galaxy. We've destroyed the pirates whenever they've tried to prey upon the CNS, and we've smashed the Black Sun into oblivion. Now lets take control of the remnants. Using the pirate fleet we already own, lets recruit and consolidate as many pirating groups as we can under our Aegis. They're likely to have plenty of bases and knowledge that we can use, and if they don't want to cooperate, well, pirates usually carry bounties, don't they?

Oh yeah, I remember that now.

Here's a few Courscant base upgrades from @fasquardon -- he proposed that these would require 'Underworld Takeover' as a prereq, but at least the first two seem like they should be possible right away.

Those are also legit (with slight revisions), just forgot.

Would this have to wait until after we help Kal Skirata with 'Resignation Programs' (for clone deserters) or could we start helping Gilamar's smuggling right away?

The former.

Or is there not really much of a difference between my proposal and the current action?

Not much of a difference.

Will you be adding this category to our 'Personal' Actions?

Normally I would but almost everyone in that is already going to be present at the Fry meeting. Seemed a bit redundant this turn.
 
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SO! HOW'S ABOUT THAT SITH LORD?

I reckon that we'll be best off improving Kalee and Muun space as sources of money and soldiers when we inevitably need to hinder the Republic to extend the war.
 
Origins Part II (Canon)
A/N: Here's part 2 to the Origins Series. It starts off with the same POV as the guy in "Leave Your Sanity At The Edge" but ends with Ciaran's. I hope you all like it!



"And before he can even finish Dar shuts him down with, 'I'm sorry, but I don't remember asking you for a single kriffin' thing.' "

"Really?"

"You should have been there. Koonel's face went redder than a Zeltron hooker with a blush."

"Don't Zeltrons blush blue?"

"Not if you … uh well … I wouldn't —"

"Alright you two, we're here. Martem, Schult, stay behind me. You can head to the bar first but after that I'm expecting you two to take a booth in shooting distance of whoever I'm talking to."

"You can count on us Cünuel!"

I pause at Martem's enthusiasm. He's new to being an enforcer and honestly I don't see him as someone able to enforce anything. Naive, a joker, I was surprised that Dar chose him to be an enforcer to begin with. At least Schult looked intimidating even if he can barely aim. As I look at the boy's, and I quote, "lady-killer smile" and then over towards the Kel Dor gunman who can't hit anything worth a damn, I begin to think that maybe Koonel actually had a few good points. All thoughts of Koonel actually being smart go out the window when I remember that he was chomping at the bit to attack the Blue Sentinels, a neighboring gang twice our size.

I remember back when things worked well, or at least well enough for an undercity criminal gang. Dar actually had a few good ideas before taking the reigns, but then he let the power get to his head. Now he's lazy and his ideas have dried up. Koonel used to be chums with him too but now it's only a matter of when he attempts to kill Dar and not if. I'm only 23 right now but the way things are going I might not make it to 24.

What happened to the Abyss Watchers?

I shake my head at the stupid question.

A better question would be, what hasn't happened to us?

I turn back towards the cantina my mysterious "helper" asked me to come to. Yesterday I received a tip that Koonel was about to do something really idiotic. I was lucky enough to find him and a few others before he could place a few makeshift charges inside an air vent. The moron didn't seem to understand that even C-Sec couldn't ignore an explosion that had the potential to destabilize part of a building. If that had happened, I don't know where else I would be able to go. I walk through and look around to try to find the person who fits Martem's description. For once the usual vagueness works for me. There shouldn't be many who would match "blind seer chick."

As luck would have it, the first person my eyes first land on happens to be a young female humanoid who's blindfolded —

Check.

— and looking right at me …

… I don't know about seer but I can at least check off creepy as well.

When she raises a single eyebrow I nod at her and then make my way towards her booth. By the time I slide into it I'm getting some really weird vibes from this girl. A smirk has grown onto her face but what really gets me is that whatever accounts for her gaze followed me from the entrance to when I sat down. I wait for her to start talking but she seems fit to only take small sips from her drink.

I allow my mind to drift off and try to figure out if I know this girl. If she's a regular of the cantina I wouldn't know since I never come here unless I'm dragged by others. Some sort of hooker is out considering her simple appearance and the fact that I consider hookers a waste of credits.

Who could this girl be? Is she some sort of inform

An information broker. My eyes widen slightly and then immediately narrow when it finally comes to me. Near the beginning of Dar's reign he gave a one off mention of some "blind bitch" he got his info from when asked how he knew things. This must be her although it's best to find out for sure.

"So how're the mind games going?"

She finishes her sip and then smiles, "Fairly well, I think."

My right eye twitches.

I will not lose. I will not lose. I will not lose.

"That's a neat blindfold you have. I didn't know that they made transparent ones."

"Nope."

The girl giggles and then slowly raises both hands to take it off. I eye her warily as she hands it to me. Her dirty blonde bangs are long enough to cover her closed eyes. I take the piece of cloth and look at it. It feels like a simple fiber cloth-strip. My gaze goes from it, to her smirk, and then back again. I sigh and lift the strip to my own eyes.

I can't see a thing.

I fiddle with it and move it around to different positions.

Nope. Still nothing.

I growl and throw it back onto the table. The girl's infuriating smile is twice as wide as her normal smirk. It's obvious she's trying hard not to laugh while putting the blindfold back on. Scratching the back of my head, I surrender.

"Alright, I lose. Who are you? Are you some sort of informant for Dar Mo?"

The girl's smile tightens and drops back to a smirk.

"I wouldn't say informant. If you mean someone he paid to get a few pieces of trivia here and there? Then yes, but I do not work for Dar Mo."

"Who then?"

"Myself."

"Really now?"

I lean back, skeptical. It's rare for someone dealing with the underworld to be a loner. You either die young, get drawn in with a gang, or you become a victim. Information brokers have their own set of special problems to add to it all like not having their services "permanently contracted." I would immediately call bullshit if it wasn't for how calm she appears. This isn't to mention that her damned smirk has gotten larger.

"Whether you believe me or not doesn't matter. I asked you to meet me because I have a proposition."

I cross my arms and tilt my head.

"You should count yourself lucky I had nothing to do today, so I'll bite."

"Cünuel Barnas, an Abyss Watcher. Fairly laid back, you're known to keep to the shadows and do your best to stay out of the way; nevertheless, you're one of the personal enforcers for Dar Mo and the one Watcher who is able to keep the others in line. You're a young career criminal who's traveled from gang to gang, the old Mound-Makers for example. Even though you became a Watcher just before Dar took over, you're still considered one of the top members. Aside from inertia and the few others actually competent, I would say you're the key factor keeping the Watchers from imploding. Now that I've accurately described who you are and where you come from, are you willing to seriously consider what I have to offer?"

A chill crept up my spine. How she came to get all that doesn't matter. What matters is that someone knowing that much about me isn't good at all. Not being known makes it easier to hide and to continue living. I now know that I've stayed with the Watchers too long. I'm going to have to leave, but first I need to deal with this girl. I forgo any subtlety and blatantly turn around to look for Martem and Schult. I see them passed out and being dragged outside. My eyes are wide now.

Did those bastards drink themselves stupid or did this girl poison them!?

I curse myself for leaving my blaster on the one day it would be needed. I thought my backup would be all that was necessary. I slowly turn back around to see the girl's smirk gone with a serious expression replacing it. My mind races as to how I'm going to get out of this.

"What do you want?"

"I want your approval."

My thoughts that were racing before crash into a metal blast door. The word that tumbles out of my mouth sounds completely dead.

"What."

Her smirk is back which I manage to take as a good sign.

"The Abyss Watchers are going to devolve soon with or without you. The power void created will be filled by the drug dealing Darkwraiths or the Blue Sentinels with their prostitution rings. I don't want either of them because it would mean having to leave this Cantina. I've grown to like it. In order to keep the Watchers in place they need to shape up but neither Dar Mo or Koonel will be able to do that. You could but you refuse to make a scene. You're that rare soul who doesn't want the power available but is in the position to be able to take it with ease. I can use that.

"Like I said before, currently you're the linchpin of the Abyss Watchers. Without you, infighting would tear the gang apart. Small but not insignificant internal groups that are wary of you right now would be free to act against each other with you gone. The spark to light that match will be whenever Koonel makes his move. I'm not wanting that and to keep that from happening I need you to stay with them for a little while longer."

By the time the girl finishes my throat is dry.

"You're wanting to take control of the Abyss Watchers."

"Yes."

I should feel like laughing. I should be able to roll my eyes and walk away from this girl with too few cards short of a full sabacc deck. I can't though and I don't know why. Somehow, I feel that this blind girl staring straight at me is somehow a large enough threat to be taken seriously. I lick my lips.

"What could you possibly give me in exchange?"

"Safety? Stability? Credits? If you back me, then I can ensure that you don't have to keep running away. Or if you still feel like doing it once I'm in power, I'll promise you that you'll be able to walk away completely free and with my blessing. I'll also give you a nice farewell gift if you let me know beforehand."

"Your typical gang leader only gives one type of farewell gift and it's not something I ever want to be given."

"Then it's a good thing I'm not your typically incompetent thug then isn't it?

Silence permeates the booth. The bustle of the cantina rumbles against my skull.

Forget those two, I should have gotten a drink.

"Aren't you tired of running away and hiding?"

My eyes jerk to the soft sound of the girl's voice. Her smirk is gone but she doesn't seem impatient either. Her smile could almost be considered soft.

"It looks like you have a good thing here. You're safe from your fellow gang-mates and leader and you're doing your job well enough to be paid more than the others. I'm not going to take that away from you. In fact, I would do my best to ensure that you're able to keep that standard of living and maybe even more. I'm not asking for you to take the reins and the extra dangers that come with it. All I ask is for your backing."

Another moment passes in thought before I sigh and slump into my seat.

"What do you need me to do?"

Her smirk comes back with full force.

"I need three months of your time. One month will allow me to get rid of Dar and Koonel. Once they're dealt with, I will need your full backing when it comes to the other members. Two months more will allow me to consolidate the gang. You'll be free after that with a thousand credits even if you choose to leave. Throughout all that you'll continue your enforcement duties like normal. I'll even give you information on low hanging fruit around here so long as you give me a quarter of whatever my information lands you. Credits, material, anything. Do we have a deal?"

I narrow my eyes.

"A thousand credits down here in three months?"

Her smirk grows to its largest size yet.

"Do you have any idea how much a cantina can make down here? This low down bar given a spruce-up and the right clientele could make that easily."

I raise an eyebrow and look around. Glancing back I whisper, "You own this place?"

She shakes her head and explains.

"I don't but, Cünuel? I have plans and the information and money to start them. All I need is the muscle and … "

Her smirk turns into a genuine smile.

"And the ability to enforce them. Are you in?"



As soon as I sense the exit door covering Cünuel's back, I slide back deep into the seat.

I sigh, "I actually did it."

My blood is coursing fast through my veins and I nearly fear that my heart would decide now is a great time to stop and rest. I could have died today. I didn't expect the one person I decided to hinge my plans on would be that twitchy. I understand that the longer living criminals tend to have a survival instinct but his almost crosses the line into paranoia.

If his followers hadn't decided on some sick form of drinking contest when they did … I don't know.

I breathe in and out for a minute to calm down. What I just accomplished had to have been the most nerve wracking thing I've done yet. If I had pushed too hard, then he would have attacked me even without a gun. If I didn't push hard enough, then he would have taken this to Dar and I would have done what Cünuel wished he could have been able to do.

I finally calm down and finish my drink in one gulp. Climbing out of my seat and slinking back to where I rent a spot in the Cantina's old decrepit storehouse, I remember something Gramps said to me after a near disaster.

"Remember this. 'Great rewards don't come without great risks.' "
 
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Thanks for the base upgrades!
[] Undercity Charities: Come one come all, the venerable Lady Ciaran is putting aside some of her hard-earned money to help the Undercity! The fact that you would also be improving the local economy and entrenching your presence on the planet is purely coincidental... Cost: 150 Upkeep: 50 Reward: 20% boost to Coruscant income
Can you tell us exactly what parts of Coruscant income would be boosted? Per the front page, our Coruscant assets are currently earning:
230 Information (surveillance, etc.)
+ 130 Investment (businesses)
+ 120 Karada (medical)
+ 165 Military (security teams)
+ 25 Salvage (lower-level stuff)
= 670 Total Income
Boosting that total by 20% would give us an additional 134 credits per turn; after upkeep, that'd be a net gain of 84 credits (and would repay itself in two turns). @Dr. Snark: Is this accurate, and was this intended?

[] Undercity Investment: Right beneath your property are factories, shipyards, and who knows what else that could be exploited for the sake of amplifying your profits on the planet. That and investing in actually paying your workers could make you a popular woman on the planet... Cost: 150 Upkeep: 50 Reward: 20% boost to Nar Shaddaa income
The Nar Shaddaa boost is much less of a shoe-in. Even with all base upgrades this turn, we'd only be earning 225 from Nar Shaddaa next turn, so the boost would only give us 45 credits/turn, less than the upkeep. The other upgrades are definitely worth our while, though.
 
Alright let's do this.

Martial Actions (Pick 2)

Our policy on the war right now is to keep it going as long as we can. We profit from it, and almost as importantly, the longer the war goes on the more time we have to prep for the boss battle. Palpatine will not make his move until the war is over (unless he's been made), so we will have to delay that until we're ready.

-Black Ops: No. If we're going to sabotage the CIS' war effort we'll do it through Onderon
-Mercenary Work: No. We need to put focus on the boss battle.
-Wookies: Possibly. A team of Wookies would be a nice asset, and also they make shit like the Decimators.
-Piracy: Eh. CNS recruitment, unless for a specific gain like the IGBC or whatnot, is not a priority. And I'd rather not put a Martial action on that anyway.
-Onderon: If we think that stopping the Onderon offensive will help keep the war going and not tilt things in one direction or the other, then we do that. If we think that helping Onderon will hasten the end of the war, we let them be. Brutal but thems the shakes.
-Durge: Far as I'm concerned we should probably just lock this in as an option. Let's kill Durge.

My Opinion: Durge and then we discuss Onderon. If Onderon is worth defending to prolong the war, we do it. If defending Onderon may have the opposite effect we do the Wookies. I don't think its worth devoting either of those to Free Action consideration.

Diplomacy Actions (Pick 1, and then 1 CNS)

Our diplomatic strategy will be properly setting the political stage for Palpatine's downfall. To this end, I'd like to re-mention the idea of replacing Mas Amedda with Padme as Vice Chair of the Senate. Mas Amedda is a Palpatine pawn, and so we can't trust command of the Clone Army to pass to him. We want a trusted Senator in this position, and Padme qualifies. Also she's our bae.

-Recruit Shard Engineers: Eh. Possibly. Shards are weird and so their engineers can make weird/cool shit as we're seeing with Cheriss
-Contact Alternate Force Sects: Again, possibly. I've never been huge on these options, but now it's got a very direct point for our boss battle. Training Ciaran (and probably also Ventress) with unique and quirky powers will be useful. Ventress' Lore Stat could conceivably get in range of what we need, and frankly Ciaran's isn't too bad either these days, though still not realistic for facing Palps.
-CNS Recruitment: Once again, unless it's for a specific plot-related purpose, we can chill and let the auto-roll do its thing.
-Shadow Meeting: Yes. We need anti-Palpatine political assets. This is the first step of cultivating them. Also its an auto-success.
-Qiilura (CNS): So there are some goodies here. A Jedi falling out with the Order because of attachments and shapeshifters who are telepathic with one another and have a score to settle with the Republic. But that Jedi is only a Padawan. Definitely on the table as our CNS action.
-Ferrus Olin: Not yet.
-President Ciaran: We really don't need to spend an action on this. We good.
-The Resurgent: Man... I mean, this will probably resolve itself on its own. But the whole "recruit Jango" bauble is tempting af.

My Opinion: Qiilura looks to be our CNS action. Shadow Meeting is frankly too important to pass up this turn, so we have to take it. We can look at The Resurgent as the Free Action later on.

Stewardship Actions (Pick 2)

Alright, so, financial security aside, we've got two goals here. 1: Anti-Palpatine assets. 2: We're still trying to own the galaxy dammit.

-Sienar Ships: Okay so we were all excited when we made contact with Raith and have proceeded to do fuck all with it. I'm not sure if we need any custom ships at this point though. Funny enough, that absurdly ridiculous Shoni idea may be useful for ambushing Palpatine by ramming into his office.
-Incom Incentives: I mean sure, build up Taris, but... naw.
-Other Ship Builders: Eh. I mean, we're not making that much use of them as is. We can chill.
-SoroSuub: I mean, this is a key part of the plot to takeover the Commerce Guild. So obviously it's on the table.
-Cord of Three Strands: I have a soft spot for Kalee so stabilizing the two is always nice. Plus, that area of CNS space is one of the most vulnerable, and if it gets attacked you can say goodbye to Grievous until that's rectified.
-Ciaran Bank: This could help us out with nabbing the IGBC, though we still have to deal with Scipio. Encouraging them to invest in not-Scipio and pulling influence towards us and not San Hill or Clovis is a good idea. One of Palpatine's plots was gaining control of the banks so foiling that will deprive him of an asset he'd like. May stymie him enough to keep drawing things out.
-Galactic Sushi: Food for Taris. Eh. Eventually sure, but not yet.
-The Black Sun: Official Abyss Watchers policy is to steal everything not nailed down, then steal the nails. Apparently we left some nails behind. That said, aside from principle, I don't see the reason to prioritize this.

My Opinion: SoroSuub is gonna happen. Cord of Three Strands and Ciaran Bank are both worth considering. One of them should be our second pick. I don't think either is worth taking up our Free Action. I lean a bit more towards the IGBC here, as pairing this with Scipio could settle that plan nicely, and again.

Intrigue Actions (Pick 2)

Intel. Assets. Plots. Sabotage. That is the focus here. Our anti-Palpatine efforts are typically gonna take priority, but after that comes our Commerce Guild and IGBC plots. This is going to be a supplementary category, and our best route for taking on Palpatine directly for now.

-Sabotage the CIS: See Onderon in Martial.
-Find Ko Sai: This is important for the "hilariously steal the Clone Army" plot, and gaining access to the shiniest of all shinies Kal Skirata dangled in front of us. It will resolve itself though, but obviously our involvement will help things.
-Resignation Programs: So I'm hearing we get further on Skirata's good side and potentially get more clone assets/clones out of Palps hands. Neat, but a bit less enticing than the above though.
-Bad Moon Over Coruscant: Intel on Palpatine? If anybody knows what's actually going on here, that'd be great, but just on the face of it I'd like to keep tabs on the guy and his plots.
-Grassroots: Man is that important for hitting him on the political front, but I think its superseded by the other options here, even if it has nice synergy with the Meeting with the Anti-Palp faction.
-Codebreaker: This is an Omake Ordained Action.
-Scipio: Okay. So. Rush Clovis is the lynchpin of Palpatine's efforts to gain control of the banks in time for him to declare Empire. That's unacceptable. We are the ones who get to claim control of the banks. So this is a very very important action.
-Rumblings of a Giant: Is this the Death Star? I'm split on whether or not I hope it's the Death Star. If it is, then we know it's not going anywhere anytime soon. But then it's still the Death Star. And blowing open that secret is could definitely do things.
-Legacy of Damask: I mean. Poking around Damask may tick off Palpatine and get us an idea of what's left... so it's useful but we have so many other more important things here.

My Opinion: Oh boy. So, as stated, Codebreaker is an Omake Ordained Action. Also, the Republic is making a bid for it and so it's time sensitive and no we're not giving that to Palpatine. Scipio is also key to an anti-Palpatine and a pro-Ciaran plan. So that's also a lock. The Moon and That's No Moon options are probably more important than Ko Sai unless we know what we'd find in both cases and don't think they're important. There's potential here for using our Free Action.

Lore Actions (1 Regular, 1 Archeological)

Here the idea is to train up ourselves and especially Ventress. Get as many tools in our arsenal as we can for the physical fight against Palpatine. This probably won't be the most critical area unless we get a huge shiny like, say, a +6 Lore Bonus and a mantle that would make the Jedi and Palpatine quake in their boots.

-Tomb Raider: Would prefer one of the more targeted options.
-Force Research: Same
-Incorporate Luka Sene: I gotta say, it's kinda annoying that we have to Research a School than take another action to train our Agents. But we decided to Research it so may as well.
-Research a New School: Sure. Why not. We've got Force Bullets, Force Strength, and Force Stealth. Stealth seems the most useful. Buried Presence is good for hiding from Force Sense, but the Fallanasi techniques can hide from anybody.
-Archeological Expeditions: Obviously. I don't have too many strong opinions here. Let's go for one of the Wonders. Obrai-Skai's Archive is most tempting to me, unless there's a super McGuffin on one of the other Wonders.

My Opinion: Hit up Obrai-Skai, then we should probably go for Luka Sene unless Snark tells us that we can Research and Train the Fallanasi techniques in one go.

Learning Actions (Pick 2, or 1 and Halve the Time)

We're all about developing assets here, obviously. Either for direct use against Palpatine or general prosperity. Because there's a lot of options, I'm just gonna list the relevant ones.

-Ysalamiri: Obviously useful for fighting Palpatine... except for the fact that it'd also cripple Ventress and Tyro and any other Force-users we throw in. A double-edged sword... that might actually put Grievous or the Silencer in play. Would also help with Jango and HK-47. I don't think this is the auto-lock people expected, but obviously it's a good potential asset.
-Wesker's Data: Honestly. Eh. How often are we gonna deal with bioweapons in the near future? I doubt that's relevant to the Inhibitor Chips.
-HK47: Meatbag hunter activate.
-Personal Shields: Useful? Yes. But it takes Four Turns. If we want this let's lock it in now.
-Materials Research: Cortosis is obvious asset. Agrocite for power and Ionite to break shields are also tempting... but if we do this we're going for Cortosis. This would be very useful in a direct fight against Palpatine by helping neutralize his saber, and would work real well in conjunction with Force-nullification. That said, it is brittle so we can't rely on it too much. It's not an auto-win and Palpatine (like any other intelligent lightsaber user) has thought of ways to deal with it.
-AntiForce: I prefer this to the Ysalamiri, because it's more controlled. Senflax would probably want Taozin to help us actually infect Palpatine.

My Opinion: Man. So many options... that's usually Intrigue's job, not Learning. HK-47 is an obvious options. Then maybe Personal Shields if we want it, because the time requirement on that means we need to have an early investment. Otherwise, I'm thinking we investigate the Taozin.

Personal Actions (Pick 2)

Will reiterate the preface on that and say, yes, we need to get stronger.

-Boost Martial: Maybe. We could use a better Martial score, sure, but also Blazing Chains and Shatterpoint
-Boost Lore: If we don't pick Blazing Chains, Panory may have a heart attack.
-Personal Attention: Some of these options have eh percent chances and giving one of the Intrigue Options a 50/50 shot at critting is always good fun.
-Accelerate Research: If we somehow don't need to do Personal Attention and pick Personal Shields, this may not be a bad idea to free up that action slot.

My Opinion: I'm always a fan of Personal Attention because it's a really powerful choice. Beyond that, Blazing Chains is prolly gonna happen.

Hero Actions (Pick 1, 2, or None)

-PR-1. Poor droid. Are we ever gonna show him some love?
-Silas: I mean. I'm not sure if Silas really needs the boost for a Diplomacy Cousin, but looking out for family is always nice.
-Silencer: Training up the Silencer will also boost Grievous, so this is a pretty efficient pick.
-Cheriss: I mean. We could. Some Force-related stuff would be nice, but I think it's not a priority.
-Grievous: Training the Silencer is more efficient... although Grievous is promising us a rancor pit in return...

My Opinion: See where we need to throw Hero Support then we can go from there, as usual. None of these are important enough to take priority over our other actions, though they are useful. I think Priority goes Silencer -> Silas -> Grievous -> PR-1 -> Cheriss

Bases

I'm not expecting anything super valuable for our Palpatine efforts. Stuff on Castell for the Commerce Guild plot and then maybe a bit of work on Muunilist and such for the IGBC. As with Learning, I'll just list what's relevant.

-Scipio Base: Would help tie up claiming the IGBC a bit, but honestly it's very expensive and not worth it, since it's not a necessity.
-Undercity Charity: We have a lot of income come from Coruscant, including almost all of our Information income. This is a very efficient option to take, and would pay for itself very quickly.
-Clone Safehouses: I mean. Would probably be a nice step towards Skirata goodwill and Clone recruitment. Putting up one somewhere isn't a bad idea, considering that they're cheap.
-Oracle Customization: Eh. Could. idk how much upgrading the Oracle will help though.
-Beskar: Upgrading our troops may finally be worth the investment.
-Droid Factory: Do we want more droids? idk if we really do.
-Rancor Pit: I really want a rancor pit... though not yet.
-Nar Shadaa: Could buy some of it. Not picky which. Undercity Investment isn't worth it yet.
-Castell: Yeah we're doing this for the sake of replacing Shu Mai. Take your pick.
-Muunilist: More money. So much money. Keep in mind that the Muun Bankers are barely worth it, so don't buy them.
-The Home: I mean. +5 Lore bonus is nice, but I don't think it's necessary.
-Wookie Warriors: YES.
-Taris: If nowhere else, invest here. This is our domain.

Gotta say, our treasury is annoyingly low given our income. We spend a lot of money. Personally, I'm thinking Wookie Warriors and Income Options on Taris and Castell, then call it a day.

@Dr. Snark what would the stats look like on an action to go to Kamino and mess with the inhibitor chips of future clones?
 
So I have a few guesses as to what some of the unknowns are:

[] Bad Moon Over Coruscant

This one is likely to deal with the Spaarti Clones on Centax-2. While suspicious it's nothing that we can really deal with and even if it's not about the clones we have more certain things we can look into like ...

[] The Enigma Of Scipio

In the clone wars Rush Clovis somehow got his hands on a Droid Foundry that the CIS didn't know about. (This judging by the fact that he was negotiating with Dod for the coordinates.) I was thinking that we might be able to get rid of Rush as a nuisance and possibly get that droid foundry. If the foundry isn't the secret we can at least deal with someone who has the possibility to be a danger in the future.
 
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I think that our Personal Actions are going to, unless we REALLY REALLY NEED to 100% an option going to end up being Learning Blazing Chains for the Lore with possible Martial boost and Shatterpoint because that thing is our unique big deal in terms of Force Abilities. Additionally, I feel that Shatterpoint is more important than Chains just because I feel that behind Shatterpoint is Fracture Manipulation Training, aka How to Try and Break a Bad Future EVEN HARDER AND INTENTIONALLY MAYBE. That seems like a big deal to me IMO and probably something that will be OK to use in the Climatic Final Battle(TM)

But yeah its powerleveling time for Ciaran. Anyone got any feasible ideas on how to up Ciarans Martial Score without relying on command/piloting? Maybe we could have her and Asajj train duel-y together? IDFK
 
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A/N: Here's part 2 to the Origin's Series. It starts off with the same POV as the guy in "Leave Your Sanity At The Edge" but ends with Ciaran's. I hope you all like it!

I love how Ciaran has gone from empty bluster to being able to back up her threats and offers. Canon, +10.

Boosting that total by 20% would give us an additional 134 credits per turn; after upkeep, that'd be a net gain of 84 credits (and would repay itself in two turns). @Dr. Snark: Is this accurate, and was this intended?

Yes.

@Dr. Snark what would the stats look like on an action to go to Kamino and mess with the inhibitor chips of future clones?

Given that the Seps launched an all-out attack on the planet not too long ago and it was confirmed that they were trying to steal valuable intel from the planet...it wouldn't be easy as security has been heavily increased. Probably around the 40% success range.
 
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How much we need to have before we can safely defeat Palpy, because it is not just the man himself that is the problem, but the fact he has a galactic civilization's worth of assets to throw at us.

I was wondering how many planets we need in our side and how big of a fleet and army we need in order to stand a chance?
 
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