It ultimately depends on our choices. There's a lot of NON-JUST-RIG-A-CAR-BOMB-ASSASSIN-SPAM-UNTIL-IT-WORKS methods out there. Social, economic, military, intruige and even lore victories against him are possible. And really, the game could, theoretically, keep going if we off Palpatine but have to deal with the aftereffects of doing so if we do it poorly.

Again @Dr. Snark, fucking loving the way you've decided to handle this!
 
Why is this a key part of taking over the Commerce Guild? How did you come to this?

Sorosuub is a big player in the Commerce Guild and having their backing is key to ousting/replacing Shu Mai. Publicola outlined it all a while back.

Given that the Seps launched an all-out attack on the planet not too long ago and it was confirmed that they were trying to steal valuable intel from the planet...it wouldn't be easy as security has been heavily increased. Probably around the 40% success range.

So like 100% after Personal Attention and Bonuses, then.
 
Why is this a key part of taking over the Commerce Guild? How did you come to this?
See here:
For my next trick... let's take a closer look at the Commerce Guild.
That contains The Plan for 'Naboo'ing the Commerce Guild.:D

Works for me. Definitely a shoe-in, in that case.

-Onderon: If we think that stopping the Onderon offensive will help keep the war going and not tilt things in one direction or the other, then we do that. If we think that helping Onderon will hasten the end of the war, we let them be. Brutal but thems the shakes.
Dooku ordered Tann to end the Onderon resistance, as a first step to freeing up enough assets to target us more directly. I'd say helping Onderon is a definite priority. Especially since, if we assign Thrawn, there's an omake that lets us steal her flagship -- a heavily modified super-sized Separatist dreadnought would make a very nice addition to our home fleet... :evil:

To this end, I'd like to re-mention the idea of replacing Mas Amedda with Padme as Vice Chair of the Senate. Mas Amedda is a Palpatine pawn, and so we can't trust command of the Clone Army to pass to him. We want a trusted Senator in this position, and Padme qualifies.
Very good point. I like this as an medium-term plan, though I do worry that making Padme the Senate Vice-Chair would put her in close proximity to Palpatine. Which would be bad.

-Contact Alternate Force Sects: Again, possibly. I've never been huge on these options, but now it's got a very direct point for our boss battle. Training Ciaran (and probably also Ventress) with unique and quirky powers will be useful. Ventress' Lore Stat could conceivably get in range of what we need, and frankly Ciaran's isn't too bad either these days, though still not realistic for facing Palps.
Agreed. This will probably become a priority very soon, but right now we have other things to worry about. (I really wanted to contact the Zeison Sha...)

-Qiilura (CNS): So there are some goodies here. A Jedi falling out with the Order because of attachments and shapeshifters who are telepathic with one another and have a score to settle with the Republic. But that Jedi is only a Padawan. Definitely on the table as our CNS action.
Etain is actually a Knight at this point (she was a Padawan during the mission last year, and was Knighted for succeeding despite her Master's death.

-The Resurgent: Man... I mean, this will probably resolve itself on its own. But the whole "recruit Jango" bauble is tempting af.
Tempting, but I'm inclined to let it sort itself out in a turn or two, then spend the action to actually recruit him.

-Ciaran Bank: This could help us out with nabbing the IGBC, though we still have to deal with Scipio. Encouraging them to invest in not-Scipio and pulling influence towards us and not San Hill or Clovis is a good idea. One of Palpatine's plots was gaining control of the banks so foiling that will deprive him of an asset he'd like. May stymie him enough to keep drawing things out.
That... is a very good point. OTOH, @Dr. Snark indicated that the 'Bank of Ciaran' would be tangential to the political side of things -- it'd cover economic integration, rather than political integration.

-The Black Sun: Official Abyss Watchers policy is to steal everything not nailed down, then steal the nails. Apparently we left some nails behind. That said, aside from principle, I don't see the reason to prioritize this.
Besides the income, there's one good reason to prioritize: the Gurlanin natives don't like offworlders on their home planet. Ord Mantell is the nearest neighbor to Qiilura, and is the trade & banking center for that sector. Basically, seizing a base on Ord Mantell would give us the ability to start recruiting...

-Find Ko Sai: This is important for the "hilariously steal the Clone Army" plot, and gaining access to the shiniest of all shinies Kal Skirata dangled in front of us. It will resolve itself though, but obviously our involvement will help things.
-Resignation Programs: So I'm hearing we get further on Skirata's good side and potentially get more clone assets/clones out of Palps hands. Neat, but a bit less enticing than the above though.
Given the need to set up that 'underground railroad' for clones, 'Resignation Programs' seems like the bigger priority. Omega Squad will find Ko Sai with or without our help -- we'd merely accelerate that by a turn. 'Resignation Programs', otoh, would drastically increase Kal's ability to move clone commandos out of the GAR, and push forward our ability to work with him on smuggling medical equipment or using their Treasury access...

-Archeological Expeditions: Obviously. I don't have too many strong opinions here. Let's go for one of the Wonders. Obrai-Skai's Archive is most tempting to me, unless there's a super McGuffin on one of the other Wonders.
Uh... hi! I'm Publicola. I've been yammering on about the amazing super McGuffin that is the Chu'unthor for about a month now, and frankly I think it's beginning to annoy everyone else. It's a fully automated capital ship that the Jedi used as a mobile Praxeum, and it's sitting on the surface of Dathomir waiting for someone like us to swing by and claim it. It has a full Jedi library, quarters for multiple research teams from affiliated universities, training rooms and lightsaber workshops, and so much more. As Panory said about Blazing Chain, this is my hill, and I will die on it.

-Ysalamiri: Obviously useful for fighting Palpatine... except for the fact that it'd also cripple Ventress and Tyro and any other Force-users we throw in. A double-edged sword... that might actually put Grievous or the Silencer in play. Would also help with Jango and HK-47. I don't think this is the auto-lock people expected, but obviously it's a good potential asset.
Ysalamiri would be an amazingly useful tool, especially for making our non-Force assets more useful. Still, I think we have other priorities.

-Wesker's Data: Honestly. Eh. How often are we gonna deal with bioweapons in the near future? I doubt that's relevant to the Inhibitor Chips.
The Wesker data would also give us insight into genetics research. It'd also get us started on nanovirus & retrovirus research that might let us fix the inhibitor chips en masse. Plus, we just scored a critical success for the Snake Eater mission, and we won't see the complete rewards until we actually look through it. Either 'Analyze' or 'Virus Library' should be completed this turn -- I'm inclined to go with 'Virus Library'.

-Personal Shields: Useful? Yes. But it takes Four Turns. If we want this let's lock it in now.
OTOH, activating HK-47 would make this research a lot easier, since the droid knows how to construct them...

-Materials Research: Cortosis is obvious asset. Agrocite for power and Ionite to break shields are also tempting... but if we do this we're going for Cortosis. This would be very useful in a direct fight against Palpatine by helping neutralize his saber, and would work real well in conjunction with Force-nullification. That said, it is brittle so we can't rely on it too much. It's not an auto-win and Palpatine (like any other intelligent lightsaber user) has thought of ways to deal with it.
Most of these are useful, especially if we find a way to make a more resilient cortosis alloy. Or just equip our troops with both. Still, not as immediately urgent.

-AntiForce: I prefer this to the Ysalamiri, because it's more controlled. Senflax would probably want Taozin to help us actually infect Palpatine.
Agreed; all of these would help, though they're ridiculously expensive...

In the clone wars Rush Clovis somehow got his hands on a Droid Foundry that the CIS didn't know about. (This judging by the fact that he was negotiating with Dod for the coordinates.) I was thinking that we might be able to get rid of Rush as a nuisance and possibly get that droid foundry. If the foundry isn't the secret we can at least deal with someone who has the possibility to be a danger in the future.
...Very good point. Now I'm curious if that might be one of the potential rewards...

This one is likely to deal with the Spaarti Clones on Centax-2. While suspicious it's nothing that we can really deal with and even if it's not about the clones we have more certain things we can look into like ...
Yeah, I can confirm. Dr. Snark added that to the rumor mill after my Kal Skirata info-posts that gave exactly that info (and clarified how Omega Squad had found out about it).
 
We get 2 Personal Actions. 1 for Blazing Chains, and the other to crit an Intrigue option.

Gotta say though, one of the things I'm worried about by taking the IGBC and Commerce Guild away from the Separatists is that it'll make the war collapse faster. Still, at the very least we need to foil Palpatine's plot to take the banks.
 
I think it would be best to learn both Blazing Chains and Shatterpoint in one go. We have +20 to everything this turn so it would be best just to use our personal action to increase our own skills.
 
What do you think about improving the buried presence trick? I've afraid that, while perfectly capable of fooling most force sensitives, it might not be up to scratch in front of legendaries like Yoda, or in this case Sidious. If we want it to be truly effective, there are also several research avenues that should multiply its usefulness.

In particular I've been thinking of:
1) Increasing its base effect so that even concentrated efforts by legendary Jedi cannot pierce it.
2) Making sure it negates combat precognition. This is the thing that stops us from just shooting Palpatine with a couple of big guns.
3) Faking force presences, fooling combat precognition: basically force hallucinations. Make Palpatine react to things that aren't happening.
5) Expanding the effect to include allies. Right now, our Agents can only hide themselves. If we want to sneak in a task force, this should help a lot.
6) Someone mentioned a species or force sect that manages to turn invisible through force manipulation. Even a more basic ability to evade attention would neatly grow an anti force user technique into something that enormously helps all undercover missions.
 
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We need that personal attention to learn the blazing chains style.
Why? We have a 95% chance of success with omakes and the Lore default bonus.

EDIT: ...or are you saying we should spend our Personal Action on learning 'Blazing Chain' rather than use it on Personal Attention? I can agree with that.

Gotta say though, one of the things I'm worried about by taking the IGBC and Commerce Guild away from the Separatists is that it'll make the war collapse faster. Still, at the very least we need to foil Palpatine's plot to take the banks.
To be fair, the IGBC's contribution to the war effort was basically limited to San Hill's own private army -- the bank itself was 'neutral', which we're just making official. Likewise for the Commerce Guild -- they contributed some, but not nearly as much as the Techno Union or the Trade Federation which produced all the droids. The Commerce Guild's role was mostly political (drawing in more territory to the CIS) and economic (tying everyone together and keeping the supply lines solid). Supply lines are important, true, but far more important for the Republic with living, breathing troops and far less to the Separatists with droid armies in the field.


2) Making sure it negates combat precognition. This is the thing that stops us from just shooting Palpatine with a couple of big guns.
I'm not sure if there's a Force sect out there that does this, but we might be able to gain this skill by studying the taozin and taozin amulets...
3) Faking force presences, fooling combat precognition: basically force hallucinations. Make Palpatine react to things that aren't happening.
Pretty sure that's the Fallanasi thing, as they specialize in illusion techniques.
6) Someone mentioned a species or force sect that manages to turn invisible through force manipulation. Even a more basic ability to evade attention would neatly grow an anti force user technique into something that enormously helps all undercover missions.
That'd be Gurlanins. They live on Qiilura, and we're (almost certainly) going to recruit them this turn.
 
Interesting...canon, +10, I'll work that into a Martial action for free even.

As much as I appreciate it, this one shouldn't really be canon until we learn Blazing Chains since I make mention to Ciaran learning it and intended the piece as a direct sequel to The First Link omake I did a while back.

Codebreaker is an Omake Ordained Action. Also, the Republic is making a bid for it and so it's time sensitive and no we're not giving that to Palpatine.

While I agree this is an absolute must for various reasons, canonically Talesan destroyed the code breaker after everything went south, so Palpatine wouldn't get it regardless. It's still stupidly useful, as is Talesan himself, as is preventing Siri from dying.

Why? We have a 95% chance of success with omakes and the Lore default bonus.

Bro, we could crit Blazing Chains. :V
 
Why? We have a 95% chance of success with omakes and the Lore default bonus.

EDIT: ...or are you saying we should spend our Personal Action on learning 'Blazing Chain' rather than use it on Personal Attention? I can agree with that.


To be fair, the IGBC's contribution to the war effort was basically limited to San Hill's own private army -- the bank itself was 'neutral', which we're just making official. Likewise for the Commerce Guild -- they contributed some, but not nearly as much as the Techno Union or the Trade Federation which produced all the droids. The Commerce Guild's role was mostly political (drawing in more territory to the CIS) and economic (tying everyone together and keeping the supply lines solid). Supply lines are important, true, but far more important for the Republic with living, breathing troops and far less to the Separatists with droid armies in the field.



I'm not sure if there's a Force sect out there that does this, but we might be able to gain this skill by studying the taozin and taozin amulets...

Pretty sure that's the Fallanasi thing, as they specialize in illusion techniques.

That'd be Gurlanins. They live on Qiilura, and we're (almost certainly) going to recruit them this turn.
if we are counting the force unleashed game's as canon then going invisible is a thing that can be done, it's just super hard and costly
 
As much as I appreciate it, this one shouldn't really be canon until we learn Blazing Chains since I make mention to Ciaran learning it and intended the piece as a direct sequel to The First Link omake I did a while back.

*Shrug* Point taken. I'll update the things.
 
...Does anyone know where we can snag a few LMGs in Star Wars?

Let's face it, there is going to be more things to worry about than a few hundred bullet holes in the locale where we try to bump off Palpatine.
 
As an attack plan, we...might want to decapitate much of Palpatine's 'faction', if we can figure out important names and gather the resources we could launch an effective assault on Coruscant whilst anti-Sith strike force takes on Palpatine we could have our less immediately useful forces, like our lower tier Agents and such hunting down and killing the very people who could splinter the Republic in the wake of Palpatine's death.

What I'm envisioning is...ambitious to say the least, effectively bringing a fleet into a low enough orbit that any reinforcing ships would have to approach and engage on an equal plane for fear of accidentally bombarding the planet.
Deploying kill teams to hunt the likes of Tarkin, bombarding select spires, releasing fighter units and gunships to wreak havoc and, importantly, distracting responses away from the Sith strike force.

This would be the 'balls to the wall' approach, overwhelming firepower and huge risks, but, uh, we're not going to have much of a window in which to take them and and Palpatine out.

The greater the surrounding the chaos the more firepower we can effectively bring against Palpatine, so after the omake discussing the Arcblade Fleet I got to thinking, what about a fleet close enough to kiss a spire?

Naturally, this isn't something the Jedi would approve of, but it'd be really freaking cool to take on a Sith Lord to the backdrop of freaking Armageddon.
 
You know, we could take Kiri Emiya approach.

Not only send in a strike team, but a demolition team to blow up the building he's in.
 
I am sitting on a plan already. I will beat you @Publicola ! Tonight will be my victory! It will be my bandwagon! Muahahaha!!

In all seriousness though, I just wanted to let you know I will be stealing your ideas.
 
Speaking of old goodies, what are the chances of us finding Marka Ragnos' scepter? And if we did find it, would it be possible for us to safely use it?
In the same vein, how much does the galaxy at large (us) know about what happened on Ruusan? Because the fighting just kinda stopped in an instant and if we know that then it might be worth looking into. (We know for a damn fact that it's worth looking into, that's the Valley of the Jedi, but Ciaran doesn't.)
 
how much does the galaxy at large (us) know about what happened on Ruusan?
Apparently Jerec (the Jedi archaeologist we worked with a few times in the last thread) has been searching for the Valley of the Jedi his whole life. So no, the galaxy knows precisely zilch about the events on Ruusan.

I am sitting on a plan already. I will beat you @Publicola ! Tonight will be my victory! It will be my bandwagon! Muahahaha!!
Finished mine about an hour ago. :p I look forward to a good friendly competition between bandwagons.

[] Plan For The Love Of Money
This is our theme song for the turn...
 
I will not vote for any plan that does not have Blazing Chains, or some other action devoted solely to raising our Lore/Martial. I'll cut both of my arms off, if I have to. Or plant a bomb under the mattress of the person who made the winning plan.

...Just sayin'.
 
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And then one will accuse the other of plagiarism, and a flame war will start. And then the Automated Oppression Platforms Powers-That-Be will show up and banhammer everyone into submission. And then the QM will be depressed and drop the quest, because playing with yourself is sad. And then he'll trip on a wire and set off a nuclear booby trap that will vaporize his hometown, starting the Third World War and ending the human race as we know it.

Or, you know, they could just high-five each other for thinking similarly.
That'd work too, I guess.
 
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