Killerflood
Corporal Cannonfodder
- Location
- Saṃsāra
[X] Plan One For The Money
Theme Song!
Martial
[X] Onderon Flashpoint: Based on recent intelligence you know that the Separatists are about to launch an all-out offensive on Onderon to end the quagmire there once and for all. But since you know this and you already have assisted the rebels there you might be able to turn this into an opportunity if you play your cards right... Chance of Success: 60% (96%) Cost: 50 Reward: Assault on Onderon negated, ???
-[X] Grievous (+16%)
-Omake bonuses (+20%)
[X] Hunter of Mandalorians: According to recent reports the feared bounty hunter Durge has gone on the warpath, killing Mandalorian mercenaries and clones in equal measure. It's clear that he's probably going to target Jango at some point, so instead you should beat him to the punch and either deal with him or at least stall him. Chance of Success: 50% (94%) Reward: Durge stalled/possibly eliminated
-[X] The Silencer (+16%)
-[X] 8x Watcher Support (+8%)
-Omake bonuses (+20%)
Diplomacy
[X] Mission to Qiilura (CNS): Apparently there's been a bit of a diplomatic issue with the Gurlanin of Qiilura as they have requested that the Republic deport human colonists infringing on their territory, even sending two agents to try and scare the Senate into line. While the motion has stalled in the Senate, it wouldn't be too hard to get the CNS to step in and support the Gurlanin, earning you the respect of some very valuable allies. Not to mention that according to Kal there's apparently a Jedi currently stationed on the planet that he was oddly cagey about. Interesting... Chance of Success: 70% (90%) Reward: Qiilura and nearby planets brought into CNS and negotiations initiated, ???
-Omake bonuses (+20%)
[X] Shadow Meeting: Seti has pointed out that his comrades in the Senate who stand against Palpatine aren't truly aware of what he's capable of, and has suggested that you set up a covert meeting to help rally some of the more prominent figures like Bail Organa or Garm Bel Iblis. Chance of Success: 80% (105%) Reward: Anti-Palpatine faction's major members meet with you and Seti
-Omake bonuses (+20%)
-Oracle Interior (+5%)
Stewardship
[X] Cord of Three Strands: With the recruitment of Muunilist into the CNS and the successes you've had everywhere in revitalizing economies, you've considered the idea of creating an economic partnership between it and Kalee; the Kaleesh could provide warriors to protect the Muun and the Muun could finance economic development of Kalee. All they need is money. Chance of Success: 60% (90%) Cost: 100 Reward: Increased economic development for Kalee, increased stability for Muunilist and surrounding area
-Omake bonuses (+20%)
-Stewardship (Droid) (+5%)
-Stewardship (Convenient transports) (+5%)
[X] Bank of Ciaran: You've already invested in banks on Muunilist but why not take the next step and encourage the IGBC to become more integrated into the CNS economy? It would strengthen them and push more money through areas you control... Chance of Success: 60% (90%) Reward: Increased economic strength in CNS
-Omake bonuses (+20%)
-Stewardship (Droid) (+5%)
-Stewardship (Convenient transports) (+5%)
Intrigue
[X] Fry's Fried Codebreaker: You've gotten word that one Talesan Fry has suddenly put a very powerful codebreaking machine up for sale, and according to Gulan and Var Zheen it's the real deal and they are very excited about it. Not only that, but apparently your friends Obi-Wan, Anakin, Padme, and Siri are all going to be there due to its value. Now how could you say no to that!? Chance of Success: 60% (107%) Cost 100 Reward: Bid made for codebreaker, ???
-[X] Thrawn (+12%)
-Omake bonuses (+20%)
-Intrigue (Convenient transports) (+5%)
-Intrigue (Droid) (+5%)
-Intrigue (Wiretaps) (+5%)
[X] The Enigma Of Scipio: Even after your successes in the region, the planet of Scipio has been stubborn in not wanting to join the CNS for reasons beyond your understanding...is what you would say if you weren't aware of Palpatine's true identity. It's clear that the man leading the counter-CNS movement, one Rush Clovis, is probably on Palpatine's payroll. Launch an investigation into him and the planet and figure out what they're trying to keep away from you. Chance of Success: 50% (97%) Reward: Information about Scipio and Rush Clovis gained
-[X] Silas Cata (+12%)
-Omake bonuses (+20%)
-Intrigue (Convenient transports) (+5%)
-Intrigue (Droid) (+5%)
-Intrigue (Wiretaps) (+5%)
Lore
[X] Incorporate Luka Sene Techniques: The abilities that you've learned from the Luka Sene aren't exactly flashy, but between their improved ability to use Force vision in combat as well as the more engineering oriented ability for them to see energy fields, there's definitely plenty your Agents can learn from. Chance of Success: 80% (100%) Reward: Luka Sene abilities taught to all Agents
-Omake bonuses (+20%)
[X] Archaeological Expeditions: There are very famous sites in the galaxy that are dying for someone to lead expeditions to...and potentially locate Force-related artifacts. Chance of Success: 70% (80% on planets with a *) (124%) Cost: 50 Reward: Expedition to chosen location launched
-[X] Dathomir*: A very odd planet covered with strange ruins, who knows just what you're going to find there if you look hard enough?
-[X] Asajj Ventress (+19%)
--Omake bonuses (+20%)
--Lore (Dantooine Academy Dig) (+5%)
Learning
[X] Force-Friendly Cybernetics: Cheriss' research into her own frame has brought up the potential of applying similar technology to cybernetics to make it more compatible with Force users. The concept is already there, but it will need refinement for cybernetics. Chance of Success: 70% (90%) Cost: 100 Reward: Cybernetics developed for Force users (1 Turn Remaining)
[X] Have You Tried Turning It Off And On Again?: As incredible as it was to recover HK-47 he's currently deactivated and may or may not go on another rampage if you just reactivate him again. Have Var Zheen take a look at him and make sure that he doesn't kill everyone if you try to wake him up. Chance of Success: 60% (90%) Reward: HK-47 reactivated safely
-Omake bonuses (+20%)
-Learning (R&D) (+5%)
-Learning (Secret Lab) (+5%)
[X] The Mysteries of Myrkr: According to some of the Miraluka that have been on CNS trips there is an odd planet on the fringe of CNS space that has displayed oddities with the Force, with "spots" of some kind covering the planet. Given the things that have caused your Force vision to go haywire in the past that's definitely worth looking into further. Chance of Success: 60% (90%) Reward: Myrkr investigated\
-Omake bonuses (+20%)
-Learning (R&D) (+5%)
-Learning (Secret Lab) (+5%)
Personal
[X] Force Training: Palpatine is going to be incredibly strong in the Force. You're going to need to get much stronger yourself if you want to take him on. Chance of Success: 70%
-[X] Blazing Chains: Tyro's been around for what seems like ages now but you've never actually learned the Blazing Chains techniques from him. It might be about time to fix that. Reward: Lore Increase, Blazing Chains Style Learned (90%)
--Omake bonuses (+20%)
-[X] Shatterpoint: You've learned that you have the power to affect shatterpoints, which can let you break anything by applying the Force to 'cracks' in the material. It's an exceptionally powerful ability if you could master it, and thankfully Kreia's help has given you a point to start from. Reward: Lore Increase, Shatterpoint Learned (90%)
--Omake bonuses (+20%)
Hero Actions
[X] Cheriss Sair: Continued Frame Development: Cheriss is happy to have a newer body that is more effective than her Togruta disguise and is more functional overall, but she's convinced that the frame itself can be improved and have potential applications for your droid units. (Uses Learning Bonuses, Cheriss Sair must be assigned to this action if chosen) Chance of Success: 50% (95%) Cost: 50 Reward: Cheriss continues R&D on her frame, ???
-[X] Cheriss Sair (+10%)
-Omake bonuses (+20%)
-Learning (R&D) (+5%)
-Learning (Secret Lab) (+5%)
-Learning (Cybernetics) (+5%)
[X] PR-1: Upgrades Required: PR-1 has been a valuable asset to you for a long time but the fact of the matter is that he's simply falling behind your more talented members in many fields. At this point it's probably worth it to search for upgrades to him to enhance his capabilities. (Uses Stewardship Bonuses, PR-1 must be assigned to this action if chosen) Chance of Success: 70% (108%) Cost 50 Reward: Upgrades for PR-1, ???
-[X] PR-1 (+8%)
-Omake bonuses (+20%)
-Stewardship (Droid) (+5%)
-Stewardship (Convenient transports) (+5%)
Free Action:
[X] Meetings with SoroSuub: The Sullustan company of SoroSuub may make for valuable partners given their presence in multiple fields and you have a lead in with them through your associates at Incom. It might be worth looking into deepening ties with them. Chance of Success: 80% (110%) Reward: Contact with SoroSuub gained
-Omake bonuses (+20%)
-Stewardship (Droid) (+5%)
-Stewardship (Convenient transports) (+5%)
Bases
Coruscant:
[X] Undercity Charities: Come one come all, the venerable Lady Ciaran is putting aside some of her hard-earned money to help the Undercity! The fact that you would also be improving the local economy and entrenching your presence on the planet is purely coincidental... Cost: 150 Upkeep: 50 Reward: 20% boost to Coruscant income
[X] Skirata Safehouse: Where would be a better place to hide for a clone deserter than right under the Republic's nose? From there you could easily get them off-planet. Cost: 50 Reward: Safehouse and (small) local network for clone deserters established
Muunilist:
[X] Loan Programs: Encourage the Muuns to accelerate their reconstruction efforts by lending out loans for reconstruction...and ensure that they're paid back in full. Cost: 150 Reward: +50 Investment income, increased economic recovery for Muunilist
[X] Muun Banker Programs: The Muun are known to be incredibly effective bankers and accountants. Getting some of them into the Abyss Watchers could go a long way. Cost: 100 Upkeep: 100 Reward: Income increases by 5%
Taris:
[X] Hidden Defenses: Better safe than etc, etc. Cost: 50 Reward: Defense grid established
[X] Economic Planning Office: The planet is already becoming rich again. Keep it going. Cost: 100 Reward: +50 Investment income
[X] Incom Branch: Encourage Incom to branch out to Taris, not only giving you a share of their profits but allowing them to supply the CNS with ships. Cost: 100 Reward: +50 Incom investment income, support for CNS with ships
[X] Sienar Branch: The same goes with Sienar, call up Raith and have him branch out to the planet as well. Cost 100 Reward: +50 Sienar investment income, support for CNS with advanced ships
[X] Kelp Farms: The planet was once famous for the kelp that it produced; rebuilding the farms could earn you a very nice sum of credits. Cost: 150 Reward: +75 Kelp trade income
La'Sombra (Asteroid Base):
[X] Carnivore Containment Facilities: The fact of the matter is that the galaxy is home to a lot of very angry and very dangerous predators that can tear people to shreds in an instant. So why not capture a few for yourself and see if you can tame them? You know, as long as you place several durasteel walls between them and everyone else... Cost: 100 Upkeep: 50 Reward: Containment facilities for aggressive fauna constructed
Nar Shaddaa:
[X] Large-Scale Wiretaps: Take the next step and get information from everywhere. You do have that alliance with the Hutts but there's always something happening on Nar Shaddaa. Cost: 50 Reward: +25 Information income, potential increase to Underworld Rumors
[X] Smuggler's Den: You're on the Smuggler's Moon. It's self-explanatory. Cost: 100 Reward: +50 Smuggling income
Castell:
[X] Large-Scale Wiretaps: Given how unpopular Shu Mai is here, it might be worthwhile to get a finger on the pulse of Castell's people...and make some money on the side. Cost: 50 Reward: +25 Information income, potential increase to Underworld Rumors
[X] Expanded Tradeport: You already have the facility here, but given Shu Mai's monopolization of the planet any expansion would be guaranteed to make you quite a bit of money. Cost: 150 Reward: +75 Trade income
Kashyyyk:
[X] Business Investments: You already have the support of the Wookiees from investing in Alaris Prime and the Devastator project, surely you could wring out more money from the area. Cost: 100 Reward: +50 Investment income
Heroes:
[X] PR-1: Upgrades Required
[X] The Silencer: Hunter of Mandalorians
[X] Silas Cata: The Enigma Of Scipio
[X] Cheriss Sair: Continued Frame Development
[X] Thrawn: Fry's Fried Codebreaker
[X] Grievous: Onderon Flashpoint
[X] Asajj Ventress: Dathomir
[X] Watcher Support: 8x Fry's Fried Codebreaker
Balance Sheet:
Theme Song!
Martial
[X] Onderon Flashpoint: Based on recent intelligence you know that the Separatists are about to launch an all-out offensive on Onderon to end the quagmire there once and for all. But since you know this and you already have assisted the rebels there you might be able to turn this into an opportunity if you play your cards right... Chance of Success: 60% (96%) Cost: 50 Reward: Assault on Onderon negated, ???
-[X] Grievous (+16%)
-Omake bonuses (+20%)
We started this, we might as well finish it. The fact that it once again will stall the CIS (still winning) is the primary reason. Grevious because he's already known to the rebels.
[X] Hunter of Mandalorians: According to recent reports the feared bounty hunter Durge has gone on the warpath, killing Mandalorian mercenaries and clones in equal measure. It's clear that he's probably going to target Jango at some point, so instead you should beat him to the punch and either deal with him or at least stall him. Chance of Success: 50% (94%) Reward: Durge stalled/possibly eliminated
-[X] The Silencer (+16%)
-[X] 8x Watcher Support (+8%)
-Omake bonuses (+20%)
This guy is a right bastard and will be tough to take down. The earlier we deal with him the better. The Silencer because when dealing with a monstrosity the likes we've seen only from Wesker, overkill is best kill.
Diplomacy
[X] Mission to Qiilura (CNS): Apparently there's been a bit of a diplomatic issue with the Gurlanin of Qiilura as they have requested that the Republic deport human colonists infringing on their territory, even sending two agents to try and scare the Senate into line. While the motion has stalled in the Senate, it wouldn't be too hard to get the CNS to step in and support the Gurlanin, earning you the respect of some very valuable allies. Not to mention that according to Kal there's apparently a Jedi currently stationed on the planet that he was oddly cagey about. Interesting... Chance of Success: 70% (90%) Reward: Qiilura and nearby planets brought into CNS and negotiations initiated, ???
-Omake bonuses (+20%)
The possibility for the best doppelgangers ever at our side? Yes, please.
[X] Shadow Meeting: Seti has pointed out that his comrades in the Senate who stand against Palpatine aren't truly aware of what he's capable of, and has suggested that you set up a covert meeting to help rally some of the more prominent figures like Bail Organa or Garm Bel Iblis. Chance of Success: 80% (105%) Reward: Anti-Palpatine faction's major members meet with you and Seti
-Omake bonuses (+20%)
-Oracle Interior (+5%)
We need to start the ball rolling against Palpatine as soon as possible.
Stewardship
[X] Cord of Three Strands: With the recruitment of Muunilist into the CNS and the successes you've had everywhere in revitalizing economies, you've considered the idea of creating an economic partnership between it and Kalee; the Kaleesh could provide warriors to protect the Muun and the Muun could finance economic development of Kalee. All they need is money. Chance of Success: 60% (90%) Cost: 100 Reward: Increased economic development for Kalee, increased stability for Muunilist and surrounding area
-Omake bonuses (+20%)
-Stewardship (Droid) (+5%)
-Stewardship (Convenient transports) (+5%)
This stabilizes the sector while also possibly increasing our income. It will also aid our efforts of wooing the IGBC. It also shows the Kaleesh that they have the absolutely best benefactor.
[X] Bank of Ciaran: You've already invested in banks on Muunilist but why not take the next step and encourage the IGBC to become more integrated into the CNS economy? It would strengthen them and push more money through areas you control... Chance of Success: 60% (90%) Reward: Increased economic strength in CNS
-Omake bonuses (+20%)
-Stewardship (Droid) (+5%)
-Stewardship (Convenient transports) (+5%)
The CNS needs to be stronger due to who we are dealing with. The IGBC could also be useful in stabilizing the galaxy once Palpatine is done with.
Intrigue
[X] Fry's Fried Codebreaker: You've gotten word that one Talesan Fry has suddenly put a very powerful codebreaking machine up for sale, and according to Gulan and Var Zheen it's the real deal and they are very excited about it. Not only that, but apparently your friends Obi-Wan, Anakin, Padme, and Siri are all going to be there due to its value. Now how could you say no to that!? Chance of Success: 60% (107%) Cost 100 Reward: Bid made for codebreaker, ???
-[X] Thrawn (+12%)
-Omake bonuses (+20%)
-Intrigue (Convenient transports) (+5%)
-Intrigue (Droid) (+5%)
-Intrigue (Wiretaps) (+5%)
Discussed already but let me make it clear. We pride ourselves on being the best intelligence organization out there. This will ensure that we are and will continue to be so. It will also serve as an early warning system. Thrawn because it is quite likely he will be able to outmaneuver the other bidders, work under the guise of the CNS, as well as deal with any unseen events.
[X] The Enigma Of Scipio: Even after your successes in the region, the planet of Scipio has been stubborn in not wanting to join the CNS for reasons beyond your understanding...is what you would say if you weren't aware of Palpatine's true identity. It's clear that the man leading the counter-CNS movement, one Rush Clovis, is probably on Palpatine's payroll. Launch an investigation into him and the planet and figure out what they're trying to keep away from you. Chance of Success: 50% (97%) Reward: Information about Scipio and Rush Clovis gained
-[X] Silas Cata (+12%)
-Omake bonuses (+20%)
-Intrigue (Convenient transports) (+5%)
-Intrigue (Droid) (+5%)
-Intrigue (Wiretaps) (+5%)
Assuming that the Clone Wars cartoon is canon, Rush has under his control a droid factory. We might be able to eventually take that from him while also serving to get rid of a traitor to the Republic who isn't on our side. Who knows? We might be able to influence him to our side assuming Palpatine doesn't actually control him. Silas Cata since he's a intrigue Hero and is unknown enough not to be a detriment to the mission.
Lore
[X] Incorporate Luka Sene Techniques: The abilities that you've learned from the Luka Sene aren't exactly flashy, but between their improved ability to use Force vision in combat as well as the more engineering oriented ability for them to see energy fields, there's definitely plenty your Agents can learn from. Chance of Success: 80% (100%) Reward: Luka Sene abilities taught to all Agents
-Omake bonuses (+20%)
This will help in combat precognition or detailed "engineering." *cough* splicing / unlocking locks *cough*
[X] Archaeological Expeditions: There are very famous sites in the galaxy that are dying for someone to lead expeditions to...and potentially locate Force-related artifacts. Chance of Success: 70% (80% on planets with a *) (124%) Cost: 50 Reward: Expedition to chosen location launched
-[X] Dathomir*: A very odd planet covered with strange ruins, who knows just what you're going to find there if you look hard enough?
-[X] Asajj Ventress (+19%)
--Omake bonuses (+20%)
--Lore (Dantooine Academy Dig) (+5%)
See Publicola's wants and needs with the Chu'unthor. Sending Ventriss will also likely help out a lot.
Learning
[X] Force-Friendly Cybernetics: Cheriss' research into her own frame has brought up the potential of applying similar technology to cybernetics to make it more compatible with Force users. The concept is already there, but it will need refinement for cybernetics. Chance of Success: 70% (90%) Cost: 100 Reward: Cybernetics developed for Force users (1 Turn Remaining)
Let's finish this.
[X] Have You Tried Turning It Off And On Again?: As incredible as it was to recover HK-47 he's currently deactivated and may or may not go on another rampage if you just reactivate him again. Have Var Zheen take a look at him and make sure that he doesn't kill everyone if you try to wake him up. Chance of Success: 60% (90%) Reward: HK-47 reactivated safely
-Omake bonuses (+20%)
-Learning (R&D) (+5%)
-Learning (Secret Lab) (+5%)
This has already been discussed but HK-47, if we convince him, has knowledge on anti-jedi/sith techniques as well as might cut down research time of personal shields since he's able to make them and other weapons from scrap.
[X] The Mysteries of Myrkr: According to some of the Miraluka that have been on CNS trips there is an odd planet on the fringe of CNS space that has displayed oddities with the Force, with "spots" of some kind covering the planet. Given the things that have caused your Force vision to go haywire in the past that's definitely worth looking into further. Chance of Success: 60% (90%) Reward: Myrkr investigated\
-Omake bonuses (+20%)
-Learning (R&D) (+5%)
-Learning (Secret Lab) (+5%)
We need to get the Ysalamiri as soon as possible.
Personal
[X] Force Training: Palpatine is going to be incredibly strong in the Force. You're going to need to get much stronger yourself if you want to take him on. Chance of Success: 70%
-[X] Blazing Chains: Tyro's been around for what seems like ages now but you've never actually learned the Blazing Chains techniques from him. It might be about time to fix that. Reward: Lore Increase, Blazing Chains Style Learned (90%)
--Omake bonuses (+20%)
-[X] Shatterpoint: You've learned that you have the power to affect shatterpoints, which can let you break anything by applying the Force to 'cracks' in the material. It's an exceptionally powerful ability if you could master it, and thankfully Kreia's help has given you a point to start from. Reward: Lore Increase, Shatterpoint Learned (90%)
--Omake bonuses (+20%)
Personal attention isn't actually needed for this turn's rolls due to the bonuses we have. Increasing our repertoire of force techniques means we will have that many more aces up our sleeves when facing Palpatine. Also because Panory might have a seizure if we don't get the Blazing Chains technique.
Hero Actions
[X] Cheriss Sair: Continued Frame Development: Cheriss is happy to have a newer body that is more effective than her Togruta disguise and is more functional overall, but she's convinced that the frame itself can be improved and have potential applications for your droid units. (Uses Learning Bonuses, Cheriss Sair must be assigned to this action if chosen) Chance of Success: 50% (95%) Cost: 50 Reward: Cheriss continues R&D on her frame, ???
-[X] Cheriss Sair (+10%)
-Omake bonuses (+20%)
-Learning (R&D) (+5%)
-Learning (Secret Lab) (+5%)
-Learning (Cybernetics) (+5%)
If successful this might go well with the force-friendly cybernetics up above.
[X] PR-1: Upgrades Required: PR-1 has been a valuable asset to you for a long time but the fact of the matter is that he's simply falling behind your more talented members in many fields. At this point it's probably worth it to search for upgrades to him to enhance his capabilities. (Uses Stewardship Bonuses, PR-1 must be assigned to this action if chosen) Chance of Success: 70% (108%) Cost 50 Reward: Upgrades for PR-1, ???
-[X] PR-1 (+8%)
-Omake bonuses (+20%)
-Stewardship (Droid) (+5%)
-Stewardship (Convenient transports) (+5%)
Let's be honest, PR-1 is our worst hero and weakest link. We should fix that.
Free Action:
[X] Meetings with SoroSuub: The Sullustan company of SoroSuub may make for valuable partners given their presence in multiple fields and you have a lead in with them through your associates at Incom. It might be worth looking into deepening ties with them. Chance of Success: 80% (110%) Reward: Contact with SoroSuub gained
-Omake bonuses (+20%)
-Stewardship (Droid) (+5%)
-Stewardship (Convenient transports) (+5%)
As has been mentioned, the SoroSuub Corporation is a member of the Commerce Guild. Working to get them as an ally could mean getting rid of a CIS enemy, get our fingers into the Commerce Guild, as well as more supplies if we should ever need them.
Bases
Coruscant:
[X] Undercity Charities: Come one come all, the venerable Lady Ciaran is putting aside some of her hard-earned money to help the Undercity! The fact that you would also be improving the local economy and entrenching your presence on the planet is purely coincidental... Cost: 150 Upkeep: 50 Reward: 20% boost to Coruscant income
As Publicola said, this will see an income increase of 84 credits including the upkeep.
[X] Skirata Safehouse: Where would be a better place to hide for a clone deserter than right under the Republic's nose? From there you could easily get them off-planet. Cost: 50 Reward: Safehouse and (small) local network for clone deserters established
Throw the dogs a bone. The fact that if order 66 comes around that we'll have at least a few deserters to help us or the Jedi out? Well … who would have known?
Muunilist:
[X] Loan Programs: Encourage the Muuns to accelerate their reconstruction efforts by lending out loans for reconstruction...and ensure that they're paid back in full. Cost: 150 Reward: +50 Investment income, increased economic recovery for Muunilist
Further stabilizes the Muun systems while increasing our own income. Win-Win.
[X] Muun Banker Programs: The Muun are known to be incredibly effective bankers and accountants. Getting some of them into the Abyss Watchers could go a long way. Cost: 100 Upkeep: 100 Reward: Income increases by 5%
Dammmnnnn.
Taris:
[X] Hidden Defenses: Better safe than etc, etc. Cost: 50 Reward: Defense grid established
If we actually are voted in as Prime Minister, we should have security systems already set up.
[X] Economic Planning Office: The planet is already becoming rich again. Keep it going. Cost: 100 Reward: +50 Investment income
It pays for itself.
[X] Incom Branch: Encourage Incom to branch out to Taris, not only giving you a share of their profits but allowing them to supply the CNS with ships. Cost: 100 Reward: +50 Incom investment income, support for CNS with ships
This will help Incom and Seti out while also likely increasing our chances for being voted PM due to the jobs seen. With our bonuses it actually pays for itself.
[X] Sienar Branch: The same goes with Sienar, call up Raith and have him branch out to the planet as well. Cost 100 Reward: +50 Sienar investment income, support for CNS with advanced ships
Ingratiate ourselves with Sienar and allow us better ships. With our bonuses it actually pays for itself.
[X] Kelp Farms: The planet was once famous for the kelp that it produced; rebuilding the farms could earn you a very nice sum of credits. Cost: 150 Reward: +75 Kelp trade income
Better chances to become Prime Minister. Primarily though, this also pays for Castell's wiretaps which then pays for wiretaps on Nar-Shaddaa due to the permanent income increase from all of them.
La'Sombra (Asteroid Base):
[X] Carnivore Containment Facilities: The fact of the matter is that the galaxy is home to a lot of very angry and very dangerous predators that can tear people to shreds in an instant. So why not capture a few for yourself and see if you can tame them? You know, as long as you place several durasteel walls between them and everyone else... Cost: 100 Upkeep: 50 Reward: Containment facilities for aggressive fauna constructed
This will allow us to contain any Ysalamiri we might find on the Myrkr mission. Helpful against Palpatine.
Nar Shaddaa:
[X] Large-Scale Wiretaps: Take the next step and get information from everywhere. You do have that alliance with the Hutts but there's always something happening on Nar Shaddaa. Cost: 50 Reward: +25 Information income, potential increase to Underworld Rumors
Paid for by Ciaran's Tarisian Kelp Goods. Mmmm… yummy. Used by Ciaran to spy on the hutts or their clients! Mmm- wait, what?
[X] Smuggler's Den: You're on the Smuggler's Moon. It's self-explanatory. Cost: 100 Reward: +50 Smuggling income
More income.
Castell:
[X] Large-Scale Wiretaps: Given how unpopular Shu Mai is here, it might be worthwhile to get a finger on the pulse of Castell's people...and make some money on the side. Cost: 50 Reward: +25 Information income, potential increase to Underworld Rumors
Paid for by Ciaran's Tarisian Kelp Goods. Mmmm… yummy. Used by Ciaran to spy on Shu Mai and her CIS clients! Mmm- wait, what?
[X] Expanded Tradeport: You already have the facility here, but given Shu Mai's monopolization of the planet any expansion would be guaranteed to make you quite a bit of money. Cost: 150 Reward: +75 Trade income
More income.
Kashyyyk:
[X] Business Investments: You already have the support of the Wookiees from investing in Alaris Prime and the Devastator project, surely you could wring out more money from the area. Cost: 100 Reward: +50 Investment income
More income.
Heroes:
[X] PR-1: Upgrades Required
[X] The Silencer: Hunter of Mandalorians
[X] Silas Cata: The Enigma Of Scipio
[X] Cheriss Sair: Continued Frame Development
[X] Thrawn: Fry's Fried Codebreaker
[X] Grievous: Onderon Flashpoint
[X] Asajj Ventress: Dathomir
[X] Watcher Support: 8x Fry's Fried Codebreaker
Balance Sheet:
Current Treasury: 627
Current Income: 2395
Current Upkeep: 1513
Additional Upkeep: 50+100+50 = 150
Additional Income: 50+50+50+134*+75+25+25+50+175(Taris Bonus)+160**+75+50+50+105+??? >= 1074***
One-Off Costs: (50+100+100+50+100+50+50)+150+150+100+50+100+100+150+50+50+150+100+50+100+100+100 = 1900
One-Off Rewards: ???
Total Income: 2395 + ?969? >= 3469
Total Costs: 1513 + 150 + 1800= 3563
End Treasury: >= 383
End Income: 2395+969 = 3469
End Upkeep: 1513+150 = 1713
*The '134' is the 20% income increase for our Coruscant income.
** This comes from the 5% bonus from Muun Bankers.
***There's Potential for our stewardship actions to actually give us greater income.
Current Income: 2395
Current Upkeep: 1513
Additional Upkeep: 50+100+50 = 150
Additional Income: 50+50+50+134*+75+25+25+50+175(Taris Bonus)+160**+75+50+50+105+??? >= 1074***
One-Off Costs: (50+100+100+50+100+50+50)+150+150+100+50+100+100+150+50+50+150+100+50+100+100+100 = 1900
One-Off Rewards: ???
Total Income: 2395 + ?969? >= 3469
Total Costs: 1513 + 150 + 1800= 3563
End Treasury: >= 383
End Income: 2395+969 = 3469
End Upkeep: 1513+150 = 1713
*The '134' is the 20% income increase for our Coruscant income.
** This comes from the 5% bonus from Muun Bankers.
***There's Potential for our stewardship actions to actually give us greater income.
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