Forge of Destiny(Xianxia Quest)

Zhengui is 13 at tier 2, and with something like -3 maintenance cost, if I remember right.
IIRC it's more like -6?
Dots of positive relationship count for reduction (4), Elder Ying's training helped (1), and I'm pretty sure the spirits relationship with the binder also affects it (at least 1, likely higher) as in W31 his upkeep reduced from 9 to 8 whilst our shown dots with him remained unchanged (plus Zhen promised to bite anyone who messed with us).

So his current base cost is more like 20, with Sixiang's likely to be significantly higher. We'll see what happens in her minor this week.
 
Ok, I guess holding on to hope for one more moon loot box is an ok gamble.

As far as the spirit goes, I'm for Manic Pixie Moon Xyr, Frostdere (long shot), or dragon (longer shoter).

We're a nobody who bound a Xuan Wu. Gotta maintain our standards here.

The required major minor was a damper on it, but next round we should take the spirit revel mission linked to Sixiang. It's a PERFECT fit.
 
IIRC it's more like -6?
Dots of positive relationship count for reduction (4), Elder Ying's training helped (1), and I'm pretty sure the spirits relationship with the binder also affects it (at least 1, likely higher) as in W31 his upkeep reduced from 9 to 8 whilst our shown dots with him remained unchanged (plus Zhen promised to bite anyone who messed with us).

So his current base cost is more like 20, with Sixiang's likely to be significantly higher. We'll see what happens in her minor this week.
We didn't get reduction of cost proportional to relationship dots. It's a more vague relationship there.
Ok, I guess holding on to hope for one more moon loot box is an ok gamble.

As far as the spirit goes, I'm for Manic Pixie Moon Xyr, Frostdere (long shot), or dragon (longer shoter).

We're a nobody who bound a Xuan Wu. Gotta maintain our standards here.

The required major minor was a damper on it, but next round we should take the spirit revel mission linked to Sixiang. It's a PERFECT fit.
We have standards, we shouldn't bind spirits just because they are around. It's a lifelong relationship.

Sixiang is tempting because we voted CRX and as such we need social and we need a moon liason, but we also need to have a good relationship with her first.

Hanyi seems to be Zhengui's friend more than ours, and Hezui is a sect spirit beast, so they are no go.
 
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We have standards, we shouldn't bind spirits just because they are around. It's a lifelong relationship.

Sixiang is tempting because we voted CRX and as such we need social and we need a moon liason, but we also need to have a good relationship with her first.

Oh, let me be clear. I'm not advocating "take every minor until we can bind her and do it" I'm advocating "Take most minors because we'll likely get returns on Music/PLR and then see how it goes."

I'm for the third date, not the marriage proposal.
 
We didn't get reduction of cost proportional to relationship dots. It's a more vague relationship there.
Spirits each have a upkeep. Essentially reducing the cultivators maximum qi in return for passive benefits and of course the alliance of the spirit itself. The upkeep is reduced for each dot of positive relationship you have with your spirit. It is increased with more dots of a negative relationship.
Not what it says here. Did yrsillar change it?
 
One reason to do the Monkey mission is that if we do well enough they might be willing to help us deal with Yan Renshu for a share of the profits. They'd be a big help with scouting and tracking his worms down, and we originally clashed with him due to a mission from the Grinning Moon, so they might be interested because of that.
 
I think it's a bad idea to try to get an other pokemon.
Not only would it probably be of little use to get an additional Yellow one, but the Qi cost would be significant.
We know that multiple spirits increase the Qi cost multiplicatively, but our peers are on our level of Qi reserves (ie: Ji Rong had 58Qi vs our 62 in the fight of week 35). Having an other 15+Qi locked up would be imo borderline crippling for our playstyle.
 
I think it's a bad idea to try to get an other pokemon.
Not only would it probably be of little use to get an additional Yellow one, but the Qi cost would be significant.
We know that multiple spirits increase the Qi cost multiplicatively, but our peers are on our level of Qi reserves (ie: Ji Rong had 58Qi vs our 62 in the fight of week 35). Having an other 15+Qi locked up would be imo borderline crippling for our playstyle.
We know monsters are getting a second spirit now, and JR didn't have our level of Qi reserves (he had 58 while we had 69). We now have 82, and should get around 105~ by tournament.
 
Since it was brought up, I actually did the math on Appraisal. We can, with only the resources we know about right now, get both Appraisal and almost every art (except AS (4) and AE (3)) one step into green. That's Appraisal, FVM6, SCS6, AE3, PLR2, TRF5, AM5, AC5, AS4, and FSS3. Costs: 2 closed door weeks (preferably on SLP weeks), 4 GSS, 4 silverbloods, mostly cheap pills, and a qi roll from a SLP week. You could switch in AE4 for AM5, if preferred--this also leaves a couple more actions for unknown issues. See the magic spreadsheet.

I feel that this is the best approach. At least barring free arts from nowhere (which does happen, admittedly). AS5 isn't happening anyway, (unless you give up on TRF and either start it this week, or train it during SLP weeks), and Appraisal is probably worth more than either AM5 or AE4.

You can even twist it so that one SLP week comes at the end, with two GSS use and no spirit training during, for ~200 qi successes over any other option. However, this makes things more brittle to bad rolls, potentially requiring emergency closed-door weeks, and strongly backloads the bigger power gains--FVM6, SCS6, FSS3, and PLR meridians all end up waiting until the last week. See other spreadsheet.

The main requirement is that we cultivate spiritual any week we're not using a SLP, and once during a SLP week if not putting one off until the end. Cultivating spiritual this week instead of TRF would be better, but I don't think the thread will vote to move to another plan in the next few hours. I blame the planmaker.

  • Meridian overflow gives >150 successes to spiritual if you don't hold off until the end. Silverbloods + lots of water and darkness arts gives ~350, spiritual training ~480, currently have 223/1200, if yrs corrects the errors. Can throw in stealth successes to balance bad rolls, if needed.
  • The spreadsheets don't handle spiritual+phys pills correctly, but do seem to assume 5 friend dice. This should balance out okay
  • It also seems to think training spiritual gives you qi somehow. I am baffled by this, but haven't debugged it.
  • Appraisal costs ~6 actions with good use of silverbloods and black pool, but gains one back through better GSS dice, AE3->4 costs 3 to 4, AM5 costs 5 (and a head meridian)
  • FSS could be more expensive than I think. We'll know next week.
  • The argent arts are kinda nice in that unless all the rolls are bad, you can balance things out by moving the vent drip around
  • More than two more missions may be a bad idea. 73 sect points + 2 25 point missions is four tutoring sessions...but unless a 30 point mission pops up, to do more you have to trade three missions for two tutoring sessions. Probably better to just do a closed-door week.
  • Gives ~1400 art successes in green for domain cultivation.
    • +18 current = 158/200. Over the past week we got 6 from combat, if I'm not confused. Domain 1 is probably happening either way, but if it slows down, that's a good argument to go for AE4 instead of Appraisal.
  • You could totally get AE4, AM5, and Appraisal if you could convince the playerbase to take five closed-door weeks in the next nine weeks. So, not happening.
  • Maybe switch to AE4 over AM5 if you want the late SLP week. The extra actions would be really helpful.
  • TRF5 in five actions is really iffy without Appraisal. There's nothing it really pairs with in tutoring (maybe spiritual training?), so it can only use stone/expensive pill dice to tweak number. Remember the dice penalty from trying to tutor TRF and FSA together.
  • EPC upgrade should make things easier!

TLDR: Appraisal isn't that hard. Do it!
 
Citation needed. If you are referring back to the yan reshu book price that paragraph does not actually say it is multiplicative, just that the costs would be very expensive
As far as we know it's actually linear per unit, but the cost per-tier is much higher as they grow. We could probably easily maintain a half dozen Red beasts, but they wouldn't be very useful or loyal.
 
I think it's a bad idea to try to get an other pokemon.

We do need some other trump card however to leverage our support arts. I don't think Zhengui alone is enough. It seems that people really are serious about the mobile fortress thing so I guess that counts. I would prefer binding another spirit than levelling AE for the worms too. I also wonder if it would be feasible to spend some money for other consumables for the tournament, like the water damage soaking charm from Gu Tai.
 
Since it was brought up, I actually did the math on Appraisal. We can, with only the resources we know about right now, get both Appraisal and almost every art (except AS (4) and AE (3)) one step into green. That's Appraisal, FVM6, SCS6, AE3, PLR2, TRF5, AM5, AC5, AS4, and FSS3. Costs: 2 closed door weeks (preferably on SLP weeks), 4 GSS, 4 silverbloods, mostly cheap pills, and a qi roll from a SLP week. You could switch in AE4 for AM5, if preferred--this also leaves a couple more actions for unknown issues. See the magic spreadsheet.

I feel that this is the best approach. At least barring free arts from nowhere (which does happen, admittedly). AS5 isn't happening anyway, (unless you give up on TRF and either start it this week, or train it during SLP weeks), and Appraisal is probably worth more than either AM5 or AE4.

You can even twist it so that one SLP week comes at the end, with two GSS use and no spirit training during, for ~200 qi successes over any other option. However, this makes things more brittle to bad rolls, potentially requiring emergency closed-door weeks, and strongly backloads the bigger power gains--FVM6, SCS6, FSS3, and PLR meridians all end up waiting until the last week. See other spreadsheet.

The main requirement is that we cultivate spiritual any week we're not using a SLP, and once during a SLP week if not putting one off until the end. Cultivating spiritual this week instead of TRF would be better, but I don't think the thread will vote to move to another plan in the next few hours. I blame the planmaker.

  • Meridian overflow gives >150 successes to spiritual if you don't hold off until the end. Silverbloods + lots of water and darkness arts gives ~350, spiritual training ~480, currently have 223/1200, if yrs corrects the errors. Can throw in stealth successes to balance bad rolls, if needed.
  • The spreadsheets don't handle spiritual+phys pills correctly, but do seem to assume 5 friend dice. This should balance out okay
  • It also seems to think training spiritual gives you qi somehow. I am baffled by this, but haven't debugged it.
  • Appraisal costs ~6 actions with good use of silverbloods and black pool, but gains one back through better GSS dice, AE3->4 costs 3 to 4, AM5 costs 5 (and a head meridian)
  • FSS could be more expensive than I think. We'll know next week.
  • The argent arts are kinda nice in that unless all the rolls are bad, you can balance things out by moving the vent drip around
  • More than two more missions may be a bad idea. 73 sect points + 2 25 point missions is four tutoring sessions...but unless a 30 point mission pops up, to do more you have to trade three missions for two tutoring sessions. Probably better to just do a closed-door week.
  • Gives ~1400 art successes in green for domain cultivation.
    • +18 current = 158/200. Over the past week we got 6 from combat, if I'm not confused. Domain 1 is probably happening either way, but if it slows down, that's a good argument to go for AE4 instead of Appraisal.
  • You could totally get AE4, AM5, and Appraisal if you could convince the playerbase to take five closed-door weeks in the next nine weeks. So, not happening.
  • Maybe switch to AE4 over AM5 if you want the late SLP week. The extra actions would be really helpful.
  • TRF5 in five actions is really iffy without Appraisal. There's nothing it really pairs with in tutoring (maybe spiritual training?), so it can only use stone/expensive pill dice to tweak number. Remember the dice penalty from trying to tutor TRF and FSA together.
  • EPC upgrade should make things easier!

TLDR: Appraisal isn't that hard. Do it!

I'm at work and can't check his math. Someone please tell me that hope is alive even if the loot crate just has 3 replica voice lines and 50 gold.
 
As far as we know it's actually linear per unit, but the cost per-tier is much higher as they grow. We could probably easily maintain a half dozen Red beasts, but they wouldn't be very useful or loyal.
@yrsillar has also mentioned in discord that cost increase prohibitively if a spirit beast is higher cultivation than us- if we were to try to bind a Green 8 spirit beast as an early green, it would cost us hundreds of Qi, as an example.
 
@yrsillar has also mentioned in discord that cost increase prohibitively if a spirit beast is higher cultivation than us- if we were to try to bind a Green 8 spirit beast as an early green, it would cost us hundreds of Qi, as an example.

Might do more to explain why Han Jian choose to give up on Green: he needs to get his qi pool in shape so he can ride his cousin.
 
Speaking of Appraisal, I just noticed something with the Spiritual Cultivation numbers in the latest update:

First, with our FSS option we got +17, which brought us up to 199/1200, presumably from 182/1200.

Then, with our Lung Meridian option we got +24, however the result was 206/1200.

I'm guessing what was done was 182+24=206, when it should have been 199+24=223 due to the previous action.

So instead we should be at 223/1200.

Is this correct? It's the first time I've really looked at the maths so it could just be I'm misunderstanding the format, with the plus 24 actually being the previous 17 plus 7 from the Lung Meridian, not 100% sure how it works.
 
Is this correct? It's the first time I've really looked at the maths so it could just be I'm misunderstanding the format, with the plus 24 actually being the previous 17 plus 7 from the Lung Meridian, not 100% sure how it works.
The math was done incorrectly in the last update and Yrs knows about it, so he will change it when he gets time.
 
We know monsters are getting a second spirit now, and JR didn't have our level of Qi reserves (he had 58 while we had 69). We now have 82, and should get around 105~ by tournament.
we had 62 Qi at the time:
Surprise Set up Round
Ling Qi activates Hundred Ring Defense on self Gan Guangli and Ma Jun
45/62
We had a less than 10% avantage in Qi reserves over him, assuming Sun Liling's training (you know, the Ducal house level training from hell thingy...) doesn't reverse the tendency, then even if we hit 110 Qi by the tournament the difference will still be significantly less than the current Qi price of Zhengui.
Oh, and obviously i'd be a new spirit, so no relationship Qi upkeep reduction too...
 
we had 62 Qi at the time:

We had a less than 10% avantage in Qi reserves over him, assuming Sun Liling's training (you know, the Ducal house level training from hell thingy...) doesn't reverse the tendency, then even if we hit 110 Qi by the tournament the difference will still be significantly less than the current Qi price of Zhengui.
Oh, and obviously i'd be a new spirit, so no relationship Qi upkeep reduction too...
That didn't include the actual Qi cost of Zhengui then. We had:
week 35 said:
Highsun Extra Physical Roll:
Talent 6 + 5RSS + 25YSS + Pills 24 + Vent 8 + EPC 12 + Larceny 5 + Highsun 3 = 88 dice + 2 autos.
10 6 2 2 8 7 4 1 2 5 3 9 4 5 9 5 3 2 7 8 2 9 10 2 6 5 3 6 6 7 3 7 5 4 10 4 2 3 4 6 10 8 4 5 2 2 9 4 6 5 4 9 3 3 1 1 9 5 6 6 1 10 2 5 6 1 1 7 6 4 2 7 2 8 1 5 9 9 9 6 4 4 5 8 6 7 10 6. 44 successes

Rerolling 7
9 3 7 6 4 7 7. 2 successes. 2 auto. 48 total
122/180

One Third to Qi
21/57
56 + 13 = 69. Well, as the cost was 8, we might have had 70?
 
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