Forge of Destiny(Xianxia Quest)

e: I'm still not convinced we want to make a flying sword though.
An upgraded Blizzard Pin would be an effective way to spend the favor also. Whether we spend a favor on the Flying Sword or spend spirit stones, our needs will be the same, it will just be weaker if we spent money. We can still use the same sword design, either with lower numbers or dropping the last two abilities. As long as we have improved initiative/bonus dice for initiative and high DV the design is still sound.
 
An upgraded Blizzard Pin would be an effective way to spend the favor also.
An upgraded blizzard pin would be a horrible waste of the favor. Better to get a shiny new accessory that is maxed out and then use some of our imperial cores to upgrade the blizzard pin. That way we have one maxed out accessory that does exactly what we want, and another heavily upgraded accessory that helps with the things we need.
 
If we are trying to make a super good sword that we are are going to be keeping for a while, and we want to name it and have the name be related to music in some way, there are a couple suggestions.

"Coda Requiem." Coda is the musical term for the closing of a section or movement. Requiem is a similar term to dirge and alludes to death, dying, and rest. However, that is probably a bit too Latin for the setting we are in.

"Jiéshù gēqǔ" is the google translate for "Ending Song" so take the translation with a grain of salt. And reverse translating it is just getting the same phrase back, so it's probably not accurate.

"Finale" translates to "Zhong Qu" in google translate, so again take that with a grain of salt.

These are a couple of names I could think of, but I'm not so sure, after going through these, that naming our sword right now is the best bet. I'm sure that if we commission the sword, it will come with a name of its own, like all bought talismans. Which, in counterpoint, is a good reason to actually think of names that we might want so that we can have a name we like.
 
I think "opening note" might be a good choice, because it's always going to be the first thing to move, and it's going to 'open' our enemies.
 
An upgraded blizzard pin would be a horrible waste of the favor. Better to get a shiny new accessory that is maxed out and then use some of our imperial cores to upgrade the blizzard pin. That way we have one maxed out accessory that does exactly what we want, and another heavily upgraded accessory that helps with the things we need.
A Blizzard Pin-alike, then. I prefer the flying sword though.

EDIT:
Sable Smile seems more appropriate, given how we're going a Grinning/Hidden combination, and Darkness is one of our strongest Elements.
If it was a sword I was going to call it Sable Crescent Saber. :)
 
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There's another reason our flying sword dice pool is going to be abnormally large: Remember what Xiulan they said about us having more meridians open before the White Room opened, when we were still peak yellow, than she does even now, despite sharing our visits to the white room? Xiulan is around peak yellow now and probably a good benchmark for what a highly-motivated noble cultivator could achieve, and it sounds like we are going to have more meridians than most people at equal cultivation levels because of our high talent.


We currently have a three way tie for our most common element. Choosing an element that naturally supports the abilities of our blade might make a difference, so since the example weapon that offered improved initiative used wind, I've gone with wind here. Mechanically the dice are identical but narratively it might help.


And, of course, it gives us 3 bonus dice to FVM and other attacks. It buffs our debuffs and our debuffs buff it, in a beautifully synergistic circle.

This isn't set in stone, so if anyone sees an exploit I've missed go ahead and chime in.

Prototype flying sword:
[][Talisman] Crescent Rose*: Dexterity+Expression, Wind
-[] Scythe/Lucerne Hammer/Galive/Giant Sword etc (depends on base stats/coolness, target: ~DV14, AP1)
-[] improved initiative
-[] bonus attack dice based on difference in initiative
-[] extra AP
-[] Reserved pending GM statements

*I'm still working on the name.:p Any suggestions?

The last ability slot is reserved. It may be left blank to strengthen the three main abilities or selected to give us an advantage in flying sword vs. flying sword combat, compensate for a weakness, or add another cool ability, depending on what yrsillar says.

This is just my opinion, but I think this is the perfect weapon for a jumped-up commoner to smash some noble heads with. It's not built from the body of an ancient beast, it's not one of the "four noble weapons", it gets its power from our support debuffs and raw talent. And if we pick up any buffs that affect Domain Weapons the high DV will help our weapon take advantage of them too.

( I'm actually partial to a Lucerne Hammer, but I couldn't come up with a good name or picture.)
Few things:
  • When it comes to damage potential: Bonus damage > AP >> DV

    Added dice/on-hit debuffs are somewhere around +damage, depending on ratio. DV only starts mattering is it's below ~4. Perfect/Semi-perfect damage may be worthwhile for AE-passive benefits.

  • Extra initiative is bad for us because SCS gives us +5 dice if we're hitting first in a fight. Since the sword goes immediately after us, it would still be very fast.
  • Wind is a worse element than Darkness for us. They may be equal at 6/6 for now, but between FSS, AE, SCS6, We can expect 8-10 dark by year's end.
  • Suggested names so far aren't edgy enough.
Also our single-element meridian pool is most certainly not large; between the Argents, FZ, FSA and TRF, our arts are about as far as we can get from Elemental cohesion while still calling ourselves a dark/wind specialist.

Even if someone like Xiulan has 20 meridians to our 31 (current), I'd expect at least half of those to be fire aligned, and a general rule of 1/3-1/2 meridians in the "main" element for others.

This fairly massive disparity between element-focused builds and more generalist approaches is something I've noted to yrs as problematic, not just for the unfortunate balance implications but also because it makes little narrative sense with e.g. Ying giving out off-element arts, and other people building more for coherent theme than a single super element.
 
Somewhat offtopic, but there's a new Xianxia quest based off of FoD mechanics being run right now, if you guys are interested. I'd give a link, but it's being run on QQ, so, yeah :p
 
Somewhat offtopic, but there's a new Xianxia quest based off of FoD mechanics being run right now, if you guys are interested. I'd give a link, but it's being run on QQ, so, yeah :p
Is it NSFW? That's the only area of QQ that concerns the mods, IIRC.

...Or maybe that's the SB mods?
 
Is it NSFW? That's the only area of QQ that concerns the mods, IIRC.

...Or maybe that's the SB mods?
It's in the NSFW section but probably won't have a lot of NSFW content—the character's 11. Right now it's mostly a rehash of Week 1, but there are some pretty large setting differences (cultivators stabilize reality against a Sea of Chaos instead of fighting barbarians on all fronts, there's a Not-Europe with Wizardry, things like that), differences in cultivation (there's a hard cap on meridian number at 54, and cultivation arts permanently occupy meridians, for example), and differences in apparent aesthetic tone (the 'sect' is called Starlight Academy, no joke).

It's neat but Anondylar drops quests pretty frequently...
 
If we are talking about Domain Weapons, we probably should be accounting for art influences there. While a lot of arts are a bit less sure about what they could give there, both AC and FSS very likely will give some enhancements to domain weapons as AC5 and FSS3 respectively:
AC said:
Passives
Adds three bonus dice to physical melee attacks of the user and allies within forty meters
The Damage Values of the user and all allies within forty meters increase by one.
The multiple attacker penalty increases by one for the user and all allies within forty meters.
Damage to armor durability inflicted by the user physical melee attacks
FSS said:
Cold effects by the user gain armor piercing 2
Basic unarmed and music attacks by the user gain one bonus cold damage
The user receives a two die bonus to all expression based offensive clashes
All of those are likely to be affecting domain weapons, I think, once those art reach green. This not only brings up the power of a potential Water sword, as while we should have only 5-6 water meridians barring a new art, depending on how the AP bonus works it might need such a sword to take effect, and the effect is arguably stronger than +5 dice (so stronger than 2 water meridians).

Likewise, the potential DV increase from AC would limit how much DV we want from the weapon even further.

As @Black Noise mentioned, we really don't want Initative on the flying sword. Not only would it not help our own dice (we want to act first in first turn), but the point of a flying sword for us is for the damage it seems, so we want to land our debuff before the flying sword attack, not the sword attack before our debuff.
 
How about a flying sword that lands debuffs when it hits, if an effect like that is viable at all?
 
All of those are likely to be affecting domain weapons, I think, once those art reach green. This not only brings up the power of a potential Water sword, as while we should have only 5-6 water meridians barring a new art, depending on how the AP bonus works it might need such a sword to take effect, and the effect is arguably stronger than +5 dice (so stronger than 2 water meridians).
Eh, not convinced we want water though. Like, are we 100% going to be going water element in our build long term? Are people still holding out hope for wood?
 
Eh, not convinced we want water though. Like, are we 100% going to be going water element in our build long term? Are people still holding out hope for wood?
Yeah that's another question. Darkness or Wind are 'safe' there, and arguably the +bonus damage to cold, if it becomes domain, could make the AP apply by itself.
 
Xiulan shouldn't be a good comparison for meridians though, because of her almost mono-focus on fire for most of the time. She could just swap her arts in and out without having to retune them.
 
Ok, on the flying sword business. Wha if we dont go for the obvious 'weapon' flyin weapon? Are there any instruments we can have that are played by motion? Like maracas but classier?

Maybe a stringed instrument and have it 'play' by itself with wind (to have more uses for wind) and if we can have our flute play with Qi expenditure, we could sing and be a one person band!


Is this even possible?
 
Ok, on the flying sword business. Wha if we dont go for the obvious 'weapon' flyin weapon? Are there any instruments we can have that are played by motion? Like maracas but classier?

Maybe a stringed instrument and have it 'play' by itself with wind (to have more uses for wind) and if we can have our flute play with Qi expenditure, we could sing and be a one person band!


Is this even possible?
It might be possible eventually, but why in the world would we want to do that compared to having a sword to do damage. We are already playing music, having something else play music instead of us just leaves Ling Qi with her thumb up her ass, because music is the best use of her actions.
 
It might be possible eventually, but why in the world would we want to do that compared to having a sword to do damage. We are already playing music, having something else play music instead of us just leaves Ling Qi with her thumb up her ass, because music is the best use of her actions.
Well, while I doubt we'd get that easily, being able to cast two different music arts at the same time would be pretty handy - even more so once we get more music arts.

Also, from a domain development point going all music there isn't necessarily terrible.
 
When it comes to damage potential: Bonus damage > AP >> DV
That's why I assume that one point of bonus damage does not 'cost' the same as one point of AP or DV, because otherwise no one would use anything but bonus damage, for obvious reasons. Which would be a terrible game-design decision. If yrsillar says we can get the same amount of each of them I'll happily switch to all-bonus damage.

Extra initiative is bad for us because SCS gives us +5 dice if we're hitting first in a fight. Since the sword goes immediately after us, it would still be very fast.
I'll ask @yrsillar about our own flying sword disqualifying us from the first strike bonus, as that seems weird. I think we just have to go before our opponents does. Flying Swords weren't implemented when that rule was written, after all.
Suggested names so far aren't edgy enough.
heh. "Deathscythe" maybe?:lol
 
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