Forge of Destiny(Xianxia Quest)

I will do a change summary before the new quest starts. There aren't really going to be too many actual changes, it's mostly going to be things getting shuffled around for better pacing and scenes being revised for better readability. There will be some new or expanded scenes though. The Royal Road version is going to be released chapter by chapter though, so theres no need to reread the whole monster at once again. I do encourage reading the updated chapters though! I feel like the quality is much higher.
 
oookay, so it just got rejected for being on another site. I've submitted the support ticket noting that I've added the verification message to the OP, but I now do not know how long its going to be.
 
So, with the next quest starting up in a couple of weeks I'm going to talk about the goals that I would like to achieve.

It is convenient that the next two years can be easily broken into four 6 month sections with the two benchmarks at the 3rd and 4th sections. The competition is at 18 months and we need to be at rank 530 or higher at the end of the 2 years.

So, these are my goals that I think we could reach in the next 6 months.
  1. Green/Bronze Apprisal
  2. Working on the replacement arts for FVM, SCS, and TRF
  3. Next level of EPC, PLR, FSS
  4. Working on a new art
  5. A Ranking in the High 700's
I think that if we can get to these places, we'll be in a fantastic place for the competition between the Sects. It's a lot of stuff to do, but I think that with Elder lessons and access to the good drugs it will be possible.
 
So, with the next quest starting up in a couple of weeks I'm going to talk about the goals that I would like to achieve.

It is convenient that the next two years can be easily broken into four 6 month sections with the two benchmarks at the 3rd and 4th sections. The competition is at 18 months and we need to be at rank 530 or higher at the end of the 2 years.
A detail, but years are 13 months, so that's not exactly the case, though maybe @yrsillar forgot about that.
So, these are my goals that I think we could reach in the next 6 months.
  1. Green/Bronze Apprisal
  2. Working on the replacement arts for FVM, SCS, and TRF
  3. Next level of EPC, PLR, FSS
  4. Working on a new art
  5. A Ranking in the High 700's
I think that if we can get to these places, we'll be in a fantastic place for the competition between the Sects. It's a lot of stuff to do, but I think that with Elder lessons and access to the good drugs it will be possible.
That seems to be significantly lowballing what we need to get, except for the 5th point, as from what we know high 700s should be around Green 4s.

Keep in mind that we have examples of people's powers, like low 600s being Green 4 productions, and Green 5 (at least) being necessary to try to breach the 500s, as well as how the best can reasonably get to Green 5 in their third years in the sect (including outer sect).

If we are only Green/Bronze appraisal, one level of EPC/PLR/FSS in 6 months, I don't see us being solid green 4/5 by 18 months, and that's what we need if we want to be "no lower than 5 under CRX", given that CRX needs to win the junior tournament.
 
I don't think we really know enough to make a very coherent multi-turn plan at the moment other than "Jam the pedal to the ground on base cultivation for a long time."
 
I don't think we really know enough to make a very coherent multi-turn plan at the moment other than "Jam the pedal to the ground on base cultivation for a long time."

I wouldn't even say that. I'm sort of gathering that we can't even really begin to plan before knowing what opportunities and DRUGS cultivation medicines will be available in the Inner Sect.

I mean, if I were playing this as a video game I'd probably sink everything into EPC until it was capped because bonuses to cultivation rolls and enhancing base cultivation improves action efficiency. I naturally tend towards both optimisation and completionism. But it isn't a video game, and sinking everything into XP BOOST delays improving skills and cuts down on the opportunities they would offer.

Outside of personal cultivation plans I definitely still like the idea of pushing Ling Qi's mother towards learning some bureaucracy and Clan management. Both so she has something to do with her time and so she can better adjust to being part of a newly formed noble clan.
 
I think the debate about FVM and SCS and our build is missing a few things.
1. I'm not sure FVM and SCS are intended to synergise quite the way people think. FVM, fundamentally, is about screwing with people's heads to make them think they're lost and alone in the wilderness, beset by enemies and not even knowing if apparent attacks are real or not. SCS, on the other hand, is a movement Art that is about being able to use darkness to your advantage. It's symbolically about understanding Darkness enough to be able to use it better so your enemies don't see you coming.
2. The synergy, therefore, is that SCS makes it hard for opponents to figure out where you actually are- allowing you to metaphorically strike from the shadows- while FVM augments that by making it so enemies aren't even sure if what thye see is actually you- remember in the tournament when that guy with the expensive talisman was fretting about if we would suddenly emerge from the mist to attack them? that was a perfect example of the synergy.
3. it's not just a two-part synergy. FSS also synergises, as does Phantasmagoria. Phantasmagoria synergises because it adds ghostly revels, disorienting our opponents further (and/or actually grabbing them so they feel even less in control) while FSS enhances the draining of energy parts

so yeah, if you take just two of our 4 Moon Arts, the synergy seems incomplete. Because it is. All of our Moon Arts are part of the synergy. Indeed, in some ways AE (which, IIRC, we got on a Moon Quest due to needing to steal it for the quest) Also synergises as it's an additional attack to overwhelm them quicker.

If anything, it's TRF that's the non-synergistic one, and mechanically it's been hinted she can adapt that to fit in better. (that and the non-AM Argent Arts aren't much help and even AM is useful primarily for the perception boost)

So in truth, much of the apparent non-synergy is actually mechanical, not narrative, and that may well change in the next thread. It's worth making sure the synergy actually does exist, I agree, but I wouldn't write off them as not having synergy just yet.
 
Yeah, we pretty much have to hit Green/Bronze 4 with sufficient time to bring our Arts to the requisite level in time for the Junior tournament, which means we need to be in Green/Bronze Appraisal by three months at the latest, not six. I'd like to manage it in two, myself.

Don't wanna derail it but your goals take everything that can be considered LQ's signature move and try to replace them, when completely unthematic and useless things like FZ, FS, AE and AS are still there.

Um, those arts are going to cap out at Green Two and will need to be replaced with their more advanced versions - it's not 'replacement for FVM', it's 'find and learn FVM+ after maxing out FVM', and the same is true for SCS+ and even TRF+.

It's not 'remove all of LQ's signature moves and replace them', it's 'advance LQ's signature moves to the next tier', like what Sun Liling did with upgrading her 'Scarlet Devil Raiment' into 'Sanguine Ashura Armament', or what we did when we upgraded 'Zephyr's Breath' into 'Fleeting Zephyr'.

FZ, FS, AE, AS and AC will be replaced or simply phased out as time passes and we find we need the open Meridians more than we want to keep the Arts, while AM will be replaced after we've found and leveled an appropriate Perception art. Which means 'soon' for anything using Lung, Heart, Spine, or Leg meridians; not so much for Arm meridians.
 
Don't wanna derail it but your goals take everything that can be considered LQ's signature move and try to replace them, when completely unthematic and useless things like FZ, FS, AE and AS are still there.
I think the point is more that we really like them and want successors if possible, but they're unlikely to be easy to find. Therefore giving ourselves plenty of time to search and see if we're going to be able to find successors or if we're going to have to replace them with something new makes sense.

Because yes, those arts will be perfectly serviceable until Foundation+.
 
Honestly, we could probably do double Appraisal in two months, we should spend this time cleaning up our build and buttoning up our remaining Core Arts while also exploring options for Successors, as well as otherwise using our archive access to fill out our build a bit.

Short term goals is double Appraisal, FVM/SCS/TRF Mastered, EPC up to the next level, and then spend time bringing Argent Genesis up and getting the Argent Arts finished up so we can either dump them or pick up successors that are actually good for us (As well as unlocking Pulse, which should be a solid group buff on a relatively cheap Meridian spread).

While we're doing that, we use our New Moon Map to explore the Sect environs, attend Elder lectures to help expand what we know, and start working to secure our successor arts and grab replacements for the stuff we're dropping. (Definitely FZ unless we find one of those rare green level successors for it, absolutely FSA needs to go--it did its job well but we just can't shake out the time to work on it. We also need a proper Perception art of decent quality too)
 
Yeah, we pretty much have to hit Green/Bronze 4 with sufficient time to bring our Arts to the requisite level in time for the Junior tournament, which means we need to be in Green/Bronze Appraisal by three months at the latest, not six. I'd like to manage it in two, myself.



Um, those arts are going to cap out at Green Two and will need to be replaced with their more advanced versions - it's not 'replacement for FVM', it's 'find and learn FVM+ after maxing out FVM', and the same is true for SCS+ and even TRF+.

It's not 'remove all of LQ's signature moves and replace them', it's 'advance LQ's signature moves to the next tier', like what Sun Liling did with upgrading her 'Scarlet Devil Raiment' into 'Sanguine Ashura Armament', or what we did when we upgraded 'Zephyr's Breath' into 'Fleeting Zephyr'.

FZ, FS, AE, AS and AC will be replaced or simply phased out as time passes and we find we need the open Meridians more than we want to keep the Arts, while AM will be replaced after we've found and leveled an appropriate Perception art. Which means 'soon' for anything using Lung, Heart, Spine, or Leg meridians; not so much for Arm meridians.

Yeah, that sounds better.
 
I think the point is more that we really like them and want successors if possible, but they're unlikely to be easy to find. Therefore giving ourselves plenty of time to search and see if we're going to be able to find successors or if we're going to have to replace them with something new makes sense.

Because yes, those arts will be perfectly serviceable until Foundation+.
The main issue with us having a tournament in 18 months is that we either need to get the successors or get replacements that are better by then, as while those arts are really good they aren't going to hold up to opponents that are likely all rocking count arts at green 4.

This greatly change how soon we need to be on the lookout for TRF/SCS/FVM replacements.
 
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