Intimidation, Persuasion, and Socialize sound like they are a "split" skill. Does it really make sense to have Intimidation split for Persuasion for non-experts? Similarly, does it make sense to have group vs 1-1 conversations governed by different stats?Social Skills
Art: Derived subskill of expression. Governs the ability to express oneself through the creation of external artistic pieces, such as paintings, sculpture or calligraphy.
Beast Handling- Governs skill at guiding and taming sub-sentient spirit beasts, as well as performing cooperative efforts with sapient ones, such as riding.
Empathy- Governs the ability to determine the intent and emotions of others in social situations
Intimidation- Governs to convince others through use of fear, threats and other forms of coercion
Music- Derived subskill of expression. Governs the ability to express oneself through music in all of its forms
Persuasion- Governs the ability to speak convincingly and honestly to others one to one.
Spirit Ken- Governs the ability to interact with and understand spirits with viewpoints and mindsets diverging from human norms
Socialize- Governs the ability to interact socially in group settings, such as making speeches or mingling at gatherings
Subterfuge- Governs the ability to perform various forms of social intrigue, such as bluffing, lying, and gathering information.
War- Governs the ability to lead and organize others in martial situations
Coincidentally, there are currently 9 Social skills, compared to 6 Mental and 5 Physical skills. Reducing that first number by -2 puts it much more in line with the others...
Are you sure you want to do this? Renormalizing the number rank sounds like it would be a pretty big pain-in-the-butt to keep track of. Would it really be that much of a problem to just say that ranking up/down just decreases the rank, with no change to the number? (Upon ranking down, if the number is too high for the lowered rank, you would either cap the number at the lower rank's limit, or instead of decreasing the rank at all you decrease the number to zero. E.g. a rank of B10 would downgrade to C10, but B30 being downgraded would be either C19 or B0, whichever method you decide to go with.)When a attribute is ranked up or down by an effect, the number appended to it is adjusted based on the number range of the adjusted rank. For example
C10 attribute is ranked down to D, maximum for C is 20, maximum for D is 10. The ranked down attribute is therefore D5. If this would result in a fractional value, round down.
Even if focuses stats train faster, doesn't this mean it is harder to level if things are split?As cultivators gain skill and focus on these categories, they may sometimes be split into smaller more focused skills.
E.g. for us to train each of Art, Music, and Dance sounds harder than for someone else to just train Expression. Even if our training is easier due to having a +1 rank bonus (and therefore needing less XP to go up a rank) and due to focus, I'd expect that to not make up for having 3x as many things to train.
...not that there is anything wrong with that. I expect typical gameplay would be to drop down to 1-2 of the focus elements instead of grabbing everything. It is just a somewhat counterintuitive result, and I wanted to be sure that it was intended.