BungieONI
Seven gremlins in a trench coat
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I think the problem there is that its an intersection of Expression, a Skill, and Dodge a Combat Mastery. Everything that is too broad in your implication is a Skill, whereas everything that is too narrow is a Mastery.SCS already has its hands full training dodge and stealth.
Erk. I don't like this. This is going to cause problems. Like, Dance is clashing with Dodge. There's no good reason to consider Dance a derived subskill that should have a special advantage there. Well, not unless you also intend to consider "Dodge" a derived subskill of "Defense" and "Swords" a derived subskill of "Melee". Otherwise it's just creating these bizarre asymmetries where some skills are getting super special subskills because of design oversights in the original skill list.
If you want to run a system like this you need to have all the comparable skills starting from the same point. Otherwise you just end up with some skills getting subskills really easily because they were really broad and have obvious focuses, while other ones were already fairly specific and thus can't find subskills easily.
E: Which makes me think that Mastery's should be removed, and replaced with more generalized fighting skills, that then use the Focused Skill system to break down into what we right now consider Mastery's. That way Dodge and Dance are on equal footing so to speak. I mean, in the original system that was what Mastery's basically did.
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