It's the 2 perfect defence he's remarking on, not the armour.Yes but the armor durablity will still take a hit
So eventually we will run out of the armor.
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It's the 2 perfect defence he's remarking on, not the armour.Yes but the armor durablity will still take a hit
So eventually we will run out of the armor.
It's the strongest technique we got, on one of our best arts. It should be strong.
So, we can activate it whenever we use a melee attack or art, which I take to mean we can activate it when using a counter with Thunderous Retort or with Scalding Streams.Inescapable Flow: ooo
Cost: 8 qi
Instant
The user catches their foe in their rhythm, shrouding themselves and their foe in painful opaque steam that drags at their limbs, creating ephemeral chains connecting them to the user. When using a melee attack or art, the user may activate this technique, granting them an an additional point of damage on a successful attack. On damage, the target becomes unable to disengage or move out of melee range unless they succeed at a three success resolve test. Targets effected this way suffer one additional point of damage each turn they remain in melee with the user. This effect lasts only one turn after application, but is renewed at no cost as long as the user continues to land successful melee attacks.
It only lasts 3 turns anyways. It's more likely to time out than breakYes but the armor durablity will still take a hit
So eventually we will run out of the armor.
You forget that if we are in a group of, say, five, that's 22 Qi to armour everyone for 3 turns.Is it just me, or is this REALLY strong?
It looks balanced for person use, because the technique is relatively expensive and takes a full action besides. However, on top of that, we can use pay a measly 3 qi per person to extend the effects to them as well. And this is a REALLY powerful effect for 3 qi. Even if you disregard the armor, 2 perfect defense basically no-sell DoTs, and also saves a bunch of health boxes due to reduced attacks. And we are only paying 1 Qi / turn / person to affect our allies with it.
Sure. But that is 22 Qi to make our entire group semi-invulnerable. Like, most fights are well on the way to being decided in 3 turns, and we've made our entire team moderately tanky for the duration.You forget that if we are in a group of, say, five, that's 22 Qi to armour everyone for 3 turns.
Except we are being attacked and using that Qi to defend and hit back, too. We might very well run ourselves dry that way.Sure. But that is 22 Qi to make our entire group semi-invulnerable. Like, most fights are well on the way to being decided in 3 turns, and we've made our entire team moderately tanky for the duration.
@yrsillar both of those are 'damaged' now, or is one damaged and one hit?abyssal exhalation passives said:Passives
-User gains a four die bonus to spiritual defences
-The user regains one qi per combat turn as long as an enemy has been wounded that turn
-The user gains a four die bonus to perception against any target touching the ground
-The user gains a stacking one die bonus to offensive clashes each time the user damages an enemy. Stacks decay after one turn. (Max 5)
-Constructs created by Abyssal Exhalation are unaffected by the negative aspects of Abyssal Exhalation techniques
He rolls 2 DEX + 6 toughness mastery for defense. We can roll as much as 36 dice with +4 damage and +5 armor penetration with a technique. That hit would deal 9 damage to him, almost taking him out in a single blow.
Nope Dex is not always the defensive attribute, he uses his stamina since he is not a dodge tank like we are. Additionally he has several passive to defense of his own.He rolls 2 DEX + 6 toughness mastery for defense. We can roll as much as 36 dice with +4 damage and +5 armor penetration with a technique. That hit would deal 9 damage to him, almost taking him out in a single blow.
Yes - that is encapsulated under saying that it costs 22 Qi. The reason that having to pay that losing 22 Qi hurts is because we might have wanted to use that qi for something else.Except we are being attacked and using that Qi to defend and hit back, too. We might very well run ourselves dry that way.
Here is how I understand it.@yrsillar How exactly does Perfect Defense work? You defend that much damage no matter what?
Perfect damage can only be negated by perfect defense, as opposed to semi-perfect which bypasses normal qi soak but allows some techs to give the ability to soak it.
Perfect Damage bypasses all that as long as it gets through armour, and IIRC, damage gets deducted by armor from least to most, so normal first, then semi perfect, then perfect?
Most notably, semi-perfect actually works very differently from perfect stuff. Semi is about soak, perfect only interacts with itself.
Ji Rhong?just imagine what a monstrosity the players would build with Talent 7
Like, half the reason we're running into issues lately is because our rivals suddenly became immune to our music's area control thanks to a spike in Special Defense, and we didn't even know our Special Attack was lagging until it was already a Problem.
Precisely. Ling Qi is spread over the following aspects; Stealth, Archery, Music, Group buffs. If she was spread between fewer aspects, then individually they'd be considerably more effective. Not only they'd have more passives to them, but they'd also have more equipment as well as more actions to develop each.This was not unanticipated or unreasonable. This is our fault for continually ignoring a critical aspect of our build.
It is strong, but fairly balanced for what it is. The Qi cost for allies is going to render it highly situational at best. I feel like this technique is designed with the last few desperate moves in a raid type boss fight in mind. A lot of strong cultivators facing enemies they need to burst down as fast as possible. Resisting damage over time is rarely going to be the concern for so many people.Is it just me, or is this REALLY strong?
It looks balanced for person use, because the technique is relatively expensive and takes a full action besides. However, on top of that, we can use pay a measly 3 qi per person to extend the effects to them as well. And this is a REALLY powerful effect for 3 qi. Even if you disregard the armor, 2 perfect defense basically no-sell DoTs, and also saves a bunch of health boxes due to reduced attacks. And we are only paying 1 Qi / turn / person to affect our allies with it.
I think it also acts to block regular attacks in the absence of perfect damage.@PrimalShadow But the "2 Perfect defense" just means we earn thebpeivillefe to pay ain to soak perfect damage?
I don't see what the big deal is with Hundred Ring then.