Forge of Destiny(Xianxia Quest)

It's one success, we're no longer wasting the bonus we'd get to EPC on it either.
It was one success last week, too. And we still voted not to do it, because, guess what? We were busy with our breakthrough. And we are still busy with our breakthrough, which justifies putting off the Favor indefinitely.

Seriously, we were told it shouldn't be as bad as Yan Renshu's lab was, and we're vastly better than we ever were before. There is no reason to put it off anymore.
There is as much reason to put it off as there is to put off cultivating Spiritual or FVM or whatever. We have other, higher priority things to do.


Mind you, I wouldn't object to doing a favor this week. Unlike last week, the stealth successes at least go somewhere useful. So if we do the Favor mission this week (which I think we will, given the tone of the discussion I've seen so far), that is Just Fine. There is no reason it NEEDS to be put off, like you said. It is just that there is also no reason it needs to NOT be put off, either.
 
Nope. Green Appraisal is not a problem at all.

Yes, we can certainly have arts that are capped by Green appraisal... but only once we've trained them to that level. In practice, that constraint isn't going to bother us AT ALL, first because we can train to Green almost as fast as these arts advance, and second because we have other arts to work on in the meantime.

In particular. We currently need 500 experience to get to Green Appraisal. We get 1/4 of successes to Darkness and Water arts added to Spiritual. FVM6 takes 225 successes; assuming that SCS6 takes the same amount and we can scrooge up another 150 between training AE and AC, that comes to 600 successes there, which means +150 success to Spiritual. Now we only have 350xp to go. Next, if we train AC+AM+AS using the Silverblood Pills, that is likely another 50 successes to spiritual, which leaves only 300. At this point, the total xp for spiritual is barely more than the xp for FVM - and that is before we counted any overflow (which we should be getting plenty of if we are capping arts). And since Spiritual trains somewhat faster than arts, there is no way that we would actually get any significant problems here.
So what you're saying is that training the Arts themselves should get us to the next green level (more or less), but my point was that it's better to focus on spiritual and arts than on physical.
The choice is between:
-using next week's 3-5 Majors in physical breakthrough, and one in spiritual/arts (aka EPC) and push back spiritual and arts cultivations
-using next week's 3-5 Majors in spiritual and Arts cultivation and 1 for physical breakthrough and push back Bronze (and SCS6 now that i think about it)

Imo achieving higher on the spiritual/Arts (regardless of the exact point we end up. Green2 with some caped arts,with all capped arts, green 3 with "only" a few of them, ect...) than physical cultivation.
 
It was one success last week, too. And we still voted not to do it, because, guess what? We were busy with our breakthrough. And we are still busy with our breakthrough, which justifies putting off the Favor indefinitely.
No because that's how you piss people off, Fu Xiang saved us from Sun Liling at considerable expense to himself so selfishly insisting we put it off "indefinitely" even when nearly a month has passed because we want to finish our breakthrough to bronze is a jerk move.
 
It was one success last week, too. And we still voted not to do it, because, guess what? We were busy with our breakthrough. And we are still busy with our breakthrough, which justifies putting off the Favor indefinitely.
We have done half of our breakthrough, and as such we can afford to slow down a bit now that we have green. We still want to put 2/3 actions into breakthrough, but 4+ is no longer mandatory.
 
So what you're saying is that training the Arts themselves should get us to the next green level (more or less), but my point was that it's better to focus on spiritual and arts than on physical.
The choice is between:
-using next week's 3-5 Majors in physical breakthrough, and one in spiritual/arts (aka EPC) and push back spiritual and arts cultivations
-using next week's 3-5 Majors in spiritual and Arts cultivation and 1 for physical breakthrough and push back Bronze (and SCS6 now that i think about it)

Imo achieving higher on the spiritual/Arts (regardless of the exact point we end up. Green2 with some caped arts,with all capped arts, green 3 with "only" a few of them, ect...) than physical cultivation.
Our Physical breakthrough will get us goodies, including:
  • Unlocking our attributes (XP towards capped attributes is currently being wasted)
  • Unlocking SCS for further cultivation
  • Giving us improved combat stats
  • Giving us the rest of our breakthrough bonuses
We are unquestionably going to want to get that done before the tournoument, so there is no question of allocating actions in general; we are merely choosing priority (i.e. what gets done first). The thing that should get done first is the thing that has immediate cultivation benefits, which is why we want to frontload stuff like EPC - but this also means we want to frontload our physical breakthrough insofar as we can.

Frankly, I'm also on board with frontloading Spiritual - but it is less of a priority than EPC or getting Bronze, because I expect to get more benefits from EPC & Bronze per action than I expect from Spiritual.

As far as Art Cultivation, I think that should be put on the back-burner. We want them soonish, especially the ones that add successes to Spiritual - but there is no particular urgency there. As it is, our constraints for the near future have a lot less to do with having timing and a lot more to do with purely the number of successes we can put out.
 
We have done half of our breakthrough, and as such we can afford to slow down a bit now that we have green. We still want to put 2/3 actions into breakthrough, but 4+ is no longer mandatory.
Like I said there is no particular reason not to do it now. I don't think it is important or especially useful to do it now in particular, but we can certainly afford to do it now, yes.

Frankly, I'm 90% confident that we will end up doing it this coming week, to placate the vocal minority that really want the favor done yesterday. Same thing that happened with the Arm Art back in the day.
 
Like I said there is no particular reason not to do it now. I don't think it is important or especially useful to do it now in particular, but we can certainly afford to do it now, yes.
Well, we'll need to do some calculations when we know what white room does, have seen the end of the breakthrough, and know how many stones we can use (as well as how many EPC successes we just got). It's likely that doing favor + epc next week means getting EPC5 a week sooner though, and if that's the case it would in my mind very much be useful to do now in particular.
 
Well, we'll need to do some calculations when we know what white room does, have seen the end of the breakthrough, and know how many stones we can use (as well as how many EPC successes we just got). It's likely that doing favor + epc next week means getting EPC5 a week sooner though, and if that's the case it would in my mind very much be useful to do now in particular.
If the 30 successes from Favor get us EPC a week sooner, we can do the Favor any time before we finish EPC and get the same successes. No need to do it now, unless you assume & rely on missions giving us enough stealth successes to push things further and want to try getting a mission done literally every week until we get EPC.
 
We are unquestionably going to want to get that done before the tournoument, so there is no question of allocating actions in general; we are merely choosing priority (i.e. what gets done first).
Choosing what gets done first also has a side effect of choosing how far we can go in that direction.
Using a single action per week on physical breakthrough costs nothing (because from the Silver breakthrough bonuses in all likehood physical breakthrough bonuses don't really affect cultivation speed)
As i see it (and yes, arguably there's some large incertitude due to missing numbers like the value of white room or GSS and how soon/often we can use them), not starting on spiritual and arts mean reaching a lesser plateau. Where that plateau exactly is is uncertain, whether it's green 2 with fully soft-caped arts or even green 3 with some hard-capped ones both means better combat potential for the tournament than burning extra actions on physical right now, those actions can not me regained latter.
There's also the side effect that using a single action on physical breakthrough allows for better control. For exemple, is case of a significant failure we can use other actions overflow (or new pills effects, or EPC bonus, or whatever) to regain peak silver, saving a raw physical cultivation major action.


No because that's how you piss people off, Fu Xiang saved us from Sun Liling at considerable expense to himself so selfishly insisting we put it off "indefinitely" even when nearly a month has passed because we want to finish our breakthrough to bronze is a jerk move.
That's a false arguement, Fu Xiang only needs it done before the end of the year when the production track cultivators give their projects in for ratting by the Sect.
If anything pushing it back a few more weeks means less time for them to re-do the project(s).
 
If the 30 successes from Favor get us EPC a week sooner, we can do the Favor any time before we finish EPC and get the same successes. No need to do it now, unless you assume & rely on missions giving us enough stealth successes to push things further and want to try getting a mission done literally every week until we get EPC.
We only need 200 successes for EPC5. We might only need Favor next week then another mission the week after, and we have it.
Does stealth get autosuccesses from Physical or Spiritual?
Physical.
 
not starting on spiritual and arts mean reaching a lesser plateau
We don't have enough time to reach a plateau. We have enough XP worth of training that needs to be done for things that only require Appraisal+Early that there is no need to worry about not having reached Foundation+Early.

If we assume each cultivation rank unlocks a new art tier, then Appraisal Green + Early Bronze lets us cultivate to each of the following:
  • FVM 7
  • SCS 6
  • AM 5
  • AC 5
  • AS 5
  • TRF 6
  • AE? (5 or higher)
On top of that, we are likely to have at least one new art to cultivate, possibly more. After all, we've decided that we need a buff art for FVM, and whether we get it from the music box or the archive that is one more thing to study. And on top of that, we need to spend a bunch of actions on our Bronze Breakthrough, and a bunch more training EPC.

So no, we really aren't going to platueau because we didn't break through to Green Foundation quick enough. In point of fact, there is next to nothing in our build that actually needs Green Foundation.
 
So there's another element to this CRX-Sun Liling competition that we don't seem to really be considering.

And that is the parallels between the two of them.

On a most basic level, the Sun and the Cai are in pretty different positions, yeah? Sun Shao is King of the Western Jungles, is a White Cultivator of surpassing potency and has the strongest army in the Empire behind him with a long and storied legacy with a number of loyal subordinate families that he filched off the Bai way back when. Cai Shenhua is a second generation cultivator that pulled herself up by her own bootstraps by sheer audacity, became a white, and then literally hijacked the Emerald Seas province for herself and runs the thing as a tight fisted tyranny after purging most of the nobility of the region when they wouldn't fall in line behind her. On the surface, Sun Shao has an established base of operations, numerous achievements, and the Sun clan has an extremely established foundation. The Cai are newly ascendant by any meaning of the word, came from out of nowhere, have no noteworthy accomplishments outside of naked opportunism and a single, solitary genius, and the favor of the Imperial Family through what appears to be material contributions.

Once again, on the surface, they appear quite different.

So lets look at rise of Sun Shao and Cai Shenhua for a second, shall we? On the surface, we know that Sun Shao led his army against the Western Barbarians and conquered them utterly in revenge for his wife being killed or something, with an army rising to his call for vengeance. The western nobility rose up and followed him ofc, obliterating the Western Barbarians in their seat of power even as the fearful Bai clan sought to prevent them from doing so. This led to the Bai trying to censure them, and then getting swatted down for trying to bring Sun Shao to heel.

Even here we can already see some narrative similarities to the story of Shenhua's rise, in that we have a single talented cultivator rising to power, and moving against an old and established family and doing so with the backing of the Imperial Seat. The similarities in that narrative sense end there, however, what matters is more the meat of the background details.

Specifically, the how, rather than the why.

Sun Shao's entire powerbase, indeed, his own clan, existed on the sufferance of one of the Elder Clans in the Bai. His charge into the Western Jungles severely depleted the Thousand Lakes and its associated provinces of the nobility that ran it. It may not have been a literal purge, but the damage to the administration of the territory was likely just as bad as one. Plus, Sun Shao's conquering army would have needed to put down their own roots in the Western Jungles, and watch over their new holdings. Bereft of the infrastructure left behind in the Bai Clans territory. So while not as straightforward as Shenhua's own execution, Sun Shao's own administrative infrastructure is starting from a very similar position to that of the current Emerald Seas province.

So we know that Cai Shenhua and Sun Shao suffer from different flavors of the same problem in running their newly acquired holdings (getting competent people into a position to run things smoothly for them).

Similarly, we know that Cai Shenhua and Sun Shao got into their current positions by means of stepping over the toes of long lasting Clans. The Bai in Sun Shao's case, and the previous holders of the Emerald Seas Ducality in Cai Shenhua's. So there's two obvious parallels to them. We can be comfortable with drawing lines of comparison to them, as they can be considered peers in this time period. Which will become more important in this next part.

Now since we know that broadly speaking, the Cai and Sun clans face similar long term consequences for their own legacies. And those are the inherent instability caused by a lack of heirs. Sun Shao's own sons were killed by the Jungles he paid so much blood (and other potential costs) to conquer, and Cai simply doesn't seem to have any contingency plans if her schemes with CRX fall through. Sun Liling can be killed by many things, although it seems that her own cultivation, as steeped in Western Barbarian flavors as it is, seems to have taken steps to avoid being especially vulnerable to the Western Jungles. I imagine her Spirit conveys some kind of territorial boon to her with its obvious connection to the Jungles "Goddess of Love" or something. Cai Ranxiang, similarly, is likely extremely vulnerable to people who would like to use her as a proxy to act on grievances against Cai Shenhua.

So let's assume, for a second, that Sun Shao and Cai Shenhua are not able to trivially produce heirs on the level of Sun Liling and CRX, or hell, even non-trivially. For whatever reason. Those two girls represent a serious investment for their parents.

How do Cai Shenhua and Sun Shao gamble their potential legacies?

Well, we know that the problem in the Western Jungles is that its very much a "must be this swole to not die" kind of environment, and as a result, Sun Liling is built very much towards being as killy as possible. And being as good at making those around her as killy as possible, hypothetically. The need for conflict and combat is very much a driving force for the girl. She's tomboyish, outgoing, very Yang-y.

Emerald Seas, by contrast, is more tame by comparison. Personal combat excellence is not necessarily the be-all, end-all even if a certain level of martial power is needed to maintain the borders against enroaching Wind Tribe barbarians. Ogodai was no small threat, after all. No, whats needed in the Emerald Seas is an administrator par-excellence. Someone who can plant a genuinely excellent foundation for governance and can raise up new nobility and other subordinates to truly rule those holdings. As such, a flawless tyrant fits the bill nicely, and CRX's demeanor is most certainly that of a near-ideal boss to work for for most people who would be interested in the kind of work that being a noble entails.

I suppose when one considers that all evidence points towards Cai Shenhua being a superlative Production Talent, the fact that she crafted her daughter to be perfect for the role she was intended to fulfill shouldnt be that surprising. More importantly, let's assume that as far as Sun Shao and Cai Shenhua are concerned, their heirs are exactly what they were gunning for in raising them. Perfect successes, so to speak.

And wouldn't you know it, both of those heirs are exactly the same age!

So why wouldnt two incredibly ambitious and proud individuals who are assured of their own superiority pit them against one another in the most meaningful way possible? What better way to prove their superiority than to have the crystallizations of their own ambitions for their still nascent legacies compete against one another?

I mean, heck, the Sects are supposed to be playgrounds where the Nobility get to dip their toes in for the Real World later on, so why not make the stakes even more real by tossing in a member of the Bai Clan? They're being carted off all over the place anyway.

Fast forward to Thunderdome redux, where those philosophical differences flare up into straight up conflict. One which seems to favor the Sun Clan paradigm of subversion and conquest through martial might in True Cultivator Fashion.

Its an almost perfect stage, right?

Fast Forward to the last update.

And the definitive loss that Sun Liling's surrender represents.

And who else should be at CRX's side but a scion of the Bai clan themselves?

After all, isn't that the Bai's stance on the situation in a nutshell? Even if there is one explosive dustup, they can be patient. Eventually circumstances will favor them once again, and once they are in that position of strength, they'll visit upon their foes a terrible vengeance. Sun Liling's powerbase was all but broken save for a vassal and an unwilling ally of convenience in terms of relevant combatants.

By contrast, how many of CRX's subordinates did she have to pay ransom for?

None.

Like, when you look at the Outer Sect for its intended purpose, to serve as a microcosm of the Empires Cultivator society...This result is such a hilariously massive fucking repudiation of Sun Shao's entire approach to how he raised Sun Liling to serve as his heir. Literally the only shot Sun Liling has left to save face is to do what Sun Shao did, and double down on the face punching for the tournament and eke out a win there.

After all, strength is the only thing that matters, right?

Basically, what I'm trying to say is that if we take the Outer Sect literally as a microcosm of the Empire in general...Then if Sun Liling fails to be victorious in the Outer Sect tournament at the end of the year, that's roughly equivalent to saying that the Sun truly have no future. Not compared to someone like Cai Shenhua who came literally out of nowhere.

And not compared to the Bai, who will be all too happy to team up with the next, or even the current, Cai Shenhua and act upon their grudges that way.

Sun Shao has every reason to pay very close attention to the tournament, as it is his only way of knowing whether his choices up until now with Liling will be validated.

Or not.
I don't think you mentioned this, but another parallel you can draw is "these newcomers upset the status quo and the Imperial Seat let them". They let them for different reasons, production for Cai and putting the pinch on the Bai for Sun. But it seems as if the Mu may be angling for weakening the Old Blood as it were by supporting promising newcomers.
 
I don't think you mentioned this, but another parallel you can draw is "these newcomers upset the status quo and the Imperial Seat let them". They let them for different reasons, production for Cai and putting the pinch on the Bai for Sun. But it seems as if the Mu may be angling for weakening the Old Blood as it were by supporting promising newcomers.
*shrugs*

Maybe, but unless the Mu are playing a very short-sighted game by allowing this stunt to have happened in the first place it isn't strictly relevant.
 
when we break to bronze it will be the first time us and meizhen are in the same realm, right? Meizhen got green shortly before we broke to yellow, right?
 
when we break to bronze it will be the first time us and meizhen are in the same realm, right? Meizhen got green shortly before we broke to yellow, right?
We broke through to yellow week 13 and silver week 14, and she broke through to green week 19 and bronze week 21. So, not the first time (we did Serpent's trial together when she was peak yellow and we were early).
 
*shrugs*

Maybe, but unless the Mu are playing a very short-sighted game by allowing this stunt to have happened in the first place it isn't strictly relevant.
Yeah. We won't know the specifics for some time, if ever.

It's also dependent on how the Bai pull through after this. Considering their long existence and strength, their complete destruction is hilariously unlikely. Beyond that it seems like they will recover given what is happening here, with a partially ostracized scion in Meizhen making connections to the heir of Cai.

On another topic entirely I wonder if that Black Loam Gargant can run on a Green Stone. I don't think going for it to use it in the tourney is possible(and I don't want to attempt it, let's save it for inner sect or when we go into service) but the implications such a thing has are intriguing to say the least. Warfare just had a whole new wrinkle revealed to us if this is a thing.
 
Hmm, seeing as I missed the vote due to spending literally half the day in one meeting or another...

Might as well poke at the update itself

"Well," Li Suyin said, recovering easily from the change of subject. "The next several formations are.... Unsavory at best, so I've put them aside for the moment. The next useful one is the… Black Loam Gargant," the blue haired girl grimaced a little as she looked down at the pages, which held an illustration of a vaguely humanoid mass of bones, dirt and stone standing next to a sketched humanoid figure which barely rose to its ankle. Of course the illustration seemed to indicate that the creator was meant to ride inside it?

"...I'm not sure where we get that many bones, but that seems pretty great," Ling Qi said, studying the text around the illustration. "What's the catch?"

"The upkeep costs would be unsustainable," Li Suyin sighed. "Without the… sacrificial methods, described in the rest of the book, it would take roughly fifty yellow stones just to activate for a minute or so… I am also quite certain that it would take a third realm cultivator to control at all."
Damn, those things would be expensive to run even for a noble.
And we DEFINITELY should do that sect mission, since thats clearly a Gargant, so whoever is operating it either has a trick, is doing blood sacrifice or is crazy rich. In two cases we want to copy it, and in one we need to put a stop to it.

...it'd be pretty hilarious if someone came kitted out for Ling Qi being sneaky and hard to hit, and she turned up in a giant zombie robot ninja though...
Breaking through began much like normal cultivation, with the gathering of energies within ones dantian and the cycling of those energies throughout the channels of ones spirit. The difference was one of magnitude. Reaching the peak of a realm meant finding the limit of energy which ones spirit could sustain, and attempting to cultivate further felt much like trying to stretch a muscle too far. That metaphor did not quite match the feeling of painful… stretching that breaking through brought on, but it was the closest one she could think of.

Perhaps it would be more accurate to liken it to trying to fit into a too small gown, but Ling Qi didn't like the implications of that one. Still, the feeling of her spirit straining against the confines of the second realm was unpleasant to say the least It was thus immensely satisfying to feel something of the barrier inside of her give way.

Excited, she pressed on, cycling her qi furiously as she pushed out against the the weakened boundary, the qi in her dantian flaring brightly in her senses. This time though, as her will and energy slammed into the barrier, it held, flexing only slightly. Immense pain struck her as she was slammed back into her body, her meditative state shattered. Her head throbbed with agony and Ling Qi blinked groggily as she felt something wet dripping from her nose and tasted copper on her lips.
She tried to sit up, only to fall back to the floor with a whimper as her dantian burned in a way it hadn't since that first night with Meizhen. Pain spread throughout her entire system of qi channels and kept her immobile for a time, breathing raggedly.

She took it slow this time, where before she had cycled quickly and surged forward, eagerly seeking to break her limits, she now instead focused on gathering a bit more energy at a time. Each time she breathed in, taking in qi, she held it tightly in her channels, not allowing it to escape as it was naturally inclined. Slowly, she began to once again test her limits, and this time, her slow focus paid off.

There were, for lack of a better word, cracks, almost imperceptible ones, in the barrier which separated her from further cultivation. She allowed her qi to seep into them, spirit and will probing for weakness, and in what seemed like no time at all, the cracks widened, expanding until they consumed the barrier in its entirety.
That sounds a lot like she just broke out of her soul like it was an eggshell around her. The backlash is failing to break through the shell and hurting the inside.

So lets look at our inner realm:
As her awareness was subsumed entirely into her pulsing qi, she found herself within a vision. In it, she sat on a high cliff overlooking a lake. Below her stretched a misty vale, silent under the light of the moon. The vale was a lively place, with a lush wood at its shore, she could see a bonfire under it's eaves, and she was sure her friends were waiting. A little village sat at the opposite shore, the tiny lights casting long shadows, and in the center of the lake sat an island, tall, narrow and mountainous, stretching high toward the clouds as if to grasp the silver moon, from it came a familiar tune.

Ling Qi found herself standing, looking over the vale, and was filled with the urge to move.

Where did she go?

[] The little village, full of little people and shadows that would keep her safe.
[] Toward the moonlit peak and its unseen players, calling her to join the serenade.
[] Into the forest, full of life and joy. She did not want to leave her friends waiting.
[] Into the sky, unfettered and free, to visit where ever she wished, at the time she wished.
-Ling Qi's point of view is from the perspective of Argent Mirror, a Cliff(Mountain) overlooking a Lake. This makes sense because Argent Mirror is her sole perception art and thus her perspective of cultivation is tied to it.

-Her World is a Vale, as defined by her first and most significant Art. Unlike before, its no longer silent and alone, it's a world full of things.

-The Light of her world is the Moon, now bright and clear in the night sky. This is her Patron and occupies a major role despite not having any Arts for Moon outside of EPC.

Then the options:
[] The little village, full of little people and shadows that would keep her safe.

This is Darkness as embodied by Abyssal Exhalation and Forgotten Vale Melody, in it's aspect of summoning and safety through deception. Here the light(Heaven) casts shadows.

This should be the Illusion focus of her Domain. Heaven in it's aspect of Imagination and Creativity, Darkness in it's aspect of Deception and Beckoning. So it uses both light and dark in opposition to make very good lies.

So summoning based perhaps.

Narratively the focus on Safety and thus by implication, fear. It emphasizes paranoia and preparedness, presenting layers and layers of deception(not unlike Renshu) to protect yourself from the world.
These are all good things in the world of Cultivators, if a little sad.

[] Toward the moonlit peak and its unseen players, calling her to join the serenade.

The Moon lies at the center ahd the Music is clear. Yet it's at the middle of Mountain in the middle of a Lake. This is an odd one if you think in terms of individual elements, it doesn't quite fit that cleanly at first glance.

So lets zoom out a bit:
Moon and Music at the center, on a mountain, on a lake. Around the fringes of the lake lies all the elements of the world.

That sounds to me like the core is Moon, but it's framed in terms of the Argent. So an emphasis on Moon phases and Music notes influencing or substituting the Imperial Eight perhaps.

Narratively this focuses on the brighter side of life. On music and pleasure, on doing things that aren't just another grind towards power.
This would of course, complicate things a bit here and there.

[] Into the forest, full of life and joy. She did not want to leave her friends waiting.

This was quite popular(SV does love our Friendship), but Ascension is supposed to be an inherently lonely path as you ascend away from common humanity, your bonds strained by how your Element and Way skews your perspectives, such that you can't truly comprehend them anymore.

The element here is quite clear. Fire and Wood is mainly represented by Zhengui, Argent Current(Fire, Aka Teamwork Attack: The Art) and Thousand Ring Fortress(Wood, Aka Teamwork Defense: The Art).

So put a spin on it, how do you get around this as you ascend?
By taking friends bound to you in spirit. Mortals die. Cultivators grow apart. Your Spirit Beast will be with you all the way until you become a Great Spirit and they become a Sublime Ancestor.

So I suspect this bonus has to do with either binding spirit beasts more effectively(i.e. a discount on spirit beast bonds in general) or using group support arts better.

Narratively the focus here is pretty straightforward. Cherish your bonds. The fire is warm and the trees are full of fruit.

[] Into the sky, unfettered and free, to visit where ever she wished, at the time she wished.

And back to the core. Freedom and Wind. The choice to not make a choice, to always be free to abandon and return. While its not common, and not exactly a Sage, the choice to not have to choose, to avoid specializing is itself interesting(though our optimizers will be tearing their hair out at the talismans and drugs being a freaking mess).

If its a hard bonus, I'd say it goes into movement or cultivation. Something that rewards and encourages never being tied down.

It would, narratively, make all the allegiance choices more difficult as it doubles down on Ling Qi's concerns losing freedom. Being tied down and swearing to a noble house or even the Sect would be a little uncomfortable down this route.
She would need to reconcile the two.

And then holy shit the bonuses:
Qi Bonus: +10 Bonus Qi
Meridian Bonus: Additional Heart, Spine, and Arm Meridians opened(Does not affect target number)
General Bonuses
Perfect Success Bonus: Begin Early green with 100 successes.

These aren't too complicated. They're free cultivation actions pre-invested. All handy. Especially the bonus meridians, since we'd be having lots of arts open up to use them with, even if Leg would be more convenient.

Spiritual Bonus: Auto successes to spiritual and qi increase to 5
Wind: Wind arts require fifteen fewer successes per level after initial mastery,
Imperial Eight Bonus: +5 auto successes to training imperial element arts
Training efficiency bonuses are going to pay amazingly down the line. Rock solid foundation benefits here.
The Imperial Eight bonus(pity we missed the Argent Arts and the Classical Five bonus) makes picking up utility arts much easier, especially considering they'd be some of the most common art elements for the future.

Wind: Initiative bonus increased to +3.
Dark: Ling Qi receives a two die bonus against all attempts to dispel darkness arts. Ling Qi receives a 2 die bonus on all offensive clashes using darkness arts
Wood Bonus: Gain one additional health box
And the combat bonuses. The Darkness bonus is especially impressive, but expected, since both our two best quality and fully developed Arts are Darkness based, before slapping Abyssal Exhalation in.

It makes AE really nasty while we catch it up.
 
So lets zoom out a bit:
Moon and Music at the center, on a mountain, on a lake. Around the fringes of the lake lies all the elements of the world.

That sounds to me like the core is Moon, but it's framed in terms of the Argent. So an emphasis on Moon phases and Music notes influencing or substituting the Imperial Eight perhaps.

Narratively this focuses on the brighter side of life. On music and pleasure, on doing things that aren't just another grind towards power.
This would of course, complicate things a bit here and there.
That hypothetical Mirror Flying Weapon keeps sounding more and more attractive ngl
 
Back
Top