"The sect arts cover all the elements though, don't they?" Ling Qi replied, feeling a bit defensive. "The Sect Head can't be wrong, right?" The argent arts had been personally developed by him after all.
Zhong Peng inclined his head slightly. "That is a path all its own," he replied. "An inner disciple who wishes to follow in Master Yuan's footsteps would do well not to be distracted by other arts," the young man frowned, reaching up to scratch at the stubble on his chin. "What you are doing is not wrong," he said, considering his words. "Yet you lack focus. Secondary skills are an asset, but one needs a clear primary skill."
It sounds like Argent arts leave little room for other specialities, other problems are:
- we cannot get Yin dice bonus from EPC.
- It would be hard to get proper amulets for them.
- both AS and AC are melee.
- We probably would need to abandon archery and music.
If we abandon archery AC looks like good art to use with our flute.
Overall I'm not interested in looking for fourth argent art.
Ling Qi grudgingly nodded. If she had to choose… her music would be her primary skill, but her other arts didn't necessarily support that. Not the way Xiulan's skills empowered her flames, or Meizhen's all supported her utterly impregnable defense.
Ok we sort of imitate Meizhen.
Her elements are darkness, water and wood.
Our elements probably will be wind, darkness and water or wood.
Arts we will have maxed before breakthrough:
SCS -
defense, stealth, movement, offensive boost in stealth
TRF -
area defense,
debuff dispell
AM -
spiritual defense, perception,
debuff dispel
FVM - debuffs(
two of them reduce enemy attack), damage over time, weakens the light within mist to low light
FZ -
projectile defense and attack, initiative, speed, debuffs, buffs
FSA - debuffs, damage, armor penetration